• A homogenous point, that is (x, y, z, w) is needed for some
    transdormations and calculations. Right now i need it to get
    correct 1/z values after 2D projection which in turn will be
    needed for z-buffer and texture mapping.
    Georg Hopp authored
     
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  • Add a very simple shader with a direct light source. The shader
    modifies the color of a polygon just by the angle between the face
    normal and the light source. This has no physical resemblance at
    all but let me check if the normal calculation works so far...
    Georg Hopp authored
     
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