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| ... | ... | @@ -38,20 +38,21 @@ |
| 38 | 38 | </head> |
| 39 | 39 | |
| 40 | 40 | <body onLoad="startGl();init()" onScroll="parallax()"> |
| 41 | - <div id="background"></div> | |
| 42 | 41 | <div id="back" class="text"> |
| 43 | 42 | <a href="index.html">back</a> |
| 44 | 43 | </div> |
| 45 | - <div id="content" class="text"> | |
| 46 | - <h1>Colored animated cube.</h1> | |
| 47 | - <p> | |
| 48 | - An animated cube. Each side has a different color. | |
| 49 | - </p> | |
| 50 | - <h2>Result</h2> | |
| 51 | - <div class="gl"> | |
| 52 | - <canvas id="cube" width="200" height="200"></canvas> | |
| 44 | + <div id="background"> | |
| 45 | + <div id="content" class="text"> | |
| 46 | + <h1>Colored animated cube.</h1> | |
| 47 | + <p> | |
| 48 | + An animated cube. Each side has a different color. | |
| 49 | + </p> | |
| 50 | + <h2>Result</h2> | |
| 51 | + <div class="gl"> | |
| 52 | + <canvas id="cube" width="200" height="200"></canvas> | |
| 53 | + </div> | |
| 54 | + <p class="result_container"></p> | |
| 53 | 55 | </div> |
| 54 | - <p class="result_container"></p> | |
| 55 | 56 | </div> |
| 56 | 57 | </body> |
| 57 | 58 | </html> | ... | ... |
| ... | ... | @@ -6,23 +6,24 @@ |
| 6 | 6 | </head> |
| 7 | 7 | |
| 8 | 8 | <body onLoad="init()" onScroll="parallax()"> |
| 9 | - <div id="background"></div> | |
| 10 | - <div id="content" class="text"> | |
| 11 | - <h1>Some WebGL tests</h1> | |
| 12 | - <p> | |
| 13 | - This is my WebGL playground. The examples are taken from the | |
| 14 | - book <a href="http://oreil.ly/program-3d-apps-html5-webGL"> | |
| 15 | - Programming 3D Applications with HTML5 and WebGL</a> written | |
| 16 | - by Tony Parisi and published at O'Reily. | |
| 17 | - </p> | |
| 18 | - <h2>Examples</h2> | |
| 19 | - <p> | |
| 20 | - <ul> | |
| 21 | - <li><a href="square.html">square</a></li> | |
| 22 | - <li><a href="cube.html">cube</a></li> | |
| 23 | - <li><a href="texture.html">texture</a></li> | |
| 24 | - </ul> | |
| 25 | - </p> | |
| 9 | + <div id="background"> | |
| 10 | + <div id="content" class="text"> | |
| 11 | + <h1>Some WebGL tests</h1> | |
| 12 | + <p> | |
| 13 | + This is my WebGL playground. The examples are taken from the | |
| 14 | + book <a href="http://oreil.ly/program-3d-apps-html5-webGL"> | |
| 15 | + Programming 3D Applications with HTML5 and WebGL</a> written | |
| 16 | + by Tony Parisi and published at O'Reily. | |
| 17 | + </p> | |
| 18 | + <h2>Examples</h2> | |
| 19 | + <p> | |
| 20 | + <ul> | |
| 21 | + <li><a href="square.html">square</a></li> | |
| 22 | + <li><a href="cube.html">cube</a></li> | |
| 23 | + <li><a href="texture.html">texture</a></li> | |
| 24 | + </ul> | |
| 25 | + </p> | |
| 26 | + </div> | |
| 26 | 27 | </div> |
| 27 | 28 | </body> |
| 28 | 29 | </html> | ... | ... |
| ... | ... | @@ -2,15 +2,38 @@ |
| 2 | 2 | * OK, this is not really a parallax... I just want to see my content move |
| 3 | 3 | * somewhat faster than the background... hey, ho, let's go |
| 4 | 4 | */ |
| 5 | -var background, content, content_top, content_left; | |
| 5 | +var content, content_top, content_left, content_width, content_height; | |
| 6 | +var width_delta, height_delta; | |
| 6 | 7 | |
| 7 | 8 | function init() { |
| 8 | 9 | content = document.getElementById("content"); |
| 9 | 10 | content_top = parseFloat(window.getComputedStyle(content).top); |
| 10 | 11 | content_left = parseFloat(window.getComputedStyle(content).left); |
| 11 | - background = document.getElementById("background"); | |
| 12 | - background_top = parseFloat(window.getComputedStyle(background).top); | |
| 13 | - background_left = parseFloat(window.getComputedStyle(background).left); | |
| 12 | + content_width = parseFloat(window.getComputedStyle(content).width); | |
| 13 | + content_height = parseFloat(window.getComputedStyle(content).height); | |
| 14 | + | |
| 15 | + var body = document.body, | |
| 16 | + html = document.documentElement; | |
| 17 | + | |
| 18 | + var doc = Math.max( | |
| 19 | + body.scrollHeight, | |
| 20 | + body.offsetHeight, | |
| 21 | + html.clientHeight, | |
| 22 | + html.scrollHeight, | |
| 23 | + html.offsetHeight); | |
| 24 | + | |
| 25 | + height_delta = (doc-window.innerHeight)/2; | |
| 26 | + | |
| 27 | + doc = Math.max( | |
| 28 | + body.scrollWidth, | |
| 29 | + body.offsetWidth, | |
| 30 | + html.clientWidth, | |
| 31 | + html.scrollWidth, | |
| 32 | + html.offsetWidth); | |
| 33 | + | |
| 34 | + width_delta = (doc-window.innerWidth)/2; | |
| 35 | + | |
| 36 | + window.scrollTo(width_delta, height_delta); | |
