the-canvas-element.html 49.4 KB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en-US-x-Hixie" ><head><title>4.8.11 The canvas element &#8212; HTML5 </title><style type="text/css">
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  <p class="stability" id="wip"><strong>This is a work in
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   function closeWarning(element) {
     element.parentNode.removeChild(element);
     var date = new Date();
     date.setDate(date.getDate()+4);
     document.cookie = 'hide-obsolescence-warning=1; expires=' + date.toGMTString();
   }
   if (getCookie('hide-obsolescence-warning') == '1')
     setTimeout(function () { document.getElementById('wip').parentNode.removeChild(document.getElementById('wip')); }, 2000);
  </script></div>

   <p><a href="http://www.w3.org/"><img alt="W3C" height="48" src="http://www.w3.org/Icons/w3c_home" width="72"></a></p>

   <h1>HTML5</h1>
   </div><div>
   <a href="the-iframe-element.html" class="prev">4.8.2 The iframe element</a> &#8211;
   <a href="spec.html#contents">Table of contents</a> &#8211;
   <a href="the-map-element.html" class="next">4.8.12 The map element</a>
  <ol class="toc"><li><ol><li><ol><li><a href="the-canvas-element.html#the-canvas-element"><span class="secno">4.8.11 </span>The <code>canvas</code> element</a>
      <ol><li><a href="the-canvas-element.html#color-spaces-and-color-correction"><span class="secno">4.8.11.1 </span>Color spaces and color correction</a></li><li><a href="the-canvas-element.html#security-with-canvas-elements"><span class="secno">4.8.11.2 </span>Security with <code>canvas</code> elements</a></li></ol></li></ol></li></ol></li></ol></div>

  <h4 id="the-canvas-element"><span class="secno">4.8.11 </span>The <dfn id="canvas"><code>canvas</code></dfn> element</h4><dl class="element"><dt>Categories</dt>
   <dd><a href="content-models.html#flow-content">Flow content</a>.</dd>
   <dd><a href="content-models.html#phrasing-content">Phrasing content</a>.</dd>
   <dd><a href="content-models.html#embedded-content">Embedded content</a>.</dd>
   <dt>Contexts in which this element can be used:</dt>
   <dd>Where <a href="content-models.html#embedded-content">embedded content</a> is expected.</dd>
   <dt>Content model:</dt>
   <dd><a href="content-models.html#transparent">Transparent</a>.</dd>
   <dt>Content attributes:</dt>
   <dd><a href="elements.html#global-attributes">Global attributes</a></dd>
   <dd><code title="attr-canvas-width"><a href="#attr-canvas-width">width</a></code></dd>
   <dd><code title="attr-canvas-height"><a href="#attr-canvas-height">height</a></code></dd>
   <dt>DOM interface:</dt>
   <dd>
    <pre class="idl">interface <dfn id="htmlcanvaselement">HTMLCanvasElement</dfn> : <a href="elements.html#htmlelement">HTMLElement</a> {
           attribute unsigned long <a href="#dom-canvas-width" title="dom-canvas-width">width</a>;
           attribute unsigned long <a href="#dom-canvas-height" title="dom-canvas-height">height</a>;

  DOMString <a href="#dom-canvas-todataurl" title="dom-canvas-toDataURL">toDataURL</a>(in optional DOMString type, in any... args);
  void <a href="#dom-canvas-toblob" title="dom-canvas-toBlob">toBlob</a>(in <span>FileCallback</span>, in optional DOMString type, in any... args);

