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1 | +# Rust playground | ||
2 | + | ||
3 | +Things I have recently done while learning the Rust programming language. | ||
4 | + | ||
5 | +## Synopsis | ||
6 | + | ||
7 | +Change in one of the toplevel subdirectories and try `cargo build` or | ||
8 | +`cargo run`. Maybe not everything is working oob. Feel free to fix whatever | ||
9 | +you want. | ||
10 | + | ||
11 | +## Description | ||
12 | + | ||
13 | +Various small examples I have tried while learning rust. The biggest and | ||
14 | +currently most active project is **fractional** which started as an | ||
15 | +implamentation of a rational number data type and then switched to a 3D | ||
16 | +math playground visualizing using **XCB** (in future it might also use | ||
17 | +a **HTML5 Canvas** for drawing as WebAssembly application. | ||
18 | +Using fractions with 3D math has several drawbacks: | ||
19 | + | ||
20 | +1. A huge part of 3D math is non rational, like sin, cos, tan and sqrt. | ||
21 | +2. The numerator and denominator tend to become very huge while nearing to non | ||
22 | + rational numbers and reduction is difficult and time consuming. | ||
23 | +3. Because of 2 it is way slower than the floating point calculation (at least | ||
24 | + with a decent coprocessor). | ||
25 | + | ||
26 | +Anyway, implementing the vector math stuff for both fractions and floating | ||
27 | +point was a nice playground for generics and traits. In future I might add | ||
28 | +another data type which implements the math as done by David Braben for the | ||
29 | +elite computer game. | ||
30 | + | ||
31 | +## Requirements | ||
32 | + | ||
33 | +### Always | ||
34 | + | ||
35 | +- A recent version of the Rust programming language as well as tooling. | ||
36 | + Currently I use Rust 1.39.0. | ||
37 | + | ||
38 | +### For fractional | ||
39 | + | ||
40 | +- A running X Server with **XCB** and **X11-SHM** extentions | ||
41 | + | ||
42 | +## Dependencies | ||
43 | + | ||
44 | +... | ||
45 | + | ||
46 | +## Contributing | ||
47 | + | ||
48 | +Feel free to make pull requests as you like, no guarantee that the will be | ||
49 | +added. | ||
50 | + | ||
51 | +## License | ||
52 | + | ||
53 | +Copyright © 2020 Georg Hopp | ||
54 | + | ||
55 | +This program is free software: you can redistribute it and/or modify | ||
56 | +it under the terms of the GNU General Public License as published by | ||
57 | +the Free Software Foundation, either version 3 of the License, or | ||
58 | +(at your option) any later version. | ||
59 | + | ||
60 | +This program is distributed in the hope that it will be useful, | ||
61 | +but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
62 | +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
63 | +GNU General Public License for more details. | ||
64 | + | ||
65 | +You should have received a copy of the GNU General Public License | ||
66 | +along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
67 | + | ||
68 | +## Author | ||
69 | + | ||
70 | +Georg Hopp <georg@steffers.org> |
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