WD-DOM-Level-3-Events-20110531
695 KB
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>Document Object Model (DOM) Level 3 Events Specification</title>
<link rel="author" href="mailto:www-dom@w3.org" />
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<div id="Overview" class="head">
<p>
<a href="http://www.w3.org/">
<img height="48" width="72" alt="W3C" src="http://www.w3.org/Icons/w3c_home" />
</a>
</p>
<h1 id="Overview-title">Document Object Model (DOM) Level 3 Events Specification</h1>
<!-- @-->
<h2 id="Overview-W3C-doctype">W3C Working Draft <span class="2011-05-31">31 May 2011</span></h2>
<dl>
<dt>This version:</dt>
<dd><a href="http://www.w3.org/TR/2011/WD-DOM-Level-3-Events-20110531">http://www.w3.org/TR/2011/WD-DOM-Level-3-Events-20110531</a></dd>
<dt>Latest stable version:</dt>
<dd><a href="http://www.w3.org/TR/DOM-Level-3-Events/">http://www.w3.org/TR/DOM-Level-3-Events/</a></dd>
<dt>Previous version:</dt>
<dd><a href="http://www.w3.org/TR/2010/WD-DOM-Level-3-Events-20100907">http://www.w3.org/TR/2010/WD-DOM-Level-3-Events-20100907</a></dd>
<dt>Editor's Draft:</dt>
<dd><a href="http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html">http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html</a></dd>
<dd><br/></dd>
<dt>Public Comments:</dt>
<dd>
<a href="mailto:www-dom@w3.org">www-dom@w3.org</a>
(<a href="http://lists.w3.org/Archives/Public/www-dom/">archive</a>)
</dd>
<dt>Working Group:</dt>
<dd>
<a href="http://www.w3.org/2008/webapps/">Web Applications WG</a>
</dd>
</dl>
<dl>
<dt>Editors:</dt>
<dd>Doug Schepers, <em>W3C</em></dd>
<dd>Jacob Rossi, <em>Microsoft</em></dd>
<dd><br/></dd>
<dd>Björn Höhrmann, <em>Invited Expert (until December 2007)</em></dd>
<dd>Philippe Le Hégaret, <em>W3C (until November 2003)</em></dd>
<dd>Tom Pixley, <em>Netscape Communications Corporation (until July 2002)</em></dd>
</dl>
<p class="copyright" id="copyright-copy-2010-w3creg-mit-ercim-kei">
<a href="http://www.w3.org/Consortium/Legal/ipr-notice#Copyright">Copyright</a>
© 2010 <a href="http://www.w3.org/"><acronym title="World Wide Web Consortium">W3C</acronym></a><sup>®</sup>
(<a href="http://www.csail.mit.edu/"><acronym title="Massachusetts Institute of Technology">MIT</acronym></a>,
<a href="http://www.ercim.org/"><acronym title="European Research Consortium for Informatics and Mathematics">ERCIM</acronym></a>,
<a href="http://www.keio.ac.jp/">Keio</a>), All Rights Reserved. W3C <a href="http://www.w3.org/Consortium/Legal/ipr-notice#Legal_Disclaimer">liability</a>,
<a href="http://www.w3.org/Consortium/Legal/ipr-notice#W3C_Trademarks">trademark</a>
and <a href="http://www.w3.org/Consortium/Legal/copyright-documents">document
use</a> rules apply.</p>
</div>
<hr title="separator from header" />
<h2><a id="Overview-abstract" href="#Overview-abstract">Abstract</a></h2>
<div class="abstract">
<p>This specification defines the Document Object Model Events Level 3, a generic platform- and language-neutral event system which allows registration of event handlers, describes event flow through a tree structure, and provides basic contextual information for each event. The Document Object Model Events Level 3 builds on the Document Object Model Events Level 2 [<a href="#references-DOM2Events">DOM2 Events</a>].</p>
</div>
<h2 class="no-num no-toc" id="sotd">Status of This Document</h2>
<div>
<p><em>This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the <a href="http://www.w3.org/TR/">W3C technical reports index</a> at http://www.w3.org/TR/.</em></p>
<p><strong>This document is the Last Call Working Draft of the Document Object Model Level 3 Events (DOM3 Events) specification.</strong> This document was previously published as a W3C Note, pending further feedback from implementers, and is now being revised to reflect the current state of implementation. It is expected that this specification will progress to W3C Recommendation status after review and refinement.</p>
<p>The <a href="http://www.w3.org/2008/webapps/">Web Applications Working Group</a> (WebApps WG) believes this specification to be feature complete, subject to further feedback during the Last Call period. The Last Call period extends through 28 June 2011. The public is encouraged to send comments to the WebApps Working Group's public mailing list for DOM specifications <a href="mailto:www-dom@w3.org">www-dom@w3.org</a> (<a href="http://lists.w3.org/Archives/Public/www-dom/">archive</a>). See <a href="http://www.w3.org/Mail/">W3C mailing list and archive usage guidelines</a>.</p>
<p id="this-document-is-produced-by-the-web-app">This document is produced
by the <a href="http://www.w3.org/2008/webapps/">Web Applications WG</a>,
part of the <a href="http://www.w3.org/2006/rwc/Activity">Rich Web
Clients Activity</a> in the W3C <a href="http://www.w3.org/Interaction/">Interaction Domain</a>. It is
expected that this document will progress along the W3C's Recommendation
track. Publication as a Working Draft does not imply endorsement by the
W3C Membership. This is a draft document and may be updated, replaced or
obsoleted by other documents at any time. It is inappropriate to cite
this document as other than work in progress.</p>
<p id="latest-editors-draft"><strong>You can find the latest <a href="http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html">Editor's Draft</a> of this document in the <a href="http://dev.w3.org/">W3C's CVS repository</a>, which is updated on a regular basis.</strong></p>
<p>Publication as a Working Draft does not imply endorsement by the W3C Membership. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.</p>
<p id="this-document-was-produced-by-a-group-op">This document was produced by a group operating under the <a href="http://www.w3.org/Consortium/Patent-Policy-20040205/">5 February 2004 W3C Patent Policy</a>. W3C maintains a <a href="http://www.w3.org/2004/01/pp-impl/42538/status" rel="disclosure">public list of any patent disclosures</a> made in connection with the deliverables of the group; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains <a href="http://www.w3.org/Consortium/Patent-Policy-20040205/#def-essential">Essential Claim(s)</a> must disclose the information in accordance with <a href="http://www.w3.org/Consortium/Patent-Policy-20040205/#sec-Disclosure">section 6 of the W3C Patent Policy</a>.</p>
<p id="unstable"><strong class="redNote">Implementers should be aware that this document is not
stable.</strong> Implementers who are not taking part in the discussions
are likely to find the specification changing out from under them in
incompatible ways. Vendors interested in implementing this document
before it eventually reaches the Candidate Recommendation stage should
join the aforementioned mailing lists and take part in the discussions.</p>
</div>
<h2 id="Overview-table-of-contents">
<a id="Overview-contents">Table of Contents</a>
</h2>
<ul class="toc">
<li><a href="#dom-events">1. Document Object Model Events</a>
<ul class="toc">
<li><a href="#dom-events-overview">1.1 Introduction</a></li>
<li><a href="#dom-events-conformance">1.2 Conformance</a></li>
<li><a href="#feature-detection">1.3 Feature Detection</a></li>
<li><a href="#style-conventions">1.4 Stylistic Conventions</a></li>
</ul>
</li>
<li><a href="#glossary" class="glossary">2. Glossary</a></li>
<li><a href="#dom-event-architecture">3. DOM Event Architecture</a>
<ul class="toc">
<li><a href="#event-flow">3.1 Event dispatch and DOM event flow</a></li>
<li><a href="#event-flow-default-cancel">3.2 Default actions and cancelable events</a></li>
<li><a href="#sync-async">3.3 Synchronous and asynchronous events</a>
<ul class="toc">
<li><a href="#event-order-and-loops">3.3.1 Event order and event loops</a></li>
</ul>
</li>
<li><a href="#trusted-events">3.4 Trusted events</a></li>
<li><a href="#event-flow-activation">3.5 Activation triggers and behavior</a>
<ul class="toc">
<li><a href="#events-activation-event-order">3.5.1 Activation Event Order</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#event-interfaces">4. Basic Event Interfaces</a>
<ul class="toc">
<li><a href="#interface-Event">4.1 Interface Event</a></li>
<li><a href="#interface-CustomEvent">4.2 Interface CustomEvent</a></li>
<li><a href="#interface-EventTarget">4.3 Interface EventTarget</a></li>
<li><a href="#interface-EventListener">4.4 Interface EventListener</a></li>
<li><a href="#interface-DocumentEvent">4.5 Interface DocumentEvent</a>
<ul class="toc">
<li><a href="#event-creation">4.5.1 Event creation</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#events-module">5. Events Module</a>
<ul class="toc">
<li><a href="#event-types">5.1 Event Types</a>
<ul class="toc">
<li><a href="#event-types-list">5.1.1 List of DOM3 Event Types</a></li>
</ul>
</li>
<li><a href="#event-definitions">5.2 Event Module Definitions</a>
<ul class="toc">
<li><a href="#events-uievents">5.2.1 User Interface Event Types</a>
<ul class="toc">
<li><a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code> event</a></li>
<li><a class="eventtype" href="#event-type-load"><code>load</code> event</a></li>
<li><a class="eventtype" href="#event-type-unload"><code>unload</code> event</a></li>
<li><a class="eventtype" href="#event-type-abort"><code>abort</code> event</a></li>
<li><a class="eventtype" href="#event-type-error"><code>error</code> event</a></li>
<li><a class="eventtype" href="#event-type-select"><code>select</code> event</a></li>
<li><a class="eventtype" href="#event-type-resize"><code>resize</code> event</a></li>
<li><a class="eventtype" href="#event-type-scroll"><code>scroll</code> event</a></li>
</ul>
</li>
<li><a href="#events-focusevent">5.2.2 Focus Event Types</a>
<ul class="toc">
<li><a href="#events-focusevent-event-order">5.2.1.1 Focus Interface Event Order</a></li>
<li><a href="#events-focusevent-doc-focus">5.2.1.2 Document Focus and Focus Context</a></li>
<li><a class="eventtype" href="#event-type-blur"><code>blur</code> event</a></li>
<li><a class="eventtype" href="#event-type-DOMFocusIn"><code>DOMFocusIn</code> event</a></li>
<li><a class="eventtype" href="#event-type-DOMFocusOut"><code>DOMFocusOut</code> event</a></li>
<li><a class="eventtype" href="#event-type-focus"><code>focus</code> event</a></li>
<li><a class="eventtype" href="#event-type-focusIn"><code>focusin</code> event</a></li>
<li><a class="eventtype" href="#event-type-focusout"><code>focusout</code> event</a></li>
</ul>
</li>
<li><a href="#events-mouseevents">5.2.3 Mouse Event Types</a>
<ul class="toc">
<li><a href="#events-mouseevent-event-order">5.2.3.2 Mouse Event Order</a></li>
<li><a class="eventtype" href="#event-type-click"><code>click</code> event</a></li>
<li><a class="eventtype" href="#event-type-dblclick"><code>dblclick</code> event</a></li>
<li><a class="eventtype" href="#event-type-mousedown"><code>mousedown</code> event</a></li>
<li><a class="eventtype" href="#event-type-mouseenter"><code>mouseenter</code> event</a></li>
<li><a class="eventtype" href="#event-type-mouseleave"><code>mouseleave</code> event</a></li>
<li><a class="eventtype" href="#event-type-mousemove"><code>mousemove</code> event</a></li>
<li><a class="eventtype" href="#event-type-mouseover"><code>mouseover</code> event</a></li>
<li><a class="eventtype" href="#event-type-mouseout"><code>mouseout</code> event</a></li>
<li><a class="eventtype" href="#event-type-mouseup"><code>mouseup</code> event</a></li>
</ul>
</li>
<li><a href="#events-wheelevents">5.2.4 Wheel Event Types</a>
<ul class="toc">
<li><a class="eventtype" href="#event-type-wheel"><code>wheel</code> event</a></li>
</ul>
</li>
<li><a href="#events-textevents">5.2.5 Text Event Types</a>
<ul class="toc">
<li><a class="eventtype" href="#event-type-textinput"><code>textinput</code> event</a></li>
</ul>
</li>
<li><a href="#events-keyboardevents">5.2.6 Keyboard Event Types</a>
<ul class="toc">
<li><a href="#events-keyboard-event-order">5.2.6.1 Keyboard Event Order</a></li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code> event</a></li>
<li><a class="eventtype" href="#event-type-keypress"><code>keypress</code> event</a></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code> event</a></li>
</ul>
</li>
<li><a href="#events-compositionevents">5.2.7 Composition Event Types</a>
<ul class="toc">
<li><a href="#events-composition-event-order">5.2.7.1 Composition Event Order</a></li>
<li><a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code> event</a></li>
<li><a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code> event</a></li>
<li><a class="eventtype" href="#event-type-compositionend"><code>compositionend</code> event</a></li>
<li><a href="#handwriting">5.2.7.2 Handwriting Recognition Systems</a></li>
</ul>
</li>
<li><a href="#events-mutationevents">5.2.8 Mutation Events</a>
<ul class="toc">
<li><a class="eventtype" href="#event-type-DOMAttrModified"><code>DOMAttrModified</code> event</a></li>
<li><a class="eventtype" href="#event-type-DOMCharacterDataModified"><code>DOMCharacterDataModified</code> event</a></li>
<li><a class="eventtype" href="#event-type-DOMNodeInserted"><code>DOMNodeInserted</code> event</a></li>
<li><a class="eventtype" href="#event-type-DOMNodeInsertedIntoDocument"><code>DOMNodeInsertedIntoDocument</code> event</a></li>
<li><a class="eventtype" href="#event-type-DOMNodeRemoved"><code>DOMNodeRemoved</code> event</a></li>
<li><a class="eventtype" href="#event-type-DOMNodeRemovedFromDocument"><code>DOMNodeRemovedFromDocument</code> event</a></li>
<li><a class="eventtype" href="#event-type-DOMSubtreeModified"><code>DOMSubtreeModified</code> event</a></li>
</ul>
</li>
<li><a href="#events-mutationnameevents">5.2.9 Mutation Name Event Types</a>
<ul class="toc">
<li><a class="eventtype" href="#event-type-DOMAttributeNameChanged"><code>DOMAttributeNameChanged</code> event</a></li>
<li><a class="eventtype" href="#event-type-DOMElementNameChanged"><code>DOMElementNameChanged</code> event</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><a href="#keys">6. Keyboard events and key values</a>
<ul class="toc">
<li><a href="#keyboard-input">6.1 Keyboard Input</a>
<ul class="toc">
<li><a href="#key-legends">6.1.1 Key Legends</a></li>
<li><a href="#keyboard-layout">6.1.2 Keyboard Layout</a>
<ul class="toc">
<li><a href="#keyboard-desktop">6.1.2.1 Desktop and Laptop Keyboards</a></li>
<li><a href="#keyboard-mobile">6.1.2.2 Mobile Keypads</a></li>
<li><a href="#keyboard-chording-virtual">6.1.2.4 Virtual Keyboards and Chording Keyboards</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#keys-keyvalues">6.2 Key Values</a>
<ul class="toc">
<li><a href="#keys-unicode">6.2.1 Key Values and Unicode</a></li>
<li><a href="#keys-Modifiers">6.2.2 Modifier keys</a></li>
<li><a href="#keys-DeadKeys">6.2.3 Dead keys</a></li>
<li><a href="#keys-IME">6.2.4 Input Method Editors</a>
<ul class="toc">
<li><a href="#keys-IME_keys">6.2.4.1 Input Method Editor mode keys</a></li>
</ul>
</li>
<li><a href="#keys-cancelable_keys">6.2.5 Default actions and cancelable keyboard events</a></li>
<li><a href="#keys-Guide">6.2.6 Guidelines for selecting and defining key values</a></li>
<li><a href="#key-values">6.2.7 Key Values Set</a>
<ul class="toc">
<li><a href="#key-values-legend">6.2.7.1 Key Values Legend</a></li>
<li><a href="#key-values-list">6.2.7.2 Key Values List</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><a href="#legacy-key-attributes">Appendix A: Legacy key attributes: keyCode, charCode, and which</a>
<ul class="toc">
<li><a href="#KeyboardEvent-supplemental-interface">A.1 Legacy KeyboardEvent supplemental interface</a></li>
<li><a href="#legacy-key-models">A.2 Legacy key models</a>
<ul class="toc">
<li><a href="#determine-keydown-keyup-keyCode">A.2.1 How to determine keyCode for keydown and keyup events</a></li>
<li><a href="#determine-keypress-keyCode">A.2.2 How to determine keyCode for keypress events</a></li>
<li><a href="#fixed-virtual-key-codes">A.2.3 Fixed virtual key codes</a></li>
<li><a href="#optionally-fixed-virtual-key-codes">A.2.4 Optionally fixed virtual key codes</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#extending_events">Appendix B: Extending Events</a>
<ul class="toc">
<li><a href="#extending_events-intro">B.1 Introduction</a></li>
<li><a href="#extending_events-Custom_Events">B.2 Custom Events</a></li>
<li><a href="#extending_events-Impl_Extensions">B.3 Implementation-Specific Extensions</a>
<ul class="toc">
<li><a href="#extending_events-prefixes">B.3.1 Known Implementation-Specific Prefixes</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#webidl-definitions">Appendix C: Web IDL Interface Definitions</a>
<ul class="toc">
<li><a href="#webidl-events-Event">Interface Event</a></li>
<li><a href="#webidl-events-CustomEvent">Interface CustomEvent</a></li>
<li><a href="#webidl-events-EventTarget">Interface EventTarget</a></li>
<li><a href="#webidl-events-EventListener">Interface EventListener</a></li>
<li><a href="#webidl-events-EventException">Exception EventException</a></li>
<li><a href="#webidl-events-DocumentEvent">Interface DocumentEvent</a></li>
<li><a href="#webidl-events-UIEvent">Interface UIEvent</a></li>
<li><a href="#webidl-events-FocusEvent">Interface FocusEvent</a></li>
<li><a href="#webidl-events-MouseEvent">Interface MouseEvent</a></li>
<li><a href="#webidl-events-WheelEvent">Interface WheelEvent</a></li>
<li><a href="#webidl-events-TextEvent">Interface TextEvent</a></li>
<li><a href="#webidl-events-KeyboardEvent">Interface KeyboardEvent</a></li>
<li><a href="#webidl-events-CompositionEvent">Interface CompositionEvent</a></li>
<li><a href="#webidl-events-MutationEvent">Interface MutationEvent</a></li>
<li><a href="#webidl-events-MutationNameEvent">Interface MutationNameEvent</a></li>
</ul>
</li>
<li><a href="#security-considerations-Security">Appendix D: Security Considerations</a></li>
<li><a href="#changes-Changes">Appendix E: Changes</a>
<ul class="toc">
<li><a href="#changes-DOMEvents2to3Changes">E.1 Changes between DOM Level 2 Events and DOM Level 3 Events</a>
<ul class="toc">
<li><a href="#changes-DOMEvents2to3Changes-flow">E.1.1 Changes to DOM Level 2 event flow</a></li>
<li><a href="#changes-DOMEvents2to3Changes-event-types">E.1.2 Changes to DOM Level 2 event types</a></li>
<li><a href="#changes-DOMLevel2to3Changes">E.1.3 Changes to DOM Level 2 Events interfaces</a></li>
<li><a href="#changes-DOMLevel3Addons">E.1.4 New Interfaces</a></li>
</ul>
</li>
<li><a href="#changes-drafts">E.2 Changes between different drafts of DOM Level 3 Events</a></li>
</ul>
</li>
<li><a href="#acknowledgements-contributors">Appendix F: Acknowledgements</a>
<ul class="toc">
<li><a href="#acknowledgements-Productions">F.1 Production Systems</a></li>
</ul>
</li>
<li><a href="#references-role-references" class="references">Appendix G: References</a>
<ul class="toc">
<li><a href="#references-References-Normative">G.1 Normative References</a></li>
<li><a href="#references-References-Informative">G.2 Informative References</a></li>
</ul>
</li>
</ul>
<div>
<h1><a id="dom-events" href="#dom-events">1. Document Object Model Events</a></h1>
<div>
<h2><a id="dom-events-overview" href="#dom-events-overview">1.1 Introduction</a></h2>
<p>DOM Events is designed with two main goals. The first goal is the design of an <a class="def" href="#glossary-event">event</a> system which allows registration of event listeners and describes event flow through a tree structure. Additionally, the specification will provide standard modules of events for user interface control and document mutation notifications, including defined contextual information for each of these event modules.</p>
<p>The second goal of DOM Events is to provide a common subset of the current event systems used in existing browsers. This is intended to foster interoperability of existing scripts and content. It is not expected that this goal will be met with full backwards compatibility. However, the specification attempts to achieve this when possible.</p>
<div>
<h3><a id="dom-events-conformance" href="#dom-events-conformance">1.2 Conformance</a></h3>
<p><strong>This section is normative.</strong></p>
<p>Within this specification, the key words
“MUST”,
“MUST NOT”,
“REQUIRED”,
“SHALL”,
“SHALL NOT”,
“SHOULD”,
“SHOULD NOT”,
“RECOMMENDED”,
“MAY”, and
“OPTIONAL” are to be interpreted as
described in <a href="http://www.ietf.org/rfc/rfc2119.txt">RFC 2119</a>
[<a href="#ref-rfc2119">RFC2119</a>].
However, for readability, these words do not necessarily appear in uppercase in this specification.</p>
<p>This specification is to be understood in the context of the DOM Level 3 Core specification [<cite><a class="normative" href="#references-DOMCore">DOM3 Core</a></cite>] and the general considerations for DOM implementations apply. For example, behavior in exceptional circumstances (such as when a <code>null</code> argument is passed when <code>null</code> was not expected) is discussed under <a class="normative" href="http://www.w3.org/TR/DOM-Level-3-Core/core.html#ID-17189187"><em>DOMException</em></a>, and handling of <a class="def" href="#glossary-namespaceURI">namespace URIs</a> is discussed in <a class="normative" href="http://www.w3.org/TR/DOM-Level-3-Core/core.html#Namespaces-Considerations"><em>XML Namespaces</em></a>. For additional information about <a class="normative" href="http://www.w3.org/TR/DOM-Level-3-Core/introduction.html#ID-Conformance"><em>conformance</em></a>, please see the DOM Level 3 Core specification [<cite><a class="normative" href="#references-DOMCore">DOM3 Core</a></cite>]. A <a class="def" href="#glossary-user-agent">user agent</a> is not required to conform to the entirety of another specification in order to conform to this specification, but it must conform to the specific parts of any other specification which are called out in this specification (e.g., a conforming DOM3 Events <a class="def" href="#glossary-user-agent">user agent</a> must support the <code>DOMString</code> data type as defined in DOM3 Core, but need not support every method or data type defined in DOM3 Core in order to conform to DOM3 Events).</p>
<p>This specification defines several classes of conformance for different <a class="def" href="#glossary-user-agent">user agents</a>, specifications, and content authors:</p>
<dl>
<dt id="conf-interactive-ua">Web browsers and other dynamic or interactive <a class="def" href="#glossary-user-agent">user agents</a></dt>
<dd>
<p>A dynamic or interactive <a class="def" href="#glossary-user-agent">user agent</a>, referred to here as a “browser” (be it a Web browser, AT (Accessibility Technology) application, or other similar program), conforms to DOM Level 3 Events if it supports the Core module defined in [<cite><a class="normative" href="#references-DOMCore">DOM3 Core</a></cite>], the <a href="#event-flow">Event dispatch and DOM event flow</a> mechanism, all the interfaces and events with their associated methods, attributes, and semantics defined in this specification which are not marked as <a class="def" href="#glossary-deprecated">deprecated</a>, and the complete set of <a class="def" href="#glossary-character-value">character values</a> and <a class="def" href="#glossary-key-value">key values</a> in the <a href="#key-values">Key Values Set</a> (subject to platform availability), as well as all other normative requirements defined in this specification. A conforming browser must <a class="def" href="#glossary-dispatch">dispatch</a> events appropriate to the given <a href="#events-EventTarget">EventTarget</a> when the conditions defined for that <a class="def" href="#glossary-event-type">event type</a> have been met.</p>
<p><span id="conform-arch">A browser conforms specifically to the DOM Level 3 Events Architecture if it implements the <a href="#dom-event-architecture">DOM Event Architecture</a> and <a href="#event-interfaces">Basic Event Interfaces</a>, regardless of its support for any other event interfaces or <a class="def" href="#glossary-event-type">event types</a> defined in this specification.</span> <span id="conform-module">A browser conforms specifically to the DOM Level 3 Events Module if it implements the interfaces and its related <a class="def" href="#glossary-event-type">event types</a> specified in the <a href="#events-module">Events Module</a>, and to each event interface if it implements that interface and its related <a class="def" href="#glossary-event-type">event types</a>.</span></p>
<p><span id="conform-script">A conforming browser must support scripting, declarative interactivity, or some other means of detecting and dispatching events in the manner described by this specification, and with the attributes specified for that <a class="def" href="#glossary-event-type">event type</a>.</span> <span id="conform-declarative">A declarative browser may still conform to this specification if it does not directly support or expose the methods defined for the DOM Level 3 Events interfaces, but it should provide compatible functionality by other means.</span></p>
<p>In addition to meeting all other conformance criteria, a conforming browser may implement features of this specification marked as <a class="def" href="#glossary-deprecated">deprecated</a>, for backwards compatibility with existing content, but such implementation is discouraged.</p>
<p>A conforming browser may also support features not found in this specification, but which use the <a href="#event-flow">Event dispatch and DOM event flow</a> mechanism, interfaces, events, or other features defined in DOM Level 3 Events, and may implement additional interfaces and <a class="def" href="#glossary-event-type">event types</a> appropriate to that implementation. Such features may be later standardized in future specifications.</p>
<p>A browser which does not conform to all required portions of this specification must not claim conformance to DOM Level 3 Events. Such an implementation which does conform to portions of this specification may claim conformance to those specific portions.</p>
<!-- //if we move to Web IDL, use something like the HTML5 wording:
<p>A conforming browser must also be conforming implementations of the IDL fragments in this specification, as described in the Web IDL specification. <a href="references.html#refsWEBIDL">[WEBIDL]</a></p> -->
</dd>
<dt id="conf-author-tools">Authoring tools</dt>
<dd>
<p>A content authoring tool conforms to DOM Level 3 Events if it produces content which uses the <a class="def" href="#glossary-event-type">event types</a> and <a href="#event-flow">Event dispatch and DOM event flow</a> model, consistent in a manner as defined in this specification. A content authoring tool must not claim conformance to DOM Level 3 Events for content it produces which uses features of this specification marked as <a class="def" href="#glossary-deprecated">deprecated</a><!-- or <a class="def" href="#glossary-obsolete">obsolete</a> --> in this specification. A conforming content authoring tool should provide to the content author a means to use all <a class="def" href="#glossary-event-type">event types</a> and interfaces appropriate to all <a class="def" href="#glossary-host-language">host languages</a> in the content document being produced.</p>
</dd>
<dt id="conf-authors">Content authors and content</dt>
<dd>
<p>A content author creates conforming DOM Level 3 Events content if that content uses the <a class="def" href="#glossary-event-type">event types</a> and <a href="#event-flow">Event dispatch and DOM event flow</a> model, consistent in a manner as defined in this specification. A content author should not use features of this specification marked as <a class="def" href="#glossary-deprecated">deprecated</a><!-- or <a class="def" href="#glossary-obsolete">obsolete</a> -->, but should rely instead upon replacement mechanisms defined in this specification and elsewhere. Conforming content must use the semantics of the interfaces and <a class="def" href="#glossary-event-type">event types</a> as described in this specification, and must follow best practices as described in accessibility and internationalization guideline specifications. <!-- <i class="issue" id="issue-guidelines"><strong>Issue:</strong> define specific guideline specifications.</i> --></p>
</dd>
<dt id="conf-specs">Specifications and host languages</dt>
<dd>
<p>A specification or <a class="def" href="#glossary-host-language">host language</a> conforms to DOM Level 3 Events if it references and uses the <a href="#event-flow">Event dispatch and DOM event flow</a> mechanism, interfaces, events, or other features defined in this specification, and does not extend these features in incompatible ways. A specification or <a class="def" href="#glossary-host-language">host language</a> conforms specifically to the DOM Level 3 Events Architecture if it references and uses the <a href="#dom-event-architecture">DOM Event Architecture</a> and <a href="#event-interfaces">Basic Event Interfaces</a>, regardless of its use of any other event interfaces or <a class="def" href="#glossary-event-type">event types</a> defined in this specification. A specification or <a class="def" href="#glossary-host-language">host language</a> conforms specifically to the DOM Level 3 Events Module if it references and uses the interfaces and its related <a class="def" href="#glossary-event-type">event types</a> specified in the <a href="#events-module">Events Module</a>, and to each event interface if it references and uses that interface and its related <a class="def" href="#glossary-event-type">event types</a>. <span id="conf-extend">A conforming specification may define additional interfaces and <a class="def" href="#glossary-event-type">event types</a> appropriate to that specification, or may extend the DOM Level 3 Events interfaces and <a class="def" href="#glossary-event-type">event types</a> in a manner that does not contradict or conflict with the definitions of those interfaces and <a class="def" href="#glossary-event-type">event types</a> in this specification. Events defined in conforming specifications must not have name conflicts with known languages, and should be defined in a manner that can be generalized for use with other specifications conforming to DOM Level 3 Events, as much as is possible.</span> Specifications or <a class="def" href="#glossary-host-language">host languages</a> which reference DOM Level 3 Events should not use or recommend features of this specification marked as <a class="def" href="#glossary-deprecated">deprecated</a><!-- or <a class="def" href="#glossary-obsolete">obsolete</a> -->, but should point instead to the indicated replacement for that the feature. Editors of specifications referring to DOM Level 3 Events should consult with the Working Group responsible for this specification when using or extending the features defined in this specification.</p>
</dd>
</dl>
</div>
<div>
<h3><a id="feature-detection" href="#feature-detection">1.3 Feature Detection</a></h3>
<p><em>This section is normative</em></p>
<p>A conforming DOM Level 3 Events <a class="def" href="#glossary-user-agent">user agent</a> must implement the <a href="http://www.w3.org/TR/DOM-Level-3-Core/core.html#ID-5CED94D7"><code>DOMImplementation.hasFeature()</code></a> method to allow content authors to detect for support of features defined in this specification. Refer to <a class="normative" href="http://www.w3.org/TR/DOM-Level-3-Core/core.html#DOMFeatures"><em>DOM Features</em></a> in [<cite><a class="normative" href="#references-DOMCore">DOM3 Core</a></cite>] for additional information on feature strings.</p>
<p class="note" id="_0"><strong>Note:</strong> The <a href="http://www.w3.org/TR/DOM-Level-3-Core/core.html#ID-5CED94D7"><code>DOMImplementation.hasFeature()</code></a> method has been of limited utility to content authors in some instances, because of imprecision in conformance criteria in some specifications, and insufficient granularity of feature strings, leading to implementations misrepresenting the degree of support for a class of features. This specification seeks to remedy that in the context of <a class="def" href="#glossary-user-agent">user agents</a> conforming to DOM Level 3 Events by providing discrete feature strings and clear guidelines for the circumstances under which a <a class="def" href="#glossary-user-agent">user agent</a> must or must not report in a positive manner when queried for support of the feature which that feature string represents.</p>
<p>DOM Level 3 Events introduces compositional feature strings, which are base feature strings combined with extended feature strings, a new mechanism for testing support for each specific feature, rather than relying on modules-level feature strings. A <a class="def" href="#glossary-user-agent">user agent</a> conforming to DOM Level 3 Events must also implement the following feature string convention for describing DOM3 Events feature support:</p>
<ul>
<li id="base-feature-string">The primary base feature string for DOM Level 3 Events must be “<code>Events</code>”, with the optional version string “<code>3.0</code>”, indicating that the <a class="def" href="#glossary-user-agent">user agent</a> supports the <a href="#conform-arch">DOM Level 3 Events Architecture</a> in the manner described in the appropriate conformance section.
