Commit de6d78411a031212c40ed1f0967e3198d6b2c919
1 parent
ed113306
split geometry in several source files
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12 changed files
with
487 additions
and
258 deletions
src/math/mod.rs
0 → 100644
1 | +// | |
2 | +// Math needed for 3D transformations and projection. | |
3 | +// | |
4 | +// Georg Hopp <georg@steffers.org> | |
5 | +// | |
6 | +// Copyright © 2020 Georg Hopp | |
7 | +// | |
8 | +// This program is free software: you can redistribute it and/or modify | |
9 | +// it under the terms of the GNU General Public License as published by | |
10 | +// the Free Software Foundation, either version 3 of the License, or | |
11 | +// (at your option) any later version. | |
12 | +// | |
13 | +// This program is distributed in the hope that it will be useful, | |
14 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | +// GNU General Public License for more details. | |
17 | +// | |
18 | +// You should have received a copy of the GNU General Public License | |
19 | +// along with this program. If not, see <http://www.gnu.org/licenses/>. | |
20 | +// | |
21 | + | |
22 | +// generics for needed trigonometric stuff. As well as an implementation for | |
23 | +// f64. | |
24 | +pub mod trigonometry; | |
25 | + | |
26 | +// generics for 3D math stuff. | |
27 | +pub mod vector; | |
28 | +pub mod transform; | ... | ... |
... | ... | @@ -21,8 +21,8 @@ |
21 | 21 | use std::ops::{Add, Sub, Neg, Mul, Div}; |
22 | 22 | use std::fmt::Debug; |
23 | 23 | |
24 | -use crate::Vector; | |
25 | -use crate::trigonometry::Trig; | |
24 | +use crate::math::vector::Vector; | |
25 | +use crate::math::trigonometry::Trig; | |
26 | 26 | |
27 | 27 | #[derive(Debug, Clone, Copy)] |
28 | 28 | pub struct TMatrix<T>( (T, T, T, T) | ... | ... |
... | ... | @@ -21,8 +21,8 @@ |
21 | 21 | use std::fmt::{Debug, Display, Formatter, Result}; |
22 | 22 | use std::ops::{Add, Sub, Neg, Mul, Div}; |
23 | 23 | |
24 | -use crate::trigonometry::Trig; | |
25 | -use crate::transform::{TMatrix, Transformable}; | |
24 | +use crate::math::trigonometry::Trig; | |
25 | +use crate::math::transform::{TMatrix, Transformable}; | |
26 | 26 | |
27 | 27 | #[derive(Debug, Eq, Clone, Copy)] |
28 | 28 | pub struct Vector<T>(pub T, pub T, pub T) | ... | ... |
src/space/camera.rs
0 → 100644
1 | +// | |
2 | +// Basic geometric things... | |
3 | +// | |
4 | +// Georg Hopp <georg@steffers.org> | |
5 | +// | |
6 | +// Copyright © 2019 Georg Hopp | |
7 | +// | |
8 | +// This program is free software: you can redistribute it and/or modify | |
9 | +// it under the terms of the GNU General Public License as published by | |
10 | +// the Free Software Foundation, either version 3 of the License, or | |
11 | +// (at your option) any later version. | |
12 | +// | |
13 | +// This program is distributed in the hope that it will be useful, | |
14 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | +// GNU General Public License for more details. | |
17 | +// | |
18 | +// You should have received a copy of the GNU General Public License | |
19 | +// along with this program. If not, see <http://www.gnu.org/licenses/>. | |
20 | +// | |
21 | + | |
22 | +use std::fmt::Debug; | |
23 | +use std::ops::{Add, Div, Mul, Neg, Sub}; | |
24 | + | |
25 | +use crate::easel::canvas::{Canvas, Vertex}; | |
26 | +use crate::math::transform::{TMatrix, Transformable}; | |
27 | +use crate::math::trigonometry::Trig; | |
28 | +use crate::math::vector::Vector; | |
29 | + | |
30 | +use super::point::Point; | |
31 | + | |
32 | +#[derive(Debug, Clone, Copy)] | |
33 | +pub struct Camera<T> | |
34 | +where T: Add + Sub + Neg + Mul + Div + Debug + Copy + Trig + From<i32> { | |
35 | + width :T, | |
36 | + height :T, | |
37 | + distance :T, | |