  object <a href="#dom-canvas-getcontext" title="dom-canvas-getContext">getContext</a>(in DOMString contextId, in any... args);
};</pre>
   </dd>
  </dl><p>The <code><a href="#the-canvas-element">canvas</a></code> element provides scripts with a
  resolution-dependent bitmap canvas, which can be used for rendering
  graphs, game graphics, or other visual images on the fly.</p><p>Authors should not use the <code><a href="#the-canvas-element">canvas</a></code> element in a
  document when a more suitable element is available. For example, it
  is inappropriate to use a <code><a href="#the-canvas-element">canvas</a></code> element to render a
  page heading: if the desired presentation of the heading is
  graphically intense, it should be marked up using appropriate
  elements (typically <code><a href="sections.html#the-h1-h2-h3-h4-h5-and-h6-elements">h1</a></code>) and then styled using CSS and
  supporting technologies such as XBL.</p><p>When authors use the <code><a href="#the-canvas-element">canvas</a></code> element, they must also
  provide content that, when presented to the user, conveys
  essentially the same function or purpose as the bitmap canvas. This
  content may be placed as content of the <code><a href="#the-canvas-element">canvas</a></code>
  element. The contents of the <code><a href="#the-canvas-element">canvas</a></code> element, if any,
  are the element's <a href="content-models.html#fallback-content">fallback content</a>.</p><p>In interactive visual media, if <a href="webappapis.html#concept-n-script" title="concept-n-script">scripting is enabled</a> for the
  <code><a href="#the-canvas-element">canvas</a></code> element, and if support for <code><a href="#the-canvas-element">canvas</a></code>
  elements has been enabled, the <code><a href="#the-canvas-element">canvas</a></code> element
  <a href="rendering.html#represents">represents</a> <a href="content-models.html#embedded-content">embedded content</a> consisting of
  a dynamically created image.</p><p>In non-interactive, static, visual media, if the
  <code><a href="#the-canvas-element">canvas</a></code> element has been previously painted on (e.g. if
  the page was viewed in an interactive visual medium and is now being
  printed, or if some script that ran during the page layout process
  painted on the element), then the <code><a href="#the-canvas-element">canvas</a></code> element
  <a href="rendering.html#represents">represents</a> <a href="content-models.html#embedded-content">embedded content</a> with the
  current image and size. Otherwise, the element represents its
  <a href="content-models.html#fallback-content">fallback content</a> instead.</p><p>In non-visual media, and in visual media if <a href="webappapis.html#concept-n-noscript" title="concept-n-noscript">scripting is disabled</a> for the
  <code><a href="#the-canvas-element">canvas</a></code> element or if support for <code><a href="#the-canvas-element">canvas</a></code>
  elements has been disabled, the <code><a href="#the-canvas-element">canvas</a></code> element
  <a href="rendering.html#represents">represents</a> its <a href="content-models.html#fallback-content">fallback content</a>
  instead.</p><!-- CANVAS-FOCUS-FALLBACK --><p>When a <code><a href="#the-canvas-element">canvas</a></code> element <a href="rendering.html#represents">represents</a>
  <a href="content-models.html#embedded-content">embedded content</a>, the user can still focus descendants
  of the <code><a href="#the-canvas-element">canvas</a></code> element (in the <a href="content-models.html#fallback-content">fallback
  content</a>). When an element is focused, it is the target of
  keyboard interaction events (even though the element itself is not
  visible). This allows authors to make an interactive canvas
  keyboard-accessible: authors should have a one-to-one mapping of
  interactive regions to focusable elements in the <a href="content-models.html#fallback-content">fallback
  content</a>. (Focus has no effect on mouse interaction
  events.) <a href="references.html#refsDOMEVENTS">[DOMEVENTS]</a></p><p>The <code><a href="#the-canvas-element">canvas</a></code> element has two attributes to control the
  size of the coordinate space: <dfn id="attr-canvas-width" title="attr-canvas-width"><code>width</code></dfn> and <dfn id="attr-canvas-height" title="attr-canvas-height"><code>height</code></dfn>. These
  attributes, when specified, must have values that are <a href="common-microsyntaxes.html#valid-non-negative-integer" title="valid non-negative integer">valid non-negative
  integers</a>. <span class="impl">The <a href="common-microsyntaxes.html#rules-for-parsing-non-negative-integers">rules for parsing
  non-negative integers</a> must be used to obtain their numeric
  values. If an attribute is missing, or if parsing its value returns
  an error, then the default value must be used instead.</span> The
  <code title="attr-canvas-width"><a href="#attr-canvas-width">width</a></code> attribute defaults to
  300, and the <code title="attr-canvas-height"><a href="#attr-canvas-height">height</a></code>
  attribute defaults to 150.</p><p>The intrinsic dimensions of the <code><a href="#the-canvas-element">canvas</a></code> element equal
  the size of the coordinate space, with the numbers interpreted in
  CSS pixels. However, the element can be sized arbitrarily by a
  style sheet. During rendering, the image is scaled to fit this layout
  size.</p><div class="impl">