<ul>
<li><span class="assert must">Since DOM Level 3 Events is built on top of DOM Level 2 Events [<cite><a class="normative" href="#references-DOM2Events">DOM2 Events</a></cite>], an implementation that returns <code>true</code> for <code>"Events"</code> and <code>"3.0"</code> must also return <code>true</code> for the parameters <code>"Events"</code> and <code>"2.0"</code>.</span></li>
<li><span class="assert mustnot">If the version parameter is omitted, the <a class="def" href="#glossary-user-agent">user agent</a> must not differentiate between the <a href="#conform-arch">DOM Events Architecture</a> as described in DOM Level 3 Events and DOM Level 2 Events, in terms of reporting support for the features indicated by the base feature string.</span></li>
</ul>
</li>
<li id="extended-feature-string">The extended feature string for each event type defined in DOM Level 3 Events must be the base feature string “<code>Events</code>”, followed by the period character ("."), followed by the name of that event type, with the optional version string “<code>3.0</code>”, indicating that the <a class="def" href="#glossary-user-agent">user agent</a> supports that specific event type in the manner described in the appropriate <a href="#conform-module">conformance section</a>. For example, the feature string for the <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event would be “<code>Events.textinput</code>”, with the optional version string “<code>3.0</code>”.
<ul>
<li><span class="assert must">Because this specification does not retroactively define extended feature strings for DOM Level 2 Events, using the <a href="http://www.w3.org/TR/DOM-Level-3-Core/core.html#ID-5CED94D7"><code>DOMImplementation.hasFeature()</code></a> method with extended feature strings with a version string “<code>2.0</code>” must return false.</span><span class="warning" id="_42"><strong>Warning!</strong> Because this mechanism for discrete feature strings was not defined in earlier DOM Events specifications, older user agents which support those specifications but not this one may report false negatives in terms of supporting particular features. For example, a browser which supports the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type as defined in DOM Level 2 Events, but does not support this specification, is likely to return <code>false</code> to the method call <code>document.implementation.hasFeature("Events.click", "")</code>. The content author should not take this for definitive proof that the implementation does not support the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type, but rather that other means of testing are required in that instance. This method is best used as a means to detect positive results, not negative ones. However, it is expected that this will prove of sufficient utility in many cases to justify its use.</span></li>
<li><span class="assert must">A <a class="def" href="#glossary-user-agent">user agent</a> which supports an event type in a manner conforming to DOM Level 2 Events but not conforming to DOM Level 3 Events must not report a positive result to that extended feature string, regardless of the value of the version string.</span></li>
<li><span class="assert must">A specification or <a class="def" href="#glossary-host-language">host language</a> which <a href="#conf-specs">conforms</a> to DOM Level 3 Events, and which extends this specification in a manner consistent with the <a href="#conf-extend">extension conformance criteria</a>, may define extended feature strings for event types defined in that specification. These extended feature strings may be used with the feature string “<code>Events</code>”.<!-- These extended feature strings may be used with the <a href="#base-feature-string">base feature string</a> of that specification, or with the feature string "<code>Events</code>"; for example, support for the SVG <code>zoom</code> event type might be tested using the method call <code>document.implementation.hasFeature("Events.zoom", "")</code> or the hypothetical <code>document.implementation.hasFeature("SVG.events.zoom", "")</code>. --></span>
<p class="example" id="example-zoom"><strong>Example:</strong> Support for the SVG <code>zoom</code> event type might be tested using the method call <code>document.implementation.hasFeature("Events.zoom", "")</code></p>
<!-- <ul>
<li><span class="assert may">A specification or <a class="def" href="#glossary-host-language">host language</a> which extends event types defined in this specification, but which adds functionality to be detected independently. </span></li>
</ul> -->
</li>
</ul>
</li>
<li>For backwards compatibility, each interface defined in DOM Level 3 Events also has a feature string, which may act as a base feature string or as an extended feature string. If used as a base feature string, it must follow the conventions of the <a href="#base-feature-string">primary base feature string</a> (e.g., “<code>KeyboardEvent</code>”, with the optional version string “<code>3.0</code>”); if used as an extended feature string, it must follow the conventions of the <a href="#extended-feature-string">extended feature strings for event types</a> (e.g., “<code>Events.KeyboardEvent</code>”, with the optional version string “<code>3.0</code>”). In either case, the <a class="def" href="#glossary-user-agent">user agent</a> must only report a positive result if it supports that specific interface and all associated event types in the manner described in the appropriate <a href="#conform-module">conformance section</a>. <span class="warning" id="_2"><strong>Warning!</strong> because this is not as specific as testing for a specific event type and may thus be less likely to be accurate, content authors are encouraged to use the feature strings for event types rather than interfaces.</span></li>
</ul>
<p class="warning" id="_3"><strong>Warning!</strong> This specification does not provide a means to guarantee that any given element of a <a class="def" href="#glossary-host-language">host language</a> is capable of generating or dispatching an event of any given <a class="def" href="#glossary-event-type">event type</a> (e.g., an HTML <code>'img'</code> element may not dispatch a <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event), or what the attributes of that event will be beyond those defined in this specification (e.g., the host language may add attributes to the event object). A <a class="def" href="#glossary-host-language">host language</a> may provide a different means to do so, including its own relevant feature strings.</p>
</div>
<div>
<h3><a id="style-conventions" href="#style-conventions">1.4 Stylistic Conventions</a></h3>
<p>The following stylistic conventions are followed in this specification, per the <a href="http://www.w3.org/People/Schepers/spec-conventions.html">Proposed W3C Specification Conventions</a>:</p>
<div style="margin-left: 3em;">
<p class=""><code>'This is a keyword or value'</code></p>
<p>
<a class="eventtype"><code>This is an event type</code></a>
</p>
<p>
<a class="def">This is a link to a definition in the glossary</a>
</p>
<p class="note">This is a note.</p>
<p class="warning">This is a warning. It is used on security notes and to mark <a class="def" href="#glossary-deprecated">deprecated</a><!-- or <a class="def" href="#glossary-obsolete">obsolete</a> --> features.</p>
<p class="example">This is an example.</p>
<p class="atrisk">This is a feature at risk, which is likely to be removed from the specification.</p>
<p class="proposal">This is a proposed new feature.</p>
<p class="issue"><strong>Issue:</strong> This is an open issue.</p>
</div>
<p>Feedback on features at risk, new features, and open issues is especially appreciated.</p>
<p>In addition, certain terms are used in this specification with particular meanings. The term “implementation” applies to a browser, content authoring tool, or other <a class="def" href="#glossary-user-agent">user agent</a> that implements this specification, while a content author is a person who writes script or code that takes advantage of the interfaces, methods, attributes, events, and other features described in this specification in order to make Web applications, and a user is the person who uses those Web applications in an implementation.</p>
</div>
<!-- div3 Conformance -->
</div>
<!-- div1 glossary -->
<div id="glossary-glossary">
<h1 class="glossary">
<a id="glossary" href="#glossary">2. Glossary</a>
</h1>
<p class="1st">Some of the following term definitions have been borrowed or modified from similar definitions in other W3C or standards documents. See the links within the definitions for more information.</p>
<dl id="glossary-list">
<dt id="glossary-activation-behavior"><dfn>activation behavior</dfn></dt>
<dd>The action taken when an <a class="def" href="#glossary-event">event</a>, typically initiated by users through an input device, causes an element to fulfill a defined task. The task may be defined for that element by the <a class="def" href="#glossary-host-language">host language</a>, or by author-defined variables, or both. The default task for any given element may be a generic action, or may be unique to that element. For example, the activation behavior of an HTML or SVG <code><a></code> element is be to cause the <a class="def" href="#glossary-user-agent">user agent</a> to traverse the link specified in the <code>href</code> attribute, with the further optional parameter of specifying the browsing context for the traversal (such as the current window or tab, a named window, or a new window); the activation behavior of an HTML <code><input></code> element with the <code>type</code> attribute value <code>submit</code> is be to send the values of the form elements to an author-defined IRI by the author-defined HTTP method. See <a href="#event-flow-activation">Activation triggers and behavior</a> for more details.</dd>
<dt id="glossary-activation-trigger"><dfn>activation trigger</dfn></dt>
<dd>An event which is defined to initiate an <a class="def" href="#glossary-activation-behavior">activation behavior</a>. Refer to <a href="#event-flow-activation">Activation triggers and behavior</a> for more details.</dd>
<dt id="glossary-author"><dfn>author</dfn></dt>
<dd>In the context of this specification, an <em>author</em>, <em>content author</em>, or <em>script author</em> is a person who writes script or other executable content that uses the interfaces, events, and event flow defined in this specification. See <a href="#conf-authors">Content authors and content</a> conformance category for more details.</dd>
<dt id="glossary-bubbling-phase"><dfn>bubbling phase</dfn></dt>
<dd>The process by which an <a class="def" href="#glossary-event">event</a> can be handled by one of the target ancestors after being handled by the <a class="def" href="#glossary-proximal-event-target">proximal event target</a>. See the description of the <a href="#bubble-phase">bubble phase</a> in the context of event flow for more details.</dd>
<dt id="glossary-capture-phase"><dfn>capture phase</dfn></dt>
<dd>The process by which an <a class="def" href="#glossary-event">event</a> can be handled by one of the target ancestors before being handled by the <a class="def" href="#glossary-proximal-event-target">proximal event target</a>. See the description of the <a href="#capture-phase">capture phase</a> in the context of event flow for more details.</dd>
<dt id="glossary-character-value"><dfn>character value</dfn></dt>
<dd>In the context of key values, a character value is a string representing one or more Unicode characters, such as a letter or symbol, or a set of letters.
<span class="note" id="note_character-value-escapes"><strong>Note:</strong> in source code, some key values, such as non-graphic characters, may be represented using the character escape syntax of the programming language in use.</span>
</dd>
<!-- <dd>In the context of key values, a character value is a string representing a single Unicode character, such as a letter or symbol, as a UTF-16 character escape (e.g., <code class="value">U+0041</code> for the Latin Capital Letter A key, <code class="value charrep">A</code>.). <i class="issue" id="issue-character_value"><strong>Issue:</strong> this may not be the best way to represent a character value, see notes in key values. Also, is “character value” the best term?</i></dd> -->
<dt id="glossary-dead-key"><dfn>dead key</dfn></dt>
<dd>A dead key is a key or combination of keys which produces no character by itself, but which in combination or sequence with another key produces a modified character, such as a character with diacritical marks (e.g., <code>ö</code>, <code>é</code>, <code>â</code>).</dd>
<dt id="glossary-default-action"><dfn>default action</dfn></dt>
<dd>A <a class="def" href="#glossary-default-action">default action</a> is an optional supplementary behavior that an implementation must perform in combination with the dispatch of the event object. Each event type definition, and each specification, defines the <a class="def" href="#glossary-default-action">default action</a> for that event type, if it has one. An instance of an event may have more than one <a class="def" href="#glossary-default-action">default action</a> under some circumstances, such as when associated with an <a class="def" href="#glossary-activation-trigger">activation trigger</a>. A <a class="def" href="#glossary-default-action">default action</a> may be cancelled through the invocation of the <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a> method. For more details, see <a href="#event-flow-default-cancel">Default actions and cancelable events</a>.</dd>
<dt id="glossary-defaultView"><dfn>defaultView</dfn></dt>
<dd>The <code>defaultView</code> is the document's browsing context's Window Proxy object as defined in <a href="http://dev.w3.org/html5/spec/Overview.html#dom-document-defaultview" title="HTML5 defaultView IDL attribute">HTML5</a>.</dd>
<dt id="glossary-delta"><dfn>delta</dfn></dt>
<dd>The distance an input device using the <a href="#events-wheelevents">WheelEvent</a> interface (such as a mouse wheel) has rotated around its axis. The value of a <a class="def" href="#glossary-delta">delta</a> must be a floating point number indicating the number of pixels, lines, or pages scrolled (as indicated by the <a href="#events-WheelEvent-deltaMode"><code>deltaMode</code></a> property. The relationship between the physical direction of rotation and whether the <a class="def" href="#glossary-delta">delta</a> is positive or negative is environment and device dependent. However, if a user agent scrolls as the <a class="def" href="#glossary-default-action">default action</a> then the sign of the <a class="def" href="#glossary-delta">delta</a> is given by a right-hand coordinate system where positive X,Y, and Z axes are directed towards the right-most edge, bottom-most edge, and farthest depth (away from the user) of the document, respectively.
</dd>
<dt id="glossary-deprecated"><dfn>deprecated</dfn></dt>
<dd>Features marked as deprecated are included in the specification as reference to older implementations or specifications, but are optional and discouraged. Only features which have existing or in-progress replacements must be deprecated in this specification. Implementations which do not already include support for the feature may implement deprecated features for reasons of backwards compatibility with existing content, but content authors creating content should not use deprecated features, unless there is no other way to solve a use case. Other specifications which reference this specification should not use deprecated features, but should point instead to the replacements of which the feature is deprecated in favor. Features marked as deprecated in this specification are expected to be dropped from future specifications.</dd>
<dt id="glossary-dispatch"><dfn>dispatch</dfn></dt>
<dd>To create an event with attributes and methods appropriate to its type and context, and propagate it through the DOM tree in the specified manner. Interchangeable with the term “<a href="#glossary-fire">fire</a>", e.g., “fire a 'click' event” or “dispatch a 'load' event”.</dd>
<dt id="glossary-document"><dfn>document</dfn></dt>
<dd>An object instantiating the <a href="http://www.w3.org/TR/DOM-Level-3-Core/core.html#i-Document" title="Document Object Model Core"><code>Document</code> interface</a> [<cite><a class="normative" href="#references-DOMCore">DOM3 Core</a></cite>], representing the entire HTML or XML text document. Conceptually, it is the root of the document tree, and provides the primary access to the document's data.</dd>
<dt id="glossary-DOM-application"><dfn>DOM application</dfn></dt>
<dd>A DOM application is script or code, written by a content author or automatically generated, which takes advantage of the interfaces, methods, attributes, events, and other features described in this specification in order to make dynamic or interactive content, such as Web applications, exposed to users in a <a class="def" href="#glossary-user-agent">user agent</a>.</dd>
<dt id="glossary-DOM-Level-0"><dfn>DOM Level 0</dfn></dt>
<dd>The term “DOM Level 0” refers to a mix of HTML document functionalities, often not formally specified but traditionally supported as de facto standards, implemented originally by Netscape Navigator version 3.0 or Microsoft Internet Explorer version 3.0. In many cases, attributes or methods have been included for reasons of backward compatibility with “DOM Level 0”.</dd>
<dt id="glossary-empty-string"><dfn>empty string</dfn></dt>
<dd>The empty string is a value of type <code>DOMString</code> of length <code>0</code>, i.e., a string which contains no characters (neither printing nor control characters).</dd>
<dt id="glossary-event"><dfn>event</dfn></dt>
<dd>An event is the representation of some occurrence (such as a mouse click on the presentation of an element, the removal of child node from an element, or any number of other possibilities) which is associated with its <a class="def" href="#glossary-proximal-event-target">proximal event target</a>. Each event is an instantiation of one specific <a class="def" href="#glossary-event-type">event type</a>.</dd>
<dt id="glossary-event-order"><dfn>event order</dfn></dt>
<dd>The sequence in which events from the same event source or process occur, using the same or related event interfaces. For example, in an environment with a mouse, a track pad, and a keyboard, each of those input devices would constitute a separate event source, and each would follow its own event order; a <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a> event from the trackpad followed by a <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a> event from the mouse would not result in a <a class="eventtype" href="#event-type-click"><code>click</code></a> event.
Note that there may be interactions between different event orders; for example, a <a class="eventtype" href="#event-type-click"><code>click</code></a> event might be modified by a concurrent <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> event (<code>shift+click</code>); however, the event orders of these different event sources would be distinct.
The event order of some interfaces are device-independent; for example, a user might change focus using the <a href="#key-Tab"><code class="value keyname">'Tab'</code></a> key, or by clicking the new focused element with the mouse. The event order in such cases depends on the state of the process, not on the state of the device that initiates the state change.