38 | + project :TMatrix<T>, | |
39 | +} | |
40 | + | |
41 | +impl<T> Camera<T> | |
42 | +where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> | |
43 | + + Mul<Output = T> + Div<Output = T> | |
44 | + + PartialEq + Debug + Copy + Trig + From<i32> { | |
45 | + // This code assumes that the size of the viewport is always | |
46 | + // equal to the size of the physical screen… e.g. window/canvas thus some | |
47 | + // effects can't be done. See book for examples with different viewport | |
48 | + // and screen sizes. | |
49 | + pub fn new(c :&dyn Canvas<T>, angle :i32) -> Self { | |
50 | + let width :T = (c.width() as i32).into(); | |
51 | + let height :T = (c.height() as i32).into(); | |
52 | + let d :T = 1.into(); | |
53 | + let fov = T::cot(angle) * width; | |
54 | + let wh = width / 2.into(); | |
55 | + let hh = height / 2.into(); | |
56 | + | |
57 | + Camera { width: width | |
58 | + , height: height | |
59 | + , distance: d | |
60 | + , project: TMatrix::new( | |
61 | + ( fov, 0.into(), wh, 0.into()) | |
62 | + , (0.into(), fov, hh, 0.into()) | |
63 | + , (0.into(), 0.into(), d, 1.into()) | |
64 | + , (0.into(), 0.into(), 1.into(), 0.into()) ) } | |
65 | + } | |
66 | + | |
67 | + pub fn get_distance(&self) -> T { | |
68 | + self.distance | |
69 | + } | |
70 | + | |
71 | + pub fn get_projection(&self) -> TMatrix<T> { | |
72 | + self.project | |
73 | + } | |
74 | + | |
75 | + pub fn project(&self, p :Point<T>) -> Vertex<T> { | |
76 | + let v :Vector<T> = p.transform(&self.project).into(); | |
77 | + Vertex::new( T::round(&v.x()) | |
78 | + , T::round(&v.y()) | |
79 | + , v.z() - self.distance ) | |
80 | + } | |
81 | +} | ... | ... |
src/space/face.rs
0 → 100644
1 | +// | |
2 | +// Basic geometric things... | |
3 | +// | |
4 | +// Georg Hopp <georg@steffers.org> | |
5 | +// | |
6 | +// Copyright © 2019 Georg Hopp | |
7 | +// | |
8 | +// This program is free software: you can redistribute it and/or modify | |
9 | +// it under the terms of the GNU General Public License as published by | |
10 | +// the Free Software Foundation, either version 3 of the License, or | |
11 | +// (at your option) any later version. | |
12 | +// | |
13 | +// This program is distributed in the hope that it will be useful, | |
14 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | +// GNU General Public License for more details. | |
17 | +// | |
18 | +// You should have received a copy of the GNU General Public License | |
19 | +// along with this program. If not, see <http://www.gnu.org/licenses/>. | |
20 | +// | |
21 | + | |
22 | +use std::fmt::Debug; | |
23 | +use std::ops::{Add, Div, Mul, Neg, Sub}; | |
24 | + | |
25 | +use crate::math::trigonometry::Trig; | |
26 | +use crate::math::vector::Vector; | |
27 | + | |
28 | +use super::point::Point; | |
29 | + | |
30 | +#[derive(Debug, Clone)] | |
31 | +pub struct Face<T> | |
32 | +where T: Add + Sub + Neg + Mul + Div + Copy + Trig { | |
33 | + corners :Vec<usize>, | |
34 | + normal :Option<Vector<T>>, | |
35 | +} | |
36 | + | |
37 | +impl<'a, T> Face<T> | |
38 | +where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> | |
39 | + + Mul<Output = T> + Div<Output = T> | |
40 | + + PartialEq + Debug + Copy + Trig + From<i32> { | |
41 | + pub fn new(corners :Vec<usize>, ps :&[Point<T>]) -> Self { | |
42 | + let mut f = Face{ corners: corners, normal: None }; | |
43 | + f.update_normal(ps); | |
44 | + f | |
45 | + } | |
46 | + | |
47 | + #[inline] | |
48 | + pub fn corners(&self) -> &[usize] { | |
49 | + &self.corners | |
50 | + } | |
51 | + | |
52 | + #[inline] | |
53 | + pub fn normal(&self) -> Option<&Vector<T>> { | |
54 | + (&self.normal).as_ref() | |
55 | + } | |
56 | + | |
57 | + pub fn update_normal(&mut self, ps :&[Point<T>]) { | |