  <p>The size of the coordinate space does not necessarily represent
  the size of the actual bitmap that the user agent will use
  internally or during rendering. On high-definition displays, for
  instance, the user agent may internally use a bitmap with two device
  pixels per unit in the coordinate space, so that the rendering
  remains at high quality throughout.</p>

  <p>When the <code><a href="#the-canvas-element">canvas</a></code> element is created, and subsequently
  whenever the <code title="attr-canvas-width"><a href="#attr-canvas-width">width</a></code> and <code title="attr-canvas-height"><a href="#attr-canvas-height">height</a></code> attributes are set (whether
  to a new value or to the previous value), the bitmap and any
  associated contexts must be cleared back to their initial state and
  reinitialized with the newly specified coordinate space
  dimensions.</p>

  <p>When the canvas is initialized, its bitmap must be cleared to
  transparent black.</p>

  <p>The <dfn id="dom-canvas-width" title="dom-canvas-width"><code>width</code></dfn> and
  <dfn id="dom-canvas-height" title="dom-canvas-height"><code>height</code></dfn> IDL
  attributes must <a href="common-dom-interfaces.html#reflect">reflect</a> the respective content
  attributes of the same name, with the same defaults.</p>

  </div><div class="example">
   <p>Only one square appears to be drawn in the following example:</p>
   <pre>  // canvas is a reference to a &lt;canvas&gt; element
  var context = canvas.getContext('2d');
  context.fillRect(0,0,50,50);
  canvas.setAttribute('width', '300'); // clears the canvas
  context.fillRect(0,100,50,50);
  canvas.width = canvas.width; // clears the canvas
  context.fillRect(100,0,50,50); // only this square remains</pre>
  </div><hr><dl class="domintro"><dt><var title="">context</var> = <var title="">canvas</var> . <code title="dom-canvas-getContext"><a href="#dom-canvas-getcontext">getContext</a></code>(<var title="">contextId</var> [, ... ])</dt>

   <dd>

    <p>Returns an object that exposes an API for drawing on the
    canvas. The first argument specifies the desired API. Subsequent
    arguments are handled by that API.</p>


    <p>The list of defined contexts is given on the <a href="http://wiki.whatwg.org/wiki/CanvasContexts">WHATWG Wiki
    CanvasContexts page</a>. <a href="references.html#refsWHATWGWIKI">[WHATWGWIKI]</a>

    </p><p>Returns null if the given context ID is not supported or if the
    canvas has already been initialised with some other (incompatible)
    context type (e.g. trying to get a "<code title="canvas-context-2d">2d</code>" context after getting a
    "<code title="canvas-context-webgl">webgl</code>" context).</p>

   </dd>

  </dl><div class="impl">

  <p>A <code><a href="#the-canvas-element">canvas</a></code> element can have a <dfn id="primary-context">primary
  context</dfn>, which is the first context to have been obtained for
  that element. When created, a <code><a href="#the-canvas-element">canvas</a></code> element must not
  have a <a href="#primary-context">primary context</a>.</p>

  <p>The most commonly used primary context is the <a href="http://dev.w3.org/html5/2dcontext/">HTML Canvas 2D Context</a>.