</dd>
<dt id="glossary-event-phase"><dfn>event phase</dfn></dt>
<dd>See <a class="def" href="#glossary-phase">phase</a>.</dd>
<dt id="glossary-event-target"><dfn>event target</dfn></dt>
<dd>The object to which an <a class="def" href="#glossary-event">event</a> is targeted.</dd>
<dt id="glossary-event-type"><dfn>event type</dfn></dt>
<dd>An <em>event type</em> is an <a class="def" href="#glossary-event">event</a> object with a particular name and which defines particular trigger conditions, properties, and other characteristics which distinguish it from other event types. For example, the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type has different characteristics than the <a class="eventtype" href="#event-type-mouseover"><code>mouseover</code></a> or <a class="eventtype" href="#event-type-load"><code>load</code></a> event types. The event type is exposed as the <a href="#events-event-type-type"><code class="interface-attribute">Event.type</code></a> attribute on the event object. See <a href="#event-types">event types</a> for more details. Also loosely referred to as <em>'event'</em>, such as the <em><a class="eventtype" href="#event-type-click"><code>click</code></a> event</em>.</dd>
<dt id="glossary-event-focus"><dfn>focus</dfn></dt>
<dd>Focus is a special state of receptivity and concentration on an particular element or other <a class="def" href="#glossary-event-target">event target</a> within a document. Each element has different behavior when focused, depending on its functionality, such as priming the element for activation (as for a button or hyperlink) or toggling state (as for a checkbox), receiving text input (as for a text form field), or copying selected text. For more details, see <a href="#events-focusevent-doc-focus">Document Focus and Focus Context</a>.</dd>
<dt id="glossary-event-focus-ring"><dfn>focus ring</dfn></dt>
<dd>A focus ring is a an ordered set of <a class="def" href="#glossary-event-focus">focus</a> targets within a document. A <a class="def" href="#glossary-host-language">host language</a> may define one or more ways to determine the order of targets, such as document order, a numerical index defined per focus target, explicit pointers between focus targets, or a hybrid of different models. Each document may contain multiple focus rings, or conditional focus rings. Typically, for document-order or indexed focus rings, focus “wraps around” from the last focus target to the first.</dd>
<dt id="glossary-fire"><dfn>fire</dfn></dt>
<dd>A synonym for <a href="#glossary-dispatch">dispatch</a>.</dd>
<dt id="glossary-host-language"><dfn>host language</dfn></dt>
<dd>Any language which integrates the features of another language or API specification, while normatively referencing the origin specification rather than redefining those features, and extending those features only in ways defined by the origin specification. An origin specification typically is only intended to be implemented in the context of one or more host languages, not as a standalone language. For example, XHTML, HTML, and SVG are host languages for DOM 3 Events, and they integrate and extend the objects and models defined in this specification.</dd>
<dt id="glossary-hysteresis"><dfn>hysteresis</dfn></dt>
<dd>A feature of human interface design to accept input values within a certain range of location or time, in order to improve the user experience. For example, allowing for small deviation in the time it takes for a user to double-click a mouse button is temporal hysteresis, and not immediately closing a nested menu if the user mouses out from the parent window when transitioning to the child menu is locative hysteresis.</dd>
<dt id="glossary-ime"><dfn>IME</dfn></dt>
<dt id="glossary-input-method-editor"><dfn>input method editor</dfn></dt>
<dd>An <em>input method editor</em> (IME), also known as a <em>front end processor</em>, is an application that performs the conversion between keystrokes and ideographs or other characters, usually by user-guided dictionary lookup, often used in East Asian languages (e.g., Chinese, Japanese, Korean). An <a class="def" href="#glossary-ime">IME</a> may also be used for dictionary-based word completion, such as on mobile devices. See <a href="#keys-IME">Input Method Editors</a> for treatment of IMEs in this specification. See also <a class="def" href="#glossary-text-composition-system">text composition system</a>.</dd>
<dt id="glossary-key-value"><dfn>key value</dfn></dt>
<dd>A key value is <a class="def" href="#glossary-character-value">character value</a> or multi-character string (such as <code class="value">'Enter'</code>, <code class="value">'Tab'</code>, or <code class="value">'MediaNextTrack'</code>) associated with a key in a particular state. Every key has a key value, whether or not it has a <a class="def" href="#glossary-character-value">character value</a>; this includes control keys, function keys, <a class="def" href="#glossary-modifier-key">modifier keys</a>, <a class="def" href="#glossary-dead-key">dead keys</a>, and any other key. The key value of any given key at any given time depends upon the <a class="def" href="#glossary-key-mapping">key mapping</a>.</dd>
<dt id="glossary-key-mapping"><dfn>key mapping</dfn></dt>
<dd>Key mapping is the process of assigning a key value to a particular key, and is the result of a combination of several factors, including the operating system and the keyboard layout (e.g., <a class="def" href="#glossary-qwerty">QWERTY</a>, Dvorak, Spanish, InScript, Chinese, etc.), and after taking into account all <a class="def" href="#glossary-modifier-key">modifier key</a> (<a href="#key-Shift"><code class="value keyname">'Shift'</code></a>, <a href="#key-Alt"><code class="value keyname">'Alt'</code></a>, etc.) and <a class="def" href="#glossary-dead-key">dead key</a> states.</dd>
<dt id="glossary-localname"><dfn>local name</dfn></dt>
<dd>See local name in [<cite><a class="informative" href="#references-Namespaces10">XML Namespaces 1.0</a></cite>].</dd>
<dt id="glossary-modifier-key"><dfn>modifier key</dfn></dt>
<dd>A modifier key changes the normal behavior of a key, such as to produce a character of a different case (as with the <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> key), or to alter what functionality the key triggers (as with the <a href="#key-Fn"><code class="value keyname">'Fn'</code></a> or <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> keys). Refer to the <a href="#events-KeyboardEvent-getModifierState"><code>KeyboardEvent.getModifierState()</code></a> method for a list of modifier keys defined in this specification. See also <a href="#keys-Modifiers">Modifier keys</a>.</dd>
<dt id="glossary-namespaceURI"><dfn>namespace URI</dfn></dt>
<dd>A <em>namespace URI</em> is a URI that identifies an XML namespace. This is called the namespace name in [<cite><a class="informative" href="#references-Namespaces10">XML Namespaces 1.0</a></cite>]. See also sections 1.3.2 "<a class="normative" href="http://www.w3.org/TR/DOM-Level-3-Core/core.html#baseURIs-Considerations"><em>DOM URIs</em></a>" and 1.3.3 "<a class="normative" href="http://www.w3.org/TR/DOM-Level-3-Core/core.html#Namespaces-Considerations"><em>XML Namespaces</em></a>" regarding URIs and namespace URIs handling and comparison in the DOM APIs.</dd>
<dt id="glossary-phase"><dfn>phase</dfn></dt>
<dd>In the context of <a class="def" href="#glossary-event">events</a>, a phase is set of logical traversals from node to node along the DOM tree, from the <a class="def" href="#glossary-defaultView">defaultView</a> (window), to the <code>Document</code> object, <a class="def" href="#glossary-root-element">root element</a>, and down to the <a class="def" href="#glossary-event-target">event target</a> (<a class="def" href="#glossary-capture-phase">capture phase</a>), at the <a class="def" href="#glossary-event-target">event target</a> itself (<a class="def" href="#glossary-target-phase">target phase</a>), and back up the same chain (<a class="def" href="#glossary-bubbling-phase">bubbling phase</a>).</dd>
<dt id="glossary-propagation-path"><dfn>propagation path</dfn></dt>
<dd>The ordered set of <a class="def" href="#glossary-event-target">event targets</a> though which an <a class="def" href="#glossary-event">event</a> object will pass sequentially on the way to and back from the <a class="def" href="#glossary-proximal-event-target">proximal event target</a>. As the event propagates, each <a class="def" href="#glossary-event-target">event target</a> in the propagation path is in turn set as the <a href="#events-event-type-currentTarget"><code>Event.currentTarget</code></a>. The propagation path is initially composed of one or more <a class="def" href="#glossary-event-phase">event phases</a> as defined by the <a class="def" href="#glossary-event-type">event type</a>, but may be interrupted. Also known as an <em>event target chain</em>.</dd>
<dt id="glossary-proximal-event-target"><dfn>proximal event target</dfn></dt>
<dd>The proximal event target is the object representing the <a class="def" href="#glossary-event-target">event target</a> to which an <a class="def" href="#glossary-event">event</a> is targeted using the DOM event flow. The proximal event target is the value of the <a href="#events-event-type-target">Event.target</a> attribute.</dd>
<dt id="glossary-qwerty"><dfn>QWERTY</dfn></dt>
<dd>QWERTY (pronounced "ˈkwɜrti") is a common keyboard layout, so named because the first five character keys on the top row of letter keys are Q, W, E, R, T, and Y. There are many other popular keyboard layouts (including the Dvorak and Colemak layouts), most designed for localization or ergonomics.</dd>
<dt id="glossary-root-element"><dfn>root element</dfn></dt>
<dd>The first element node of a document, of which all other elements are children; the document element.</dd>
<dt id="events-WheelEvent-rotation"><dfn>rotation</dfn></dt>
<dd>An indication of incremental change on an input device using the <a href="#events-wheelevents">WheelEvent</a> interface. On some devices this may be a literal rotation of a wheel, while on others, it may be movement along a flat surface, or pressure on a particular button.</dd>
<dt id="glossary-text-composition-system"><dfn>text composition system</dfn></dt>
<dd>A software component that interprets some form of alternate input (such as a <a class="def" href="#glossary-ime">input method editor</a>, a speech processor, or a handwriting recognition system) and converts it to text.</dd>
<dt id="glossary-target-phase"><dfn>target phase</dfn></dt>
<dd>The process by which an <a class="def" href="#glossary-event">event</a> can be handled by the <a class="def" href="#glossary-proximal-event-target">proximal event target</a>. See the description of the <a href="#target-phase">target phase</a> in the context of event flow for more details.</dd>
<dt id="glossary-topmost-event-target"><dfn>topmost event target</dfn></dt>
<dd>The <a class="def" href="#glossary-topmost-event-target">topmost event target</a> must be the element highest in the rendering order which is capable of being an <a class="def" href="#glossary-event-target">event target</a>. In this case, 'top' must refer not to the position on the screen, but the logical order of the element in relation to other elements in drawing or stacking order on the z-axis (where the x-axis is the screen width and the y-axis is the screen height). In HTML and CSS, or in SVG, this is controlled by the document order, as modified in HTML and CSS by the <code>'z-index'</code> property. In some cases, such as when using some values of the SVG <code>'pointer-events'</code> property, the topmost element may not receive pointer events, in which case, the next element in z-index order which can receive pointer-events is the <a class="def" href="#glossary-topmost-event-target">topmost event target</a>. Note that visibility of the element does not necessarily affect its ability to be the <a class="def" href="#glossary-topmost-event-target">topmost event target</a>, since an element which is hidden by use of the CSS <code>'visibility'</code> property can still receive pointer events (though not one with a <code>'display'</code> property of <code>none</code>), and the <a class="def" href="#glossary-topmost-event-target">topmost event target</a> may be completely obscured by another element which cannot receive pointer events. Unless otherwise noted, there is only one <a class="def" href="#glossary-topmost-event-target">topmost event target</a> in any event. For specific details regarding hit testing and stacking order, refer to the <a class="def" href="#glossary-host-language">host language</a>.</dd>
<dt id="glossary-tree"><dfn>tree</dfn></dt>
<dd>A data structure that represents a document as a hierarchical set of nodes with child-parent-sibling relationships, i.e., each node having one or more possible ancestors (nodes higher in the hierarchy in a direct lineage), one or more possible descendants (nodes lower in the hierarchy in a direct lineage), and one or more possible peers (nodes of the same level in the hierarchy, with the same immediate ancestor).</dd>
<dt id="glossary-Unicode-character-categories"><dfn>Unicode character categories</dfn></dt>
<dd>The Unicode character categories, a subset of the complete Unicode general categories, comprise the categories <abbr title="Letter, Lowercase">Ll</abbr>, <abbr title="Letter, Modifier">Lm</abbr>, <abbr title="Letter, Other">Lo</abbr>, <abbr title="Letter, Titlecase">Lt</abbr>, <abbr title="Letter, Uppercase">Lu</abbr>, <abbr title="Number, Decimal Digit">Nd</abbr>, <abbr title="Number, Letter">Nl</abbr>, <abbr title="Number, Other">No</abbr>, <abbr title="Punctuation, Connector">Pc</abbr>, <abbr title="Punctuation, Dash">Pd</abbr>, <abbr title="Punctuation, Close">Pe</abbr>, <abbr title="Punctuation, Final quote">Pf</abbr>, <abbr title="Punctuation, Initial quote">Pi</abbr>, <abbr title="Punctuation, Other">Po</abbr>, <abbr title="Punctuation, Open">Ps</abbr>, <abbr title="Symbol, Currency">Sc</abbr>, <abbr title="Symbol, Modifier">Sk</abbr>, <abbr title="Symbol, Math">Sm</abbr>, and <abbr title="Symbol, Other">So</abbr>.</dd>
<dt id="glossary-unicode-code-point"><dfn>Unicode code point</dfn></dt>
<dd>A Unicode code point is a unique hexadecimal number signifying a character by its index in the Unicode codespace (or library of characters). In the context of key values, a Unicode code point is expressed as a string in the format “\u” followed by a hexadecimal character index in the range <code>0000</code> to <code>10FFFF</code>, using at least four digits. See also <a class="def charrep" href="#glossary-character-value">character value</a>.</dd>
<dt id="glossary-user-agent"><dfn>user agent</dfn></dt>
<dd>A program, such as a browser or content authoring tool, normally running on a client machine, which acts on a user's behalf in retrieving, interpreting, executing, presenting, or creating content. Users may act on the content using different user agents at different times, for different purposes. See the <a href="#conf-interactive-ua">Web browsers and other dynamic or interactive user agents</a> and <a href="#conf-author-tools">Authoring tools</a> for details on the requirements for a <em>conforming</em> user agent.</dd>
</dl>
</div>
<!-- div1 glossary -->
<!-- div2 Events-overview -->
<h2><a id="dom-event-architecture" href="#dom-event-architecture">3. DOM Event Architecture</a></h2>
<div>
<h3><a id="event-flow" href="#event-flow">3.1 Event dispatch and DOM event flow</a></h3>
<p>This section defines the event <a class="def" href="#glossary-dispatch">dispatch</a> mechanism of the event model defined in this specification. <span class="assert may">Applications may dispatch event objects using the <a href="#events-EventTarget-dispatchEvent"><code>EventTarget.dispatchEvent()</code></a> method</span>, and <span class="assert must">implementations must dispatch event objects as if through this method.</span> The behavior of this method depends on the <em>event flow</em> associated with the underlying object. An event flow describes how event objects <em>propagate</em> through a data structure. As an example, when an event object is dispatched to an element in an XML document, the object propagates through parts of the document, as determined by the DOM event flow which is defined at the end of this section.</p>
<div class="figure" style="text-align: center">
<object type="image/svg+xml" data="images/eventflow.svg" width="520" height="560">
<img src="images/eventflow.png" alt="graphical representation of an event dispatched in a DOM tree using the DOM event flow" title="graphical representation of an event dispatched in a DOM tree using the DOM event flow" />
</object>
<p style="text-align:left">
<em>Figure 1: graphical representation of an event dispatched in a DOM tree using the DOM event flow</em>
</p>
</div>
<p>Event objects are always dispatched to the <a class="def" href="#glossary-proximal-event-target">proximal event target</a>. <span class="assert must">At the beginning of the dispatch, implementations must first determine the event object's <a class="def" href="#glossary-propagation-path">propagation path</a>.</span></p>
<p>The propagation path must be an ordered list of <a class="def" href="#glossary-event-target">event targets</a> through which the event object must pass. For tree-based DOM implementations, the propagation path must be reflect the hierarchical tree structure of the document. <span class="assert must">The last item in the list must be the <a class="def" href="#glossary-proximal-event-target">proximal event target</a></span>; the preceding items in the list are referred to as the <em>target's ancestors</em>, and the immediately preceding item as the <em>target's parent</em>. <span class="assert mustnot">Once determined, the propagation path must not be changed; for tree-based DOM implementations, this applies even if an element in the propagation path is moved within the DOM or removed from the DOM.</span> As an example, in the DOM event flow event listeners might change the position of the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> in the document while the event object is being dispatched; such changes do not affect the propagation path. Additionally, exceptions inside event listeners do not stop the propagation of the event or affect the <a class="def" href="#glossary-propagation-path">propagation path</a>.</p>
<p id="event-phase">As the next step, the event object must complete one or more <a class="def" href="#glossary-phase">event phases</a>. This specification defines three event phases: <a href="#capture-phase">capture phase</a>; <a href="#target-phase">target phase</a>; and <a href="#bubble-phase">bubble phase</a>. Event objects complete these phases in the specified order using the partial propagation paths as defined below. <span class="assert must">A phase must be skipped if it is not supported, or if the event object's propagation has been stopped.</span> For example, if the <a href="#events-event-type-canBubble"><code>Event.bubbles</code></a> attribute is set to false, the bubble phase will be skipped, and if <a href="#events-event-type-stopPropagation"><code>Event.stopPropagation()</code></a> has been called prior to the dispatch, all phases must be skipped.</p>
<ol>
<li>The <strong id="capture-phase">capture phase</strong>: <span class="assert must">the event object must propagate through the target's ancestors from the <a class="def" href="#glossary-defaultView">defaultView</a> to the target's parent.</span> This phase is also known as the <em>capturing phase</em>. <span class="assert must">Event listeners registered for this phase must handle the event before it reaches its target.</span></li>
<li>The <strong id="target-phase">target phase</strong>: <span class="assert must">the event object must arrive at the event object's <a class="def" href="#glossary-proximal-event-target">proximal event target</a>.</span> This phase is also known as the <em>at-target phase</em>. <span class="assert must">Event listeners registered for this phase must handle the event once it has reached its target.</span> <span class="assert must">If the <a class="def" href="#glossary-event-type">event type</a> indicates that the event must not bubble, the event object must halt after completion of this phase.</span></li>
<li>The <strong id="bubble-phase">bubble phase</strong>: <span class="assert must">the event object propagates through the target's ancestors in reverse order, starting with the target's parent and ending with the <a class="def" href="#glossary-defaultView">defaultView</a>.</span> This phase is also known as the <em>bubbling phase</em>. <span class="assert must">Event listeners registered for this phase must handle the event after it has reached its target.</span></li>
</ol>
<p>
<span class="assert must">Implementations must let event objects accomplish an event phase by applying the following steps while there are pending event targets in the partial propagation path for this phase and the event object's propagation has not been stopped through <a href="#events-event-type-stopPropagation"><code>Event.stopPropagation()</code></a>.</span>
</p>
<p>
<span class="assert must">First, the implementation must determine the <em>current target</em>. This must be the next pending event target in the partial propagation path, starting with the first. From the perspective of an event listener this must be the event target the listener has been registered on.</span>
</p>
<p>
<span class="assert must">Next, the implementation must determine the current target's <em>candidate event listeners</em>. This must be the list of all event listeners that have been registered on the current target in their order of registration. [<cite><a class="informative" href="#references-HTML5">HTML5</a></cite>] defines the ordering of listeners registered through event handler attributes. Once determined, the candidate event listeners cannot be changed; adding or removing listeners does not affect the current target's candidate event listeners.</span>
</p>
<p>
<span class="assert must">Finally, the implementation must process all candidate event listeners in order and trigger each listener if all the following conditions are met:</span>
</p>
<ul>
<li>
<span class="assert must">The event object's immediate propagation has not been stopped.</span>
</li>
<li>
<span class="assert must">The listener has been registered for this event phase.</span>
</li>
<li>
<span class="assert must">The listener has been registered for this <a class="def" href="#glossary-event-type">event type</a>.</span>
</li>
</ul>
<p>
<span class="assert must">An implementation must trigger a listener by invoking the <a href="#events-EventListener-handleEvent"><code class="method-name">EventListener.handleEvent()</code></a> method or an equivalent binding-specific mechanism.</span>
</p>
<p><span class="assert must">As the final step of the event dispatch, for reasons of backwards compatibility, the implementation must reset the event object's internal-propagation and default-action-prevention states.</span> This ensures that an event object may be properly dispatched multiple times while also allowing to prevent the event object's propagation or <a class="def" href="#glossary-default-action">default actions</a> prior to the event dispatch.</p>
<p>In the production of the <a class="def" href="#glossary-propagation-path">propagation path</a>, if the <a class="def" href="#glossary-defaultView">defaultView</a> implements the <a href="#events-EventTarget">EventTarget</a> interface, the event propagates from <a class="def" href="#glossary-defaultView">defaultView</a> to the <code>document</code> object during the <a class="def" href="#glossary-capture-phase">capture phase</a>, and from the <code>document</code> object to the <a class="def" href="#glossary-defaultView">defaultView</a> during the <a class="def" href="#glossary-bubbling-phase">bubble phase</a>.</p>
<p>The model defined above must be applied regardless of the specific event flow associated with an event target. Each event flow must define how the propagation path must be determined and which event phases are supported. The <em>DOM event flow</em> is an application of this model: the propagation path for a <code>Node</code> object must be determined by its <code>Node.parentNode</code> chain, and if applicable, the document's containing <a class="def" href="#glossary-defaultView">defaultView</a>; all events accomplish the capture and target phases; whether an event accomplishes the bubble phase must be defined individually for each <a class="def" href="#glossary-event-type">event type</a>. An alternate application of this model can be found in [<cite><a class="informative" href="#references-DOMLS">DOM3 Load and Save</a></cite>].</p>
<p>Implementations of the DOM event model must be reentrant. Event listeners may perform actions that cause additional events to be dispatched. Such events are handled in a synchronous manner, the event propagation that causes the event listener to be triggered must resume only after the event dispatch of the new event is completed.</p>
</div>
<!-- div2 Events-flow -->
<div>
<h3><a id="event-flow-default-cancel" href="#event-flow-default-cancel">3.2 Default actions and cancelable events</a></h3>
<p>Event objects may have one or more <a class="def" href="#glossary-default-action">default actions</a> associated with them. These are actions the implementation must perform in combination with the dispatch of the event object. An example is the [<cite><a class="informative" href="#references-HTML5">HTML5</a></cite>] form element. When the user submits the form (e.g., by pressing on a submit button), the HTML event <code class="eventtype">submit</code> will be dispatched to the element and the <a class="def" href="#glossary-default-action">default action</a> for this <a class="def" href="#glossary-event-type">event type</a> will be generally to send a request to a Web server with the parameters from the form.</p>
<p><a class="def" href="#glossary-default-action">Default actions</a> should be performed after the event dispatch has been completed, but in exceptional cases also immediately before the event is dispatched.</p>
<!-- <span class="issue"><strong>Issue:</strong> insert example here: <input type="checkbox">'s .checked handling comes to mind.
.checked is changed just before 'click' event is dispatched, and if
default action is prevented, .checked is set to its original value.</span> -->
<p id="events-dt-cancelable-event">Some event objects are <em>cancelable</em>, meaning the <a class="def" href="#glossary-default-action">default action</a> can be prevented from occuring, or, if the <a class="def" href="#glossary-default-action">default action</a> is carried out before the dispatch, its effect may be reversed. Whether an event object is cancelable must be indicated by the <a href="#events-event-type-canCancel"><code>Event.cancelable</code></a> attribute. Event listeners can cancel <a class="def" href="#glossary-default-action">default actions</a> of cancelable event objects by invoking the <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a> method, and determine whether an event has been canceled through the <a href="#events-event-type-defaultPrevented"><code>Event.defaultPrevented</code></a> attribute while the object is being dispatched, or from the return value of the <a href="#events-EventTarget-dispatchEvent"><code>EventTarget.dispatchEvent()</code></a> method for event objects dispatched by the <a class="def" href="#glossary-DOM-application">DOM application</a> itself.</p>
<p>This specification does not offer features to programatically query if an event object has any <a class="def" href="#glossary-default-action">default action</a> associated with it, or to associate new <a class="def" href="#glossary-default-action">default actions</a> with an event object. Other specifications may define what default actions, if any, are associated with certain event objects. Further, implementations may associate <a class="def" href="#glossary-default-action">default actions</a> with events as necessary and appropriate for that implementation. As an example, one implementation might scroll a document view by a certain amount as <a class="def" href="#glossary-default-action">default action</a> of a mouse wheel event, while another implementation might instead zoom the document as its <a class="def" href="#glossary-default-action">default action</a> for a mouse wheel event.</p>
</div>
<!-- div2 sync-async -->
<div>
<h3><a id="sync-async" href="#sync-async">3.3 Synchronous and asynchronous events</a></h3>
<p>Events may be either synchronously or asynchronously .</p>
<p>Events which are synchronous (<em>"sync events"</em>) must be treated as if they are in a virtual queue in a first-in-first-out model, ordered by sequence of temporal occurrence, with respect to other events, to changes in the DOM, and to user interaction. Each event in this virtual queue must be delayed until the previous event has completed its propagation behavior, or been canceled. Some sync events are driven by a specific device or process, such as mouse button events; these events are governed by the <a class="def" href="#glossary-event-order">event order</a> algorithms defined for that set of events, and a user agent must dispatch these events in the defined order.</p>
<p class="example" id="example-sync"><strong>Example:</strong> A user double-clicks a passage of text to select a word, then presses the <code class="value">'delete'</code> key to erase the word, triggering the following synchronous sequence of events: <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a>, <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a>, <a class="eventtype" href="#event-type-click"><code>click</code></a>, <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a>, <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a>, <a class="eventtype" href="#event-type-click"><code>click</code></a>, <a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a>, <a class="eventtype" href="#event-type-select"><code>select</code></a>, <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>, <a class="eventtype" href="#event-type-DOMCharacterDataModified"><code>DOMCharacterDataModified</code></a>. Each of these events are fired in the sequence initiated by the user's actions.</p>
<p>Events which are asynchronous (<em>"async events"</em>) may be dispatched as the results of the action are completed, with no relation to other events, to other changes in the DOM, nor to user interaction.</p>
<p class="example" id="example-async"><strong>Example:</strong> During loading of a document, an inline script element is parsed and executed. The <a class="eventtype" href="#event-type-load"><code>load</code></a> event is queued to be fired asynchronously at the script element. However, because it is an async event, its order with relation to other synchronous events fired during load (such as the DOMContentLoaded event from <cite><a class="informative" href="#references-HTML5">HTML5</a></cite>).
</p>
</div>
<!-- div2 event-order-and-loops -->
<div>
<h4><a id="event-order-and-loops" href="#event-order-and-loops">3.3.1 Event order and event loops</a></h4>
<p>Most events take place in a sequential context. [<cite><a class="informative" href="#references-HTML5">HTML5</a></cite>] defines its event operations in terms of an event loop mechanism, in which events of all types are fed into different <em>task queues</em>. This specification does not define events in terms of this event loop mechanism, but it is compatible with this mechanism. Instead, this specification defines several operation-specific <a class="def" href="#glossary-event-order">event orders</a>.</p>
<p>Using the terminology of HTML5, each independent device, such as a mouse or keyboard, should be treated as a <em>task source</em> which feeds into the appropriate <em>task queue</em>, in the order defined by the <a class="def" href="#glossary-event-order">event order</a> associated with that device; each operation, such as a focus change or composition input, also acts as a <em>task source</em> for the appropriate <em>task queue</em>. The resolution of these event loops is handled in a manner conforming to the <a class="def" href="#glossary-host-language">host language</a>, such as HTML [<cite><a class="informative" href="#references-HTML5">HTML5</a></cite>].</p>
<p class="warning" id="dropped-events"><strong>Warning!</strong> Certain events, such as “hotkeys” or controls keys pressed in a certain sequence, may be “swallowed” by the operating system or the application, interrupting the expected <a class="def" href="#glossary-event-order">event order</a>. Content authors should make appropriate checks for such occurrences.</p>
</div>
<!-- div2 trusted events -->
<div>
<h3><a id="trusted-events" href="#trusted-events">3.4 Trusted events</a></h3>
<p>Events that are generated by the user agent, either as a result of user interaction, or as a direct result of changes to the DOM, are trusted by the user agent with privileges that are not afforded to events generated by script through the <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("Event")</code></a> method, modified using the <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a> method, or dispatched via the <a href="#events-EventTarget-dispatchEvent"><code>EventTarget.dispatchEvent()</code></a> method. The <a href="#events-event-type-isTrusted"><code>isTrusted</code></a> attribute of trusted events has a value of <code>true</code>, while untrusted events have a <a href="#events-event-type-isTrusted"><code>isTrusted</code></a> attribute value of <code>false</code>.</p>
<p>Most untrusted events should not trigger <a class="def" href="#glossary-default-action">default actions</a>, with the exception of <a class="eventtype" href="#event-type-click"><code>click</code></a> or <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> events which have been synthesized and are managed by the <a class="def" href="#glossary-user-agent">user agents</a> event as the <a class="def" href="#glossary-default-action">default action</a> of an <a class="def" href="#glossary-activation-trigger">activation trigger</a> (see <a href="#event-flow-activation">Activation triggers and behaviors</a> for more details); these <a class="def" href="#glossary-user-agent">user-agent</a>-managed synthesized events have an <a href="#events-event-type-isTrusted"><code>isTrusted</code></a> attribute value of <code>false</code>, but still initiate any <a class="def" href="#glossary-default-action">default actions</a>. All other untrusted events must behave as if the <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a> method had been called on that event.</p>
<p>For security reasons, a <a class="def" href="#glossary-host-language">host language</a> should not define events which are not cancelable (see <a href="#event-flow-default-cancel">Default actions and cancelable events</a>), but also have <a class="def" href="#glossary-default-action">default actions</a>, since these <a class="def" href="#glossary-default-action">default actions</a> may be initiated by untrusted events.</p>
</div>
<!-- div2 Events-flow-cancelation -->
<div>
<h3><a id="event-flow-activation" href="#event-flow-activation">3.5 Activation triggers and behavior</a></h3>
<p>Certain <a class="def" href="#glossary-proximal-event-target">proximal event targets</a> (such as a link or button element) may have associated <a class="def" href="#glossary-activation-behavior">activation behavior</a> (such a following a link) that implementations perform in response to an <em><a class="def" href="#glossary-activation-trigger">activation trigger</a></em> (such as clicking a link).</p>
<p>A <a class="def" href="#glossary-host-language">host language</a> should indicate which, if any, elements have activation behavior, describe appropriate <a class="def" href="#glossary-activation-trigger">activation triggers</a>, and define the result of that activation behavior. An implementation which supports a <a class="def" href="#glossary-host-language">host language</a> should initiate these <a class="def" href="#glossary-activation-behavior">activation behavior</a> when the associated <a class="def" href="#glossary-activation-trigger">activation trigger</a> occurs.</p>
<p class="example" id="example-activation"><strong>Example:</strong> Both HTML and SVG have an <code class="element">a</code> element which indicates a link. Relevant <a class="def" href="#glossary-activation-trigger">activation triggers</a> for an <code class="element">a</code> element are a <a class="eventtype" href="#event-type-click"><code>click</code></a> event on the text or image content of the <code class="element">a</code> element, or a <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event with a <a href="#events-KeyboardEvent-key">key</a> attribute value of <a href="#key-Enter"><code class="value keyname">'Enter'</code></a> key when the <code class="element">a</code> element has focus. The activation behavior for an <code class="element">a</code> element is normally to change the content of the window to the content of the new document, in the case of external links, or to reposition the current document relative to the new anchor, in the case of internal links.</p>
<p>An <a class="def" href="#glossary-activation-trigger">activation trigger</a> is a user action or an event which indicates to the implementation that an activation behavior should be initiated. User-initiated <a class="def" href="#glossary-activation-trigger">activation triggers</a> include clicking a mouse button on an activatable element, pressing the <a href="#key-Enter"><code class="value keyname">'Enter'</code></a> key when an activatable element has focus, or pressing a key that is somehow linked to an activatable element (a “hotkey” or “access key”) even when that element does not have focus. Event-based <a class="def" href="#glossary-activation-trigger">activation triggers</a> may include timer-based events that activate an element at a certain clock time or after a certain time period has elapsed, progress events after a certain action has been completed, or many other condition-based or state-based events.</p>
<p>In some cases, a <a class="def" href="#glossary-host-language">host language</a> may define attributes or even attribute values which add to or change the native <a class="def" href="#glossary-activation-trigger">activation trigger</a> or <a class="def" href="#glossary-activation-behavior">activation behavior</a> of an element. For example, ARIA [<cite><a class="informative" href="#ref-ARIA">ARIA</a></cite>] defines values for the <code class="attr">role</code> attribute that add semantics to the element to which it is applied, for purposes of enhanced accessibility. In such cases, if the <a class="def" href="#glossary-host-language">host language</a> does not explicitly define the <a class="def" href="#glossary-activation-trigger">activation trigger</a> or <a class="def" href="#glossary-activation-behavior">activation behavior</a>, the content author must provide the mechanics of the <a class="def" href="#glossary-activation-trigger">activation trigger</a> (via an event listener) or <a class="def" href="#glossary-activation-behavior">activation behavior</a> (such as calling an ECMAScript function) for that element when applying that attribute or attribute value.</p>
<h4><a id="click-synthesis" href="#click-synthesis">3.5.1 Activation event synthesis</a></h4>
<p>If the instance of the <a class="def" href="#glossary-activation-trigger">activation trigger</a> is not an event of <a class="def" href="#glossary-event-type">event type</a> <a class="eventtype" href="#event-type-click"><code>click</code></a> (that is, when it does not result from a user's activation of a button or link using a mouse or equivalent pointing device), the implementation must synthesize and dispatch an event of <a class="def" href="#glossary-event-type">event type</a> <a class="eventtype" href="#event-type-click"><code>click</code></a> as one of the <a class="def" href="#glossary-default-action">default actions</a> of that <a class="def" href="#glossary-activation-trigger">activation trigger</a>; the value of the <code class="attribute-name"><a href="#events-event-type-target">Event.target</a></code> must be set to the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> (normally, the currently focused element), and the event must simulate a <em>left click</em> (i.e., the <a href="#events-MouseEvent-button"><code>MouseEvent.button</code></a> attribute value must be <code>0</code>, and the <a href="#events-MouseEvent-buttons"><code>MouseEvent.buttons</code></a> attribute value must be <code>1</code>). Other context information of such a simulated <a class="eventtype" href="#event-type-click"><code>click</code></a> event is implementation dependent, but for historical purposes, the interface for the <a class="eventtype" href="#event-type-click"><code>click</code></a> event must be the <a href="#events-MouseEvent"><code>MouseEvent interface</code></a>, regardless of the actual device used to activate the element. Preventing the <a class="def" href="#glossary-default-action">default action</a> of the <a class="def" href="#glossary-activation-trigger">activation trigger</a>, such as with the <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a>, must stop the initiation of the <a class="def" href="#glossary-activation-behavior">activation behavior</a>.</p>
<p class="example" id="example-activation-click"><strong>Example:</strong> When a user activates a hyperlink using a keyboard, such as by focusing the hyperlink element and pressing the <a href="#key-Enter"><code class="value keyname">'Enter'</code></a> or <a href="#key-Spacebar"><code class="value keyname">'Space'</code></a> key, a <a class="eventtype" href="#event-type-click"><code>click</code></a> event would be dispatched as the <a class="def" href="#glossary-default-action">default action</a> of the respective <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event.</p>
<p>Implementations must dispatch the synthesized <a class="eventtype" href="#event-type-click"><code>click</code></a> event as described above even if they do not normally dispatch such an event (e.g., when activation is requested by a voice command, since this specification does not address <a class="def" href="#glossary-event-type">event types</a> for voice input).</p>
<p class="note" id="application-dependent-activation"><strong>Note:</strong> The activation of an event target is device dependent, but is also application dependent, e.g., a link in a document can be activated using a mouse click or a mouse double click.</p>
<p>Implementations which support the <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a> should also dispatch a <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event as a <a class="def" href="#glossary-default-action">default action</a> of a <a class="eventtype" href="#event-type-click"><code>click</code></a> event which is associated with an <a class="def" href="#glossary-activation-trigger">activation trigger</a>. However, such implementations should only initiate the associated <a class="def" href="#glossary-activation-behavior">activation behavior</a> once for any given occurrence of an <a class="def" href="#glossary-activation-trigger">activation trigger</a>.</p>
<p class="example" id="example-activation-DOMActivate"><strong>Example:</strong> The <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a> is required to be supported for XForms [<cite><a class="informative" href="#ref-xforms">XFORMS</a></cite>], which is intended for implementation within a <a class="def" href="#glossary-host-language">host language</a>. In a scenario where a plugin or script-based implementation of XForms is intended for installation in a native implementation of this specification which does not support the <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a>, the XForms <a class="def" href="#glossary-user-agent">user agent</a> has to synthesize and dispatch its own <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> events based on the appropriate <a class="def" href="#glossary-activation-trigger">activation triggers</a>. Thus, when a <a class="eventtype" href="#event-type-click"><code>click</code></a> event is dispatched by the DOM Level 3 Events <a class="def" href="#glossary-user-agent">user agent</a>, the XForms <a class="def" href="#glossary-user-agent">user agent</a> has to determine whether to synthesize a <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event with the same relevant properties as a <a class="def" href="#glossary-default-action">default action</a> of that <a class="eventtype" href="#event-type-click"><code>click</code></a> event; appropriate cues might be whether the <a class="eventtype" href="#event-type-click"><code>click</code></a> event is <a href="#trusted-events">trusted</a>, or whether its <a class="def" href="#glossary-proximal-event-target">proximal event target</a> has a <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event listener registered.</p>
<p class="note" id="authors-activation"><strong>Note:</strong> Content authors should not rely upon the interoperable support of <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> in many <a class="def" href="#glossary-user-agent">user agents</a>. Thus, content authors may use the <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a> whenever they wish to make or react to an <a class="def" href="#glossary-activation-trigger">activation trigger</a>, but should use the <a class="eventtype" href="#event-type-click"><code>click</code></a> <a class="def" href="#glossary-event-type">event type</a> for more accessible behavior instead, due to wider implementation.</p>
<p class="warning" id="activation-deprecated"><strong>Warning!</strong> The <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a> is deprecated in this specification.</p>
<h4 class="needswork">
<a id="events-activation-event-order" href="#events-activation-event-order">3.5.1 Activation Event Order</a>
</h4>
<p>Activation triggers and behavior can be defined in part by the events which are dispatched in a set order relative to one another. The following is the typical sequence of events for an element activated by a pointing device (with only pertinent events listed):</p>
<ol>
<li>
<a class="eventtype" href="#event-type-click"><code>click</code></a>
</li>
<li><a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> (<a class="def" href="#glossary-default-action">default action</a>, if supported by the <a class="def" href="#glossary-user-agent">user agent</a>; synthesized; <code>trusted="false"</code>)</li>
<li>
<em>All other <a class="def" href="#glossary-default-action">default actions</a>, including the <a class="def" href="#glossary-activation-behavior">activation behavior</a></em>
</li>
</ol>
<p>The following is the typical sequence of events when a focused element is activated by a key event (with only pertinent events listed):</p>
<ol>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> (must be a key which can activate the element, such as the <a href="#key-Enter"><code class="value keyname">'Enter'</code></a> or <a href="#key-Spacebar"><code class="value keyname">'Space'</code></a> key, or the element is not activated)</li>
<li><a class="eventtype" href="#event-type-click"><code>click</code></a> (<a class="def" href="#glossary-default-action">default action</a>; synthesized; <code>trusted="false"</code>)</li>
<li><a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> (<a class="def" href="#glossary-default-action">default action</a>, if supported by the <a class="def" href="#glossary-user-agent">user agent</a>; synthesized; <code>trusted="false"</code>)</li>
<li>
<em>All other <a class="def" href="#glossary-default-action">default actions</a>, including the <a class="def" href="#glossary-activation-behavior">activation behavior</a></em>
</li>
</ol>
<!--
<p>Implementations could react to an event before dispatching it
and do changes on the display and the DOM tree. In such case,
if a DOM attribute is changed before the event is fired,
cancelling the device event type will also reverse the
change. A good example is the attribute
<code>HTMLInputElement.checked</code>: As described in
[<a class="normative" href="references.html#DOM2HTML">DOM Level 2 HTML</a>],
the value of this property may be changed before the dispatch of the event;
the user clicks on the radio button, the radio button is being
checked (or unchecked) on the display, the attribute
<code>HTMLInputElement.checked</code> is changed as well, and
then the device event type <code>{"http://www.w3.org/2001/xml-events",
"click"}</code> is being dispatched. If the default action of
the device event type is prevented, or if the default action
attached to the <code>{"http://www.w3.org/2001/xml-events", "DOMActivate"}</code>
event type is prevented, the property <code>HTMLInputElement.checked</code> will need to be changed
back to its original value.