58 | + let edge10 :Vector<T> = (ps[self.corners[1]] - ps[self.corners[0]]).into(); | |
59 | + let edge12 :Vector<T> = (ps[self.corners[1]] - ps[self.corners[2]]).into(); | |
60 | + self.normal = Some(edge10 * edge12); | |
61 | + } | |
62 | +} | ... | ... |
src/space/light.rs
0 → 100644
1 | +// | |
2 | +// Basic geometric things... | |
3 | +// | |
4 | +// Georg Hopp <georg@steffers.org> | |
5 | +// | |
6 | +// Copyright © 2019 Georg Hopp | |
7 | +// | |
8 | +// This program is free software: you can redistribute it and/or modify | |
9 | +// it under the terms of the GNU General Public License as published by | |
10 | +// the Free Software Foundation, either version 3 of the License, or | |
11 | +// (at your option) any later version. | |
12 | +// | |
13 | +// This program is distributed in the hope that it will be useful, | |
14 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | +// GNU General Public License for more details. | |
17 | +// | |
18 | +// You should have received a copy of the GNU General Public License | |
19 | +// along with this program. If not, see <http://www.gnu.org/licenses/>. | |
20 | +// | |
21 | + | |
22 | +use std::fmt::Debug; | |
23 | +use std::ops::{Add, Div, Mul, Neg, Sub}; | |
24 | + | |
25 | +use crate::math::transform::{TMatrix, Transformable}; | |
26 | +use crate::math::trigonometry::Trig; | |
27 | +use crate::math::vector::Vector; | |
28 | + | |
29 | +pub struct DirectLight<T> | |
30 | +where T: Add + Sub + Neg + Mul + Div + Debug + Copy + Trig + From<i32> { | |
31 | + direction: Vector<T>, | |
32 | +} | |
33 | + | |
34 | +impl<T> DirectLight<T> | |
35 | +where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> | |
36 | + + Mul<Output = T> + Div<Output = T> | |
37 | + + Debug + Copy + Trig + From<i32> { | |
38 | + pub fn new(v :Vector<T>) -> Self { | |
39 | + DirectLight{ direction: v } | |
40 | + } | |
41 | + | |
42 | + pub fn transform(&self, m :&TMatrix<T>) -> Self { | |
43 | + let DirectLight{ direction: v } = self; | |
44 | + DirectLight { direction: v.transform(m) } | |
45 | + } | |
46 | + | |
47 | + pub fn dir(&self) -> Vector<T> { | |
48 | + self.direction | |
49 | + } | |
50 | +} | ... | ... |
src/space/mod.rs
0 → 100644
1 | +// | |
2 | +// This holds 3D primitives. | |
3 | +// | |
4 | +// Georg Hopp <georg@steffers.org> | |
5 | +// | |
6 | +// Copyright © 2020 Georg Hopp | |
7 | +// | |
8 | +// This program is free software: you can redistribute it and/or modify | |
9 | +// it under the terms of the GNU General Public License as published by | |
10 | +// the Free Software Foundation, either version 3 of the License, or | |
11 | +// (at your option) any later version. | |
12 | +// | |
13 | +// This program is distributed in the hope that it will be useful, | |
14 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | +// GNU General Public License for more details. | |
17 | +// | |
18 | +// You should have received a copy of the GNU General Public License | |
19 | +// along with this program. If not, see <http://www.gnu.org/licenses/>. | |
20 | +// | |
21 | + | |
22 | +pub mod face; | |
23 | +pub mod point; | |
24 | +pub mod polyeder; | |
25 | +pub mod primitives; | |
26 | +pub mod camera; | |
27 | +pub mod light; | ... | ... |
... | ... | @@ -18,22 +18,13 @@ |
18 | 18 | // You should have received a copy of the GNU General Public License |
19 | 19 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | 20 | // |
21 | -use std::convert::{From, Into}; | |
22 | -use std::ops::{Add,Sub,Neg,Mul,Div}; | |
23 | -use std::fmt::Debug; | |
24 | 21 | |
25 | -use crate::easel::canvas::{Canvas, Vertex}; | |
26 | -use crate::easel::polygon::Polygon; | |
27 | -use crate::transform::{TMatrix, Transformable}; | |
28 | -use crate::trigonometry::Trig; | |
29 | -use crate::vector::Vector; | |
