Commit c7543ff2996d5752872d000b8c96ed526ef38721
1 parent
cac13d02
use canvas ... still not what I want. I want rust to write to the canvas memory.
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3 changed files
with
82 additions
and
4 deletions
@@ -43,6 +43,18 @@ impl Universe { | @@ -43,6 +43,18 @@ impl Universe { | ||
43 | } | 43 | } |
44 | } | 44 | } |
45 | 45 | ||
46 | + pub fn width(&self) -> u32 { | ||
47 | + self.width | ||
48 | + } | ||
49 | + | ||
50 | + pub fn height(&self) -> u32 { | ||
51 | + self.height | ||
52 | + } | ||
53 | + | ||
54 | + pub fn cells(&self) -> *const Cell { | ||
55 | + self.cells.as_ptr() | ||
56 | + } | ||
57 | + | ||
46 | pub fn render(&self) -> String { | 58 | pub fn render(&self) -> String { |
47 | self.to_string() | 59 | self.to_string() |
48 | } | 60 | } |
@@ -18,7 +18,7 @@ | @@ -18,7 +18,7 @@ | ||
18 | </style> | 18 | </style> |
19 | </head> | 19 | </head> |
20 | <body> | 20 | <body> |
21 | - <pre id="game-of-life-canvas"></pre> | 21 | + <canvas id="game-of-life-canvas"></canvas> |
22 | <script src="./bootstrap.js"></script> | 22 | <script src="./bootstrap.js"></script> |
23 | </body> | 23 | </body> |
24 | </html> | 24 | </html> |
1 | -import { Universe } from "wasm-game-of-life"; | 1 | +import { Universe, Cell } from "wasm-game-of-life"; |
2 | +import { memory } from "wasm-game-of-life/wasm_game_of_life_bg"; | ||
3 | + | ||
4 | +const CELL_SIZE = 5; // px | ||
5 | +const GRID_COLOR = "#CCCCCC"; | ||
6 | +const DEAD_COLOR = "#FFFFFF"; | ||
7 | +const ALIVE_COLOR = "#000000"; | ||
2 | 8 | ||
3 | -const pre = document.getElementById("game-of-life-canvas"); | ||
4 | const universe = Universe.new(); | 9 | const universe = Universe.new(); |
10 | +const width = universe.height(); | ||
11 | +const height = universe.height(); | ||
12 | + | ||
13 | +const canvas = document.getElementById("game-of-life-canvas"); | ||
14 | +canvas.height = (CELL_SIZE + 1) * height + 1; | ||
15 | +canvas.width = (CELL_SIZE + 1) * width + 1; | ||
16 | + | ||
17 | +const ctx = canvas.getContext('2d'); | ||
5 | 18 | ||
6 | const renderLoop = () => { | 19 | const renderLoop = () => { |
7 | - pre.textContent = universe.render(); | ||
8 | universe.tick(); | 20 | universe.tick(); |
9 | 21 | ||
22 | + drawGrid(); | ||
23 | + drawCells(); | ||
24 | + | ||
10 | requestAnimationFrame(renderLoop); | 25 | requestAnimationFrame(renderLoop); |
11 | }; | 26 | }; |
12 | 27 | ||
28 | +const drawGrid = () => { | ||
29 | + ctx.beginPath(); | ||
30 | + ctx.strokeStyle = GRID_COLOR; | ||
31 | + | ||
32 | + // vertical lines. | ||
33 | + for (let i = 0; i <= width; i++) { | ||
34 | + ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0); | ||
35 | + ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1); | ||
36 | + } | ||
37 | + | ||
38 | + // horizontal lines. | ||
39 | + for (let j = 0; j <= height; j++) { | ||
40 | + ctx.moveTo( 0, j * (CELL_SIZE + 1) + 1); | ||
41 | + ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1); | ||
42 | + } | ||
43 | + | ||
44 | + ctx.stroke(); | ||
45 | +}; | ||
46 | + | ||
47 | +const getIndex = (row, col) => { | ||
48 | + return row * width + col; | ||
49 | +}; | ||
50 | + | ||
51 | +const drawCells = () => { | ||
52 | + const cellsPtr = universe.cells() | ||
53 | + const cells = new Uint8Array(memory.buffer, cellsPtr, width * height); | ||
54 | + | ||
55 | + ctx.beginPath(); | ||
56 | + | ||
57 | + for (let row = 0; row < height; row++) { | ||
58 | + for (let col = 0; col < height; col++) { | ||
59 | + const idx = getIndex(row, col); | ||
60 | + | ||
61 | + ctx.fillStyle = cells[idx] === Cell.Dead | ||
62 | + ? DEAD_COLOR | ||
63 | + : ALIVE_COLOR; | ||
64 | + | ||
65 | + ctx.fillRect( | ||
66 | + col * (CELL_SIZE + 1) + 1, | ||
67 | + row * (CELL_SIZE + 1) + 1, | ||
68 | + CELL_SIZE, | ||
69 | + CELL_SIZE | ||
70 | + ); | ||
71 | + } | ||
72 | + } | ||
73 | + | ||
74 | + ctx.stroke(); | ||
75 | +}; | ||
76 | + | ||
77 | +drawGrid(); | ||
78 | +drawCells(); | ||
13 | requestAnimationFrame(renderLoop); | 79 | requestAnimationFrame(renderLoop); |
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