</p>
-->
</div>
<!-- div2 Events-flow-activation -->
<!-- div2 Event-interfaces -->
<div>
<h2><a id="event-interfaces" href="#event-interfaces">4. Basic Event Interfaces</a></h2>
<p>The interfaces described in this section are fundamental to DOM Level 3 Events and must always be supported by the implementation. Together they define the feature Events 3.0.</p>
<p>The event types defined in this specification derive from these basic interfaces, and must inherit all of the attributes, methods, and constants of the interfaces they derive from. Event types defined in other specifications may similarly inherit from these basic interfaces or other interfaces defined in this specification, or may define their own interfaces. The following chart describes the inheritance structure of interfaces defined in this specification.</p>
<div class="figure" style="text-align: center">
<object type="image/svg+xml" data="images/event-inheritance.svg" width="960" height="230">
<img src="images/event-inheritance.png" alt="graphical representation of the DOM3 Events interface inheritance" />
</object>
<p style="text-align:left">
<em>Figure 2: graphical representation of the DOM3 Events interface inheritance</em>
</p>
</div>
<h3><a id="interface-Event" href="#interface-Event">4.1 Interface Event</a></h3>
<dl>
<dt><strong>Interface <em><a id="events-Event">Event</a></em></strong> (introduced in <strong class="since">DOM Level 2</strong>)</dt>
<dd>
<p>The <code>Event</code> interface is used to provide contextual information about an event to the listener processing the event. An object which implements the <code>Event</code> interface must be passed as the parameter to an <a href="#events-EventListener"><code>EventListener</code></a>. The object passed to the event listener may also implement derived interfaces that provide access to information directly relating to the type of event they represent.</p>
<p>To create an instance of the <code>Event</code> interface, use the <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("Event")</code></a> method call.</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-Event"><code>
// Introduced in DOM Level 2:
interface <a href="#events-Event">Event</a> {
// PhaseType
const unsigned short <a href="#events-CAPTURING_PHASE">CAPTURING_PHASE</a> = 1;
const unsigned short <a href="#events-AT_TARGET">AT_TARGET</a> = 2;
const unsigned short <a href="#events-BUBBLING_PHASE">BUBBLING_PHASE</a> = 3;
readonly attribute DOMString <a href="#events-event-type-type">type</a>;
readonly attribute <a href="#events-EventTarget">EventTarget</a> <a href="#events-event-type-target">target</a>;
readonly attribute <a href="#events-EventTarget">EventTarget</a> <a href="#events-event-type-currentTarget">currentTarget</a>;
readonly attribute unsigned short <a href="#events-event-type-eventPhase">eventPhase</a>;
readonly attribute boolean <a href="#events-event-type-canBubble">bubbles</a>;
readonly attribute boolean <a href="#events-event-type-canCancel">cancelable</a>;
readonly attribute DOMTimeStamp <a href="#events-event-type-timeStamp">timeStamp</a>;
void <a href="#events-event-type-stopPropagation">stopPropagation</a>();
void <a href="#events-event-type-preventDefault">preventDefault</a>();
void <a href="#events-event-type-initEvent">initEvent</a>(in DOMString eventTypeArg,
in boolean canBubbleArg,
in boolean cancelableArg);
// Introduced in DOM Level 3:
void <a href="#events-event-type-stopImmediatePropagation">stopImmediatePropagation</a>();
readonly attribute boolean <a href="#events-event-type-defaultPrevented">defaultPrevented</a>;
readonly attribute boolean <a href="#events-event-type-isTrusted">isTrusted</a>;
};
</code></pre>
</dd>
<dt>
<strong>Definition group <em><a id="events-event-type-eventPhaseType">PhaseType</a></em></strong>
</dt>
<dd>
<p>An integer indicating which phase of the event flow is being processed as defined in <a href="#event-flow">Event dispatch and DOM event flow</a>.</p>
<dl>
<dt><strong>Defined Constants</strong></dt>
<dd>
<dl>
<dt><a id="events-AT_TARGET"><code class="constant-name">AT_TARGET</code></a></dt>
<dd>The current event is in the <a class="def" href="#glossary-target-phase">target phase</a>, i.e., it is being evaluated at the <a class="def" href="#glossary-proximal-event-target">proximal event target</a>.</dd>
<dt><a id="events-BUBBLING_PHASE"><code class="constant-name">BUBBLING_PHASE</code></a></dt>
<dd>The current event phase is the <a class="def" href="#glossary-bubbling-phase">bubbling phase</a>.</dd>
<dt><a id="events-CAPTURING_PHASE"><code class="constant-name">CAPTURING_PHASE</code></a></dt>
<dd>The current event phase is the <a class="def" href="#glossary-capture-phase">capture phase</a>.</dd>
</dl>
</dd>
</dl>
</dd>
<dt><strong>Attributes</strong></dt>
<dd>
<dl>
<dt><code class="attribute-name"><a id="events-event-type-canBubble">bubbles</a></code> of type <code>boolean</code>, readonly</dt>
<dd><p>Used to indicate whether or not an event is a bubbling event. If the event can bubble the value must be <code>true</code>, otherwise the value must be <code>false</code>.</p></dd>
<dt><code class="attribute-name"><a id="events-event-type-canCancel">cancelable</a></code> of type <code>boolean</code>, readonly</dt>
<dd><p>Used to indicate whether or not an event can have its <a class="def" href="#glossary-default-action">default action</a> prevented (see also <a href="#event-flow-default-cancel">Default actions and cancelable events</a>). If the <a class="def" href="#glossary-default-action">default action</a> can be prevented the value must be <code>true</code>, otherwise the value must be <code>false</code>.</p></dd>
<dt><code class="attribute-name"><a id="events-event-type-currentTarget">currentTarget</a></code> of type <a href="#events-EventTarget"><code>EventTarget</code></a>, readonly</dt>
<dd><p>Used to indicate the <a href="#events-EventTarget"><code>EventTarget</code></a> whose <a href="#events-EventListener"><code>EventListeners</code></a> are currently being processed. This is particularly useful during the capture and bubbling phases. When used with the <a href="#event-flow">Event dispatch and DOM event flow</a>, this attribute contains the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> or a target ancestor.</p></dd>
<dt><code class="attribute-name"><a id="events-event-type-defaultPrevented">defaultPrevented</a></code> of type <code>boolean</code>, readonly, introduced in <strong class="version">DOM Level 3</strong></dt>
<dd><p>Used to indicate whether <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a> has been called for this event.</p></dd>
<dt><code class="attribute-name"><a id="events-event-type-isTrusted">isTrusted</a></code> of type <code>boolean</code>, readonly, introduced in <strong class="version">DOM Level 3</strong></dt>
<dd><p>Used to indicate whether this event was generated by the <a class="def" href="#glossary-user-agent">user agent</a> (trusted) or by script (untrusted). See <a href="#trusted-events">trusted events</a> for more details.</p></dd>
<dt><code class="attribute-name"><a id="events-event-type-eventPhase">eventPhase</a></code> of type <code>unsigned short</code>, readonly</dt>
<dd><p>Used to indicate which phase of event flow is currently being accomplished.</p></dd>
<dt><code class="attribute-name"><a id="events-event-type-target">target</a></code> of type <a href="#events-EventTarget"><code>EventTarget</code></a>, readonly</dt>
<dd><p>Used to indicate the <a class="def" href="#glossary-event-target">event target</a>. This attribute contains the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> when used with the <a href="#event-flow">Event dispatch and DOM event flow</a>.</p></dd>
<dt><code class="attribute-name"><a id="events-event-type-timeStamp">timeStamp</a></code> of type <code>DOMTimeStamp</code>, readonly</dt>
<dd><p>Used to specify the time at which the event was created in milliseconds relative to 1970-01-01T00:00:00Z.</p></dd>
<dt><code class="attribute-name"><a id="events-event-type-type">type</a></code> of type <code>DOMString</code>, readonly</dt>
<dd><p>The name of the event type. The name must be a <code>DOMString</code>. <a href="#conf-specs">Specifications that define events</a>, <a href="#conf-authors">content authors</a>, and <a href="#conf-author-tools">authoring tools</a> must use case-sensitive event type names.</p></dd>
</dl>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt>
<code class="method-name">
<a id="events-event-type-initEvent">initEvent</a>
</code>
</dt>
<dd>
<div class="method">
<p>Initializes attributes of an <code>Event</code> created through the <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent</code></a> method. This method may only be called before the <code>Event</code> has been dispatched via the <a href="#events-EventTarget-dispatchEvent"><code>EventTarget.dispatchEvent()</code></a> method. If the method is called several times before invoking <a href="#events-EventTarget-dispatchEvent"><code>EventTarget.dispatchEvent</code></a>, only the final invocation takes precedence. This method has no effect if called after the event has been dispatched. If called from a subclass of the <code>Event</code> interface only the values specified in this method are modified, all other attributes are left unchanged.</p>
<p>This method sets the <a href="#events-event-type-type"><code>Event.type</code></a> attribute to <code>eventTypeArg</code>.</p>
<p class="warning" id="warning-initEvent-untrusted"><strong>Warning!</strong> For security reasons, events modified using <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a> must have a <code class="attribute-name"><a href="#events-event-type-isTrusted">isTrusted</a></code> attribute value of <code>false</code>. See <a href="#trusted-events">trusted events</a> for more details.</p>
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">eventTypeArg</code> of type <code>DOMString</code></dt>
<dd><p>Specifies <a href="#events-event-type-type"><code>Event.type</code></a>, the name of the event type.</p></dd>
<dt><code class="parameter-name">canBubbleArg</code> of type <code>boolean</code></dt>
<dd><p>Specifies <a href="#events-event-type-canBubble"><code>Event.bubbles</code></a>. This parameter overrides the intrinsic bubbling behavior of the event.</p></dd>
<dt><code class="parameter-name">cancelableArg</code> of type <code>boolean</code></dt>
<dd><p>Specifies <a href="#events-event-type-canCancel"><code>Event.cancelable</code></a>. This parameter overrides the intrinsic cancelable behavior of the event.</p></dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
</dd>
<dt>
<code class="method-name">
<a id="events-event-type-preventDefault">preventDefault</a>
</code>
</dt>
<dd>
<div class="method">When this method is invoked, the event must be canceled, meaning any <a class="def" href="#glossary-default-action">default actions</a> normally taken by the implementation as a result of the event must not occur (see also <a href="#event-flow-default-cancel">Default actions and cancelable events</a>). Default actions which occur prior to the event's dispatch (see <a href="#event-flow-default-cancel">Default actions and cancelable events</a>) are reverted. Calling this method for a non-cancelable event must have no effect. If an event has more than one <a class="def" href="#glossary-default-action">default action</a>, each cancelable <a class="def" href="#glossary-default-action">default action</a> must be canceled.
<p class="note" id="note-preventDefault-prop"><strong>Note:</strong> This method does not stop the event propagation; use <a href="#events-event-type-stopPropagation"><code>Event.stopPropagation()</code></a> or <a href="#events-event-type-stopImmediatePropagation"><code>Event.stopImmediatePropagation()</code></a> for that effect.</p>
<div><strong>No Parameters</strong></div>
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
</dd>
<dt><code class="method-name"><a id="events-event-type-stopImmediatePropagation">stopImmediatePropagation</a></code> introduced in <strong class="since">DOM Level 3</strong></dt>
<dd>
<div class="method">
Prevents other event listeners from being triggered and, unlike <a href="#events-event-type-stopPropagation"><code>Event.stopPropagation()</code></a> its effect must be immediate . Once it has been called, further calls to this method have no additional effect.
<p class="note" id="note-stopImmediatePropagation-default"><strong>Note:</strong> This method does not prevent the <a class="def" href="#glossary-default-action">default action</a> from being invoked; use <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a> for that effect.</p>
<div><strong>No Parameters</strong></div>
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
</dd>
<dt>
<code class="method-name">
<a id="events-event-type-stopPropagation">stopPropagation</a>
</code>
</dt>
<dd>
<div class="method">
Prevents other event listeners from being triggered but its effect must be deferred until all event listeners attached on the <a href="#events-event-type-currentTarget"><code>Event.currentTarget</code></a> have been triggered. Once it has been called, further calls to this method have no additional effect.
<p class="note" id="note-stopPropagation-default"><strong>Note:</strong> This method does not prevent the <a class="def" href="#glossary-default-action">default action</a> from being invoked; use <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a> for that effect.</p>
<div><strong>No Parameters</strong></div>
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<h3><a id="interface-CustomEvent" href="#interface-CustomEvent">4.2 Interface CustomEvent</a></h3>
<dl>
<dt><strong>Interface <em><a id="events-CustomEvent">CustomEvent</a></em></strong> (introduced in <strong class="since">DOM Level 3</strong>)</dt>
<dd>
<p>The <a href="#events-CustomEvent"><code>CustomEvent</code></a> interface is the recommended interface for application-specific event types. Unlike the <a href="#events-Event"><code>Event</code></a> interface, it allows applications to provide contextual information about the event type. Application-specific event types should use a prefix string on the event type name to avoid clashes with future general-purpose event types.</p>
<p>To create an instance of the <code>CustomEvent</code> interface, use the <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("CustomEvent")</code></a> method call.</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-CustomEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-CustomEvent">CustomEvent</a> : <a href="#events-Event">Event</a> {
readonly attribute any <a href="#events-CustomEvent-detail">detail</a>;
void <a href="#events-event-type-initCustomEvent">initCustomEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in any detailArg);
};
</code></pre>
</dd>
<dt><strong>Attributes</strong></dt>
<dd>
<dl>
<dt><code class="attribute-name"><a id="events-CustomEvent-detail">detail</a></code> of type <code>any</code>, readonly</dt>
<dd><p>Specifies some detail information about the <a href="#events-Event"><code>Event</code></a>.</p></dd>
</dl>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt>
<code class="method-name">
<a id="events-event-type-initCustomEvent">initCustomEvent</a>
</code>
</dt>
<dd>
<div class="method">Initializes attributes of a <code>CustomEvent</code> object. This method has the same behavior as <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a>.
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">typeArg</code> of type <code>DOMString</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">canBubbleArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">cancelableArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">detailArg</code> of type <code>any</code></dt>
<dd><p>Specifies <a href="#events-CustomEvent-detail"><code>CustomEvent.detail</code></a>. This value may be <code>null</code>.</p></dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
<!-- method -->
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<h3><a id="interface-EventTarget" href="#interface-EventTarget">4.3 Interface EventTarget</a></h3>
<dl>
<dt><strong>Interface <em><a id="events-EventTarget">EventTarget</a></em></strong> (introduced in <strong class="since">DOM Level 2</strong>)</dt>
<dd>
<p>The <code>EventTarget</code> interface must be implemented by all the objects which could be <a class="def" href="#glossary-event-target">event targets</a> in an implementation which supports an event flow. The interface allows registration and removal of event listeners, and dispatch of events to an event target.</p>
<p class="note" id="EventTarget-trusted"><strong>Note:</strong> Though an event listener can be registered for any <a class="def" href="#glossary-event-target">event target</a> node, the user agent only dispatches UA-generated (trusted) events on node types that are defined as proximal event target types for that specific event type (see the <a href="#event-types-list">List of DOM3 Event Types</a>); for example, a <a class="eventtype" href="#event-type-mouseover"><code>mouseover</code></a> event type registered on a text node will never be fired by the user agent, though a content author could dispatch an event of that type on the text node via script.</p>
<p>When used with the DOM event flow, this interface must be implemented by all <a class="def" href="#glossary-proximal-event-target">proximal event targets</a> and target ancestors, i.e., all DOM <code>Nodes</code> of the tree support this interface when the implementation conforms to DOM Level 3 Events and, therefore, this interface can be obtained by using binding-specific casting methods on an instance of the <code>Node</code> interface.</p>
<p>Invoking <code>addEventListener</code> repeatedly on the same <code>EventTarget</code> with the same values for the parameters <code>type</code>, <code>listener</code>, and <code>useCapture</code> has no effect. Doing so does not cause the <a href="#events-EventListener"><code>EventListener</code></a> to be called more than once and does not cause a change in the triggering order.</p>
<p class="note" id="EventTarget-onfoo"><strong>Note:</strong> In addition to the <a href="#events-EventTarget-addEventListener">EventTarget.addEventListener</a> method, some <a class="def" href="#glossary-host-language">host languages</a> may allow a content author to register event listeners by the use of attributes, e.g., <em><code>onclick="handleClick()"</code></em>. Because the details of this are often language-specific, this type of event listener registration is not defined in this specification, but in general, any event type may be used as an attribute in this way by adding the prefix <em><code>on-</code></em> to the event type name, and events so dispatched should behave consistently with the event registration and propagation defined in this specification, with the same interfaces, properties, and methods.</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-"><code>
// Introduced in DOM Level 2:
interface <a href="#events-EventTarget">EventTarget</a> {
// Modified in DOM Level 3:
void <a href="#events-EventTarget-addEventListener">addEventListener</a>(in DOMString type,
in <a href="#events-EventListener">EventListener</a> listener,
in boolean useCapture);
void <a href="#events-EventTarget-removeEventListener">removeEventListener</a>(in DOMString type,
in <a href="#events-EventListener">EventListener</a> listener,
in boolean useCapture);
boolean <a href="#events-EventTarget-dispatchEvent">dispatchEvent</a>(in <a href="#events-Event">Event</a> evt)
raises(<a href="#events-EventException">EventException</a>,
DOMException);
};
</code></pre>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt>
<code class="method-name">
<a id="events-EventTarget-addEventListener">addEventListener</a>
</code>
</dt>
<dd>
<div class="method">Registers an event listener, depending on the <code>useCapture</code> parameter, on the capture phase of the DOM event flow or its target and bubbling phases.
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">type</code> of type <code>DOMString</code></dt>
<dd><p>Specifies the <a href="#events-event-type-type"><code>Event.type</code></a> associated with the event for which the user is registering.</p></dd>
<dt><code class="parameter-name">listener</code> of type <a href="#events-EventListener"><code>EventListener</code></a></dt>
<dd>
<p>The <code>listener</code> parameter must be an object which implements the <a href="#events-EventListener"><code>EventListener</code></a> interface, such as a reference to a .</p>
<p>The <code>listener</code> parameter must be either an object that implements the <a href="#events-EventListener"><code>EventListener</code></a> interface, or a function. If <code>listener</code> is a function then it must be used as the callback for the event; otherwise, if <code>listener</code> implements <a href="#events-EventTarget"><code>EventTarget</code></a>, then its <a href="#events-EventListener-handleEvent">handleEvent</a> method must be used as the callback.</p>
<p>The <code>listener</code> parameter takes an object defined by the author which implements the <a href="#events-EventListener"><code>EventListener</code></a> interface and contains the method to be called when the event occurs.</p>
<p class="note" id="addEventListener_function"><strong>Note:</strong> The <code>listener</code> may be a reference to a function object or an inline function object literal.</p>
</dd>
<dt><a id="addEventListener_useCapture"><code class="parameter-name">useCapture</code></a> of type <code>boolean</code></dt>
<dd>
<p>If true, <code>useCapture</code> indicates that the user wishes to add the event listener for the <a class="def" href="#glossary-capture-phase">capture</a> and <a class="def" href="#glossary-target-phase">target</a> phases only, i.e., this event listener will not be triggered during the <a class="def" href="#glossary-bubbling-phase">bubbling</a> phase. If <code>false</code>, the event listener must only be triggered during the <a class="def" href="#glossary-target-phase">target</a> and <a class="def" href="#glossary-bubbling-phase">bubbling</a> phases.</p>
<p>This parameter may be optional, on an implementation-specific basis. If not provided, the <a href="#events-EventTarget-addEventListener">EventTarget.addEventListener</a> method must behave as if <a href="#addEventListener_useCapture"><code class="parameter-name">useCapture</code></a> were specified to be <code>false</code>. See the non-normative <a href="#webidl-events-EventTarget">Interface EventTarget</a> WebIDL definition for a formal description.</p>
<p class="note" id="addEventListener_useCapture-java"><strong>Note:</strong> For programming languages which do not allow optional method parameters, such as Java, the implementation may provide two <a href="#events-EventTarget-addEventListener">EventTarget.addEventListener</a> methods, one with 2 parameters, and one with 3 parameters.</p>
<p class="note" id="addEventListener_useCapture-author"><strong>Authoring Note:</strong> The <a href="#events-EventTarget-addEventListener"><code class="parameter-name">useCapture</code></a> parameter was required in DOM2 Events [<a href="#references-DOM2Events">DOM2 Events</a>], and omitting this parameter may cause an error in older implementations.</p>
</dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
<!-- method -->
</dd>
<dt>
<code class="method-name">
<a id="events-EventTarget-removeEventListener">removeEventListener</a>
</code>
</dt>
<dd>
<div class="method">Removes an event listener. Calling <code>removeEventListener</code> with arguments which do not identify any currently registered <a href="#events-EventListener"><code>EventListener</code></a> on the <code>EventTarget</code> has no effect.
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">type</code> of type <code>DOMString</code></dt>
<dd><p>Specifies the <a href="#events-event-type-type"><code>Event.type</code></a> for which the user registered the event listener.</p></dd>
<dt><code class="parameter-name">listener</code> of type <a href="#events-EventListener"><code>EventListener</code></a></dt>
<dd><p>The <a href="#events-EventListener"><code>EventListener</code></a> to be removed.</p></dd>
<dt><code id="removeEventListener_useCapture" class="parameter-name">useCapture</code> of type <code>boolean</code></dt>
<dd>
<p>Specifies whether the <a href="#events-EventListener"><code>EventListener</code></a> being removed was registered for the capture phase or not. If a listener was registered twice, once for the capture and target phases and once for the target and bubbling phases, each must be removed separately. Removal of an event listener registered for the capture and target phases does not affect the same event listener registered for the target and bubbling phases, and vice versa.</p>
<p>This parameter may be optional, on an implementation-specific basis. If not provided, the <a href="#events-EventTarget-removeEventListener">EventTarget.removeEventListener</a> method must behave as if <a href="#removeEventListener_useCapture"><code class="parameter-name">useCapture</code></a> were specified to be <code>false</code>, including the removal of event listeners which had an <a href="#events-EventTarget-addEventListener">EventTarget.addEventListener</a> <a href="#events-EventTarget-addEventListener"><code class="parameter-name">useCapture</code></a> value of <code>false</code>. See the non-normative <a href="#webidl-events-EventTarget">Interface EventTarget</a> WebIDL definition for a formal description</p>
<p class="note" id="removeEventListener_useCapture-java"><strong>Note:</strong> For programming languages which do not allow optional method parameters, such as Java, the implementation may provide two <a href="#events-EventTarget-removeEventListener">EventTarget.removeEventListener</a> methods, one with 2 parameters, and one with 3 parameters.</p>
<p class="note" id="removeEventListener_useCapture-author"><strong>Authoring Note:</strong> The <a href="#removeEventListener_useCapture"><code class="parameter-name">useCapture</code></a> parameter was required in DOM2 Events [<a href="#references-DOM2Events">DOM2 Events</a>], and omitting this parameter may cause an error in older implementations.</p>
</dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
<!-- method -->
</dd>
<dt><code class="method-name"><a id="events-EventTarget-dispatchEvent">dispatchEvent</a></code> modified in <strong class="version">DOM Level 3</strong></dt>
<dd>
<div class="method">Dispatches an event into the implementation's event model. The <a class="def" href="#glossary-event-target">event target</a> of the event must be the <code>EventTarget</code> object on which <code>dispatchEvent</code> is called.