  </p><p>The <dfn id="dom-canvas-getcontext" title="dom-canvas-getContext"><code>getContext(<var title="">contextId</var>, <var title="">args...</var>)</code></dfn>
  method of the <code><a href="#the-canvas-element">canvas</a></code> element, when invoked, must run
  the following steps:</p>

  <ol><li><p>Let <var title="">contextId</var> be the first argument to
   the method.</p></li>

   <li>

    <p>If <var title="">contextId</var> is not the name of a context
    supported by the user agent, return null and abort these
    steps.</p>

    <p class="note">An example of this would be a user agent that
    theoretically supports the "<code title="canvas-context-webgl">webgl</code>" 3D context, in the case
    where the platform does not have hardware support for OpenGL and
    the user agent does not have a software OpenGL implementation.
    Despite the user agent recognising the "<code title="canvas-context-webgl">webgl</code>" name, it would return
    null at this step because that context is not, in practice,
    supported at the time of the call.</p>

   </li>

   <li><p>If the element has a <a href="#primary-context">primary context</a> and that
   context's entry in the <a href="http://wiki.whatwg.org/wiki/CanvasContexts">WHATWG Wiki
   CanvasContexts page</a> does not list <var title="">contextId</var>
   as a context with which it is compatible, return null and abort
   these steps. <a href="references.html#refsWHATWGWIKI">[WHATWGWIKI]</a></p></li>

   <li><p>If the element does not have a <a href="#primary-context">primary context</a>,
   let the element's <a href="#primary-context">primary context</a> be <var title="">contextId</var>.</p></li>

   <li><p>If the <code title="dom-canvas-getContext"><a href="#dom-canvas-getcontext">getContext()</a></code> method has
   already been invoked on this element for the same <var title="">contextId</var>, return the same object as was returned
   that time, and abort these steps. The additional arguments are
   ignored.</p></li>

   <li><p><dfn id="getcontext-return" title="getContext-return">Return a new object for <var title="">contextId</var></dfn>, as defined by the specification
   given for <var title="">contextId</var>'s entry in the <a href="http://wiki.whatwg.org/wiki/CanvasContexts">WHATWG Wiki
   CanvasContexts page</a>. <a href="references.html#refsWHATWGWIKI">[WHATWGWIKI]</a></p></li>

  </ol><p>New context types may be registered in the <a href="http://wiki.whatwg.org/wiki/CanvasContexts">WHATWG Wiki
  CanvasContexts page</a>. <a href="references.html#refsWHATWGWIKI">[WHATWGWIKI]</a></p>

  <p>Anyone is free to edit the WHATWG Wiki CanvasContexts page at any
  time to add a new context type. These new context types must be
  specified with the following information:</p>

  <dl><dt>Keyword</dt>

   <dd><p>The value of <var title="">contextID</var> that will return
   the object for the new API.</p></dd>


   <dt>Specification</dt>

   <dd><p>A link to a formal specification of the context type's
   API. It could be another page on the Wiki, or a link to an external
   page. If the type does not have a formal specification, an informal
   description can be substituted until such time as a formal
   specification is available.</p></dd>


   <dt>Compatible with</dt>

   <dd><p>The list of context types that are compatible with this one
   (i.e. that operate on the same underlying bitmap). This list must
   be transitive and symmetric; if one context type is defined as
   compatible with another, then all types it is compatible with must
   be compatible with all types the other is compatible with.</p></dd>

  </dl><p>Vendors may also define experimental contexts using the syntax
  <code><var title="">vendorname</var>-<var title="">context</var></code>, for example,
  <code>moz-3d</code>. Such contexts should be registered in the
  WHATWG Wiki CanvasContexts page.</p>