| 14 | 37 | } |
| 15 | 38 | |
| 16 | 39 | function parallax() { |
| ... | ... | @@ -26,9 +49,7 @@ function parallax() { |
| 26 | 49 | && document.documentElement.scrollLeft) |
| 27 | 50 | || document.body.scrollLeft; |
| 28 | 51 | |
| 29 | - background.style.top = background_top + Math.round(v_scroll/2); | |
| 30 | - background.style.left = background_left + Math.round(h_scroll/2); | |
| 31 | - content.style.top = content_top + Math.round(v_scroll/3.0); | |
| 32 | - content.style.left = content_left + Math.round(h_scroll/3.0); | |
| 52 | + content.style.left = content_left - ((h_scroll - width_delta)/16); | |
| 53 | + content.style.top = content_top - ((v_scroll - height_delta)/16); | |
| 33 | 54 | } |
| 34 | 55 | // vim: set ts=2 sw=2: | ... | ... |
| ... | ... | @@ -32,21 +32,22 @@ |
| 32 | 32 | </head> |
| 33 | 33 | |
| 34 | 34 | <body onLoad="startGl();init()" onScroll="parallax()"> |
| 35 | - <div id="background"></div> | |
| 36 | 35 | <div id="back" class="text"> |
| 37 | 36 | <a href="index.html">back</a> |
| 38 | 37 | </div> |
| 39 | - <div id="content" class="text"> | |
| 40 | - <h1>First very simple WebGL example...</h1> | |
| 41 | - <p> | |
| 42 | - This is the beginning, not even 3D. Just initialize the | |
| 43 | - GL context and draw a square. | |
| 44 | - </p> | |
| 45 | - <h2>Result</h2> | |
| 46 | - <div class="gl"> | |
| 47 | - <canvas id="square" width="200" height="200"></canvas> | |
| 38 | + <div id="background"> | |
| 39 | + <div id="content" class="text"> | |
| 40 | + <h1>First very simple WebGL example...</h1> | |
| 41 | + <p> | |
| 42 | + This is the beginning, not even 3D. Just initialize the | |
| 43 | + GL context and draw a square. | |
| 44 | + </p> | |
| 45 | + <h2>Result</h2> | |
| 46 | + <div class="gl"> | |
| 47 | + <canvas id="square" width="200" height="200"></canvas> | |
| 48 | + </div> | |
| 49 | + <p class="result_container"></p> | |
| 48 | 50 | </div> |
| 49 | - <p class="result_container"></p> | |
| 50 | 51 | </div> |
| 51 | 52 | </body> |
| 52 | 53 | </html> | ... | ... |
| ... | ... | @@ -38,31 +38,32 @@ |
| 38 | 38 | </head> |
| 39 | 39 | |
| 40 | 40 | <body onLoad="startGl();init()" onScroll="parallax()"> |
| 41 | - <div id="background"></div> | |
| 42 | 41 | <div id="back" class="text"> |
| 43 | 42 | <a href="index.html">back</a> |
| 44 | 43 | </div> |
| 45 | - <div id="content" class="text"> | |
| 46 | - <div class="gl texture"> | |
| 47 | - <canvas id="cube" width="200", height="200"></canvas> | |
| 44 | + <div id="background"> | |
| 45 | + <div id="content" class="text"> | |
| 46 | + <div class="gl texture"> | |
| 47 | + <canvas id="cube" width="200", height="200"></canvas> | |
| 48 | + </div> | |
| 49 | + <h1>My first animated and textured WebGL content.</h1> | |
| 50 | + <p> | |
| 51 | + Finally my first small steps in the new world of WebGL. It is | |
| 52 | + pretty cool to have hardware accelerated, animated 3D objects | |
| 53 | + in your page. | |
| 54 | + </p> | |
| 55 | + <h2>Hidden on purpose.</h2> | |
| 56 | + <p> | |
| 57 | + This paragraph is hidden on purpose to see how the transparent | |
| 58 | + background of the GL canvas behaves if positioned above another | |
| 59 | + element. Now, we just fill in some stuff to get the paragraph | |
| 60 | + filled with some more stuff. Eventually we will have so much text | |
| 61 | + that it becomes big enought for the height of the GL canvas. Well, | |
| 62 | + as the canvas is transparant at least the maximum height of the | |
| 63 | + cube. | |
| 64 | + </p> | |
| 65 | + <h2>More to come...</h2> | |
| 48 | 66 | </div> |
| 49 | - <h1>My first animated and textured WebGL content.</h1> | |
| 50 | - <p> | |
| 51 | - Finally my first small steps in the new world of WebGL. It is | |
| 52 | - pretty cool to have hardware accelerated, animated 3D objects | |
| 53 | - in your page. | |
| 54 | - </p> | |
| 55 | - <h2>Hidden on purpose.</h2> | |
| 56 | - <p> | |
| 57 | - This paragraph is hidden on purpose to see how the transparent | |
| 58 | - background of the GL canvas behaves if positioned above another | |
| 59 | - element. Now, we just fill in some stuff to get the paragraph | |
| 60 | - filled with some more stuff. Eventually we will have so much text | |
| 61 | - that it becomes big enought for the height of the GL canvas. Well, | |
| 62 | - as the canvas is transparant at least the maximum height of the | |
| 63 | - cube. | |
| 64 | - </p> | |
| 65 | - <h2>More to come...</h2> | |
| 66 | 67 | </div> |
| 67 | 68 | </body> |
| 68 | 69 | </html> | ... | ... |
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