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  • first very simple shading ...
    b2f9d492
    Add a very simple shader with a direct light source. The shader
    modifies the color of a polygon just by the angle between the face
    normal and the light source. This has no physical resemblance at
    all but let me check if the normal calculation works so far...
    Georg Hopp authored
    2020-01-02 18:41:25 +0100  
    Browse Files »
math.url 48 Bytes
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https://www.themathpage.com/Alg/reciprocals.htm