22 | +use std::fmt::Debug; | |
23 | +use std::ops::{Add, Div, Mul, Neg, Sub}; | |
30 | 24 | |
31 | -#[derive(Debug, Clone)] | |
32 | -pub struct Face<T> | |
33 | -where T: Add + Sub + Neg + Mul + Div + Copy + Trig { | |
34 | - corners :Vec<usize>, | |
35 | - normal :Option<Vector<T>>, | |
36 | -} | |
25 | +use crate::math::transform::{TMatrix, Transformable}; | |
26 | +use crate::math::trigonometry::Trig; | |
27 | +use crate::math::vector::Vector; | |
37 | 28 | |
38 | 29 | #[derive(Debug, PartialEq, Eq, Clone, Copy)] |
39 | 30 | pub struct Point<T>(pub Vector<T>, T) |
... | ... | @@ -137,237 +128,3 @@ where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> |
137 | 128 | } |
138 | 129 | } |
139 | 130 | } |
140 | - | |
141 | -#[derive(Debug)] | |
142 | -pub struct Polyeder<T> | |
143 | -where T: Add + Sub + Neg + Mul + Div + PartialEq + Copy + Trig { | |
144 | - points :Vec<Point<T>>, | |
145 | - faces :Vec<Face<T>>, | |
146 | -} | |
147 | - | |
148 | -pub trait Primitives<T> | |
149 | -where T: Add + Sub + Neg + Mul + Div + Debug + Copy + Trig + From<i32> { | |
150 | - fn transform(&self, m :&TMatrix<T>) -> Self; | |
151 | - fn project( &self | |
152 | - , camera :&Camera<T> | |
153 | - , light :&DirectLight<T> | |
154 | - , col :u32 ) -> Vec<(Polygon<T>, u32)>; | |
155 | -} | |
156 | - | |
157 | -#[derive(Debug, Clone, Copy)] | |
158 | -pub struct Camera<T> | |
159 | -where T: Add + Sub + Neg + Mul + Div + Debug + Copy + Trig + From<i32> { | |
160 | - width :T, | |
161 | - height :T, | |
162 | - distance :T, | |
163 | - project :TMatrix<T>, | |
164 | -} | |
165 | - | |
166 | -pub struct DirectLight<T> | |
167 | -where T: Add + Sub + Neg + Mul + Div + Debug + Copy + Trig + From<i32> { | |
168 | - direction: Vector<T>, | |
169 | -} | |
170 | - | |
171 | -impl<T> Camera<T> | |
172 | -where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> | |
173 | - + Mul<Output = T> + Div<Output = T> | |
174 | - + PartialEq + Debug + Copy + Trig + From<i32> { | |
175 | - // This code assumes that the size of the viewport is always | |
176 | - // equal to the size of the physical screen… e.g. window/canvas thus some | |
177 | - // effects can't be done. See book for examples with different viewport | |
178 | - // and screen sizes. | |
179 | - pub fn new(c :&dyn Canvas<T>, angle :i32) -> Self { | |
180 | - let width :T = (c.width() as i32).into(); | |
181 | - let height :T = (c.height() as i32).into(); | |
182 | - let d :T = 1.into(); | |
183 | - let fov = T::cot(angle) * width; | |
184 | - let wh = width / 2.into(); | |
185 | - let hh = height / 2.into(); | |
186 | - | |
187 | - Camera { width: width | |
188 | - , height: height | |
189 | - , distance: d | |
190 | - , project: TMatrix::new( | |
191 | - ( fov, 0.into(), wh, 0.into()) | |
192 | - , (0.into(), fov, hh, 0.into()) | |
193 | - , (0.into(), 0.into(), d, 1.into()) | |
194 | - , (0.into(), 0.into(), 1.into(), 0.into()) ) } | |
195 | - } | |
196 | - | |
197 | - pub fn get_distance(&self) -> T { | |
198 | - self.distance | |
199 | - } | |
200 | - | |
201 | - pub fn get_projection(&self) -> TMatrix<T> { | |
202 | - self.project | |
203 | - } | |
204 | - | |
205 | - pub fn project(&self, p :Point<T>) -> Point<T> { | |
206 | - p.transform(&self.project) | |
207 | - } | |
208 | -} | |
209 | - | |
210 | -impl<T> DirectLight<T> | |
211 | -where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> | |
212 | - + Mul<Output = T> + Div<Output = T> | |
213 | - + Debug + Copy + Trig + From<i32> { | |
214 | - pub fn new(v :Vector<T>) -> Self { | |
215 | - DirectLight{ direction: v } | |
216 | - } | |
217 | - | |
218 | - pub fn dir(&self) -> Vector<T> { | |
219 | - self.direction | |
220 | - } | |
221 | -} | |
222 | - | |
223 | -impl<T> Face<T> | |