  </div><hr><dl class="domintro"><dt><var title="">url</var> = <var title="">canvas</var> . <code title="dom-canvas-toDataURL"><a href="#dom-canvas-todataurl">toDataURL</a></code>( [ <var title="">type</var>, ... ])</dt>

   <dd>

    <p>Returns a <a href="infrastructure.html#data-protocol" title="data protocol"><code title="">data:</code> URL</a> for the image in the canvas.</p>

    <p>The first argument, if provided, controls the type of the image
    to be returned (e.g. PNG or JPEG). The default is <code title="">image/png</code>; that type is also used if the given
    type isn't supported. The other arguments are specific to the
    type, and control the way that the image is generated, as given in
    the table below.</p>

    <p>When trying to use types other than "<code>image/png</code>",
    authors can check if the image was really returned in the
    requested format by checking to see if the returned string starts
    with one of the exact strings "<code title="">data:image/png,</code>" or "<code title="">data:image/png;</code>". If it does, the image is PNG,
    and thus the requested type was not supported. (The one exception
    to this is if the canvas has either no height or no width, in
    which case the result might simply be "<code title="">data:,</code>".)</p>

   </dd>

   <dt><var title="">canvas</var> . <code title="dom-canvas-toBlob"><a href="#dom-canvas-toblob">toBlob</a></code>(<var title="">callback</var> [, <var title="">type</var>, ... ])</dt>

   <dd>

    <p>Creates a <code><a href="infrastructure.html#blob">Blob</a></code> object representing a file
    containing the image in the canvas, and invokes a callback with a
    handle to that object.</p>

    <p>The second argument, if provided, controls the type of the
    image to be returned (e.g. PNG or JPEG). The default is <code title="">image/png</code>; that type is also used if the given
    type isn't supported. The other arguments are specific to the
    type, and control the way that the image is generated, as given in
    the table below.</p>

   </dd>

  </dl><div class="impl">

  <p>The <dfn id="dom-canvas-todataurl" title="dom-canvas-toDataURL"><code>toDataURL()</code></dfn> method
  must run the following steps:</p>

  <ol><li><p>If the canvas has no pixels (i.e. either its horizontal
   dimension or its vertical dimension is zero) then return the string
   "<code title="">data:,</code>" and abort these steps. (This is the
   shortest <a href="infrastructure.html#data-protocol" title="data protocol"><code title="">data:</code>
   URL</a>; it represents the empty string in a <code title="">text/plain</code> resource.)</p></li>

   <li><p>Let <var title="">file</var> be <a href="#a-serialization-of-the-image-as-a-file">a serialization of the
   image as a file</a>, using the method's arguments (if any) as
   the <var title="">arguments</var>.</p></li>

   <li><p>Return a <a href="infrastructure.html#data-protocol" title="data protocol"><code title="">data:</code> URL</a> representing <var title="">file</var>. <a href="references.html#refsRFC2397">[RFC2397]</a></p>

   
  </li></ol><p>The <dfn id="dom-canvas-toblob" title="dom-canvas-toBlob"><code>toBlob()</code></dfn> method
  must run the following steps:</p>

  <ol><li><p>Let <var title="">callback</var> be the first
   argument.</p></li>

   <li><p>Let <var title="">arguments</var> be the second and
   subsequent arguments to the method, if any.</p></li>

   <li><p>Let <var title="">file</var> be <a href="#a-serialization-of-the-image-as-a-file">a serialization of the
   image as a file</a>, using <var title="">arguments</var>.</p></li>

   <li><p>Return, but continue running these steps
   asynchronously.</p></li>

   <li><p>If <var title="">callback</var> is null, abort these
   steps.</p></li>

   <li><p><a href="webappapis.html#queue-a-task">Queue a task</a> to invoke the
   <code>FileCallback</code> <var title="">callback</var> with a
   <code><a href="infrastructure.html#blob">Blob</a></code> object representing <var title="">file</var> as
   its argument. The <a href="webappapis.html#task-source">task source</a> for this task is the
   <dfn id="canvas-blob-serialization-task-source">canvas blob serialization task source</dfn>. <a href="references.html#refsFILESYSTEMAPI">[FILESYSTEMAPI]</a> <a href="references.html#refsFILEAPI">[FILEAPI]</a> </p></li>