<p class="warning" id="warning-dispatchEvent-untrusted"><strong>Warning!</strong> For security reasons, events dispatched using <a href="#events-EventTarget-dispatchEvent"><code>EventTarget.dispatchEvent()</code></a> must have a <code class="attribute-name"><a href="#events-event-type-isTrusted">isTrusted</a></code> attribute value of <code>false</code>. See <a href="#trusted-events">trusted events</a> for more details.</p>
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">evt</code> of type <a href="#events-Event"><code>Event</code></a></dt>
<dd><p>The event to be dispatched.</p></dd>
</dl>
</div>
</div>
<!-- parameters -->
<div class="return"><strong>Return Value</strong><div class="returntable"><table summary="Layout table: the first cell contains the type of the return value, the second contains a short description" border="0"><tr><td><p><code>boolean</code></p></td><td><p>Indicates whether any of the listeners which handled the event called <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a>. If <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a> was called the returned value must be <code>false</code>, else it must be <code>true</code>.</p></td></tr></table></div></div>
<!-- return -->
<div class="exceptions"><strong>Exceptions</strong><div class="exceptiontable"><table summary="Layout table: the first cell contains the type of the exception, the second contains the specific error code and a short description" border="0"><tr><td><p><a href="#events-EventException"><code>EventException</code></a></p></td><td><p>UNSPECIFIED_EVENT_TYPE_ERR: Raised if the <a href="#events-event-type-type"><code>Event.type</code></a> was not specified by initializing the event before <code>dispatchEvent</code> was called. </p><p>DISPATCH_REQUEST_ERR: Raised if the <a href="#events-Event"><code>Event</code></a> object is already being dispatched.</p></td></tr><tr><td><p><code>DOMException</code></p></td><td><p>NOT_SUPPORTED_ERR: Raised if the <a href="#events-Event"><code>Event</code></a> object has not been created using <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent()</code></a>.</p><p>INVALID_CHARACTER_ERR: Raised if <a href="#events-event-type-type"><code>Event.type</code></a> is not a <code>DOMString</code> as conforming to the restrictions in <a href="#events-event-type-type"><code>Event.type</code></a>.</p></td></tr></table></div></div>
<!-- exceptions --></div>
<!-- method -->
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<h3><a id="interface-EventListener" href="#interface-EventListener">4.4 Interface EventListener</a></h3>
<dl>
<dt><strong>Interface <em><a id="events-EventListener">EventListener</a></em></strong> (introduced in <strong class="since">DOM Level 2</strong>)</dt>
<dd>
<p>The <code>EventListener</code> interface is the primary way to handle events. Content authors must define on object, such as a function, which the <code>EventListener</code> interface and register their event listener on an <a href="#events-EventTarget"><code>EventTarget</code></a>. The content authors should also remove their <code>EventListener</code> from its <a href="#events-EventTarget"><code>EventTarget</code></a> after they have completed using the listener.</p>
<p>
<span class="assert must">Copying a <code>Node</code>, with methods such as <code>Node.cloneNode</code> or <code>Range.cloneContents</code>, must not copy the event listeners attached to it.</span>
<span class="assert must">Event listeners must be attached to the newly created <code>Node</code> afterwards, if so desired.</span>
</p>
<p>
<span class="assert mustnot">Moving a <code>Node</code>, with methods <code>Document.adoptNode</code>, <code>Node.appendChild</code>, or <code>Range.extractContents</code>, must not affect the event listeners attached to it.</span>
</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-EventListener"><code>
// Introduced in DOM Level 2:
interface <a href="#events-EventListener">EventListener</a> {
void <a href="#events-EventListener-handleEvent">handleEvent</a>(in <a href="#events-Event">Event</a> evt);
};
</code></pre>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt>
<code class="method-name">
<a id="events-EventListener-handleEvent">handleEvent</a>
</code>
</dt>
<dd>
<div class="method">
<p>This method must be called whenever an event occurs of the event type for which the <code>EventListener</code> interface was registered.</p>
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">evt</code> of type <a href="#events-Event"><code>Event</code></a></dt>
<dd><p>The <a href="#events-Event"><code>Event</code></a> contains contextual information about the <a class="def" href="#glossary-event">event</a>.</p></dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
<!-- method -->
</dd>
</dl>
</dd>
</dl>
</dd>
<dt><strong>Exception <em><a id="events-EventException">EventException</a></em></strong> introduced in <strong class="version">DOM Level 2</strong></dt>
<dd>
<p>Event operations may throw an <a href="#events-EventException"><code>EventException</code></a> as specified in their method descriptions.</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-EventException"><code>
// Introduced in DOM Level 2:
exception <a href="#events-EventException">EventException</a> {
// EventExceptionCode
const unsigned short <a href="#events-UNSPECIFIED_EVENT_TYPE_ERR">UNSPECIFIED_EVENT_TYPE_ERR</a> = 0;
// Introduced in DOM Level 3:
const unsigned short <a href="#events-DISPATCH_REQUEST_ERR">DISPATCH_REQUEST_ERR</a> = 1;
// Introduced in DOM Level 2:
unsigned short code;
};
</code></pre>
</dd>
<dt>
<strong>Definition group <em><a id="events-EventException-EventExceptionCode">EventExceptionCode</a></em></strong>
</dt>
<dd>
<p>An integer indicating the type of error generated.</p>
<dl>
<dt><strong>Defined Constants</strong></dt>
<dd>
<dl>
<dt><a id="events-DISPATCH_REQUEST_ERR"><code class="constant-name">DISPATCH_REQUEST_ERR</code></a>, introduced in <strong class="version">DOM Level 3</strong>.</dt>
<dd>If the <a href="#events-Event"><code>Event</code></a> object is already dispatched in the tree.</dd>
<dt><a id="events-UNSPECIFIED_EVENT_TYPE_ERR"><code class="constant-name">UNSPECIFIED_EVENT_TYPE_ERR</code></a></dt>
<dd>If the <a href="#events-event-type-type"><code>Event.type</code></a> was not specified by initializing the event before the method was called. Specification of the <a href="#events-event-type-type"><code>Event.type</code></a> as <code>null</code> or an <a class="def" href="#glossary-empty-string">empty string</a> must also trigger this exception.</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<div>
<h3><a id="interface-DocumentEvent" href="#interface-DocumentEvent">4.5 Interface DocumentEvent</a></h3>
<dl>
<dt><strong>Interface <em><a id="events-DocumentEvent">DocumentEvent</a></em></strong> (introduced in <strong class="since">DOM Level 2</strong>)</dt>
<dd>
<p>The <code>DocumentEvent</code> interface provides a mechanism by which the user can create an <a href="#events-Event"><code>Event</code></a> object of a type supported by the implementation. If the feature “Events” is supported by the <code>Document</code> object, the <code>DocumentEvent</code> interface must be implemented on the same object. Language-specific type casting may be required.</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-DocumentEvent"><code>
// Introduced in DOM Level 2:
interface <a href="#events-DocumentEvent">DocumentEvent</a> {
// Modified in DOM Level 3:
<a href="#events-Event">Event</a> <a href="#events-DocumentEvent-createEvent">createEvent</a>(in DOMString eventInterface)
raises(DOMException);
};
</code></pre>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt>
<code class="method-name">
<a id="events-DocumentEvent-createEvent">createEvent</a>
</code>
</dt>
<dd>
<div class="method">Creates an event object of the type specified.
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">eventInterface</code> of type <code>DOMString</code></dt>
<dd>
<p>The <code>eventInterface</code> parameter specifies the name of the DOM Events interface to be supported by the created event object, e.g., <code>"Event"</code>, <code>"MouseEvent"</code>, <code>"MutationEvent"</code>, and so on. If the <a href="#events-Event"><code>Event</code></a> is to be dispatched via the <a href="#events-EventTarget-dispatchEvent"><code>EventTarget.dispatchEvent()</code></a> method, the appropriate event initialization method must be called after creation in order to initialize the <a class="noxref" href="#events-Event"><code>Event</code></a>'s values.</p>
<p class="example" id="example-createEvent"><strong>Example:</strong> A content author wishing to synthesize some kind of <a href="#events-UIEvent"><code>UIEvent</code></a> would invoke <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("UIEvent")</code></a>. The <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method could then be called on the newly created <a class="noxref" href="#events-UIEvent"><code>UIEvent</code></a> object to set the specific type of user interface event to be dispatched, <a class="eventtype" href="#event-type-scroll"><code>scroll</code></a> for example, and set its context information, e.g., <a href="#events-UIEvent-detail"><code>UIEvent.detail</code></a>.</p>
<p>For backward compatibility reason, <code>"UIEvents"</code>, <code>"MouseEvents"</code>, <code>"MutationEvents"</code>, and <code>"HTMLEvents"</code> feature names are valid values for the parameter <code>eventInterface</code> and represent respectively the interfaces <a href="#events-UIEvent"><code>UIEvent</code></a>, <a href="#events-MouseEvent"><code>MouseEvent</code></a>, <a href="#events-MutationEvent"><code>MutationEvent</code></a>, and <a href="#interface-Event"><code>Event</code></a>, and the characters <code>'a'..'z'</code> are considered equivalent to the characters <code>'A'..'Z'</code>.</p>
<p>If the parameter does not match an event interface name supported by the implementation, the implementation must raise a <code>NOT_SUPPORTED_ERR</code> <code>DOMException</code></p><p class="warning" id="warning-createEvent-untrusted"><strong>Warning!</strong> For security reasons, events generated using <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("Event")</code></a> must have a <code class="attribute-name"><a href="#events-event-type-isTrusted">isTrusted</a></code> attribute value of <code>false</code>. See <a href="#trusted-events">trusted events</a> for more details.</p>
</dd>
</dl>
</div>
</div>
<!-- parameters -->
<div class="return">
<strong>Return Value</strong>
<div class="returntable">
<table summary="Layout table: the first cell contains the type of the return value, the second contains a short description" border="0"><tr><td><p><a href="#events-Event"><code>Event</code></a></p></td><td><p>The newly created event object.</p></td></tr></table>
</div>
</div>
<!-- return -->
<div class="exceptions">
<strong>Exceptions</strong>
<div class="exceptiontable">
<table summary="Layout table: the first cell contains the type of the exception, the second contains the specific error code and a short description" border="0"><tr><td><p><code>DOMException</code></p></td><td><p>NOT_SUPPORTED_ERR: Raised if the implementation does not support the <a href="#events-Event"><code>Event</code></a> interface requested.</p></td></tr></table>
</div>
</div>
<!-- exceptions -->
</div>
<!-- method -->
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<h4><a id="event-creation" href="#event-creation">4.5.1 Event creation</a></h4>
<p>In most cases, the events dispatched by the DOM Events implementation are also created by the implementation. However, it is possible to simulate events, such as mouse events, by creating the <a href="#events-Event"><code>Event</code></a> objects and dispatch them using the DOM Events implementation.</p>
<p>Creating <a href="#events-Event"><code>Event</code></a> objects that are known to the DOM Events implementation is done using <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent()</code></a>. The content author must then initialize the <a href="#events-Event"><code>Event</code></a> object by directly setting the <a href="#events-Event"><code>Event</code></a>'s property values, by using the generic <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a> method, or by using any existing event initialization method for that interface, before invoking <a href="#events-EventTarget-dispatchEvent"><code>EventTarget.dispatchEvent()</code></a>. The <a href="#events-Event"><code>Event</code></a> objects created must be known by the DOM Events implementation; otherwise an event exception must be thrown.</p>
<!-- <p class="example" id="example-create-event">
<strong>Example:</strong>
<i class="note" id="_6"><strong>To Do:</strong> Create examples of creating and dispatching an event.</i>
</p> -->
</div>
<!-- div3 Events-document -->
</div>
<!-- div2 Events-interface -->
</div>
<!-- div2 Events-types -->
<div>
<h2><a id="events-module" href="#events-module">5. Events Module</a></h2>
<h3><a id="event-types" href="#event-types">5.1 Event Types</a></h3>
<p>Each event must be associated with a type, called <em>event type</em> and available as the <a href="#events-event-type-type"><code class="interface-attribute">type</code></a> attribute on the event object. The event type must be of type <code>DOMString</code>.</p>
<div>
<h4><a id="event-types-list" href="#event-types-list">5.1.1 List of DOM3 Event Types</a></h4>
<p>Depending on the level of DOM support, or the devices used for display (e.g., screen) or interaction (e.g., mouse, keyboard, touch screen, or voice), these event types can be generated by the implementation. When used with an [<cite><a class="informative" href="#references-XML">XML 1.0</a></cite>] or [<cite><a class="informative" href="#references-HTML5">HTML5</a></cite>] application, the specifications of those languages may restrict the semantics and scope (in particular the possible <a class="def" href="#glossary-proximal-event-target">proximal event targets</a>) associated with an event type. Refer to the specification defining the language used in order to find those restrictions or to find event types that are not defined in this document.</p>
<p>The following table provides a non-normative summary of the event types defined in this specification. All events must accomplish the capture and target phases, but not all of them must accomplish the bubbling phase (see also <a href="#event-flow">Event dispatch and DOM event flow</a>). Some events are not <a href="#events-dt-cancelable-event">cancelable</a> (see <a href="#event-flow-default-cancel">Default actions and cancelable events</a>). Some events must only be dispatched to a specific set of possible targets in the DOM event flow, specified using node types. Contextual information related to the event type must be accessible using DOM interfaces.</p>
<table class="data-table" id="table-event-summary" summary="This table contains the complete list of event types defined by DOM Level 3 Events. The first column contains the local name of the event type. The second column indicates if the event accomplish the bubbling phase or not (all events accomplish the capture and target phases). The third column indicates if the default action associated with the event can be canceled. The fourth column indicates the nodes that can be target of the event. the fifth (and last) column indicates the DOM interface implemented by the event object.">
<!-- border="1" cellpadding="2" cellspacing="0" -->
<tr>
<th>Event Type</th>
<th>Sync / Async</th>
<th>Bubbling phase</th>
<th>Trusted proximal event target types</th>
<th>DOM interface</th>
<th>Cancelable</th>
<th>Default Action</th>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-abort">
<code>abort</code>
</a></td>
<td>Sync</td>
<td>No</td>
<td><code>Element</code></td>
<td><a href="#events-Event"><code>Event</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-blur">
<code>blur</code>
</a></td>
<td>Sync</td>
<td>No</td>
<td><code>Element</code></td>
<td><a href="#events-FocusEvent"><code>FocusEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-click">
<code>click</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td>
<td>Yes</td>
<td><a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-compositionstart">
<code>compositionstart</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-CompositionEvent"><code>CompositionEvent</code></a></td>
<td>Yes</td>
<td>Launch <a class="def" href="#glossary-text-composition-system">text composition system</a></td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-compositionupdate">
<code>compositionupdate</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-CompositionEvent"><code>CompositionEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-compositionend">
<code>compositionend</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-CompositionEvent"><code>CompositionEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-dblclick">
<code>dblclick</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-DOMActivate">
<code>DOMActivate</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-UIEvent"><code>UIEvent</code></a></td>
<td>Yes</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-DOMAttributeNameChanged">
<code>DOMAttributeNameChanged</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-MutationNameEvent"><code>MutationNameEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-DOMAttrModified">
<code>DOMAttrModified</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-DOMCharacterDataModified">
<code>DOMCharacterDataModified</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Text</code>, <code>Comment</code>, <code>CDATASection</code>, <code>ProcessingInstruction</code></td>
<td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-DOMElementNameChanged">
<code>DOMElementNameChanged</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-MutationNameEvent"><code>MutationNameEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-DOMFocusIn">
<code>DOMFocusIn</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-FocusEvent"><code>FocusEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-DOMFocusOut">
<code>DOMFocusOut</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-FocusEvent"><code>FocusEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-DOMNodeInserted">
<code>DOMNodeInserted</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code>, <code>Attr</code>, <code>Text</code>, <code>Comment</code>, <code>CDATASection</code>, <code>DocumentType</code>, <code>EntityReference</code>, <code>ProcessingInstruction</code></td>
<td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-DOMNodeInsertedIntoDocument">
<code>DOMNodeInsertedIntoDocument</code>
</a></td>
<td>Sync</td>
<td>No</td>
<td><code>Element</code>, <code>Attr</code>, <code>Text</code>, <code>Comment</code>, <code>CDATASection</code>, <code>DocumentType</code>, <code>EntityReference</code>, <code>ProcessingInstruction</code></td>
<td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-DOMNodeRemoved">
<code>DOMNodeRemoved</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code>, <code>Attr</code>, <code>Text</code>, <code>Comment</code>, <code>CDATASection</code>, <code>DocumentType</code>, <code>EntityReference</code>, <code>ProcessingInstruction</code></td>
<td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-DOMNodeRemovedFromDocument">
<code>DOMNodeRemovedFromDocument</code>
</a></td>
<td>Sync</td>
<td>No</td>
<td><code>Element</code>, <code>Attr</code>, <code>Text</code>, <code>Comment</code>, <code>CDATASection</code>, <code>DocumentType</code>, <code>EntityReference</code>, <code>ProcessingInstruction</code></td>
<td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-DOMSubtreeModified">
<code>DOMSubtreeModified</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, <code>DocumentFragment</code>, <code>Element</code>, <code>Attr</code></td>
<td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-error">
<code>error</code>
</a></td>
<td>Async</td>
<td>No</td>
<td><code>Element</code></td>
<td><a href="#events-Event"><code>Event</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-focus">
<code>focus</code>
</a></td>
<td>Sync</td>
<td>No</td>
<td><code>Element</code></td>
<td><a href="#events-FocusEvent"><code>FocusEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-focusIn">
<code>focusin</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-FocusEvent"><code>FocusEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-focusout">
<code>focusout</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-FocusEvent"><code>FocusEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-keydown">
<code>keydown</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Document</code>, <code>Element</code></td>
<td><a href="#events-KeyboardEvent"><code>KeyboardEvent</code></a></td>
<td>Yes</td>
<td>Varies: <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> event; launch <a class="def" href="#glossary-text-composition-system">text composition system</a>; <a class="eventtype" href="#event-type-blur"><code>blur</code></a> and <a class="eventtype" href="#event-type-focus"><code>focus</code></a> events; <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event; other event</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-keypress">
<code>keypress</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Document</code>, <code>Element</code></td>
<td><a href="#events-KeyboardEvent"><code>KeyboardEvent</code></a></td>
<td>Yes</td>
<td>Varies: <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event; launch <a class="def" href="#glossary-text-composition-system">text composition system</a>; <a class="eventtype" href="#event-type-blur"><code>blur</code></a> and <a class="eventtype" href="#event-type-focus"><code>focus</code></a> events; <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event; other event</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-keyup">
<code>keyup</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Document</code>, <code>Element</code></td>
<td><a href="#events-KeyboardEvent"><code>KeyboardEvent</code></a></td>
<td>Yes</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-load">
<code>load</code>
</a></td>
<td>Async</td>
<td>No</td>
<td><a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, <code>Element</code></td>
<td><a href="#events-Event"><code>Event</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-mousedown">
<code>mousedown</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td>
<td>Yes</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-mouseenter">
<code>mouseenter</code>
</a></td>
<td>Sync</td>
<td>No</td>
<td><code>Element</code></td>
<td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-mouseleave">
<code>mouseleave</code>
</a></td>
<td>Sync</td>
<td>No</td>
<td><code>Element</code></td>
<td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-mousemove">
<code>mousemove</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td>
<td>Yes</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-mouseout">
<code>mouseout</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td>
<td>Yes</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-mouseover">
<code>mouseover</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td>
<td>Yes</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-mouseup">
<code>mouseup</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td>
<td>Yes</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-resize">
<code>resize</code>
</a></td>
<td>Sync</td>
<td>No</td>
<td><a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code></td>
<td><a href="#events-UIEvent"><code>UIEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-scroll">
<code>scroll</code>
</a></td>
<td>Async</td>
<td>No / <a href="#scroll-document">Yes</a></td>
<td><a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, <code>Element</code></td>
<td><a href="#events-UIEvent"><code>UIEvent</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-select">
<code>select</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-Event"><code>Event</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-textinput">
<code>textinput</code>
</a></td>
<td>Sync</td>
<td>Yes</td>
<td><code>Element</code></td>
<td><a href="#events-TextEvent"><code>TextEvent</code></a></td>
<td>Yes</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-unload">
<code>unload</code>
</a></td>
<td>Sync</td>
<td>No</td>
<td><a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, <code>Element</code></td>
<td><a href="#events-Event"><code>Event</code></a></td>
<td>No</td>
<td>none</td>
</tr>
<tr>
<td><a class="eventtype" href="#event-type-wheel">
<code>wheel</code>
</a></td>
<td>Async</td>
<td>Yes</td>
<td><a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, <code>Element</code></td>
<td><a href="#events-WheelEvent"><code>WheelEvent</code></a></td>
<td>Yes</td>
<td>Scroll (or zoom) the document</td>
</tr>
</table>
<p>As an example of interpreting of this table, the event <a class="eventtype" href="#event-type-load"><code>load</code></a> is required to trigger event listeners attached on <code>Element</code> nodes for that event and on the capture and target phases. This event cannot be cancelled. If an event listener for the <a class="eventtype" href="#event-type-load"><code>load</code></a> event is attached to a node other than <a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, or <code>Element</code> nodes, or if it is attached to the bubbling phase only, this event listener is required not be triggered.</p>
<p>The event objects associated with the event types described above may contain context information. Refer to the description of the DOM interfaces for further information.</p>
</div>
<!-- div3 Events-EventTypes-complete -->
</div>
<!-- div2 Events-definitions -->
<div>
<h2><a id="event-definitions" href="#event-definitions">5.2 Event Module Definitions</a></h2>
<p>The DOM Event Model allows a DOM implementation to support multiple modules of events. The model has been designed to allow addition of new event modules if required. This document does not attempt to define all possible events. For purposes of interoperability, the DOM defines a module of user interface events including lower level device dependent events and a module of document mutation events.</p>
<div>
<h3><a id="events-uievents" href="#events-uievents">5.2.1 User Interface Event Types</a></h3>
<p>This module defines the feature UIEvents 3.0 and depends on the features Events 3.0 and Views 2.0.</p>
<p>The User Interface event module contains basic event types associated with user interfaces and document manipulation.</p>
<dl>
<dt><strong>Interface <em><a id="events-UIEvent">UIEvent</a></em></strong> (introduced in <strong class="since">DOM Level 2</strong>)</dt>
<dd>
<p>The <code>UIEvent</code> interface provides specific contextual information associated with User Interface events.</p>
<p>To create an instance of the <code>UIEvent</code> interface, use the <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("UIEvent")</code></a> method call.</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-UIEvent"><code>
// Introduced in DOM Level 2:
interface <a href="#events-UIEvent">UIEvent</a> : <a href="#events-Event">Event</a> {
readonly attribute views::AbstractView <a href="#events-UIEvent-view">view</a>;
readonly attribute long <a href="#events-UIEvent-detail">detail</a>;
void <a href="#events-event-type-initUIEvent">initUIEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in views::AbstractView viewArg,
in long detailArg);
};
</code></pre>
</dd>
<dt><strong>Attributes</strong></dt>
<dd>
<dl>
<dt><code class="attribute-name"><a id="events-UIEvent-detail">detail</a></code> of type <code>long</code>, readonly</dt>
<dd><p>Specifies some detail information about the <a href="#events-Event"><code>Event</code></a>, depending on the type of event.</p></dd>
<dt><code class="attribute-name"><a id="events-UIEvent-view">view</a></code> of type <code>views::AbstractView</code>, readonly</dt>
<dd><p>The <code>view</code> attribute identifies the <code>AbstractView</code> from which the event was generated.</p></dd>
</dl>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt>
<code class="method-name">
<a id="events-event-type-initUIEvent">initUIEvent</a>
</code>
</dt>
<dd>
<div class="method">
<p>Initializes attributes of an <code>UIEvent</code> object. This method has the same behavior as <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a>.</p>
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">typeArg</code> of type <code>DOMString</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">canBubbleArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">cancelableArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">viewArg</code> of type <code>views::AbstractView</code></dt>
<dd><p>Specifies <a href="#events-UIEvent-view"><code>UIEvent.view</code></a>. This value may be <code>null</code>.</p></dd>
<dt><code class="parameter-name">detailArg</code> of type <code>long</code></dt>
<dd><p>Specifies <a href="#events-UIEvent-detail"><code>UIEvent.detail</code></a>.</p></dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
<!-- method -->
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<p>The User Interface event types are listed below. Some of these events use the <a href="#events-UIEvent"><code>UIEvent</code></a> interface if generated from a user interface, but the <a href="#events-Event"><code>Event</code></a> interface otherwise, as detailed in each event.</p>
<!-- DOMActivate -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-DOMActivate"><dfn>
<a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>DOMActivate</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-UIEvent"><code>UIEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: element being activated</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a button, link, or other state-changing element is activated. Refer to <a href="#event-flow-activation">Activation triggers and behavior</a> for more details.</p>
<p class="warning" id="DOMActivate-deprecated"><strong>Warning!</strong> The <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a> is defined in this specification for reference and completeness, but this specification <a class="def" href="#glossary-deprecated">deprecates</a> the use of this event type in favor of the related <a class="def" href="#glossary-event-type">event type</a> <a class="eventtype" href="#event-type-click"><code>click</code></a>. Other specifications may define and maintain their own <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a> for backwards compatibility.</p>
<p class="note" id="DOMActivate-click"><strong>Note:</strong> While <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> and <a class="eventtype" href="#event-type-click"><code>click</code></a> are not completely equivalent, implemented behavior for the <a class="eventtype" href="#event-type-click"><code>click</code></a> <a class="def" href="#glossary-event-type">event type</a> has developed to encompass the most critical accessibility aspects for which the <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> <a class="def" href="#glossary-event-type">event type</a> was designed, and is more widely implemented. Content authors are encouraged to use the <a class="eventtype" href="#event-type-click"><code>click</code></a> <a class="def" href="#glossary-event-type">event type</a> rather than the related <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a> or <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a> <a class="def" href="#glossary-event-type">event type</a> to ensure maximum accessibility.</p>
<!--
From DOM2 Events, but not implemented:
[[
The activate event occurs when an element is activated, for instance, thru a mouse click or a <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a>. A numerical argument is provided to give an indication of the type of activation that occurs: 1 for a simple activation (e.g., a simple click or Enter), 2 for hyperactivation (for instance a double click or Shift Enter).
