lib.rs
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mod utils;
use std::fmt::{Display, Formatter, Result};
use wasm_bindgen::prelude::*;
// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
// allocator.
#[cfg(feature = "wee_alloc")]
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
#[wasm_bindgen]
#[repr(u8)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Cell {
Dead = 0,
Alive = 1,
}
#[wasm_bindgen]
pub struct Universe {
width :u32,
height :u32,
cells :Vec<Cell>,
}
#[wasm_bindgen]
impl Universe {
pub fn new() -> Universe {
let width = 64;
let height = 64;
let init_cells = |i :u32| {
if i % 2 == 0 || i % 7 == 0 { Cell::Alive } else { Cell::Dead }
};
let cells = (0..width * height).map(init_cells).collect();
Universe {
width: width,
height: height,
cells: cells,
}
}
pub fn render(&self) -> String {
self.to_string()
}
pub fn tick(&mut self) {
let mut next = self.cells.clone();
for row in 0..self.height {
for col in 0..self.width {
let idx = self.get_index(row, col);
let cell = self.cells[idx];
let live_neighbors = self.live_neighbor_count(row, col);
// Game of life rules....
let next_cell = match (cell, live_neighbors) {
(Cell::Alive, 2) |
(Cell::Alive, 3) => Cell::Alive,
(Cell::Alive, _) => Cell::Dead,
( Cell::Dead, 3) => Cell::Alive,
( otherwise, _) => otherwise,
};
next[idx] = next_cell;
}
}
self.cells = next;
}
fn get_index(&self, row :u32, col :u32) -> usize {
(row * self.width + col) as usize
}
fn live_neighbor_count(&self, row :u32, col :u32) -> u8 {
let mut count = 0;
for delta_row in [self.height - 1, 0, 1].iter().cloned() {
for delta_col in [self.width - 1, 0, 1].iter().cloned() {
if delta_row == 0 && delta_col == 0 {
continue;
}
let neighbor_row = (row + delta_row) % self.height;
let neighbor_col = (col + delta_col) % self.width;
let idx = self.get_index(neighbor_row, neighbor_col);
count += self.cells[idx] as u8;
}
}
count
}
}
impl Display for Universe {
fn fmt(&self, f :&mut Formatter) -> Result {
for line in self.cells.as_slice().chunks(self.width as usize) {
for &cell in line {
let symbol = match cell {
Cell::Dead => ' ',
Cell::Alive => '*',
};
write!(f, "{}", symbol)?;
}
write!(f, "\n")?;
}
Ok(())
}
}