  </ol><p>When a user agent is to create <dfn id="a-serialization-of-the-image-as-a-file">a serialization of the image
  as a file</dfn>, optionally with some given <var title="">arguments</var>, it must create an image file in the format
  given by the first value of <var title="">arguments</var>, or, if
  there are no <var title="">arguments</var>, in the PNG format. <a href="references.html#refsPNG">[PNG]</a></p>

  <p>If <var title="">arguments</var> is not empty, the first value
  must be interpreted as a <a href="infrastructure.html#mime-type" title="MIME type">MIME type</a>
  giving the format to use. If the type has any parameters, it must be
  treated as not supported.</p>

  <p class="example">For example, the value "<code>image/png</code>" would
  mean to generate a PNG image, the value "<code>image/jpeg</code>"
  would mean to generate a JPEG image, and the value
  "<code>image/svg+xml</code>" would mean to generate an SVG image
  (which would probably require that the implementation actually keep
  enough information to reliably render an SVG image from the canvas).</p>

  <p>User agents must support PNG ("<code>image/png</code>"). User
  agents may support other types. If the user agent does not support
  the requested type, it must create the file using the PNG format. <a href="references.html#refsPNG">[PNG]</a></p>

  <p>User agents must <a href="infrastructure.html#converted-to-ascii-lowercase" title="converted to ASCII
  lowercase">convert the provided type to ASCII lowercase</a>
  before establishing if they support that type.</p>

  <p>For image types that do not support an alpha channel, the
  serialized image must be the canvas image composited onto a solid
  black background using the source-over operator.</p>

  <p>If the first argument in <var title="">arguments</var> gives a
  type corresponding to one of the types given in the first column of
  the following table, and the user agent supports that type, then the
  subsequent arguments, if any, must be treated as described in the
  second cell of that row.</p>

  </div><table><thead><tr><th> Type </th><th> Other arguments </th><th> Reference
   </th></tr></thead><tbody><tr><td> <code>image/jpeg</code>
     </td><td> The second argument<span class="impl">, if it</span> is a
     number in the range 0.0 to 1.0 inclusive<span class="impl">, must
     be</span> treated as the desired quality level. <span class="impl">If it is not a number or is outside that range, the
     user agent must use its default value, as if the argument had
     been omitted.</span>
     </td><td> <a href="references.html#refsJPEG">[JPEG]</a>
  </td></tr></tbody></table><div class="impl">

  <p>For the purposes of these rules, an argument is considered to be
  a number if it is converted to an IDL double value by the rules for
  handling arguments of type <code title="">any</code> in the Web IDL
  specification. <a href="references.html#refsWEBIDL">[WEBIDL]</a></p>

  <p>Other arguments must be ignored and must not cause the user agent
  to raise an exception. A future version of this specification will
  probably define other parameters to be passed to these methods to
  allow authors to more carefully control compression settings, image
  metadata, etc.</p>

  </div><div class="impl">

  <h5 id="color-spaces-and-color-correction"><span class="secno">4.8.11.1 </span>Color spaces and color correction</h5>

  <p>The <code><a href="#the-canvas-element">canvas</a></code> APIs must perform color correction at
  only two points: when rendering images with their own gamma
  correction and color space information onto the canvas, to convert
  the image to the color space used by the canvas (e.g. using the 2D
  Context's <code title="dom-context-2d-drawImage">drawImage()</code>
  method with an <code><a href="embedded-content-1.html#htmlimageelement">HTMLImageElement</a></code> object), and when
  rendering the actual canvas bitmap to the output device.</p>

