Commit e4b19addcb569ca8bc20b1e5ca5eed3b3c2e5797
1 parent
edd1185c
really remove game of life from javascript
Showing
2 changed files
with
2 additions
and
81 deletions
| 1 | -import { Universe, Cell, View3d, Color } from "wasm-game-of-life"; | |
| 1 | +import { View3d } from "wasm-game-of-life"; | |
| 2 | 2 | import { memory } from "wasm-game-of-life/wasm_game_of_life_bg"; |
| 3 | 3 | |
| 4 | 4 | // 3D canvas stuff |
| 5 | -const view3d = View3d.new(151, 151); | |
| 5 | +const view3d = View3d.new(300, 300); | |
| 6 | 6 | |
| 7 | 7 | const view3d_canvas = document.getElementById("view3d"); |
| 8 | 8 | view3d_canvas.width = view3d.width(); |
| ... | ... | @@ -28,85 +28,7 @@ const drawView3d = () => { |
| 28 | 28 | view3d_ctx.putImageData(view3d_image, 0, 0); |
| 29 | 29 | } |
| 30 | 30 | |
| 31 | -// game of life stuff | |
| 32 | -const CELL_SIZE = 5; // px | |
| 33 | -const GRID_COLOR = "#CCCCCC"; | |
| 34 | -const DEAD_COLOR = "#FFFFFF"; | |
| 35 | -const ALIVE_COLOR = "#000000"; | |
| 36 | - | |
| 37 | -const universe = Universe.new(); | |
| 38 | -const width = universe.width(); | |
| 39 | -const height = universe.height(); | |
| 40 | - | |
| 41 | -const canvas = document.getElementById("game-of-life-canvas"); | |
| 42 | -canvas.height = (CELL_SIZE + 1) * height + 1; | |
| 43 | -canvas.width = (CELL_SIZE + 1) * width + 1; | |
| 44 | - | |
| 45 | -const ctx = canvas.getContext('2d'); | |
| 46 | - | |
| 47 | -const renderLoop = () => { | |
| 48 | - universe.tick(); | |
| 49 | - | |
| 50 | - drawGrid(); | |
| 51 | - drawCells(); | |
| 52 | - | |
| 53 | - requestAnimationFrame(renderLoop); | |
| 54 | -}; | |
| 55 | - | |
| 56 | -const drawGrid = () => { | |
| 57 | - ctx.beginPath(); | |
| 58 | - ctx.strokeStyle = GRID_COLOR; | |
| 59 | - | |
| 60 | - // vertical lines. | |
| 61 | - for (let i = 0; i <= width; i++) { | |
| 62 | - ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0); | |
| 63 | - ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1); | |
| 64 | - } | |
| 65 | - | |
| 66 | - // horizontal lines. | |
| 67 | - for (let j = 0; j <= height; j++) { | |
| 68 | - ctx.moveTo( 0, j * (CELL_SIZE + 1) + 1); | |
| 69 | - ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1); | |
| 70 | - } | |
| 71 | - | |
| 72 | - ctx.stroke(); | |
| 73 | -}; | |
| 74 | - | |
| 75 | -const getIndex = (row, col) => { | |
| 76 | - return row * width + col; | |
| 77 | -}; | |
| 78 | - | |
| 79 | -const drawCells = () => { | |
| 80 | - const cellsPtr = universe.cells() | |
| 81 | - const cells = new Uint8Array(memory.buffer, cellsPtr, width * height); | |
| 82 | - | |
| 83 | - ctx.beginPath(); | |
| 84 | - | |
| 85 | - for (let row = 0; row < height; row++) { | |
| 86 | - for (let col = 0; col < height; col++) { | |
| 87 | - const idx = getIndex(row, col); | |
| 88 | - | |
| 89 | - ctx.fillStyle = cells[idx] === Cell.Dead | |
| 90 | - ? DEAD_COLOR | |
| 91 | - : ALIVE_COLOR; | |
| 92 | - | |
| 93 | - ctx.fillRect( | |
| 94 | - col * (CELL_SIZE + 1) + 1, | |
| 95 | - row * (CELL_SIZE + 1) + 1, | |
| 96 | - CELL_SIZE, | |
| 97 | - CELL_SIZE | |
| 98 | - ); | |
| 99 | - } | |
| 100 | - } | |
| 101 | - | |
| 102 | - ctx.stroke(); | |
| 103 | -}; | |
| 104 | - | |
| 105 | 31 | // start everything ... |
| 106 | -//drawGrid(); | |
| 107 | -//drawCells(); | |
| 108 | -//requestAnimationFrame(renderLoop); | |
| 109 | - | |
| 110 | 32 | view3d.update(); |
| 111 | 33 | drawView3d(); |
| 112 | 34 | requestAnimationFrame(view3d_renderLoop); | ... | ... |
Please
register
or
login
to post a comment