224 | -where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> | |
225 | - + Mul<Output = T> + Div<Output = T> | |
226 | - + PartialEq + Debug + Copy + Trig + From<i32> { | |
227 | - fn new(corners :Vec<usize>, ps :&[Point<T>]) -> Self { | |
228 | - let mut f = Face{ corners: corners, normal: None }; | |
229 | - f.update_normal(ps); | |
230 | - f | |
231 | - } | |
232 | - | |
233 | - fn update_normal(&mut self, ps :&[Point<T>]) { | |
234 | - let edge10 :Vector<T> = (ps[self.corners[1]] - ps[self.corners[0]]).into(); | |
235 | - let edge12 :Vector<T> = (ps[self.corners[1]] - ps[self.corners[2]]).into(); | |
236 | - self.normal = Some(edge10 * edge12); | |
237 | - } | |
238 | -} | |
239 | - | |
240 | -impl<T> Polyeder<T> | |
241 | -where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> | |
242 | - + Mul<Output = T> + Div<Output = T> | |
243 | - + PartialEq + Debug + Copy + Trig + From<i32> { | |
244 | - fn update_normals(&mut self) { | |
245 | - for f in self.faces.iter_mut() { | |
246 | - f.update_normal(&self.points); | |
247 | - } | |
248 | - } | |
249 | - | |
250 | - // construct via cube, see polyhedra.pdf | |
251 | - pub fn tetrahedron(a :T) -> Polyeder<T> { | |
252 | - let f2 :T = 2.into(); | |
253 | - let ch = a / (f2 * T::sqrt(f2).unwrap()); | |
254 | - | |
255 | - let ps = vec!( Point::new(-ch, -ch, ch) | |
256 | - , Point::new(-ch, ch, -ch) | |
257 | - , Point::new( ch, -ch, -ch) | |
258 | - , Point::new( ch, ch, ch) ); | |
259 | - | |
260 | - let fs = vec!( Face::new(vec!(2, 1, 0), &ps) // bottom | |
261 | - , Face::new(vec!(3, 2, 0), &ps) | |
262 | - , Face::new(vec!(0, 1, 3), &ps) | |
263 | - , Face::new(vec!(1, 2, 3), &ps) ); | |
264 | - | |
265 | - Polyeder{ points: ps, faces: fs } | |
266 | - } | |
267 | - | |
268 | - pub fn triangle(a :T) -> Polyeder<T> { | |
269 | - let f0 :T = 0.into(); | |
270 | - let f3 :T = 3.into(); | |
271 | - let f6 :T = 6.into(); | |
272 | - let zi :T = T::sqrt(f3).unwrap() / f6 * a; | |
273 | - let zc :T = T::sqrt(f3).unwrap() / f3 * a; | |
274 | - let ah :T = a / 2.into(); | |
275 | - | |
276 | - let ps = vec!( Point::new(-ah, f0, -zi) | |
277 | - , Point::new( f0, f0, zc) | |
278 | - , Point::new( ah, f0, -zi) ); | |
279 | - | |
280 | - let fs = vec!(Face::new(vec!(0, 1, 2), &ps)); | |
281 | - | |
282 | - Polyeder{ points: ps, faces: fs } | |
283 | - } | |
284 | - | |
285 | - pub fn cube(a :T) -> Polyeder<T> { | |
286 | - let ah :T = a / From::<i32>::from(2); | |
287 | - | |
288 | - let ps = vec!( Point::new(-ah, ah, -ah) // 0 => front 1 | |
289 | - , Point::new(-ah, -ah, -ah) // 1 => front 2 | |
290 | - , Point::new( ah, -ah, -ah) // 2 => front 3 | |
291 | - , Point::new( ah, ah, -ah) // 3 => front 4 | |
292 | - , Point::new(-ah, ah, ah) // 4 => back 1 | |
293 | - , Point::new(-ah, -ah, ah) // 5 => back 2 | |
294 | - , Point::new( ah, -ah, ah) // 6 => back 3 | |
295 | - , Point::new( ah, ah, ah) ); // 7 => back 4 | |
296 | - | |
297 | - let fs = vec!( Face::new(vec!(0, 1, 2, 3), &ps) // front | |
298 | - , Face::new(vec!(7, 6, 5, 4), &ps) // back | |
299 | - , Face::new(vec!(1, 5, 6, 2), &ps) // top | |
300 | - , Face::new(vec!(0, 3, 7, 4), &ps) // bottom | |
301 | - , Face::new(vec!(0, 4, 5, 1), &ps) // left | |
302 | - , Face::new(vec!(2, 6, 7, 3), &ps) ); // right | |
303 | - | |
304 | - Polyeder{ points: ps, faces: fs } | |
305 | - } | |
306 | -} | |
307 | - | |
308 | -impl<T> Primitives<T> for Polyeder<T> | |
309 | -where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> | |
310 | - + Mul<Output = T> + Div<Output = T> | |
311 | - + Debug + Copy + Trig + From<i32> + PartialOrd { | |
312 | - // TODO Maybe this should also be an instance of Transformable… | |
313 | - fn transform(&self, m :&TMatrix<T>) -> Self { | |