  <p class="note">Thus, in the 2D context, colors used to draw shapes
  onto the canvas will exactly match colors obtained through the <code title="dom-context-2d-getImageData">getImageData()</code>
  method.</p>

  <p>The <code title="dom-canvas-toDataURL"><a href="#dom-canvas-todataurl">toDataURL()</a></code> method
  must not include color space information in the resource
  returned. Where the output format allows it, the color of pixels in
  resources created by <code title="dom-canvas-toDataURL"><a href="#dom-canvas-todataurl">toDataURL()</a></code> must match those
  returned by the <code title="dom-context-2d-getImageData">getImageData()</code>
  method.</p>

  <p>In user agents that support CSS, the color space used by a
  <code><a href="#the-canvas-element">canvas</a></code> element must match the color space used for
  processing any colors for that element in CSS.</p>

  <p>The gamma correction and color space information of images must
  be handled in such a way that an image rendered directly using an
  <code><a href="embedded-content-1.html#the-img-element">img</a></code> element would use the same colors as one painted on
  a <code><a href="#the-canvas-element">canvas</a></code> element that is then itself
  rendered. Furthermore, the rendering of images that have no color
  correction information (such as those returned by the <code title="dom-canvas-toDataURL"><a href="#dom-canvas-todataurl">toDataURL()</a></code> method) must be
  rendered with no color correction.</p>

  <p class="note">Thus, in the 2D context, calling the <code title="dom-context-2d-drawImage">drawImage()</code> method to render
  the output of the <code title="dom-canvas-toDataURL"><a href="#dom-canvas-todataurl">toDataURL()</a></code> method to the
  canvas, given the appropriate dimensions, has no visible effect.</p>

  </div><div class="impl">

  <h5 id="security-with-canvas-elements"><span class="secno">4.8.11.2 </span>Security with <code><a href="#the-canvas-element">canvas</a></code> elements</h5>

  <p><strong>Information leakage</strong> can occur if scripts from
  one <a href="origin-0.html#origin">origin</a> can access information (e.g. read pixels)
  from images from another origin (one that isn't the <a href="origin-0.html#same-origin" title="same origin">same</a>).</p>

  <p>To mitigate this, <code><a href="#the-canvas-element">canvas</a></code> elements are defined to
  have a flag indicating whether they are <i>origin-clean</i>. All
  <code><a href="#the-canvas-element">canvas</a></code> elements must start with their
  <i>origin-clean</i> set to true. The flag must be set to false if
  any of the following actions occur:</p>

  <ul><li><p>The element's 2D context's <code title="dom-context-2d-drawImage">drawImage()</code> method is
   called with an <code><a href="embedded-content-1.html#htmlimageelement">HTMLImageElement</a></code> or an
   <code><a href="the-iframe-element.html#htmlvideoelement">HTMLVideoElement</a></code> whose <a href="origin-0.html#origin">origin</a> is not the
   <a href="origin-0.html#same-origin" title="same origin">same</a> as that of the
   <code><a href="infrastructure.html#document">Document</a></code> object that owns the <code><a href="#the-canvas-element">canvas</a></code>
   element.</p></li>

   <li><p>The element's 2D context's <code title="dom-context-2d-drawImage">drawImage()</code> method is
   called with an <code><a href="#htmlcanvaselement">HTMLCanvasElement</a></code> whose
   <i>origin-clean</i> flag is false.</p></li>

   <li><p>The element's 2D context's <code title="dom-context-2d-fillStyle">fillStyle</code> attribute is set
   to a <code>CanvasPattern</code> object that was created from an
   <code><a href="embedded-content-1.html#htmlimageelement">HTMLImageElement</a></code> or an <code><a href="the-iframe-element.html#htmlvideoelement">HTMLVideoElement</a></code>
   whose <a href="origin-0.html#origin">origin</a> was not the <a href="origin-0.html#same-origin" title="same
   origin">same</a> as that of the <code><a href="infrastructure.html#document">Document</a></code> object
   that owns the <code><a href="#the-canvas-element">canvas</a></code> element when the pattern was
   created.</p></li>