]]
-->
</dd>
</dl>
</div>
<!-- load -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-load"><dfn>
<a class="eventtype" href="#event-type-load"><code>load</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>load</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-UIEvent"><code>UIEvent</code></a> if generated from a user interface, <a href="#events-Event"><code>Event</code></a> otherwise.</td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Async</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>No</td></tr>
<tr class="assert must"><th>Target</th> <td><a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, <code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: common object whose contained resources have loaded</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a>, <code>null</code></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when the DOM implementation finishes loading the resource (such as the document) and any dependent resources (such as images, style sheets, or scripts). Dependent resources that fail to load must not prevent this event from firing if the resource that loaded them is still accessible via the DOM. If this event type is dispatched, implementations are required to dispatch this event at least on the <code>Document</code> node.</p>
<!-- This event differs from the <a class="eventtype" href="#event-type-DOMContentLoaded"><code>DOMContentLoaded</code></a> event in that it is not dispatched until all external resources are loaded. -->
</dd>
</dl>
</div>
<!-- DOMContentLoaded -->
<!-- <div class="event-definition assert must">
<dl>
<dt id="event-type-DOMContentLoaded"><dfn><a class="eventtype" href="#event-type-DOMContentLoaded"><code>DOMContentLoaded</code></a></dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>DOMContentLoaded</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-UIEvent"><code>UIEvent</code></a> if generated from a user interface, <a href="#events-Event"><code>Event</code></a> otherwise.</td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>No</td></tr>
<tr class="assert must"><th>Target</th> <td><a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, <code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-event-target">event target</a> <i class="issue"><strong>Issue:</strong> define event target</i></li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a>, <code>null</code></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when the DOM implementation finishes loading the resource (such as the document), but before any dependent resources (such as images, style sheets, or scripts) are necessary loaded. If this event type is dispatched, implementations are required to dispatch this event at least on the <code>Document</code> node. This event differs from the <a class="eventtype" href="#event-type-load"><code>load</code></a> event in that it is dispatched immediately when the document markup is loaded, rather than waiting on external resources.</p>
</dd>
</dl>
</div>
-->
<!-- unload -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-unload"><dfn>
<a class="eventtype" href="#event-type-unload"><code>unload</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>unload</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-UIEvent"><code>UIEvent</code></a> if generated from a user interface, <a href="#events-Event"><code>Event</code></a> otherwise.</td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>No</td></tr>
<tr class="assert must"><th>Target</th> <td><a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, <code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: common object whose contained resources have been removed</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a>, <code>null</code></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when the DOM Implementation removes from the environment the resource (such as the document) or any dependent resources (such as images, style sheets, scripts). The document must be unloaded after the dispatch of this event type. If this event type is dispatched, implementations are required to dispatch this event at least on the <code>Document</code> node.</p>
</dd>
</dl>
</div>
<!-- abort -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-abort"><dfn>
<a class="eventtype" href="#event-type-abort"><code>abort</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>abort</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-UIEvent"><code>UIEvent</code></a> if generated from a user interface, <a href="#events-Event"><code>Event</code></a> otherwise.</td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>No</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: element whose resources have been stopped from loading without error</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a>, <code>null</code></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when the loading of a resource has been aborted, such as by a user canceling the load while it is still in progress.</p>
</dd>
</dl>
</div>
<!-- error -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-error"><dfn>
<a class="eventtype" href="#event-type-error"><code>error</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>error</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-UIEvent"><code>UIEvent</code></a> if generated from a user interface, <a href="#events-Event"><code>Event</code></a> otherwise.</td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Async</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>No</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: element whose resources have been stopped from loading due to an error</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a>, <code>null</code></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a resource failed to load, or has been loaded but cannot be interpreted according to its semantics, such as an invalid image, a script execution error, or non-well-formed XML.</p>
</dd>
</dl>
</div>
<!-- select -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-select"><dfn>
<a class="eventtype" href="#event-type-select"><code>select</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>select</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-UIEvent"><code>UIEvent</code></a> if generated from a user interface, <a href="#events-Event"><code>Event</code></a> otherwise.</td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: element whose text content has been selected</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a>, <code>null</code></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a user selects some text. This event is dispatched after the selection has occurred.</p>
<p>This specification does not provide contextual information to access the selected text. Where applicable, a <a class="def" href="#glossary-host-language">host language</a> should define rules for how a user may select content (with consideration for international language conventions), at what point the <a class="eventtype" href="#event-type-select"><code>select</code></a> event is dispatched, and how a content author may access the user-selected content.</p>
<p class="note" id="note-get-select"><strong>Note:</strong> In order to access to user-selected content, content authors should use native capabilities of the <a class="def" href="#glossary-host-language">host languages</a>, such as HTML's text selection API [<cite><a class="informative" href="#references-HTML5">HTML5</a></cite>].</p>
<p class="note" id="note-select-na"><strong>Note:</strong> The <a class="eventtype" href="#event-type-select"><code>select</code></a> event may not be available for all elements in all languages. For example, in [<cite><a class="informative" href="#references-HTML5">HTML5</a></cite>], <a class="eventtype" href="#event-type-select"><code>select</code></a> events can be dispatched only on form <code>input</code> and <code>textarea</code> elements. Implementations can dispatch <a class="eventtype" href="#event-type-select"><code>select</code></a> events in any context deemed appropriate, including text selections outside of form controls, or image or markup selections such as in SVG.</p>
</dd>
</dl>
</div>
<!-- resize -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-resize"><dfn>
<a class="eventtype" href="#event-type-resize"><code>resize</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>resize</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-UIEvent"><code>UIEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>No</td></tr>
<tr class="assert must"><th>Target</th> <td><a class="def" href="#glossary-defaultView"><code>defaultView</code></a></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: object which has been resized</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a document view has been resized. This event type is dispatched after all effects for that occurrence of resizing of that particular <a class="def" href="#glossary-event-target">event target</a> have been executed by the <a class="def" href="#glossary-user-agent">user agent</a>.</p>
<p><a class="def" href="#glossary-user-agent">User agents</a> which support continuous reflow of the document's layout during user-initiated resizing must dispatch this event synchronously after each reflow of the document.</p>
<p>The <a class="def" href="#glossary-defaultView"><code>defaultView</code></a> object should always be resizable. A <a class="def" href="#glossary-host-language">host language</a> may define certain elements to be resizable, and under what conditions (e.g., specific elements like <code class="element">iframe</code>, or elements with particular characteristics like width and height); however, this specification does not define the behavior for elements.</p>
<p class="note" id="note-resize-zoom"><strong>Note:</strong> The <a class="eventtype" href="#event-type-resize"><code>resize</code></a> event is distinct from the SVG <code class="eventtype">zoom</code> event types, though both may occur at the same time, or as the consequence of the same user action. In particular, browser “font zooming” or “page zooming” should not necessarily trigger a <a class="eventtype" href="#event-type-resize"><code>resize</code></a> event.</p>
<p class="note" id="note-resize-bubbling"><strong>Note:</strong> In previous DOM Events specifications, the <a class="eventtype" href="#event-type-resize"><code>resize</code></a> event type was defined to have a <a class="def" href="#glossary-bubbling-phase">bubbling phase</a>, but for performance reasons, this was not implemented in most user agents, and this specification removes the <a class="def" href="#glossary-bubbling-phase">bubbling phase</a> for this event.</p>
</dd>
</dl>
</div>
<!-- scroll -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-scroll"><dfn>
<a class="eventtype" href="#event-type-scroll"><code>scroll</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>scroll</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-UIEvent"><code>UIEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Async</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>No / <a href="#scroll-document">Yes</a></td></tr>
<tr class="assert must"><th>Target</th> <td><a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, <code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: object which has been scrolled</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a document view or an element has been scrolled. This event type is dispatched after the scroll has occurred.</p>
<p id="scroll-document">When dispatched on the <code>Document</code> element, this event type must bubble to the <a class="def" href="#glossary-defaultView"><code>defaultView</code></a> object.</p>
</dd>
</dl>
</div>
</div>
</div>
<!-- interface events-focusevents -->
<div>
<h3><a id="events-focusevent" href="#events-focusevent">5.2.2 Focus Event Types</a></h3>
<p>This module defines the feature FocusEvents 3.0 and depends on the feature UIEvents 3.0.</p>
<p class="note" id="note-focus-uaag"><strong>Note:</strong> This interface and its associated event types and <a href="#events-focusevent-event-order">focus event order</a> were designed in accordance to the concepts and guidelines defined in <a href="http://www.w3.org/WAI/UA/2010/ED-UAAG20-20100308/">User Agent Accessibility Guidelines 2.0</a> [<a href="#references-UAAG2">UAAG 2.0</a>], with particular attention on the <a href="http://www.w3.org/WAI/UA/2010/ED-UAAG20-20100308/#gl-focus-mechanism">focus mechanism</a> and the terms defined in the <a href="http://www.w3.org/WAI/UA/2010/ED-UAAG20-20100308/#def-focus">glossary entry for focus</a>.</p>
<dl>
<dt><strong>Interface <em><a id="events-FocusEvent">FocusEvent</a></em></strong> (introduced in <strong class="since">DOM Level 2</strong>)</dt>
<dd>
<p>The <code>FocusEvent</code> interface provides specific contextual information associated with Focus events.</p>
<p>To create an instance of the <code>FocusEvent</code> interface, use the <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("FocusEvent")</code></a> method call.</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-FocusEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-FocusEvent">FocusEvent</a> : <a href="#events-UIEvent">UIEvent</a> {
readonly attribute <a href="#events-EventTarget">EventTarget</a> <a href="#events-FocusEvent-relatedTarget">relatedTarget</a>;
void <a href="#events-event-type-initFocusEvent">initFocusEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in views::AbstractView viewArg,
in long detailArg,
in <a href="#events-EventTarget">EventTarget</a> relatedTargetArg);
};
</code></pre>
</dd>
<dt><strong>Attributes</strong></dt>
<dd>
<dl>
<dt><code class="attribute-name"><a id="events-FocusEvent-relatedTarget">relatedTarget</a></code> of type <a href="#events-EventTarget"><code>EventTarget</code></a>, readonly</dt>
<dd>
<p>Used to identify a secondary <a href="#events-EventTarget"><code>EventTarget</code></a> related to a Focus event, depending on the type of event.</p>
<p>For security reasons with nested browsing contexts, when tabbing into or out of a nested context, the relevant EventTarget should be <code>null</code>.</p>
<!-- <p class="issue" id="issue-relatedTarget-null-document"><strong>Issue:</strong> Alternate approach:
<br/>
For security reasons with nested browsing contexts, when tabbing into or out of a nested context, the relevant EventTarget should be the element containing browsing context (e.g., the <code>iframe</code>), even if that element cannot normally receive focus.
<br/>
See [<a href="http://lists.w3.org/Archives/Public/www-dom/2010JanMar/0010.html">Comments from Olli Pettay</a>]
</p> -->
</dd>
</dl>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt>
<code class="method-name">
<a id="events-event-type-initFocusEvent">initFocusEvent</a>
</code>
</dt>
<dd>
<div class="method">Initializes attributes of a <code>FocusEvent</code> object. This method has the same behavior as <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a>.
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">typeArg</code> of type <code>DOMString</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">canBubbleArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">cancelableArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">viewArg</code> of type <code>views::AbstractView</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">detailArg</code> of type <code>long</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">relatedTargetArg</code> of type <a href="#events-EventTarget"><code>EventTarget</code></a></dt>
<dd><p>Specifies <a href="#events-FocusEvent-relatedTarget"><code>FocusEvent.relatedTarget</code></a>. This value may be <code>null</code>.</p>
</dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
<!-- method -->
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<p>The Focus event types are listed below.</p>
<h4 class="needswork">
<a id="events-focusevent-event-order" href="#events-focusevent-event-order">5.2.2.1 Focus Event Order</a>
</h4>
<p>The focus events defined in this specification occur in a set order relative to one another. The following is the typical sequence of events when a focus is shifted between elements (this order assumes that no element is initially focused):</p>
<ol>
<li><em>[user shifts focus]</em> <a class="eventtype" href="#event-type-focusIn"><code>focusin</code></a> (before first target element receives focus)</li>
<li><a class="eventtype" href="#event-type-focus"><code>focus</code></a> (after first target element receives focus)</li>
<li><a class="eventtype" href="#event-type-DOMFocusIn"><code>DOMFocusIn</code></a> (if supported)</li>
<li><em>[user shifts focus]</em> <a class="eventtype" href="#event-type-focusout"><code>focusout</code></a> (before first target element loses focus)</li>
<li><a class="eventtype" href="#event-type-focusIn"><code>focusin</code></a> (before second target element receives focus)</li>
<li><a class="eventtype" href="#event-type-blur"><code>blur</code></a> (after first target element loses focus)</li>
<li><a class="eventtype" href="#event-type-DOMFocusOut"><code>DOMFocusOut</code></a> (if supported)</li>
<li><a class="eventtype" href="#event-type-focus"><code>focus</code></a> (after second target element receives focus)</li>
<li><a class="eventtype" href="#event-type-DOMFocusIn"><code>DOMFocusIn</code></a> (if supported)</li>
</ol>
<p class="note" id="note-focus-blur"><strong>Note:</strong> This specification does not define the behavior of focus events when interacting with methods such as <code>focus()</code> or <code>blur()</code>; see the relevant specifications where those methods are defined for such behavior.</p>
<!-- <p class="issue"><strong>Issue:</strong> Behavior of focus events when interacting with focus()/blur() methods needs to be defined. See [<a href="http://www.w3.org/2008/webapps/track/issues/102">ISSUE-102</a>]</p> -->
<h4 class="needswork">
<a id="events-focusevent-doc-focus" href="#events-focusevent-doc-focus">5.2.2.2 Document Focus and Focus Context</a>
</h4>
<p>This event module includes event types for notification of changes in document <a class="def" href="#glossary-event-focus">focus</a>. Depending on the environment, document focus may be distinct from <a class="def" href="#glossary-user-agent">user agent</a> focus and operating system focus; this is referred to as focus context. For example, in a typical desktop browser environment, the operating system context focus might be on one of many different applications, one of which is the browser; when the browser has focus, the user can shift the application context focus (such as with the tab key) among different browser user interface fields (e.g., the Web site location bar, a search field, etc.) before or after achieving document focus; once the document itself has focus, sequential shifting of focus will step through the focusable elements in the document. The event types defined in this specification deal exclusively with document focus, and the <a class="def" href="#glossary-event-target">event target</a> identified in the event details must only be part of the document or documents in the window, never a part of the browser or operating system, even when switching from one focus context to another.</p>
<p>Normally, a document always has a focused element, even if it is the document element itself, and a persistent <a class="def" href="#glossary-event-focus-ring">focus ring</a>; when switching between focus contexts, the document's currently focused element and focus ring normally remain in their current state; for example, if a document has three focusable elements, with the second element focused, when a user changes operating system focus to another application and then back to the browser, the second element will still be focused within the document, and tabbing will change the focus to the third element. A <a class="def" href="#glossary-host-language">host language</a> may define specific elements which may or may not receive focus, the conditions user which an element may receive focus, the means by which focus may be changed, and the order in which the focus changes. For example, in some cases an element might be given focus by moving a pointer over it, while other circumstances might require a mouse click; some elements might not be focusable at all, and some might be focusable only by special means (clicking on the element), but not by tabbing to it. Documents may contain multiple focus rings. Other specifications may define a more complex focus model than is described in this specification, including allowing multiple elements to have the current focus.</p>
<!-- blur -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-blur"><dfn>
<a class="eventtype" href="#event-type-blur"><code>blur</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>blur</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-FocusEvent"><code>FocusEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>No</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-event-target">event target</a> losing focus</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>: <code>null</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when an <a class="def" href="#glossary-event-target">event target</a> loses focus. The focus must be taken from the element before the dispatch of this event type. This event type is similar to <a class="eventtype" href="#event-type-focusout"><code>focusout</code></a>, but is dispatched after focus is shifted, and does not bubble.</p>
</dd>
</dl>
</div>
<!-- DOMFocusIn -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-DOMFocusIn"><dfn>
<a class="eventtype" href="#event-type-DOMFocusIn"><code>DOMFocusIn</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>DOMFocusIn</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-FocusEvent"><code>FocusEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-event-target">event target</a> receiving focus</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a>, <code>null</code></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>: <code>null</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when an <a class="def" href="#glossary-event-target">event target</a> receives focus. The focus must be given to the element before the dispatch of this event type. This event type must be dispatched after the event type <a class="eventtype" href="#event-type-focus"><code>focus</code></a>.</p>
<p class="warning" id="_7"><strong>Warning!</strong> the <a class="eventtype" href="#event-type-DOMFocusIn"><code>DOMFocusIn</code></a> event type is defined in this specification for reference and completeness, but this specification <a class="def" href="#glossary-deprecated">deprecates</a> the use of this event type in favor of the related event types <a class="eventtype" href="#event-type-focus"><code>focus</code></a> and <a class="eventtype" href="#event-type-focusIn"><code>focusin</code></a>.</p>
</dd>
</dl>
</div>
<!-- DOMFocusOut -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-DOMFocusOut"><dfn>
<a class="eventtype" href="#event-type-DOMFocusOut"><code>DOMFocusOut</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>DOMFocusOut</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-FocusEvent"><code>FocusEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-event-target">event target</a> losing focus</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a>, <code>null</code></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>: <code>null</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when an <a class="def" href="#glossary-event-target">event target</a> loses focus. The focus must be taken from the element before the dispatch of this event type. This event type must be dispatched after the event type <a class="eventtype" href="#event-type-blur"><code>blur</code></a>.</p>
<p class="warning" id="_8"><strong>Warning!</strong> the <a class="eventtype" href="#event-type-DOMFocusOut"><code>DOMFocusOut</code></a> event type is defined in this specification for reference and completeness, but this specification <a class="def" href="#glossary-deprecated">deprecates</a> the use of this event type in favor of the related event types <a class="eventtype" href="#event-type-blur"><code>blur</code></a> and <a class="eventtype" href="#event-type-focusout"><code>focusout</code></a>.</p>
</dd>
</dl>
</div>
<!-- focus -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-focus"><dfn>
<a class="eventtype" href="#event-type-focus"><code>focus</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>focus</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-FocusEvent"><code>FocusEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>No</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-event-target">event target</a> receiving focus</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a>, <code>null</code></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>: <code>null</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when an <a class="def" href="#glossary-event-target">event target</a> receives focus. The focus must be given to the element before the dispatch of this event type. This event type is similar to <a class="eventtype" href="#event-type-focusIn"><code>focusin</code></a>, but is dispatched after focus is shifted, and does not bubble.</p>
</dd>
</dl>
</div>
<!-- focusin -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-focusIn"><dfn>
<a class="eventtype" href="#event-type-focusIn"><code>focusin</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>focusin</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-FocusEvent"><code>FocusEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-event-target">event target</a> receiving focus</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a>, <code>null</code></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>: <a class="def" href="#glossary-event-target">event target</a> losing focus (if any).</li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when an <a class="def" href="#glossary-event-target">event target</a> is about to receive focus. This event type must be dispatched before the element is given focus. The <a class="def" href="#glossary-event-target">event target</a> must be the element which is about to receive focus. This event type is similar to <a class="eventtype" href="#event-type-focus"><code>focus</code></a>, but is dispatched before focus is shifted, and does bubble.</p>
<p class="note" id="_9"><strong>Note:</strong> When using this event type, the content author may use the event's <code class="attribute-name"><a href="#events-FocusEvent-relatedTarget">FocusEvent.relatedTarget</a></code> attribute (or a host-language-specific method or means) to get the currently focused element before the focus shifts to the next focus <a class="def" href="#glossary-event-target">event target</a>, thus having optional access to both the element losing focus and the element gaining focus without the use of the <a class="eventtype" href="#event-type-blur"><code>blur</code></a> or <a class="eventtype" href="#event-type-focusout">focusout</a> event types.</p>
</dd>
</dl>
</div>
<!-- focusout -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-focusout"><dfn>
<a class="eventtype" href="#event-type-focusout"><code>focusout</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>focusout</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-FocusEvent"><code>FocusEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-event-target">event target</a> losing focus</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a>, <code>null</code></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-FocusEvent-relatedTarget"><code class="attribute-name">FocusEvent.relatedTarget</code></a>: <a class="def" href="#glossary-event-target">event target</a> receiving focus.</li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when an <a class="def" href="#glossary-event-target">event target</a> is about to lose focus. This event type must be dispatched before the element loses focus. The <a class="def" href="#glossary-event-target">event target</a> must be the element which is about to lose focus. This event type is similar to <a class="eventtype" href="#event-type-blur"><code>blur</code></a>, but is dispatched before focus is shifted, and does bubble.</p>
</dd>
</dl>
</div>
</div>
<!-- interface events-focusevents -->
<!-- interface events-mouseevents -->
<div>
<h3><a id="events-mouseevents" href="#events-mouseevents">5.2.3 Mouse Event Types</a></h3>
<p>This module defines the feature MouseEvents 3.0 and depends on the feature UIEvents 3.0.</p>
<p>The Mouse event module originates from the [<cite><a class="informative" href="#references-HTML40">HTML 4.01</a></cite>] <code>onclick</code>, <code>ondblclick</code>, <code>onmousedown</code>, <code>onmouseup</code>, <code>onmouseover</code>, <code>onmousemove</code>, and <code>onmouseout</code> attributes. This event module is specifically designed for use with pointing input devices, such as a mouse or a trackball.</p>
<dl>
<dt><strong>Interface <em><a id="events-MouseEvent">MouseEvent</a></em></strong> (introduced in <strong class="since">DOM Level 2</strong>)</dt>
<dd>
<p>The <code>MouseEvent</code> interface provides specific contextual information associated with Mouse events.</p>
<p>In the case of nested elements mouse events are always targeted at the most deeply nested element. Ancestors of the targeted element may use bubbling to obtain notification of mouse events which occur within their descendent elements.</p>
<p>To create an instance of the <code>MouseEvent</code> interface, use the <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("MouseEvent")</code></a> method call.</p>
<p class="note" id="_10"><strong>Note:</strong> When initializing <code>MouseEvent</code> objects using <code>initMouseEvent</code> or <code>initMouseEventNS</code>, implementations should use the client coordinates <code>clientX</code> and <code>clientY</code> for calculation of other coordinates (such as target coordinates exposed by <a class="def" href="#glossary-DOM-Level-0">DOM Level 0</a> implementations or other proprietary attributes, e.g., <code>pageX</code>).</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-MouseEvent"><code>
// Modified in DOM Level 3:
interface <a href="#events-MouseEvent">MouseEvent</a> : <a href="#events-UIEvent">UIEvent</a> {
readonly attribute long <a href="#events-MouseEvent-screenX">screenX</a>;
readonly attribute long <a href="#events-MouseEvent-screenY">screenY</a>;
readonly attribute long <a href="#events-MouseEvent-clientX">clientX</a>;
readonly attribute long <a href="#events-MouseEvent-clientY">clientY</a>;
readonly attribute boolean <a href="#events-MouseEvent-ctrlKey">ctrlKey</a>;
readonly attribute boolean <a href="#events-MouseEvent-shiftKey">shiftKey</a>;
readonly attribute boolean <a href="#events-MouseEvent-altKey">altKey</a>;
readonly attribute boolean <a href="#events-MouseEvent-metaKey">metaKey</a>;
readonly attribute unsigned short <a href="#events-MouseEvent-button">button</a>;
readonly attribute unsigned short <a href="#events-MouseEvent-buttons">buttons</a>;
readonly attribute <a href="#events-EventTarget">EventTarget</a> <a href="#events-MouseEvent-relatedTarget">relatedTarget</a>;
void <a href="#events-event-type-initMouseEvent">initMouseEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in views::AbstractView viewArg,
in long detailArg,
in long screenXArg,
in long screenYArg,
in long clientXArg,
in long clientYArg,
in boolean ctrlKeyArg,
in boolean altKeyArg,
in boolean shiftKeyArg,
in boolean metaKeyArg,
in unsigned short buttonArg,
in <a href="#events-EventTarget">EventTarget</a> relatedTargetArg);
// Introduced in DOM Level 3:
boolean <a href="#events-MouseEvent-getModifierState">getModifierState</a>(in DOMString keyArg);
};
</code></pre>
</dd>
<dt><strong>Attributes</strong></dt>
<dd>
<dl>
<dt><code class="attribute-name"><a id="events-MouseEvent-altKey">altKey</a></code> of type <code>boolean</code>, readonly</dt>
<dd><p>Refer to the <a href="#events-KeyboardEvent-altKey"><code>KeyboardEvent.altKey</code></a> attribute.</p></dd>
<dt><code class="attribute-name"><a id="events-MouseEvent-button">button</a></code> of type <code>unsigned short</code>, readonly</dt>
<dd>
During mouse events caused by the depression or release of a mouse button, <code>button</code> must be used to indicate which pointer device button changed state.
<p>The value of the <a href="#events-MouseEvent-button"><code>MouseEvent.button</code></a> attribute must be as follows:</p>
<ul>
<li><code>0</code> must indicate the primary button of the device (in general, the left button or the only button on single-button devices, used to activate a user interface control or select text).</li>
<li><code>1</code> must indicate the auxiliary button (in general, the middle button, often combined with a mouse wheel).</li>
<li><code>2</code> must indicate the secondary button (in general, the right button, often used to display a context menu).</li>
</ul>
<p>Some pointing devices may provide or simulate more buttons, and values higher than <code>2</code> may be used to represent such buttons.</p>
</dd>
<dt><code class="attribute-name"><a id="events-MouseEvent-buttons">buttons</a></code> of type <code>unsigned short</code>, readonly</dt>
<dd>During mouse events caused by the depression or release of a mouse button, <code>buttons</code> must be used to indicate which combination of mouse buttons are currently being pressed, expressed as a bitmask. <span class="note" id="_11"><strong>Note:</strong> This should not be confused with the <a href="#events-MouseEvent-button">button</a> attribute.</span>
<p>The value of the <a href="#events-MouseEvent-buttons"><code>MouseEvent.buttons</code></a> attribute must be as follows:</p>
<ul>
<li><code>0</code> must indicates no button is currently active.</li>
<li><code>1</code> must indicate the primary button of the device (in general, the left button or the only button on single-button devices, used to activate a user interface control or select text).</li>
<li><code>2</code> must indicate the secondary button (in general, the right button, often used to display a context menu), if present.</li>
<li><code>4</code> must indicate the auxiliary button (in general, the middle button, often combined with a mouse wheel).</li>
</ul>
<p>Some pointing devices may provide or simulate more buttons. To represent such buttons, the value must be doubled for each successive button (in the binary series <code>8</code>, <code>16</code>, <code>32</code>, ... ), and the buttons should alternate sides of the device, from left to right. For example, with a 5-button mouse, the primary button (on the left) would have the value <code>1</code>, the secondary button (on the right) would have the value <code>2</code>, the auxiliary button (in the middle) would have the value <code>4</code>, the fourth button (on the left) would have the value <code>8</code>, and the fifth button (on the right) would have the value <code>16</code>.</p>
<p class="note" id="buttons-mask"><strong>Note:</strong> Because the sum of any set of button values is a unique number, a content author can use a bitwise operation to determine how many buttons are currently being pressed and which buttons they are, for an arbitrary number of mouse buttons on a device, e.g., the value <code>3</code> indicates that the left and right button are currently both pressed, while the value <code>5</code> indicates that the left and middle button are currently both pressed.</p>
</dd>
<dt><code class="attribute-name"><a id="events-MouseEvent-clientX">clientX</a></code> of type <code>long</code>, readonly</dt>
<dd><p>The horizontal coordinate at which the event occurred relative to the viewport associated with the event.</p></dd>
<dt><code class="attribute-name"><a id="events-MouseEvent-clientY">clientY</a></code> of type <code>long</code>, readonly</dt>
<dd><p>The vertical coordinate at which the event occurred relative to the viewport associated with the event.</p></dd>
<dt><code class="attribute-name"><a id="events-MouseEvent-ctrlKey">ctrlKey</a></code> of type <code>boolean</code>, readonly</dt>
<dd><p>Refer to the <a href="#events-KeyboardEvent-ctrlKey"><code>KeyboardEvent.ctrlKey</code></a> attribute.</p></dd>
<dt><code class="attribute-name"><a id="events-MouseEvent-metaKey">metaKey</a></code> of type <code>boolean</code>, readonly</dt>
<dd><p>Refer to the <a href="#events-KeyboardEvent-metaKey"><code>KeyboardEvent.metaKey</code></a> attribute.</p></dd>
<dt><code class="attribute-name"><a id="events-MouseEvent-relatedTarget">relatedTarget</a></code> of type <a href="#events-EventTarget"><code>EventTarget</code></a>, readonly</dt>
<dd><p>Used to identify a secondary <a href="#events-EventTarget"><code>EventTarget</code></a> related to a UI event, depending on the type of event.</p></dd>
<dt><code class="attribute-name"><a id="events-MouseEvent-screenX">screenX</a></code> of type <code>long</code>, readonly</dt>
<dd><p>The horizontal coordinate at which the event occurred relative to the origin of the screen coordinate system.</p></dd>
<dt><code class="attribute-name"><a id="events-MouseEvent-screenY">screenY</a></code> of type <code>long</code>, readonly</dt>
<dd><p>The vertical coordinate at which the event occurred relative to the origin of the screen coordinate system.</p></dd>
<dt><code class="attribute-name"><a id="events-MouseEvent-shiftKey">shiftKey</a></code> of type <code>boolean</code>, readonly</dt>
<dd><p>Refer to the <a href="#events-KeyboardEvent-shiftKey"><code>KeyboardEvent.shiftKey</code></a> attribute.</p></dd>
</dl>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt><code class="method-name"><a id="events-MouseEvent-getModifierState">getModifierState</a></code> introduced in <strong class="since">DOM Level 3</strong></dt>
<dd>
<div class="method">Queries the state of a modifier using a key value. See also <a href="#keys-Modifiers">Modifier keys</a>.
