Showing
2 changed files
with
56 additions
and
39 deletions
| ... | ... | @@ -29,68 +29,76 @@ use crate::vector::Vector; |
| 29 | 29 | |
| 30 | 30 | #[derive(Debug)] |
| 31 | 31 | pub struct Polyeder<T> |
| 32 | -where T: Add + Sub + Neg + Mul + Div + Copy + Trig { | |
| 32 | +where T: Add + Sub + Neg + Mul + Div + Debug + Copy + Trig { | |
| 33 | 33 | points :Vec<Vector<T>>, |
| 34 | 34 | faces :Vec<Vec<usize>>, |
| 35 | 35 | } |
| 36 | 36 | |
| 37 | 37 | pub trait Primitives<T> |
| 38 | -where T: Add + Sub + Neg + Mul + Div + Copy + Trig + From<i32> { | |
| 38 | +where T: Add + Sub + Neg + Mul + Div + Debug + Copy + Trig + From<i32> { | |
| 39 | 39 | fn transform(&self, m :&TMatrix<T>) -> Self; |
| 40 | 40 | fn project(&self, camera :&Camera<T>) -> Vec<Polygon>; |
| 41 | 41 | } |
| 42 | 42 | |
| 43 | 43 | pub struct Camera<T> |
| 44 | -where T: Add + Sub + Neg + Mul + Div + Copy + Trig { | |
| 45 | - width :T, | |
| 46 | - height :T, | |
| 47 | - fovx :T, | |
| 48 | - fovy :T, | |
| 44 | +where T: Add + Sub + Neg + Mul + Div + Debug + Copy + Trig + From<i32> { | |
| 45 | + width :T, | |
| 46 | + height :T, | |
| 47 | + project :TMatrix<T>, | |
| 49 | 48 | } |
| 50 | 49 | |
| 51 | 50 | impl<T> Camera<T> |
| 52 | 51 | where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> |
| 53 | 52 | + Mul<Output = T> + Div<Output = T> |
| 54 | - + Copy + Trig + From<i32> { | |
| 53 | + + Debug + Copy + Trig + From<i32> { | |
| 54 | + // This code assumes that the size of the viewport is always | |
| 55 | + // equal to the size of the physical screen… e.g. window/canvas thus some | |
| 56 | + // effects can't be done. See book for examples with different viewport | |
| 57 | + // and screen sizes. | |
| 55 | 58 | pub fn new(c :&dyn Canvas, angle :i32) -> Self { |
| 56 | - let width = <T as From<i32>>::from(c.width() as i32); | |
| 57 | - let height = <T as From<i32>>::from(c.height() as i32); | |
| 58 | - | |
| 59 | - // The calculations for fovx and fovy are taken from a book, but I | |
| 60 | - // have the impression, coming from my limited algebra knowledge, | |
| 61 | - // that they are always equal… | |
| 62 | - Camera { width: width | |
| 63 | - , height: height | |
| 64 | - , fovx: T::cot(angle) * width | |
| 65 | - , fovy: width / height * T::cot(angle) * height } | |
| 59 | + let width :T = (c.width() as i32).into(); | |
| 60 | + let height :T = (c.height() as i32).into(); | |
| 61 | + let d :T = 1.into(); | |
| 62 | + let fov = T::cot(angle) * width; | |
| 63 | + let wh = width / 2.into(); | |
| 64 | + let hh = height / 2.into(); | |
| 65 | + | |
| 66 | + Camera { width: width | |
| 67 | + , height: height | |
| 68 | + , project: TMatrix::new( | |
| 69 | + ( fov, 0.into(), wh, 0.into()) | |
| 70 | + , (0.into(), fov, hh, 0.into()) | |
| 71 | + , (0.into(), 0.into(), d, 1.into()) | |
| 72 | + , (0.into(), 0.into(), 1.into(), 0.into()) ) } | |
| 66 | 73 | } |
| 67 | 74 | |
| 68 | - pub fn project(&self, v :Vector<T>) -> Coordinate { | |
| 69 | - let f2 = From::<i32>::from(2); | |
| 70 | - let xs = v.x() / v.z() * self.fovx + self.width / f2; | |
| 71 | - let ys = v.y() / v.z() * self.fovy + self.height / f2; | |