314 | - let Polyeder{ points: ps, faces: fs } = self; | |
315 | - | |
316 | - let mut p = Polyeder{ | |
317 | - points: ps.iter().map(|p| p.transform(m)).collect() | |
318 | - , faces: fs.to_vec() | |
319 | - }; | |
320 | - | |
321 | - // TODO alternatively we could rotate the normals too, but this cannot | |
322 | - // done with the original matrix… the question is, what is faster. | |
323 | - p.update_normals(); | |
324 | - p | |
325 | - } | |
326 | - | |
327 | - fn project( &self | |
328 | - , camera :&Camera<T> | |
329 | - , light :&DirectLight<T> | |
330 | - , color :u32 ) -> Vec<(Polygon<T>, u32)> { | |
331 | - // Helper to create a Polygon from Coordinates… | |
332 | - // TODO probably there needs to be a Polygon constructor for this. | |
333 | - fn polygon<I, T>(c :I) -> Polygon<T> | |
334 | - where I: Iterator<Item = Vertex<T>> { | |
335 | - Polygon(c.collect()) | |
336 | - } | |
337 | - | |
338 | - // this one does the projection... as the projection was the last | |
339 | - // matrix we do not need to do it here. | |
340 | - let to_coord = |p :&usize| { | |
341 | - let Point(v, _) = camera.project(self.points[*p]); | |
342 | - Vertex::new(T::round(&v.x()), T::round(&v.y()), v.z() - 1.into()) | |
343 | - }; | |
344 | - let to_poly = |f :&Face<T>| { | |
345 | - let pg = polygon(f.corners.iter().map(to_coord)); | |
346 | - let mut r :T = (((color >> 16) & 0xFF) as i32).into(); | |
347 | - let mut g :T = (((color >> 8) & 0xFF) as i32).into(); | |
348 | - let mut b :T = (((color ) & 0xFF) as i32).into(); | |
349 | - let lf :T = match f.normal { | |
350 | - None => 1.into(), | |
351 | - Some(n) => n.dot(light.dir()) | |
352 | - / (n.mag() * light.dir().mag()), | |
353 | - }; | |
354 | - | |
355 | - // this "if" represents a first simple backface culling | |
356 | - // approach. We only return face that face towards us. | |
357 | - if lf < 0.into() { | |
358 | - r = r * -lf; | |
359 | - g = g * -lf; | |
360 | - b = b * -lf; | |
361 | - | |
362 | - let c :u32 = (r.round() as u32) << 16 | |
363 | - | (g.round() as u32) << 8 | |
364 | - | (b.round() as u32); | |
365 | - | |
366 | - Some((pg, c)) | |
367 | - } else { | |
368 | - None | |
369 | - }}; | |
370 | - | |
371 | - self.faces.iter().filter_map(to_poly).collect() | |
372 | - } | |
373 | -} | ... | ... |
src/space/polyeder.rs
0 → 100644
1 | +// | |
2 | +// Basic geometric things... | |
3 | +// | |
4 | +// Georg Hopp <georg@steffers.org> | |
5 | +// | |
6 | +// Copyright © 2019 Georg Hopp | |
7 | +// | |
8 | +// This program is free software: you can redistribute it and/or modify | |
9 | +// it under the terms of the GNU General Public License as published by | |
10 | +// the Free Software Foundation, either version 3 of the License, or | |
11 | +// (at your option) any later version. | |
12 | +// | |
13 | +// This program is distributed in the hope that it will be useful, | |
14 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | +// GNU General Public License for more details. | |
17 | +// | |
18 | +// You should have received a copy of the GNU General Public License | |
19 | +// along with this program. If not, see <http://www.gnu.org/licenses/>. | |
20 | +// | |
21 | + | |
22 | +use std::fmt::Debug; | |
23 | +use std::ops::{Add, Div, Mul, Neg, Sub}; | |
24 | + | |
25 | +use crate::easel::polygon::Polygon; | |
26 | +use crate::easel::canvas::Vertex; | |
27 | + | |
28 | +use crate::math::transform::{TMatrix, Transformable}; | |
29 | +use crate::math::trigonometry::Trig; | |
30 | +use crate::math::vector::Vector; | |
31 | + | |
32 | +use super::camera::Camera; | |
33 | +use super::face::Face; | |
34 | +use super::light::DirectLight; | |
35 | +use super::point::Point; | |
36 | +use super::primitives::Primitives; | |
37 | + | |