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">keyArg</code> of type <code>DOMString</code></dt>
<dd><p>Refer to the <a href="#events-KeyboardEvent-getModifierState"><code>KeyboardEvent.getModifierState()</code></a> method for a description of this parameter.</p></dd>
</dl>
</div>
</div>
<!-- parameters -->
<div class="return"><strong>Return Value</strong><div class="returntable"><table summary="Layout table: the first cell contains the type of the return value, the second contains a short description" border="0"><tr class="assert must"><td><p><code>boolean</code></p></td><td><p><code>true</code> if it is a modifier key and the modifier is activated, <code>false</code> otherwise.</p></td></tr></table></div></div>
<!-- return -->
<div><strong>No Exceptions</strong></div>
</div>
</dd>
<dt>
<code class="method-name">
<a id="events-event-type-initMouseEvent">initMouseEvent</a>
</code>
</dt>
<dd>
<div class="method">
<p>Initializes attributes of a <code>MouseEvent</code> object. This method has the same behavior as <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a>.</p>
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">typeArg</code> of type <code>DOMString</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">canBubbleArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">cancelableArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">viewArg</code> of type <code>views::AbstractView</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">detailArg</code> of type <code>long</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">screenXArg</code> of type <code>long</code></dt>
<dd><p>Specifies <a href="#events-MouseEvent-screenX"><code>MouseEvent.screenX</code></a>.</p></dd>
<dt><code class="parameter-name">screenYArg</code> of type <code>long</code></dt>
<dd><p>Specifies <a href="#events-MouseEvent-screenY"><code>MouseEvent.screenY</code></a>.</p></dd>
<dt><code class="parameter-name">clientXArg</code> of type <code>long</code></dt>
<dd><p>Specifies <a href="#events-MouseEvent-clientX"><code>MouseEvent.clientX</code></a>.</p></dd>
<dt><code class="parameter-name">clientYArg</code> of type <code>long</code></dt>
<dd><p>Specifies <a href="#events-MouseEvent-clientY"><code>MouseEvent.clientY</code></a>.</p></dd>
<dt><code class="parameter-name">ctrlKeyArg</code> of type <code>boolean</code></dt>
<dd><p>Specifies <a href="#events-MouseEvent-ctrlKey"><code>MouseEvent.ctrlKey</code></a>.</p></dd>
<dt><code class="parameter-name">altKeyArg</code> of type <code>boolean</code></dt>
<dd><p>Specifies <a href="#events-MouseEvent-altKey"><code>MouseEvent.altKey</code></a>.</p></dd>
<dt><code class="parameter-name">shiftKeyArg</code> of type <code>boolean</code></dt>
<dd><p>Specifies <a href="#events-MouseEvent-shiftKey"><code>MouseEvent.shiftKey</code></a>.</p></dd>
<dt><code class="parameter-name">metaKeyArg</code> of type <code>boolean</code></dt>
<dd><p>Specifies <a href="#events-MouseEvent-metaKey"><code>MouseEvent.metaKey</code></a>.</p></dd>
<dt><code class="parameter-name">buttonArg</code> of type <code>unsigned short</code></dt>
<dd><p>Specifies <a href="#events-MouseEvent-button"><code>MouseEvent.button</code></a>.</p></dd>
<dt><code class="parameter-name">relatedTargetArg</code> of type <a href="#events-EventTarget"><code>EventTarget</code></a></dt>
<dd><p>Specifies <a href="#events-MouseEvent-relatedTarget"><code>MouseEvent.relatedTarget</code></a>. This value may be <code>null</code>.</p></dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<p>The Mouse event types are listed below. In the case of nested elements, mouse event types are always targeted at the most deeply nested element. Ancestors of the targeted element may use bubbling to obtain notification of mouse events which occur within its descendent elements.</p>
<p id="events-dt-current-click-count">Implementations must maintain the <em>current click count</em> when generating mouse events. This must be a non-negative integer indicating the number of consecutive clicks of a pointing device button during a user action. The notion of consecutive clicks depends on the environment configuration. For example, a <code><a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a></code> event type might not happen if there is a long delay between the two clicks.
<span class="note" id="_12"><strong>Note:</strong> The value of <a href="#events-UIEvent-detail"><code>UIEvent.detail</code></a> for a number of clicks greater than 2 is platform-dependent. For example, on the Windows OS, the click-count series seems to be <code>1, 2, 3, 2, 3</code>, while on MacOS, the click-count series seems to be <code>1, 2, 3, 4, 5, ...</code>.</span></p>
<!-- click -->
<h4 class="needswork">
<a id="events-mouseevent-event-order" href="#events-mouseevent-event-order">5.2.3.2 Mouse Event Order</a>
</h4>
<p>Certain mouse events defined in this specification occur in a set order relative to one another. The following is the typical sequence of events when a pointing device's cursor is moved over an element:</p>
<ol>
<li>
<a class="eventtype" href="#event-type-mousemove"><code>mousemove</code></a>
</li>
<li>
<a class="eventtype" href="#event-type-mouseover"><code>mouseover</code></a>
</li>
<li>
<a class="eventtype" href="#event-type-mouseenter"><code>mouseenter</code></a>
</li>
<li><a class="eventtype" href="#event-type-mousemove"><code>mousemove</code></a> (multiple events)</li>
<li>
<a class="eventtype" href="#event-type-mouseout"><code>mouseout</code></a>
</li>
<li>
<a class="eventtype" href="#event-type-mouseleave"><code>mouseleave</code></a>
</li>
</ol>
<p>The following is the typical sequence of events when a button associated with a pointing device (e.g., a mouse button or trackpad) is pressed and released over an element:</p>
<ol>
<li>
<a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a>
</li>
<li><a class="eventtype" href="#event-type-mousemove"><code>mousemove</code></a> (optional, multiple events, some limits)</li>
<li>
<a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a>
</li>
<li>
<a class="eventtype" href="#event-type-click"><code>click</code></a>
</li>
<li><a class="eventtype" href="#event-type-mousemove"><code>mousemove</code></a> (optional, multiple events, some limits)</li>
<li>
<a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a>
</li>
<li><a class="eventtype" href="#event-type-mousemove"><code>mousemove</code></a> (optional, multiple events, some limits)</li>
<li>
<a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a>
</li>
<li>
<a class="eventtype" href="#event-type-click"><code>click</code></a>
</li>
<li>
<a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a>
</li>
</ol>
<p>Note that the lag time, degree, distance, and number of <a class="eventtype" href="#event-type-mousemove"><code>mousemove</code></a> events allowed between the <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a> and <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a> events while still firing a <a class="eventtype" href="#event-type-click"><code>click</code></a> or <a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a> event must be implementation-, device-, and platform-specific. Each implementation should determine the appropriate hysteresis tolerance, but in general should fire <a class="eventtype" href="#event-type-click"><code>click</code></a> and <a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a> events when the event target of the associated <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a> and <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a> events is the same element with no <a class="eventtype" href="#event-type-mouseout"><code>mouseout</code></a> or <a class="eventtype" href="#event-type-mouseleave"><code>mouseleave</code></a> events intervening, and should not fire <a class="eventtype" href="#event-type-click"><code>click</code></a> and <a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a> events when the event target of the associated <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a> and <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a> events is different.</p>
<p>If the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> (e.g. the target element) is removed from the DOM during the mouse events sequence, the remaining events of the sequence must not be fired on that element.</p>
<p class="example" id="element-remove-mouse"><strong>Example:</strong> if the target element is removed from the DOM as the result of a <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a> event, no events for that element will be dispatched for <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a>, <a class="eventtype" href="#event-type-click"><code>click</code></a>, or <a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a>, nor any default activation events; however, the <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a> event will still be dispatched on the element that is exposed to the mouse after the removal of the initial target element. Similarly, if the target element is removed from the DOM during the dispatch of a <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a> event, the <a class="eventtype" href="#event-type-click"><code>click</code></a> and subsequent events will not be dispatched.</p>
<!-- click -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-click"><dfn>
<a class="eventtype" href="#event-type-click"><code>click</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>click</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>Varies</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: indicates the <a href="#events-dt-current-click-count">current click count</a>; the attribute value must be <code>1</code> when the user begins this action and increments by <code>1</code> for each click.</li>
<li><a href="#events-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="value keyname">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="value keyname">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: value based on current button pressed</li>
<li><a href="#events-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
<li><a href="#events-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: <code>null</code></li>
</ul>
</td>
</tr>
</table>
<p>The <a class="eventtype" href="#event-type-click"><code>click</code></a> event type must be dispatched on the <a class="def" href="#glossary-topmost-event-target">topmost event target</a> indicated by the pointer, when the user presses down and releases the pointer button, or otherwise activates the pointer in a manner that simulates such an action. The actuation method of the mouse button must depend upon the pointer device and the environment configuration, e.g., it may depend on the screen location or the delay between the press and release of the pointing device button.</p>
<p>The <a class="eventtype" href="#event-type-click"><code>click</code></a> event may be preceded by the <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a> and <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a> events on the same element, disregarding changes between other node types (e.g., text nodes). Depending upon the environment configuration, the <a class="eventtype" href="#event-type-click"><code>click</code></a> event may be dispatched if one or more of the event types <a class="eventtype" href="#event-type-mouseover"><code>mouseover</code></a>, <a class="eventtype" href="#event-type-mousemove"><code>mousemove</code></a>, and <a class="eventtype" href="#event-type-mouseout"><code>mouseout</code></a> occur between the press and release of the pointing device button. The <a class="eventtype" href="#event-type-click"><code>click</code></a> event may also be followed by the <a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a> event.</p>
<p id="example-mousemove-click" class="example"><strong>Example:</strong> If a user mouses down on a text node child of a <p> element which has been styled with a large line-height, shifts the mouse slightly such that it is no longer over an area containing text but is still within the containing block of that <p> element (i.e., the pointer is between lines of the same text block, but not over the text node per se), then subsequently mouses up, this will likely still trigger a <a class="eventtype" href="#event-type-click"><code>click</code></a> event (if it falls within the normal temporal hysteresis for a <a class="eventtype" href="#event-type-click"><code>click</code></a>), since the user has stayed within the scope of the same element; user-agent-generated mouse events are not dispatched on text nodes.</p>
<!-- text nodes cannot be registered as event listeners, serve as the target of events, only element and document nodes are event targets. -->
<p>In addition to being associated with pointer devices, the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type must be dispatched as part of an element activation, as described in <a href="#event-flow-activation">Activation triggers and behavior</a>.</p>
<p class="note" id="click-activation"><strong>Note:</strong> For maximum accessibility, content authors are encouraged to use the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type when defining activation behavior for custom controls, rather than other pointing-device event types such as <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a> or <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a>, which are more device-specific. Though the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type has its origins in pointer devices (e.g., a mouse), subsequent implementation enhancements have extended it beyond that association, and it can be considered a device-independent event type for element activation.</p>
<p>The <a class="def" href="#glossary-default-action">default action</a> of the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type varies based on the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> of the event and the value of the <a href="#events-MouseEvent-button"><code>MouseEvent.button</code></a> or <a href="#events-MouseEvent-buttons"><code>MouseEvent.buttons</code></a> attributes. Typical <a class="def" href="#glossary-default-action">default actions</a> of the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type are as follows:</p>
<ul>
<li><em>Left click</em> (<a href="#events-MouseEvent-button"><code>MouseEvent.button</code></a> value is <code>0</code>, <a href="#events-MouseEvent-buttons"><code>MouseEvent.buttons</code></a> value is <code>1</code>):
<ul>
<li>If the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> has associated activation behavior, the <a class="def" href="#glossary-default-action">default action</a> must be to execute that activation behavior (see <a href="#event-flow-activation">Activation triggers and behavior</a>).</li>
<li>If the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> is focusable, the <a class="def" href="#glossary-default-action">default action</a> must be to give that element document focus.</li>
</ul>
</li>
<li><em>Right click</em> (<a href="#events-MouseEvent-button"><code>MouseEvent.button</code></a> value is <code>1</code>, <a href="#events-MouseEvent-buttons"><code>MouseEvent.buttons</code></a> value is <code>2</code>):
<ul>
<li>The <a class="def" href="#glossary-default-action">default action</a> must be to provide a context menu of options related to that <a class="def" href="#glossary-proximal-event-target">proximal event target</a>.</li>
</ul>
</li>
<li><em>Middle click</em> (<a href="#events-MouseEvent-button"><code>MouseEvent.button</code></a> value is <code>2</code>, <a href="#events-MouseEvent-buttons"><code>MouseEvent.buttons</code></a> value is <code>4</code>):
<ul>
<li>If the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> has associated activation behavior, the <a class="def" href="#glossary-default-action">default action</a> must be to execute that activation behavior in an alternate fashion (such as opening a link in a new tab or window).</li>
<li>If the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> has no associated activation behavior, the <a class="def" href="#glossary-default-action">default action</a> must be device- and user-defined, but when associated with a device wheel, is often to activate an alternate scrolling or panning mode.</li>
</ul>
</li>
</ul>
</dd>
</dl>
</div>
<!-- dblclick -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-dblclick"><dfn>
<a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>dblclick</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: indicates the <a href="#events-dt-current-click-count">current click count</a></li>
<li><a href="#events-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="value keyname">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="value keyname">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: value based on current button pressed</li>
<li><a href="#events-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
<li><a href="#events-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: <code>null</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a pointing device button is clicked twice over an element. The definition of a double click depends on the environment configuration, except that the event target must be the same between <a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a>, <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a>, and <a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a>. This event type must be dispatched after the event type <a class="eventtype" href="#event-type-click"><code>click</code></a> if a click and double click occur simultaneously, and after the event type <a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a> otherwise.</p>
<p class="note" id="_13"><strong>Note:</strong> Canceling the <a class="eventtype" href="#event-type-click"><code>click</code></a> event must not not affect the firing of a <a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a> event.</p>
<p>As with the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type, the <a class="def" href="#glossary-default-action">default action</a> of the <a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a> event type varies based on the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> of the event and the value of the <a href="#events-MouseEvent-button"><code>MouseEvent.button</code></a> or <a href="#events-MouseEvent-buttons"><code>MouseEvent.buttons</code></a> attributes. Normally, the typical <a class="def" href="#glossary-default-action">default actions</a> of the <a class="eventtype" href="#event-type-dblclick"><code>dblclick</code></a> event type match those of the <a class="eventtype" href="#event-type-click"><code>click</code></a> event type, with the following additional behavior:</p>
<ul>
<li><em>Left click</em> (<a href="#events-MouseEvent-button"><code>MouseEvent.button</code></a> value is <code>0</code>, <a href="#events-MouseEvent-buttons"><code>MouseEvent.buttons</code></a> value is <code>1</code>):
<ul>
<li>If the <a class="def" href="#glossary-proximal-event-target">proximal event target</a> is selectable, the <a class="def" href="#glossary-default-action">default action</a> must be to select part or all of the selectable content; subsequent clicks may select additional selectable portions of that content.</li>
</ul>
</li>
</ul>
</dd>
</dl>
</div>
<!-- mousedown -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-mousedown"><dfn>
<a class="eventtype" href="#event-type-mousedown"><code>mousedown</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>mousedown</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: indicates the <a href="#events-dt-current-click-count">current click count</a> incremented by one. For example, if no click happened before the mousedown, <a href="#events-UIEvent-detail"><code>UIEvent.detail</code></a> will contain the value <code>1</code></li>
<li><a href="#events-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="value keyname">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="value keyname">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: value based on current button pressed</li>
<li><a href="#events-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
<li><a href="#events-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: <code>null</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a pointing device button is pressed over an element.</p>
</dd>
</dl>
</div>
<!-- mouseenter -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-mouseenter"><dfn>
<a class="eventtype" href="#event-type-mouseenter"><code>mouseenter</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>mouseenter</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>No</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="value keyname">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="value keyname">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: <code>0</code></li>
<li><a href="#events-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
<li><a href="#events-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: indicates the <a class="def" href="#glossary-event-target">event target</a> a pointing device is exiting, if any.</li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a pointing device is moved onto the boundaries of an element or one of its descendent elements. This event type is similar to <a class="eventtype" href="#event-type-mouseover"><code>mouseover</code></a>, but differs in that it does not bubble, and must not be dispatched when the pointer device moves from an element onto the boundaries of one of its descendent elements.</p>
<p class="note" id="_14"><strong>Note:</strong> There are similarities between this event type and the CSS <a href="http://www.w3.org/TR/CSS2/selector.html#dynamic-pseudo-classes" title="Selectors"><code>:hover</code> pseudo-class</a> <a href="#references-CSS2">[CSS2]</a>. See also the <a class="eventtype" href="#event-type-mouseleave"><code>mouseleave</code></a> event type.</p>
</dd>
</dl>
</div>
<!-- mouseleave -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-mouseleave"><dfn>
<a class="eventtype" href="#event-type-mouseleave"><code>mouseleave</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>mouseleave</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>No</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="value keyname">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="value keyname">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: <code>0</code></li>
<li><a href="#events-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
<li><a href="#events-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: indicates the <a class="def" href="#glossary-event-target">event target</a> a pointing device is entering, if any.</li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a pointing device is moved off of the boundaries of an element and all of its descendent elements. This event type is similar to <a class="eventtype" href="#event-type-mouseout"><code>mouseout</code></a>, but differs in that does not bubble, and that it must not be dispatched until the pointing device has left the boundaries of the element and the boundaries of all of its children.</p>
<p class="note" id="_15"><strong>Note:</strong> There are similarities between this event type and the CSS <a href="http://www.w3.org/TR/CSS2/selector.html#dynamic-pseudo-classes" title="Selectors"><code>:hover</code> pseudo-class</a> <a href="#references-CSS2">[CSS2]</a>. See also the <a class="eventtype" href="#event-type-mouseenter"><code>mouseenter</code></a> event type.</p>
</dd>
</dl>
</div>
<!-- mousemove -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-mousemove"><dfn>
<a class="eventtype" href="#event-type-mousemove"><code>mousemove</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>mousemove</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="value keyname">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="value keyname">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: <code>0</code></li>
<li><a href="#events-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
<li><a href="#events-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: <code>null</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a pointing device is moved while it is over an element. The frequency rate of events while the pointing device is moved must be implementation-, device-, and platform-specific, but multiple consecutive <a class="eventtype" href="#event-type-mousemove"><code>mousemove</code></a> events should be fired for sustained pointer-device movement, rather than a single event for each instance of mouse movement. Implementations are encouraged to determine the optimal frequency rate to balance responsiveness with performance.</p>
</dd>
</dl>
</div>
<!-- mouseout -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-mouseout"><dfn>
<a class="eventtype" href="#event-type-mouseout"><code>mouseout</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>mouseout</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="value keyname">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="value keyname">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: <code>0</code></li>
<li><a href="#events-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
<li><a href="#events-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: indicates the <a class="def" href="#glossary-event-target">event target</a> a pointing device is entering, if any.</li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a pointing device is moved off of the boundaries of an element. This event type is similar to <a class="eventtype" href="#event-type-mouseleave"><code>mouseleave</code></a>, but differs in that does bubble, and that it must be dispatched when the pointer device moves from an element onto the boundaries of one of its descendent elements.</p>
<p class="note" id="_16"><strong>Note:</strong> See also the <a class="eventtype" href="#event-type-mouseover"><code>mouseover</code></a> event type.</p>
</dd>
</dl>
</div>
<!-- mouseover -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-mouseover"><dfn>
<a class="eventtype" href="#event-type-mouseover"><code>mouseover</code></a>
</dfn></dt>
<dd>
<table summary="This table contains information about the semantics of the given event type" border="0" cellpadding="2" cellspacing="0">
<tbody>
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>mouseover</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="value keyname">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="value keyname">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: <code>0</code></li>
<li><a href="#events-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
<li><a href="#events-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: indicates the <a class="def" href="#glossary-event-target">event target</a> a pointing device is exiting, if any.</li>
</ul>
</td>
</tr>
</tbody>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a pointing device is moved onto the boundaries of an element. This event type is similar to <a class="eventtype" href="#event-type-mouseenter"><code>mouseenter</code></a>, but differs in that does bubble, and that it must be dispatched when the pointer device moves onto the boundaries of an element whose ancestor element is the <a class="def" href="#glossary-event-target">event target</a> for the same event listener instance.</p>
<p class="note" id="_17"><strong>Note:</strong> See also the <a class="eventtype" href="#event-type-mouseout"><code>mouseout</code></a> event type.</p>
</dd>
</dl>
</div>
<!-- mouseup -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-mouseup"><dfn>
<a class="eventtype" href="#event-type-mouseup"><code>mouseup</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>mouseup</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MouseEvent"><code>MouseEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: indicates the <a href="#events-dt-current-click-count">current click count</a> incremented by one.</li>
<li><a href="#events-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: value based on the pointer position on the screen</li>
<li><a href="#events-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: value based on the pointer position within the viewport</li>
<li><a href="#events-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="value keyname">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="value keyname">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: value based on current button pressed</li>
<li><a href="#events-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
<li><a href="#events-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: <code>null</code></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a pointing device button is released over an element.</p>
</dd>
</dl>
</div>
</div>
<!-- div2 Events-eventgroupings -->
<!-- div3 Events-eventgroupings-mouseevents -->
<div>
<h3><a id="events-wheelevents" href="#events-wheelevents">5.2.4 Wheel Event Types</a></h3>
<p>This module defines the feature WheelEvents 3.0 and depends on the feature MouseEvents 3.0.</p>
<p>Wheels are devices that can be rotated in one or more spatial dimensions, and which may or may not be associated with a pointer device. The coordinate system depends on the environment configuration. As an example, the environment might be configured to associate vertical scrolling with rotation along the y-axis, horizontal scrolling with rotation along the x-axis, and zooming with rotation along the z-axis. The deltax, deltaY, and deltaX attributes of <a href="#events-WheelEvent"><code>WheelEvent</code></a> objects indicate the distance of the rotation, as specified in the <a class="def" href="#glossary-delta">delta</a> definition. <!--The delta attributes of <a href='#events-WheelEvent'><code>WheelEvent</code></a> objects indicate the distance of the rotation. The measurement unit depends on the environment configuration. The sign of the delta value should indicate the direction of the rotation.--></p>
<dl>
<dt><strong>Interface <em><a id="events-WheelEvent">WheelEvent</a></em></strong> (introduced in <strong class="since">DOM Level 3</strong>)</dt>
<dd>
<p>The <code>WheelEvent</code> interface provides specific contextual information associated with omnidirectional mouse wheel events.</p>
<p>To create an instance of the <code>WheelEvent</code> interface, use the <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("WheelEvent")</code></a> method call.</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-WheelEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-WheelEvent">WheelEvent</a> : <a href="#events-MouseEvent">MouseEvent</a> {
// DeltaModeCode
const unsigned long <a href="#events-DOM_DELTA_PIXEL">DOM_DELTA_PIXEL</a> = 0x00;
const unsigned long <a href="#events-DOM_DELTA_LINE">DOM_DELTA_LINE</a> = 0x01;
const unsigned long <a href="#events-DOM_DELTA_PAGE">DOM_DELTA_PAGE</a> = 0x02;
readonly attribute float <a href="#events-WheelEvent-deltaX">deltaX</a>;
readonly attribute float <a href="#events-WheelEvent-deltaY">deltaY</a>;
readonly attribute float <a href="#events-WheelEvent-deltaZ">deltaZ</a>;
readonly attribute unsigned long <a href="#events-WheelEvent-deltaMode">deltaMode</a>;
void <a href="#events-event-type-initWheelEvent">initWheelEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in views::AbstractView viewArg,
in long detailArg,
in long screenXArg,
in long screenYArg,
in long clientXArg,
in long clientYArg,
in unsigned short buttonArg,
in <a href="#events-EventTarget">EventTarget</a> relatedTargetArg,
in DOMString modifiersListArg,
in float deltaXArg,
in float deltaYArg,
in float deltaZArg,
in unsigned long deltaMode);
};
</code></pre>
</dd>
<dt>
<strong>Definition group <em><a id="events-ID-WheelEvent-DeltaModeCode">DeltaModeCode</a></em></strong>
</dt>
<dd>
<p>This set of constants must be used to indicate the units of measurement for the <a href="#glossary-delta"><code>delta</code></a> values. The precise measurement is specific to device, operating system, and application configurations.</p>
<dl>
<dt><strong>Defined Constants</strong></dt>
<dd>
<dl>
<dt><a id="events-DOM_DELTA_PIXEL"><code class="constant-name">DOM_DELTA_PIXEL</code></a></dt>
<dd>The units of measurement for the <a href="#glossary-delta"><code>delta</code></a> must be pixels. This is the most typical case in most operating system and implementation configurations.</dd>
<dt><a id="events-DOM_DELTA_LINE"><code class="constant-name">DOM_DELTA_LINE</code></a></dt>
<dd>The units of measurement for the <a href="#glossary-delta"><code>delta</code></a> must be individual lines of text. This is the case for many form controls.</dd>
<dt><a id="events-DOM_DELTA_PAGE"><code class="constant-name">DOM_DELTA_PAGE</code></a></dt>
<dd>The units of measurement for the <a href="#glossary-delta"><code>delta</code></a> must be pages, either defined as a single screen or as a demarcated page.</dd>
</dl>
</dd>
</dl>
</dd>
<dt><strong>Attributes</strong></dt>
<dd>
<dl>
<dt><code class="attribute-name"><a id="events-WheelEvent-deltaX">deltaX</a></code> of type <code>float</code>, readonly</dt>
<dd><p>The distance the wheel has rotated around the x-axis.</p></dd>
<dt><code class="attribute-name"><a id="events-WheelEvent-deltaY">deltaY</a></code> of type <code>float</code>, readonly</dt>
<dd><p>The distance the wheel has rotated around the y-axis.</p></dd>
<dt><code class="attribute-name"><a id="events-WheelEvent-deltaZ">deltaZ</a></code> of type <code>float</code>, readonly</dt>
<dd><p>The distance the wheel has rotated around the z-axis.</p></dd>
<dt><code class="attribute-name"><a id="events-WheelEvent-deltaMode">deltaMode</a></code> of type <code>unsigned long</code>, readonly</dt>