   <li><p>The element's 2D context's <code title="dom-context-2d-fillStyle">fillStyle</code> attribute is set
   to a <code>CanvasPattern</code> object that was created from an
   <code><a href="#htmlcanvaselement">HTMLCanvasElement</a></code> whose <i>origin-clean</i> flag was
   false when the pattern was created.</p></li>

   <li><p>The element's 2D context's <code title="dom-context-2d-strokeStyle">strokeStyle</code> attribute is
   set to a <code>CanvasPattern</code> object that was created from an
   <code><a href="embedded-content-1.html#htmlimageelement">HTMLImageElement</a></code> or an <code><a href="the-iframe-element.html#htmlvideoelement">HTMLVideoElement</a></code>
   whose <a href="origin-0.html#origin">origin</a> was not the <a href="origin-0.html#same-origin" title="same
   origin">same</a> as that of the <code><a href="infrastructure.html#document">Document</a></code> object
   that owns the <code><a href="#the-canvas-element">canvas</a></code> element when the pattern was
   created.</p></li>

   <li><p>The element's 2D context's <code title="dom-context-2d-strokeStyle">strokeStyle</code> attribute is
   set to a <code>CanvasPattern</code> object that was created from an
   <code><a href="#htmlcanvaselement">HTMLCanvasElement</a></code> whose <i>origin-clean</i> flag was
   false when the pattern was created.</p></li>

   <li><p>The element's 2D context's <code title="dom-context-2d-fillText">fillText()</code> or <code title="dom-context-2d-fillText">strokeText()</code> methods are
   invoked and consider using a font that has an <a href="origin-0.html#origin">origin</a>
   that is not the <a href="origin-0.html#same-origin" title="same origin">same</a> as that of
   the <code><a href="infrastructure.html#document">Document</a></code> object that owns the <code><a href="#the-canvas-element">canvas</a></code>
   element. (The font doesn't even have to be used; all that matters
   is whether the font was considered for any of the glyphs
   drawn.)</p></li> 
  </ul><p>Whenever the <code title="dom-canvas-toDataURL"><a href="#dom-canvas-todataurl">toDataURL()</a></code> method of a
  <code><a href="#the-canvas-element">canvas</a></code> element whose <i>origin-clean</i> flag is set to
  false is called, the method must raise a <code><a href="common-dom-interfaces.html#security_err">SECURITY_ERR</a></code>
  exception.</p>

  <p>Whenever the <code title="dom-context-2d-getImageData">getImageData()</code> method of
  the 2D context of a <code><a href="#the-canvas-element">canvas</a></code> element whose
  <i>origin-clean</i> flag is set to false is called with otherwise
  correct arguments, the method must raise a <code><a href="common-dom-interfaces.html#security_err">SECURITY_ERR</a></code>
  exception.</p>

  <p>Whenever the <code title="dom-context-2d-measureText">measureText()</code> method of
  the 2D context of a <code><a href="#the-canvas-element">canvas</a></code> element ends up using a font
  that has an <a href="origin-0.html#origin">origin</a> that is not the <a href="origin-0.html#same-origin" title="same
  origin">same</a> as that of the <code><a href="infrastructure.html#document">Document</a></code> object that
  owns the <code><a href="#the-canvas-element">canvas</a></code> element, the method must raise a
  <code><a href="common-dom-interfaces.html#security_err">SECURITY_ERR</a></code> exception.</p>

  <p class="note">Even resetting the canvas state by changing its
  <code title="attr-canvas-width"><a href="#attr-canvas-width">width</a></code> or <code title="attr-canvas-height"><a href="#attr-canvas-height">height</a></code> attributes doesn't reset
  the <i>origin-clean</i> flag.</p>

  </div></body></html>