38 | +#[derive(Debug)] | |
39 | +pub struct Polyeder<T> | |
40 | +where T: Add + Sub + Neg + Mul + Div + PartialEq + Copy + Trig { | |
41 | + points :Vec<Point<T>>, | |
42 | + faces :Vec<Face<T>>, | |
43 | +} | |
44 | + | |
45 | +impl<T> Polyeder<T> | |
46 | +where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> | |
47 | + + Mul<Output = T> + Div<Output = T> | |
48 | + + PartialEq + Debug + Copy + Trig + From<i32> { | |
49 | + fn update_normals(&mut self) { | |
50 | + for f in self.faces.iter_mut() { | |
51 | + f.update_normal(&self.points); | |
52 | + } | |
53 | + } | |
54 | + | |
55 | + // construct via cube, see polyhedra.pdf | |
56 | + pub fn tetrahedron(a :T) -> Polyeder<T> { | |
57 | + let f2 :T = 2.into(); | |
58 | + let ch = a / (f2 * T::sqrt(f2).unwrap()); | |
59 | + | |
60 | + let ps = vec!( Point::new(-ch, -ch, ch) | |
61 | + , Point::new(-ch, ch, -ch) | |
62 | + , Point::new( ch, -ch, -ch) | |
63 | + , Point::new( ch, ch, ch) ); | |
64 | + | |
65 | + let fs = vec!( Face::new(vec!(2, 1, 0), &ps) // bottom | |
66 | + , Face::new(vec!(3, 2, 0), &ps) | |
67 | + , Face::new(vec!(0, 1, 3), &ps) | |
68 | + , Face::new(vec!(1, 2, 3), &ps) ); | |
69 | + | |
70 | + Polyeder{ points: ps, faces: fs } | |
71 | + } | |
72 | + | |
73 | + pub fn triangle(a :T) -> Polyeder<T> { | |
74 | + let f0 :T = 0.into(); | |
75 | + let f3 :T = 3.into(); | |
76 | + let f6 :T = 6.into(); | |
77 | + let zi :T = T::sqrt(f3).unwrap() / f6 * a; | |
78 | + let zc :T = T::sqrt(f3).unwrap() / f3 * a; | |
79 | + let ah :T = a / 2.into(); | |
80 | + | |
81 | + let ps = vec!( Point::new(-ah, f0, -zi) | |
82 | + , Point::new( f0, f0, zc) | |
83 | + , Point::new( ah, f0, -zi) ); | |
84 | + | |
85 | + let fs = vec!(Face::new(vec!(0, 1, 2), &ps)); | |
86 | + | |
87 | + Polyeder{ points: ps, faces: fs } | |
88 | + } | |
89 | + | |
90 | + pub fn cube(a :T) -> Polyeder<T> { | |
91 | + let ah :T = a / From::<i32>::from(2); | |
92 | + | |
93 | + let ps = vec!( Point::new(-ah, ah, -ah) // 0 => front 1 | |
94 | + , Point::new(-ah, -ah, -ah) // 1 => front 2 | |
95 | + , Point::new( ah, -ah, -ah) // 2 => front 3 | |
96 | + , Point::new( ah, ah, -ah) // 3 => front 4 | |
97 | + , Point::new(-ah, ah, ah) // 4 => back 1 | |
98 | + , Point::new(-ah, -ah, ah) // 5 => back 2 | |
99 | + , Point::new( ah, -ah, ah) // 6 => back 3 | |
100 | + , Point::new( ah, ah, ah) ); // 7 => back 4 | |
101 | + | |
102 | + let fs = vec!( Face::new(vec!(0, 1, 2, 3), &ps) // front | |
103 | + , Face::new(vec!(7, 6, 5, 4), &ps) // back | |
104 | + , Face::new(vec!(1, 5, 6, 2), &ps) // top | |
105 | + , Face::new(vec!(0, 3, 7, 4), &ps) // bottom | |
106 | + , Face::new(vec!(0, 4, 5, 1), &ps) // left | |
107 | + , Face::new(vec!(2, 6, 7, 3), &ps) ); // right | |
108 | + | |
109 | + Polyeder{ points: ps, faces: fs } | |
110 | + } | |
111 | +} | |
112 | + | |
113 | +impl<T> Primitives<T> for Polyeder<T> | |
114 | +where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> | |
115 | + + Mul<Output = T> + Div<Output = T> | |
116 | + + Debug + Copy + Trig + From<i32> + From<f64> + PartialOrd { | |
117 | + // TODO Maybe this should also be an instance of Transformable… | |
118 | + fn transform(&self, m :&TMatrix<T>) -> Self { | |
119 | + let Polyeder{ points: ps, faces: fs } = self; | |
120 | + | |
121 | + let mut p = Polyeder{ | |
122 | + points: ps.iter().map(|p| p.transform(m)).collect() | |
123 | + , faces: fs.to_vec() | |
124 | + }; | |
125 | + | |
126 | + // TODO alternatively we could rotate the normals too, but this cannot | |
127 | + // done with the original matrix… the question is, what is faster. | |
128 | + p.update_normals(); | |
129 | + p | |
130 | + } | |
131 | + | |
132 | + fn project( &self | |
133 | + , camera :&Camera<T> | |
