Commit d8dd1126fdcdc49347bdafa63cbaf27a22efb2d5

Authored by Georg Hopp
1 parent ec49bf80

Organize files somewhat

  1 +.*.sw?
  2 +Downloads/
1 toji* 3 toji*
2 Programming* 4 Programming*
@@ -32,7 +32,7 @@ @@ -32,7 +32,7 @@
32 top: 0px; 32 top: 0px;
33 width: 1920px; 33 width: 1920px;
34 height: 1200px; 34 height: 1200px;
35 - background-image: url(./background1.jpg); 35 + background-image: url(../images/background1.jpg);
36 padding: 0px; 36 padding: 0px;
37 margin: 0px; 37 margin: 0px;
38 z-index: -1; 38 z-index: -1;
1 <html> 1 <html>
2 <head> 2 <head>
3 <title>Colored animated cube.</title> 3 <title>Colored animated cube.</title>
4 - <link rel="stylesheet" href="main.css">  
5 - <script src="gl-matrix-min.js" type="text/javascript"></script>  
6 - <script src="cube.js" type="text/javascript"></script> 4 + <link rel="stylesheet" href="css/main.css">
  5 + <script type="text/javascript" src="js/gl-matrix-min.js"></script>
  6 + <script type="text/javascript" src="js/cube.js"></script>
7 7
8 <script id="cube-vertex-shader" type="x-shader/x-vertex"> 8 <script id="cube-vertex-shader" type="x-shader/x-vertex">
9 attribute vec3 vertexPos; 9 attribute vec3 vertexPos;
1 <html> 1 <html>
2 <head> 2 <head>
3 <title> Oh my Gosh </title> 3 <title> Oh my Gosh </title>
4 - <link rel="stylesheet" href="main.css"> 4 + <link rel="stylesheet" href="css/main.css">
5 </head> 5 </head>
6 6
7 <body> 7 <body>
@@ -38,8 +38,7 @@ function initTexture(gl) { @@ -38,8 +38,7 @@ function initTexture(gl) {
38 webGLTexture.image.onload = function () { 38 webGLTexture.image.onload = function () {
39 handleTextureLoaded(gl, webGLTexture) 39 handleTextureLoaded(gl, webGLTexture)
40 } 40 }
41 - //webGLTexture.image.src = "P3D/images/webgl-logo-256.jpg";  
42 - webGLTexture.image.src = "gravatar-256.jpg"; 41 + webGLTexture.image.src = "images/gravatar-256.jpg";
43 } 42 }
44 43
45 function initWebGL(canvas) { 44 function initWebGL(canvas) {
1 <html> 1 <html>
2 <head> 2 <head>
3 <title>First very simple WebGL example...</title> 3 <title>First very simple WebGL example...</title>
4 - <link rel="stylesheet" href="main.css">  
5 - <script src="gl-matrix-min.js" type="text/javascript"></script>  
6 - <script src="square.js" type="text/javascript"></script> 4 + <link rel="stylesheet" href="css/main.css">
  5 + <script type="text/javascript" src="js/gl-matrix-min.js"></script>
  6 + <script type="text/javascript" src="js/square.js"></script>
7 7
8 <script id="square-vertex-shader" type="x-shader/x-vertex"> 8 <script id="square-vertex-shader" type="x-shader/x-vertex">
9 attribute vec3 vertexPos; 9 attribute vec3 vertexPos;
1 <html> 1 <html>
2 <head> 2 <head>
3 <title>My first animated and textured WebGL content.</title> 3 <title>My first animated and textured WebGL content.</title>
4 - <link rel="stylesheet" href="main.css">  
5 - <script src="gl-matrix-min.js" type="text/javascript"></script>  
6 - <script src="texture.js" type="text/javascript"></script> 4 + <link rel="stylesheet" href="css/main.css">
  5 + <script type="text/javascript" src="js/gl-matrix-min.js"></script>
  6 + <script type="text/javascript" src="js/texture.js"></script>
7 7
8 <script id="texture-vertex-shader" type="x-shader/x-vertex"> 8 <script id="texture-vertex-shader" type="x-shader/x-vertex">
9 attribute vec3 vertexPos; 9 attribute vec3 vertexPos;
@@ -13,7 +13,8 @@ @@ -13,7 +13,8 @@
13 varying vec2 vTexCoord; 13 varying vec2 vTexCoord;
14 void main(void) { 14 void main(void) {
15 // Return the transformed and projected vertex value 15 // Return the transformed and projected vertex value
16 - gl_Position = projectionMatrix * modelViewMatrix * vec4(vertexPos, 1.0); 16 + gl_Position =
  17 + projectionMatrix * modelViewMatrix * vec4(vertexPos, 1.0);
17 // Output the texture coordinate in vTexCoord 18 // Output the texture coordinate in vTexCoord
18 vTexCoord = texCoord; 19 vTexCoord = texCoord;
19 } 20 }
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