| 75 | + pub fn get_projection(&self) -> TMatrix<T> { | |
| 76 | + self.project | |
| 77 | + } | |
| 72 | 78 | |
| 73 | - Coordinate(T::round(&xs), T::round(&ys)) | |
| 79 | + pub fn project(&self, v :Vector<T>) -> Coordinate { | |
| 80 | + let p = self.project.apply(&v); | |
| 81 | + Coordinate(T::round(&p.x()), T::round(&p.y())) | |
| 74 | 82 | } |
| 75 | 83 | } |
| 76 | 84 | |
| 77 | 85 | impl<T> Polyeder<T> |
| 78 | 86 | where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> |
| 79 | 87 | + Mul<Output = T> + Div<Output = T> |
| 80 | - + Copy + Trig + From<i32> { | |
| 88 | + + Debug + Copy + Trig + From<i32> { | |
| 81 | 89 | // https://rechneronline.de/pi/tetrahedron.php |
| 82 | 90 | pub fn tetrahedron(a :T) -> Polyeder<T> { |
| 83 | - let f0 :T = From::<i32>::from(0); | |
| 84 | - let f3 :T = From::<i32>::from(3); | |
| 85 | - let f4 :T = From::<i32>::from(4); | |
| 86 | - let f6 :T = From::<i32>::from(6); | |
| 87 | - let f12 :T = From::<i32>::from(12); | |
| 91 | + let f0 :T = 0.into(); | |
| 92 | + let f3 :T = 3.into(); | |
| 93 | + let f4 :T = 4.into(); | |
| 94 | + let f6 :T = 6.into(); | |
| 95 | + let f12 :T = 12.into(); | |
| 88 | 96 | |
| 89 | 97 | let yi :T = a / f12 * T::sqrt(f6).unwrap(); |
| 90 | 98 | let yc :T = a / f4 * T::sqrt(f6).unwrap(); |
| 91 | 99 | let zi :T = T::sqrt(f3).unwrap() / f6 * a; |
| 92 | 100 | let zc :T = T::sqrt(f3).unwrap() / f3 * a; |
| 93 | - let ah :T = a / From::<i32>::from(2); | |
| 101 | + let ah :T = a / 2.into(); | |
| 94 | 102 | |
| 95 | 103 | // half the height in y |
| 96 | 104 | let _yh :T = a / f6 * T::sqrt(f6).unwrap(); |
| ... | ... | @@ -130,19 +138,27 @@ where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> |
| 130 | 138 | impl<T> Primitives<T> for Polyeder<T> |
| 131 | 139 | where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> |
| 132 | 140 | + Mul<Output = T> + Div<Output = T> |
| 133 | - + Copy + Trig + From<i32> + From<i32> { | |
| 141 | + + Debug + Copy + Trig + From<i32> + From<i32> { | |
| 134 | 142 | fn transform(&self, m :&TMatrix<T>) -> Self { |
| 135 | 143 | Polyeder{ points: self.points.iter().map(|p| m.apply(p)).collect() |
| 136 | 144 | , faces: self.faces.to_vec() } |
| 137 | 145 | } |
| 138 | 146 | |
| 139 | - fn project(&self, camera :&Camera<T>) -> Vec<Polygon> { | |
| 147 | + // TODO for now we assume already prejected vertices (points) | |
| 148 | + // in future we need to distinguish more clear between vertex and point | |
| 149 | + // and projected_point. | |
| 150 | + fn project(&self, _camera :&Camera<T>) -> Vec<Polygon> { | |
| 140 | 151 | fn polygon<I>(c :I) -> Polygon |
| 141 | 152 | where I: Iterator<Item = Coordinate> { |
| 142 | 153 | Polygon(Coordinates(c.collect())) |
| 143 | 154 | } |
| 144 | 155 | |
| 145 | - let to_coord = |p :&usize| camera.project(self.points[*p]); | |
| 156 | + // this one does the projection... as the projection was the last | |
| 157 | + // matrix we do not need to do it here. | |
| 158 | + // let to_coord = |p :&usize| _camera.project(self.points[*p]); | |
| 159 | + let to_coord = |p :&usize| { | |
| 160 | + let v = self.points[*p]; | |