134 | + , light :&DirectLight<T> | |
135 | + , color :u32 ) -> Vec<(Polygon<T>, u32)> { | |
136 | + // Helper to create a Polygon from Coordinates… | |
137 | + // TODO probably there needs to be a Polygon constructor for this. | |
138 | + fn polygon<I, T>(c :I) -> Polygon<T> | |
139 | + where I: Iterator<Item = Vertex<T>> { | |
140 | + Polygon(c.collect()) | |
141 | + } | |
142 | + | |
143 | + // currently our cam has only one direction... | |
144 | + let cam_dir = Vector(0.into(), 0.into(), 1.into()); | |
145 | + | |
146 | + // this one does the projection... as the projection was the last | |
147 | + // matrix we do not need to do it here. | |
148 | + let to_coord = |p :&usize| camera.project(self.points[*p]); | |
149 | + let to_poly = |f :&Face<T>| { | |
150 | + let pg = polygon(f.corners().iter().map(to_coord)); | |
151 | + let mut r :T = (((color >> 16) & 0xFF) as i32).into(); | |
152 | + let mut g :T = (((color >> 8) & 0xFF) as i32).into(); | |
153 | + let mut b :T = (((color ) & 0xFF) as i32).into(); | |
154 | + let lf :T = match f.normal() { | |
155 | + None => 1.into(), | |
156 | + Some(n) => n.dot(light.dir()) | |
157 | + / (n.mag() * light.dir().mag()), | |
158 | + }; | |
159 | + let view_f :T = match f.normal() { | |
160 | + None => 1.into(), | |
161 | + Some(n) => n.dot(cam_dir) | |
162 | + / (n.mag() * cam_dir.mag()), | |
163 | + }; | |
164 | + | |
165 | + // this "if" represents a first simple backface culling | |
166 | + // approach. We only return face that face towards us. | |
167 | + if view_f >= 0.into() { | |
168 | + None | |
169 | + } else { | |
170 | + if lf < (-0.1).into() { | |
171 | + r = r * -lf; | |
172 | + g = g * -lf; | |
173 | + b = b * -lf; | |
174 | + } else { | |
175 | + r = r * 0.1.into(); | |
176 | + g = g * 0.1.into(); | |
177 | + b = b * 0.1.into(); | |
178 | + } | |
179 | + | |
180 | + let c :u32 = (r.round() as u32) << 16 | |
181 | + | (g.round() as u32) << 8 | |
182 | + | (b.round() as u32); | |
183 | + | |
184 | + Some((pg, c)) | |
185 | + }}; | |
186 | + | |
187 | + self.faces.iter().filter_map(to_poly).collect() | |
188 | + } | |
189 | +} | ... | ... |
src/space/primitives.rs
0 → 100644
1 | +// | |
2 | +// Basic geometric things... | |
3 | +// | |
4 | +// Georg Hopp <georg@steffers.org> | |
5 | +// | |
6 | +// Copyright © 2019 Georg Hopp | |
7 | +// | |
8 | +// This program is free software: you can redistribute it and/or modify | |
9 | +// it under the terms of the GNU General Public License as published by | |
10 | +// the Free Software Foundation, either version 3 of the License, or | |
11 | +// (at your option) any later version. | |
12 | +// | |
13 | +// This program is distributed in the hope that it will be useful, | |
14 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | +// GNU General Public License for more details. | |
17 | +// | |
18 | +// You should have received a copy of the GNU General Public License | |
19 | +// along with this program. If not, see <http://www.gnu.org/licenses/>. | |
20 | +// | |
21 | + | |
22 | +use std::fmt::Debug; | |
23 | +use std::ops::{Add, Div, Mul, Neg, Sub}; | |
24 | + | |
25 | +use crate::easel::polygon::Polygon; | |
26 | +use crate::math::transform::TMatrix; | |
27 | +use crate::math::trigonometry::Trig; | |
28 | + | |
29 | +use super::camera::Camera; | |
30 | +use super::light::DirectLight; | |
31 | + | |
32 | +pub trait Primitives<T> | |
33 | +where T: Add + Sub + Neg + Mul + Div + Debug + Copy + Trig + From<i32> { | |
34 | + fn transform(&self, m :&TMatrix<T>) -> Self; | |
35 | + fn project( &self | |
36 | + , camera :&Camera<T> | |
37 | + , light :&DirectLight<T> | |
38 | + , col :u32 ) -> Vec<(Polygon<T>, u32)>; | |
39 | +} | ... | ... |
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