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  • easel3d-wasm
10 Jan, 2020
4 commits
  • wasm exercise 1
    37b4ac30
    Georg Hopp authored
    2020-01-10 12:07:51 +0100  
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  • Use our own wasm
    f0f8e31b
    Georg Hopp authored
    2020-01-10 11:56:04 +0100  
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  • npm init wasm-app www
    76a30a5e
    Georg Hopp authored
    2020-01-10 11:31:47 +0100  
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  • starting point for wasm tutorial
    e1aef2c6
    Georg Hopp authored
    2020-01-10 11:28:36 +0100  
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09 Jan, 2020
4 commits
  • fix construction of tetrahedron
    6539d87e
    Georg Hopp authored
    2020-01-09 18:41:42 +0100  
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  • removed no longer needed sorting by color
    623a77bb
    Georg Hopp authored
    2020-01-09 09:45:29 +0100  
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  • First working z-buffer.
    7900e2ff
    Georg Hopp authored
    2020-01-09 09:36:06 +0100  
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  • fix edge detection
    56b9b96a
    Georg Hopp authored
    2020-01-09 00:03:05 +0100  
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08 Jan, 2020
4 commits
  • Start fixing vertex order
    e5a7533f
    Georg Hopp authored
    2020-01-08 20:00:09 +0100  
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  • First not fully correct filled polygons
    e5318389
    Georg Hopp authored
    2020-01-08 17:21:32 +0100  
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  • Complete fill with iterators.
    42c575a9
    Georg Hopp authored
    2020-01-08 14:03:41 +0100  
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  • more iterators
    d603a914
    Georg Hopp authored
    2020-01-08 00:17:57 +0100  
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07 Jan, 2020
2 commits
  • More iterators
    29c366d7
    Georg Hopp authored
    2020-01-07 21:24:12 +0100  
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  • Start making an iterator from the line algorithm
    8f0edfaa
    Georg Hopp authored
    2020-01-07 07:05:08 +0100  
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06 Jan, 2020
1 commit
  • Start polygon fill
    721b89a1
    Georg Hopp authored
    2020-01-06 21:40:01 +0100  
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03 Jan, 2020
4 commits
  • Pass 1/z into rasterizer and already interpolate on polygon edges
    df1eb1c0
    Georg Hopp authored
    2020-01-03 18:45:10 +0100  
    Browse File »
  • Add homogenous point. ...
    9911ab01
    A homogenous point, that is (x, y, z, w) is needed for some
    transdormations and calculations. Right now i need it to get
    correct 1/z values after 2D projection which in turn will be
    needed for z-buffer and texture mapping.
    Georg Hopp authored
    2020-01-03 15:10:02 +0100  
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  • Make TMatrix constructors part of the implementation
    6fd0ac65
    Georg Hopp authored
    2020-01-03 10:25:08 +0100  
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  • Add a readme file
    18da9a08
    Georg Hopp authored
    2020-01-03 09:16:41 +0100  
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02 Jan, 2020
3 commits
  • first very simple shading ...
    b2f9d492
    Add a very simple shader with a direct light source. The shader
    modifies the color of a polygon just by the angle between the face
    normal and the light source. This has no physical resemblance at
    all but let me check if the normal calculation works so far...
    Georg Hopp authored
    2020-01-02 18:41:25 +0100  
    Browse Files »
  • start normal calculation
    fb45f6cc
    Georg Hopp authored
    2020-01-02 06:31:39 +0100  
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  • more notes
    58a45aaf
    Georg Hopp authored
    2020-01-02 06:30:45 +0100  
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31 Dec, 2019
3 commits
  • Add some interesting urls
    a1ac3b0b
    Georg Hopp authored
    2019-12-31 16:44:34 +0100  
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  • user projection matrix
    2052a7a8
    Georg Hopp authored
    2019-12-31 16:44:12 +0100  
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  • Correct transformation matrix handling
    c1655b4e
    Georg Hopp authored
    2019-12-31 16:40:41 +0100  
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29 Dec, 2019
1 commit
  • try to optimize fractional code
    c57ce571
    Georg Hopp authored
    2019-12-29 00:31:22 +0100  
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27 Dec, 2019
1 commit
  • display both f64 and Fractional based polygons
    b06ee13b
    Georg Hopp authored
    2019-12-27 02:31:03 +0100  
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26 Dec, 2019
3 commits
  • Vector code now works with Fractions .. but slower
    561f75cd
    Georg Hopp authored
    2019-12-26 20:20:31 +0100  
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  • Alternative reduce with specifiable precision
    3e231c24
    Georg Hopp authored
    2019-12-26 19:50:50 +0100  
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  • Add geometric primitives
    1e6d133f
    Georg Hopp authored
    2019-12-26 04:28:49 +0100  
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25 Dec, 2019
1 commit
  • display remaining sleep time for next frame in window
    1cfd7918
    Georg Hopp authored
    2019-12-25 01:23:53 +0100  
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24 Dec, 2019
1 commit
  • more accurate timing
    d8cd5ed9
    Georg Hopp authored
    2019-12-24 23:52:36 +0100  
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22 Dec, 2019
4 commits
  • Fix sin and cos handling for negative degrees
    35ec5d36
    Georg Hopp authored
    2019-12-22 14:16:10 +0100  
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  • Box reference to shared memory
    28eea9b4
    Georg Hopp authored
    2019-12-22 14:15:31 +0100  
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  • Move drawing to separate thread
    6743cf29
    Georg Hopp authored
    2019-12-22 14:14:22 +0100  
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  • Add first simple triable animation based on fractionals
    f06b6259
    Georg Hopp authored
    2019-12-22 00:04:28 +0100  
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17 Dec, 2019
2 commits
  • Add first transformed Polygon
    45d1af9c
    Georg Hopp authored
    2019-12-17 22:30:53 +0100  
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  • Add Drawable primitives
    b36e20a2
    Georg Hopp authored
    2019-12-17 21:22:15 +0100  
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16 Dec, 2019
2 commits
  • Add some xcb examples. ...
    ade2a66b
    Include a shm example which I created by analyse the C exmaples and
    try to reproduce with rust libc and rust-xcb.
    Georg Hopp authored
    2019-12-16 19:55:57 +0100  
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  • ignore generated C examples
    e433cb13
    Georg Hopp authored
    2019-12-16 19:54:54 +0100  
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