| 161 | + Coordinate(v.x().round(), v.y().round()) }; | |
| 146 | 162 | let to_poly = |f :&Vec<usize>| polygon(f.iter().map(to_coord)); |
| 147 | 163 | |
| 148 | 164 | self.faces.iter().map(to_poly).collect() | ... | ... |
| ... | ... | @@ -20,7 +20,7 @@ |
| 20 | 20 | // |
| 21 | 21 | use std::convert::{TryFrom, TryInto, Into}; |
| 22 | 22 | use std::f64::consts::PI as FPI; |
| 23 | -use std::fmt::Display; | |
| 23 | +use std::fmt::{Debug, Display}; | |
| 24 | 24 | use std::marker::Send; |
| 25 | 25 | use std::num::TryFromIntError; |
| 26 | 26 | use std::ops::{Add,Sub,Neg,Mul,Div}; |
| ... | ... | @@ -201,7 +201,7 @@ fn _transform2() { |
| 201 | 201 | fn _transform<T>(v :Vector<T>, v1 :Vector<T>, v2 :Vector<T>, v3 :Vector<T>) |
| 202 | 202 | where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> |
| 203 | 203 | + Mul<Output = T> + Div<Output = T> + Trig |
| 204 | - + From<i32> + Copy + Display { | |
| 204 | + + Debug + From<i32> + Copy + Display { | |
| 205 | 205 | |
| 206 | 206 | println!("{:>14} : {}", "Vector v1", v1); |
| 207 | 207 | println!("{:>14} : {}", "translate v1", translate(v).apply(&v1)); |
| ... | ... | @@ -211,7 +211,7 @@ fn _transform<T>(v :Vector<T>, v1 :Vector<T>, v2 :Vector<T>, v3 :Vector<T>) |
| 211 | 211 | , fs :&[&dyn Fn(i32) -> TMatrix<T>] ) |
| 212 | 212 | where T: Add<Output = T> + Sub<Output = T> + Neg<Output = T> |
| 213 | 213 | + Mul<Output = T> + Div<Output = T> + Trig |
| 214 | - + From<i32> + Copy + Display { | |
| 214 | + + Debug + From<i32> + Copy + Display { | |
| 215 | 215 | |
| 216 | 216 | for d in [ 30, 45, 60, 90, 120, 135, 150, 180 |
| 217 | 217 | , 210, 225, 240, 270, 300, 315, 330 ].iter() { |
| ... | ... | @@ -317,7 +317,7 @@ fn _democanvas<T>( xcb :&XcbEasel |
| 317 | 317 | , cube :Polyeder<T> ) |
| 318 | 318 | where T: 'static + Add<Output = T> + Sub<Output = T> + Neg<Output = T> |
| 319 | 319 | + Mul<Output = T> + Div<Output = T> |
| 320 | - + Copy + Trig + Send + From<i32> { | |
| 320 | + + Debug + Copy + Trig + Send + From<i32> { | |
| 321 | 321 | |
| 322 | 322 | let mut canvas = xcb.canvas(151, 151).unwrap(); |
| 323 | 323 | let camera = Camera::<T>::new(&canvas, 45); // the orig. view angle |
| ... | ... | @@ -333,14 +333,15 @@ fn _democanvas<T>( xcb :&XcbEasel |
| 333 | 333 | let mut last = Instant::now(); |
| 334 | 334 | |
| 335 | 335 | let t :TMatrix<T> = translate(Vector(0.into(), 0.into(), 150.into())); |
| 336 | + let p :TMatrix<T> = camera.get_projection(); | |
| 336 | 337 | |
| 337 | 338 | loop { |
| 338 | 339 | let deg = ((start.elapsed() / 25).as_millis() % 360) as i32; |
| 339 | 340 | |
| 340 | 341 | let rz :TMatrix<T> = rotate_z(deg); |
| 341 | 342 | |
| 342 | - let rot1 = TMatrix::combine(vec!(rz, rotate_x(-deg*2), t)); | |
| 343 | - let rot2 = TMatrix::combine(vec!(rz, rotate_y(-deg*2), t)); | |
| 343 | + let rot1 = TMatrix::combine(vec!(rz, rotate_x(-deg*2), t, p)); | |
| 344 | + let rot2 = TMatrix::combine(vec!(rz, rotate_y(-deg*2), t, p)); | |
| 344 | 345 | |
| 345 | 346 | let objects = vec!( (tetrahedron.transform(&rot1), 0xFFFF00) |
| 346 | 347 | , ( cube.transform(&rot2), 0x0000FF) ); | ... | ... |
Please
register
or
login
to post a comment