Commit d8dd1126fdcdc49347bdafa63cbaf27a22efb2d5

Authored by Georg Hopp
1 parent ec49bf80

Organize files somewhat

  1 +.*.sw?
  2 +Downloads/
1 3 toji*
2 4 Programming*
... ...
... ... @@ -32,7 +32,7 @@
32 32 top: 0px;
33 33 width: 1920px;
34 34 height: 1200px;
35   - background-image: url(./background1.jpg);
  35 + background-image: url(../images/background1.jpg);
36 36 padding: 0px;
37 37 margin: 0px;
38 38 z-index: -1;
... ...
1 1 <html>
2 2 <head>
3 3 <title>Colored animated cube.</title>
4   - <link rel="stylesheet" href="main.css">
5   - <script src="gl-matrix-min.js" type="text/javascript"></script>
6   - <script src="cube.js" type="text/javascript"></script>
  4 + <link rel="stylesheet" href="css/main.css">
  5 + <script type="text/javascript" src="js/gl-matrix-min.js"></script>
  6 + <script type="text/javascript" src="js/cube.js"></script>
7 7
8 8 <script id="cube-vertex-shader" type="x-shader/x-vertex">
9 9 attribute vec3 vertexPos;
... ...
1 1 <html>
2 2 <head>
3 3 <title> Oh my Gosh </title>
4   - <link rel="stylesheet" href="main.css">
  4 + <link rel="stylesheet" href="css/main.css">
5 5 </head>
6 6
7 7 <body>
... ...
... ... @@ -38,8 +38,7 @@ function initTexture(gl) {
38 38 webGLTexture.image.onload = function () {
39 39 handleTextureLoaded(gl, webGLTexture)
40 40 }
41   - //webGLTexture.image.src = "P3D/images/webgl-logo-256.jpg";
42   - webGLTexture.image.src = "gravatar-256.jpg";
  41 + webGLTexture.image.src = "images/gravatar-256.jpg";
43 42 }
44 43
45 44 function initWebGL(canvas) {
... ...
1 1 <html>
2 2 <head>
3 3 <title>First very simple WebGL example...</title>
4   - <link rel="stylesheet" href="main.css">
5   - <script src="gl-matrix-min.js" type="text/javascript"></script>
6   - <script src="square.js" type="text/javascript"></script>
  4 + <link rel="stylesheet" href="css/main.css">
  5 + <script type="text/javascript" src="js/gl-matrix-min.js"></script>
  6 + <script type="text/javascript" src="js/square.js"></script>
7 7
8 8 <script id="square-vertex-shader" type="x-shader/x-vertex">
9 9 attribute vec3 vertexPos;
... ...
1 1 <html>
2 2 <head>
3 3 <title>My first animated and textured WebGL content.</title>
4   - <link rel="stylesheet" href="main.css">
5   - <script src="gl-matrix-min.js" type="text/javascript"></script>
6   - <script src="texture.js" type="text/javascript"></script>
  4 + <link rel="stylesheet" href="css/main.css">
  5 + <script type="text/javascript" src="js/gl-matrix-min.js"></script>
  6 + <script type="text/javascript" src="js/texture.js"></script>
7 7
8 8 <script id="texture-vertex-shader" type="x-shader/x-vertex">
9 9 attribute vec3 vertexPos;
... ... @@ -13,7 +13,8 @@
13 13 varying vec2 vTexCoord;
14 14 void main(void) {
15 15 // Return the transformed and projected vertex value
16   - gl_Position = projectionMatrix * modelViewMatrix * vec4(vertexPos, 1.0);
  16 + gl_Position =
  17 + projectionMatrix * modelViewMatrix * vec4(vertexPos, 1.0);
17 18 // Output the texture coordinate in vTexCoord
18 19 vTexCoord = texCoord;
19 20 }
... ...
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