<dd>
The <code>deltaMode</code> attribute contains an indication of to indicate the units of measurement for the <a href="#glossary-delta"><code>delta</code></a> values. The default value is <a href="#events-DOM_DELTA_PIXEL"><code class="constant-name">DOM_DELTA_PIXEL</code></a> (pixels). The value of <code>deltaMode</code> may be different for each of <code class="attribute-name"><a href="#events-WheelEvent-deltaX">deltaX</a></code>, <code class="attribute-name"><a href="#events-WheelEvent-deltaY">deltaY</a></code>, and <code class="attribute-name"><a href="#events-WheelEvent-deltaZ">deltaZ</a></code>, based on system configuration.<br />
<!-- <p class="issue"><strong>Issue:</strong> deltaMode is the proposed solution for <a href="http://www.w3.org/2008/webapps/track/issues/9" title="ISSUE-9 - Web Applications Working Group Tracker">ISSUE-9</a>.</p> -->
</dd>
</dl>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt><code class="method-name"><a id="events-event-type-initWheelEvent">initWheelEvent</a></code> introduced in <strong class="since">DOM Level 3</strong></dt>
<dd>
<div class="method">
<p>Initializes attributes of a <code>WheelEvent</code> object. This method has the same behavior as <a href="#events-event-type-initMouseEvent"><code>MouseEvent.initMouseEvent()</code></a>.</p>
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">typeArg</code> of type <code>DOMString</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">canBubbleArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">cancelableArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">viewArg</code> of type <code>views::AbstractView</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">detailArg</code> of type <code>long</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">screenXArg</code> of type <code>long</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initMouseEvent"><code>MouseEvent.initMouseEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">screenYArg</code> of type <code>long</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initMouseEvent"><code>MouseEvent.initMouseEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">clientXArg</code> of type <code>long</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initMouseEvent"><code>MouseEvent.initMouseEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">clientYArg</code> of type <code>long</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initMouseEvent"><code>MouseEvent.initMouseEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">buttonArg</code> of type <code>unsigned short</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initMouseEvent"><code>MouseEvent.initMouseEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">relatedTargetArg</code> of type <a href="#events-EventTarget"><code>EventTarget</code></a></dt>
<dd><p>Refer to the <a href="#events-event-type-initMouseEvent"><code>MouseEvent.initMouseEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">modifiersListArg</code> of type <code>DOMString</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initMouseEvent"><code>MouseEvent.initMouseEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">deltaXArg</code> of type <code>float</code></dt>
<dd><p>Specifies <a href="#events-WheelEvent-deltaX"><code>WheelEvent.deltaX</code></a>.</p></dd>
<dt><code class="parameter-name">deltaYArg</code> of type <code>float</code></dt>
<dd><p>Specifies <a href="#events-WheelEvent-deltaY"><code>WheelEvent.deltaY</code></a>.</p></dd>
<dt><code class="parameter-name">deltaZArg</code> of type <code>float</code></dt>
<dd><p>Specifies <a href="#events-WheelEvent-deltaZ"><code>WheelEvent.deltaZ</code></a>.</p></dd>
<dt><code class="parameter-name">deltaModeArg</code> of type <code>unsigned long</code></dt>
<dd><p>Specifies <a href="#events-WheelEvent-deltaMode"><code>WheelEvent.deltaMode</code></a>.</p></dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
<!-- method -->
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<!-- wheel -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-wheel"><dfn>
<a class="eventtype" href="#event-type-wheel"><code>wheel</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>wheel</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-WheelEvent"><code>WheelEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Async</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, <code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>scroll (or zoom) the document</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <a class="def" href="#glossary-topmost-event-target">topmost event target</a></li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-MouseEvent-screenX"><code class="attribute-name">MouseEvent.screenX</code></a>: if the wheel is associated with a pointing device, the value based on the pointer position on the screen, otherwise <code>0</code></li>
<li><a href="#events-MouseEvent-screenY"><code class="attribute-name">MouseEvent.screenY</code></a>: if the wheel is associated with a pointing device, the value based on the pointer position on the screen, otherwise <code>0</code></li>
<li><a href="#events-MouseEvent-clientX"><code class="attribute-name">MouseEvent.clientX</code></a>: if the wheel is associated with a pointing device, the value based on the pointer position within the viewport, otherwise <code>0</code></li>
<li><a href="#events-MouseEvent-clientY"><code class="attribute-name">MouseEvent.clientY </code></a>: if the wheel is associated with a pointing device, the value based on the pointer position within the viewport, otherwise <code>0</code></li>
<li><a href="#events-MouseEvent-altKey"><code class="attribute-name">MouseEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-ctrlKey"><code class="attribute-name">MouseEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="value keyname">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-shiftKey"><code class="attribute-name">MouseEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-metaKey"><code class="attribute-name">MouseEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="value keyname">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-MouseEvent-button"><code class="attribute-name">MouseEvent.button</code></a>: if wheel is associated with a pointing device, value based on current button pressed, otherwise <code>0</code></li>
<li><a href="#events-MouseEvent-buttons"><code class="attribute-name">MouseEvent.buttons</code></a>: if wheel is associated with a pointing device, value based on all buttons current depressed, <code>0</code> if no buttons pressed</li>
<li><a href="#events-MouseEvent-relatedTarget"><code class="attribute-name">MouseEvent.relatedTarget</code></a>: indicates the <a class="def" href="#glossary-event-target">event target</a> the pointing device is pointing at, if any.</li>
<li><a href="#events-WheelEvent-deltaX"><code class="attribute-name">WheelEvent.deltaX</code></a>: distance the wheel has rotated around the x-axis</li>
<li><a href="#events-WheelEvent-deltaY"><code class="attribute-name">WheelEvent.deltaY</code></a>: distance the wheel has rotated around the y-axis</li>
<li><a href="#events-WheelEvent-deltaZ"><code class="attribute-name">WheelEvent.deltaZ</code></a>: distance the wheel has rotated around the z-axis</li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a mouse wheel has been rotated around any axis, or when an equivalent input device (such as a mouse-ball, certain tablets or touchpads, etc.) has emulated such an action. Depending on the platform and input device, diagonal wheel deltas may be delivered either as a single wheel event with multiple non-zero axes or as separate wheel events for each non-zero axis.</p>
<p>The typical default action of the <a class="eventtype" href="#event-type-wheel"><code>wheel</code></a> event type is to scroll (or in some cases, zoom) the document by the indicated amount. If this event is canceled, the implementation must not scroll or zoom the document (or perform whatever other implementation-specific default action is associated with this event type).</p>
<p class="note" id="note-delta-speed"><strong>Note:</strong> In some <a class="def" href="#glossary-user-agent">user agents</a>, or with some input devices, the speed that the wheel has been turned may affect the <a href="#glossary-delta"><code>delta</code></a> values, with a faster speed producing a higher <a href="#glossary-delta"><code>delta</code></a> value.</p>
<p class="note" id="note-no-scroll-default"><strong>Note:</strong> The <a class="def" href="#glossary-default-action">default action</a> of a <a class="eventtype" href="#event-type-wheel"><code>wheel</code></a> event may be to scroll or zoom.</p>
</dd>
</dl>
</div>
<!-- div3 Events-eventgroupings-textevents -->
<div>
<h3><a id="events-textevents" href="#events-textevents">5.2.5 Text Event Types</a></h3>
<p>This module defines the feature TextEvents 3.0 and depends on the feature UIEvents 3.0.</p>
<p>The text event module originates from the [<cite><a class="informative" href="#references-HTML40">HTML 4.01</a></cite>] <code>onkeypress</code> attribute. Unlike this attribute, the event type <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> applies only to characters and is designed for use with any text input devices, not just keyboards. Refer to <a href="#keys">Keyboard events and key values</a> for examples on how text events are used in combination with keyboard events.</p>
<dl>
<dt><strong>Interface <em><a id="events-TextEvent">TextEvent</a></em></strong> (introduced in <strong class="since">DOM Level 3</strong>)</dt>
<dd>
<p>The <code>TextEvent</code> interface provides specific contextual information associated with Text Events.</p>
<p>To create an instance of the <code>TextEvent</code> interface, use the <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("TextEvent")</code></a> method call.</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-TextEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-TextEvent">TextEvent</a> : <a href="#events-UIEvent">UIEvent</a> {
// InputMethodCode
const unsigned long <a href="#events-DOM_INPUT_METHOD_UNKNOWN">DOM_INPUT_METHOD_UNKNOWN</a> = 0x00;
const unsigned long <a href="#events-DOM_INPUT_METHOD_KEYBOARD">DOM_INPUT_METHOD_KEYBOARD</a> = 0x01;
const unsigned long <a href="#events-DOM_INPUT_METHOD_PASTE">DOM_INPUT_METHOD_PASTE</a> = 0x02;
const unsigned long <a href="#events-DOM_INPUT_METHOD_DROP">DOM_INPUT_METHOD_DROP</a> = 0x03;
const unsigned long <a href="#events-DOM_INPUT_METHOD_IME">DOM_INPUT_METHOD_IME</a> = 0x04;
const unsigned long <a href="#events-DOM_INPUT_METHOD_OPTION">DOM_INPUT_METHOD_OPTION</a> = 0x05;
const unsigned long <a href="#events-DOM_INPUT_METHOD_HANDWRITING">DOM_INPUT_METHOD_HANDWRITING</a> = 0x06;
const unsigned long <a href="#events-DOM_INPUT_METHOD_VOICE">DOM_INPUT_METHOD_VOICE</a> = 0x07;
const unsigned long <a href="#events-DOM_INPUT_METHOD_MULTIMODAL">DOM_INPUT_METHOD_MULTIMODAL</a> = 0x08;
const unsigned long <a href="#events-DOM_INPUT_METHOD_SCRIPT">DOM_INPUT_METHOD_SCRIPT</a> = 0x09;
readonly attribute DOMString <a href="#events-TextEvent-data">data</a>;
readonly attribute unsigned long <a href="#events-TextEvent-inputMethod">inputMethod</a>;
readonly attribute DOMString <a href="#events-TextEvent-locale">locale</a>;
void <a href="#events-event-type-initTextEvent">initTextEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in views::AbstractView viewArg,
in DOMString dataArg,
in unsigned long inputMethod,
in DOMString localeArg);
};
</code></pre>
</dd>
<dt>
<strong>Definition group <em><a id="events-ID-TextEvent-InputMethodCode">InputMethodCode</a></em></strong>
</dt>
<dd>
<p>This set of constants must be used to indicate the origin of the text input. In case a DOM implementation wishes to provide a new origin information, a value different from the following constant values must be used.</p>
<dl>
<dt><strong>Defined Constants</strong></dt>
<dd>
<dl>
<dt><a id="events-DOM_INPUT_METHOD_UNKNOWN"><code class="constant-name">DOM_INPUT_METHOD_UNKNOWN</code></a></dt>
<dd>The text string was input by an unknown means.</dd>
<dt><a id="events-DOM_INPUT_METHOD_KEYBOARD"><code class="constant-name">DOM_INPUT_METHOD_KEYBOARD</code></a></dt>
<dd>The text string was input through a keyboard. This may be associated with one or more of <code>keypress</code>, <code>keydown</code>, or <code>keyup</code> events.</dd>
<dt><a id="events-DOM_INPUT_METHOD_PASTE"><code class="constant-name">DOM_INPUT_METHOD_PASTE</code></a></dt>
<dd>The text string was pasted in from a clipboard. This may be associated with a <code>paste</code> event, specified elsewhere.</dd>
<dt><a id="events-DOM_INPUT_METHOD_DROP"><code class="constant-name">DOM_INPUT_METHOD_DROP</code></a></dt>
<dd>The text string was inserted as part of a drag-and-drop operation. This may be associated with a <code>drop</code> event, specified elsewhere.</dd>
<dt><a id="events-DOM_INPUT_METHOD_IME"><code class="constant-name">DOM_INPUT_METHOD_IME</code></a></dt>
<dd>The text string was entered through an Input Method Editor. This may be associated with a <code>compositionend</code> event.</dd>
<dt><a id="events-DOM_INPUT_METHOD_OPTION"><code class="constant-name">DOM_INPUT_METHOD_OPTION</code></a></dt>
<dd>The text string was selected from a set of options presented, such as from a form. This may be associated with various other events, specified elsewhere.</dd>
<dt><a id="events-DOM_INPUT_METHOD_HANDWRITING"><code class="constant-name">DOM_INPUT_METHOD_HANDWRITING</code></a></dt>
<dd>The text string was input through a pen/tablet device and processed by handwriting recognition software. This may be associated with a specific event defined elsewhere.</dd>
<dt><a id="events-DOM_INPUT_METHOD_VOICE"><code class="constant-name">DOM_INPUT_METHOD_VOICE</code></a></dt>
<dd>The text string was input by a voice device and interpreted by speech recognition software. This may be associated with a specific event defined elsewhere.</dd>
<dt><a id="events-DOM_INPUT_METHOD_MULTIMODAL"><code class="constant-name">DOM_INPUT_METHOD_MULTIMODAL</code></a></dt>
<dd>The text string was inserted as part of an operation involving multiple input modalities in combination, such as pointer-enhanced speech. This may be associated with various other events, specified elsewhere.</dd>
<dt><a id="events-DOM_INPUT_METHOD_SCRIPT"><code class="constant-name">DOM_INPUT_METHOD_SCRIPT</code></a></dt>
<dd>The text string was inserted via a script operation on the DOM. This may be associated with one or more <code>mutation</code> events.</dd>
</dl>
</dd>
</dl>
</dd>
<dt><strong>Attributes</strong></dt>
<dd>
<dl>
<dt><code class="attribute-name"><a id="events-TextEvent-data">data</a></code> of type <code>DOMString</code>, readonly</dt>
<dd><p><code>data</code> holds the value of the characters generated by the character device. This may be a single Unicode character or a non-empty sequence of Unicode characters [<cite><a class="normative" href="#references-Unicode">Unicode</a></cite>]. Characters should be normalized as defined by the Unicode normalization form <em>NFC</em>, defined in [<cite><a class="normative" href="#references-UnicodeNormalization">UAX #15</a></cite>]. This attribute cannot be null or contain the <a class="def" href="#glossary-empty-string">empty string</a>.</p></dd>
<dt><code class="attribute-name"><a id="events-TextEvent-inputMethod">inputMethod</a></code> of type <code>unsigned long</code>, readonly</dt>
<dd><p>The <code>inputMethod</code> attribute contains an indication of the origin of the text input, as described in <a href="#events-ID-TextEvent-InputMethodCode">InputMethodCode</a>.</p></dd>
<dt><code class="attribute-name"><a id="events-TextEvent-locale">locale</a></code> of type <code>DOMString</code>, readonly</dt>
<dd>
<p>The <code>locale</code> attribute contains a BCP-47 tag [<a href="#ref-BCP-47">BCP-47</a>] indicating the locale for which the origin of the event (whether keyboard, IME, handwriting recognition software, or other input mode) is configured, e.g. "en-US". May be the <a class="def" href="#glossary-empty-string">empty string</a> when inapplicable or unknown, e.g. for pasted text, or when this information is not exposed by the underlying platform.</p>
<p class="note" id="note_TextEvent-locale"><strong>Note:</strong> <code>locale</code> does not necessarily indicate the locale of the data or the context in which it is being entered. For example, a French user often might not switch to an English keyboard setting when typing English, in which case the <code>locale</code> will still indicate French, even though the data is actually English.</p>
</dd>
</dl>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt>
<code class="method-name">
<a id="events-event-type-initTextEvent">initTextEvent</a>
</code>
</dt>
<dd>
<div class="method">
<p>Initializes attributes of a <code>TextEvent</code> object. This method has the same behavior as <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a>. The value of <a href="#events-UIEvent-detail"><code>UIEvent.detail</code></a> remains undefined.</p>
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">typeArg</code> of type <code>DOMString</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">canBubbleArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">cancelableArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">viewArg</code> of type <code>views::AbstractView</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">dataArg</code> of type <code>DOMString</code></dt>
<dd><p>Specifies <a href="#events-TextEvent-data"><code>TextEvent.data</code></a>.</p></dd>
<dt><code class="parameter-name">inputMethodArg</code> of type <code>unsigned long</code></dt>
<dd><p>Specifies <a href="#events-TextEvent-inputMethod"><code>TextEvent.inputMethod</code></a>.</p></dd>
<dt><code class="parameter-name">localeArg</code> of type <code>DOMString</code></dt>
<dd><p>Specifies <a href="#events-TextEvent-locale"><code>TextEvent.locale</code></a>.</p></dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
<!-- method -->
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<p>The text event type is listed below.</p>
<!-- textinput -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-textinput"><dfn>
<a class="eventtype" href="#event-type-textinput"><code>textinput</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>textinput</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-TextEvent"><code>TextEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: element receiving the text input</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-TextEvent-data"><code class="attribute-name">TextEvent.data</code></a>: the value of the text string being input</li>
<li><a href="#events-TextEvent-inputMethod"><code class="attribute-name">TextEvent.inputMethod</code></a>: the numerical code corresponding to the most applicable <em><a href="#events-ID-TextEvent-InputMethodCode">InputMethodCode</a></em></li>
<li><a href="#events-TextEvent-locale"><code class="attribute-name">TextEvent.locale</code></a>: the language code for the text input, if available; otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when one or more characters have been entered. These characters may originate from a variety of sources, e.g., characters resulting from a key being pressed or released on a keyboard device, from the processing of an <a class="def" href="#glossary-ime">input method editor</a>, or resulting from a voice command. Where a “paste” operation generates a simple sequence of characters, i.e., a text passage without any structure or style information, this event type should be generated as well.</p>
</dd>
</dl>
</div>
</div>
<!-- div3 Events-TextEvents-Interfaces -->
<div>
<h3><a id="events-keyboardevents" href="#events-keyboardevents">5.2.6 Keyboard Event Types</a></h3>
<p>This module defines the feature KeyboardEvents 3.0 and depends on the feature UIEvents 3.0.</p>
<p>Keyboard events are device dependent, i.e., they rely on the capabilities of the input devices and how they are mapped in the operating systems. It is therefore highly recommended to rely on <a href="#events-TextEvent">Text event types</a> when dealing with character input. Refer to <a href="#keys">Keyboard events and key values</a> for more details, including examples on how Keyboard Events are used in combination with Composition Events. Depending on the character generation device, keyboard events may or may not be generated.</p>
<dl>
<dt><strong>Interface <em><a id="events-KeyboardEvent">KeyboardEvent</a></em></strong> (introduced in <strong class="since">DOM Level 3</strong>)</dt>
<dd>
<p>The <code>KeyboardEvent</code> interface provides specific contextual information associated with keyboard devices. Each keyboard event references a key using a value. Keyboard events are commonly directed at the element that has the focus.</p>
<p>The <code>KeyboardEvent</code> interface provides convenient attributes for some common modifiers keys: <a href="#events-KeyboardEvent-ctrlKey"><code>KeyboardEvent.ctrlKey</code></a>, <a href="#events-KeyboardEvent-shiftKey"><code>KeyboardEvent.shiftKey</code></a>, <a href="#events-KeyboardEvent-altKey"><code>KeyboardEvent.altKey</code></a>, <a href="#events-KeyboardEvent-metaKey"><code>KeyboardEvent.metaKey</code></a>. These attributes are equivalent to using the method <a href="#events-KeyboardEvent-getModifierState"><code>KeyboardEvent.getModifierState(keyArg)</code></a> with <code class="value">'Control'</code>, <code class="value">'Shift'</code>, <code class="value">'Alt'</code>, or <code class="value">'Meta'</code> respectively.</p>
<p>To create an instance of the <code>KeyboardEvent</code> interface, use the <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("KeyboardEvent")</code></a> method call.</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-KeyboardEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-KeyboardEvent">KeyboardEvent</a> : <a href="#events-UIEvent">UIEvent</a> {
// KeyLocationCode
const unsigned long <a href="#events-DOM_KEY_LOCATION_STANDARD">DOM_KEY_LOCATION_STANDARD</a> = 0x00;
const unsigned long <a href="#events-DOM_KEY_LOCATION_LEFT">DOM_KEY_LOCATION_LEFT</a> = 0x01;
const unsigned long <a href="#events-DOM_KEY_LOCATION_RIGHT">DOM_KEY_LOCATION_RIGHT</a> = 0x02;
const unsigned long <a href="#events-DOM_KEY_LOCATION_NUMPAD">DOM_KEY_LOCATION_NUMPAD</a> = 0x03;
const unsigned long <a href="#events-DOM_KEY_LOCATION_MOBILE">DOM_KEY_LOCATION_MOBILE</a> = 0x04;
const unsigned long <a href="#events-DOM_KEY_LOCATION_JOYSTICK">DOM_KEY_LOCATION_JOYSTICK</a> = 0x05;
readonly attribute DOMString <a href="#events-KeyboardEvent-char">char</a>;
readonly attribute DOMString <a href="#events-KeyboardEvent-key">key</a>;
readonly attribute unsigned long <a href="#events-KeyboardEvent-location">location</a>;
readonly attribute boolean <a href="#events-KeyboardEvent-ctrlKey">ctrlKey</a>;
readonly attribute boolean <a href="#events-KeyboardEvent-shiftKey">shiftKey</a>;
readonly attribute boolean <a href="#events-KeyboardEvent-altKey">altKey</a>;
readonly attribute boolean <a href="#events-KeyboardEvent-metaKey">metaKey</a>;
readonly attribute boolean <a href="#events-KeyboardEvent-repeat">repeat</a>;
readonly attribute DOMString <a href="#events-KeyboardEvent-locale">locale</a>;
boolean <a href="#events-KeyboardEvent-getModifierState">getModifierState</a>(in DOMString keyArg);
void <a href="#events-KeyboardEvent-initKeyboardEvent">initKeyboardEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in views::AbstractView viewArg,
in DOMString charArg,
in DOMString keyArg,
in unsigned long locationArg,
in DOMString modifiersListArg,
in boolean repeat,
in DOMString localeArg);
};
</code></pre>
</dd>
<!-- readonly attribute unsigned long <a href="#events-KeyboardEvent-supplemental-keyCode">keyCode</a>; -->
<dt>
<strong>Definition group <em><a id="events-ID-KeyboardEvent-KeyLocationCode">KeyLocationCode</a></em></strong>
</dt>
<dd>
<p>This set of constants must be used to indicate the location of a key on the device. In case a DOM implementation wishes to provide a new location information, a value different from the following constant values must be used.</p>
<dl>
<dt><strong>Defined Constants</strong></dt>
<dd>
<dl>
<dt><a id="events-DOM_KEY_LOCATION_STANDARD"><code class="constant-name">DOM_KEY_LOCATION_STANDARD</code></a></dt>
<dd>The key activation must not be distinguished as the left or right version of the key, and did not originate from the numeric keypad (or did not originate with a virtual key corresponding to the numeric keypad). <i class="example" id="_22"><strong>Example:</strong> the <code class="value">'Q'</code> key on a PC 101 Key US keyboard.</i></dd>
<dt><a id="events-DOM_KEY_LOCATION_LEFT"><code class="constant-name">DOM_KEY_LOCATION_LEFT</code></a></dt>
<dd>The key activated originated from the left key location (there is more than one possible location for this key). <i class="example" id="_18"><strong>Example:</strong> the left <code class="value">'Control'</code> key on a PC 101 Key US keyboard.</i></dd>
<dt><a id="events-DOM_KEY_LOCATION_RIGHT"><code class="constant-name">DOM_KEY_LOCATION_RIGHT</code></a></dt>
<dd>The key activation originalted from the right key location (there is more than one possible location for this key). <i class="example" id="_21"><strong>Example:</strong> the right <code class="value">'Shift'</code> key on a PC 101 Key US keyboard.</i></dd>
<dt><a id="events-DOM_KEY_LOCATION_NUMPAD"><code class="constant-name">DOM_KEY_LOCATION_NUMPAD</code></a></dt>
<dd>The key activation originated on the numeric keypad or with a virtual key corresponding to the numeric keypad. <i class="example" id="_19"><strong>Example:</strong> the <code class="value">'1'</code> key on a PC 101 Key US keyboard located on the numeric pad.</i></dd>
<dt><a id="events-DOM_KEY_LOCATION_MOBILE"><code class="constant-name">DOM_KEY_LOCATION_MOBILE</code></a></dt>
<dd>The key activation originated on a mobile device, either on a physical keypad or a virtual keyboard. <i class="example" id="_23"><strong>Example:</strong> the <code class="value">'#'</code> key or softkey on a mobile device.</i></dd>
<dt><a id="events-DOM_KEY_LOCATION_JOYSTICK"><code class="constant-name">DOM_KEY_LOCATION_JOYSTICK</code></a></dt>
<dd>The key activation originated on a game controller or a joystick on a mobile device. <i class="example" id="_24"><strong>Example:</strong> the <code class="value">'DownLeft'</code> key on a game controller.</i></dd>
</dl>
</dd>
</dl>
</dd>
<dt><strong>Attributes</strong></dt>
<dd>
<dl>
<dt><code class="attribute-name"><a id="events-KeyboardEvent-altKey">altKey</a></code> of type <code>boolean</code>, readonly</dt>
<dd><code>true</code> if the <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> (alternative) or <code class="value keyname">'Option'</code> key modifier was active.</dd>
<dt><code class="attribute-name"><a id="events-KeyboardEvent-ctrlKey">ctrlKey</a></code> of type <code>boolean</code>, readonly</dt>
<dd><p><code>true</code> if the <a href="#key-Ctrl"><code class="value keyname">'Ctrl'</code></a> (control) key modifier was active.</p></dd>
<dt><code class="attribute-name"><a id="events-KeyboardEvent-char">char</a></code> of type <code>DOMString</code>, readonly</dt>
<dd><p><code>char</code> holds the character value of the key pressed. If the key press has a printed representation, then the value must be a non-empty Unicode character string, conforming to the <a href="#key-algorithm">algorithm for determining the key value</a> defined in this specification. For a key associated with a macro to insert multiple characters, the value of the <code>char</code> attribute will hold the entire sequence of characters. For a key which does not have a character representation, the value must be the <a class="def" href="#glossary-empty-string">empty string</a>.</p>
<p class="note" id="note-char-charCode"><strong>Note:</strong> the <code>char</code> attribute is not related to the legacy <code>charCode</code> attribute and does not have the same set of values.</p>
</dd>
<dt><code class="attribute-name"><a id="events-KeyboardEvent-key">key</a></code> of type <code>DOMString</code>, readonly</dt>
<dd><p><code>key</code> holds the key value of the key pressed. If the value is has a printed representation, it must match the value of the <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attribute; if the value is a control key which has no printed representation, it must be one of the key values defined in the <a href="#keys-keyvalues">key values set</a>, as determined by the <a href="#key-algorithm">algorithm for determining the key value</a>. Implementations that are unable to identify a key must use the key value <a href="#key-Unidentified"><code class="value keyname">'Unidentified'</code></a>.</p>
<p class="note" id="note-key-keyCode"><strong>Note:</strong> the <code>key</code> attribute is not related to the legacy <code>keyCode</code> attribute and does not have the same set of values.</p>
<!-- <p class="note" id="note-key-keyCode"><strong>Note:</strong> the <code>key</code> attribute is not related to the legacy <a href="#events-KeyboardEvent-supplemental-keyCode"><code>KeyboardEvent.keyCode</code></a> attribute and does not have the same set of values.</p> -->
</dd>
<!-- <dt><code class="attribute-name"><a id="events-KeyboardEvent-supplemental-keyCode">keyCode</a></code> of type <code>unsigned long</code>, readonly</dt>
<dd><p><code>keyCode</code> holds a system- and implementation-dependent numerical code signifying the unmodified identifier associated with the key pressed. Unlike the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> or <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attributes, the set of possible values are not defined in this specification; typically, these value of the <code class="attr-name">keyCode</code> should represent the decimal codepoint in ASCII [<a href="#ref-rfc20">RFC20</a>][<a href="#ref-US-ASCII">US-ASCII</a>] or Windows 1252 [<a href="#ref-WIN1252">WIN1252</a>], but may be drawn from a different appropriate character set. Implementations that are unable to identify a key must use the key value <code class="value">0</code>.</p></dd> -->
<dt><code class="attribute-name"><a id="events-KeyboardEvent-location">location</a></code> of type <code>unsigned long</code>, readonly</dt>
<dd><p>The <code>location</code> attribute contains an indication of the location of the key on the device, as described in <a href="#events-ID-KeyboardEvent-KeyLocationCode">Keyboard event types</a>.</p></dd>
<dt><code class="attribute-name"><a id="events-KeyboardEvent-metaKey">metaKey</a></code> of type <code>boolean</code>, readonly</dt>
<dd><code>true</code> if the meta (Meta) key modifier was active.
<p class="note" id="_26"><strong>Note:</strong> The <code>'Command'</code> key modifier on Macintosh systems must be represented using this key modifier.</p>
</dd>
<dt><code class="attribute-name"><a id="events-KeyboardEvent-shiftKey">shiftKey</a></code> of type <code>boolean</code>, readonly</dt>
<dd><p><code>true</code> if the shift (Shift) key modifier was active.</p></dd>
<dt><code class="attribute-name"><a id="events-KeyboardEvent-repeat">repeat</a></code> of type <code>boolean</code>, readonly</dt>
<dd><code>true</code> if the key has been pressed in a sustained manner. Holding down a key must result in the repeating the events <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>, <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> (when supported by the user agent), and <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> (when the <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> results in text input) in this order, at a rate determined by the system configuration. For mobile devices which have <em>long-key-press</em> behavior, the first key event with a <a href="#events-KeyboardEvent-repeat">repeat</a> attribute value of <code>'true'</code> must serve as an indication of a <em>long-key-press</em>. The length of time that the key must be pressed in order to begin repeating is configuration-dependent.</dd>
<dt><code class="attribute-name"><a id="events-KeyboardEvent-locale">locale</a></code> of type <code>DOMString</code>, readonly</dt>
<dd>
<p>The <code>locale</code> attribute contains a BCP-47 tag [<a href="#ref-BCP-47">BCP-47</a>] indicating the locale for which the keyboard originating the event is configured, e.g. "en-US". May be the <a class="def" href="#glossary-empty-string">empty string</a> when inapplicable or unknown, e.g. when this information is not exposed by the underlying platform.</p>
<p class="note" id="note_KeyboardEvent-locale"><strong>Note:</strong> <code>locale</code> does not necessarily indicate the locale of the data or the context in which it is being entered. For example, a French user often might not switch to an English keyboard setting when typing English, in which case the <code>locale</code> will still indicate French. Nor can it be used to definitively calculate the "physical" or "virtual" key associated with the event, or the character printed on that key.</p>
</dd>
</dl>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt>
<code class="method-name">
<a id="events-KeyboardEvent-getModifierState">getModifierState</a>
</code>
</dt>
<dd>
<div class="method">
Queries the state of a modifier using a key value. See also <a href="#keys-Modifiers">Modifier keys</a>.
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">keyArg</code> of type <code>DOMString</code></dt>
<dd>
<p>A modifier key value. Modifier keys defined in this specification are
<a href="#key-Alt"><code class="value keyname">'Alt'</code></a>
<a href="#key-AltGraph"><code class="value keyname">'AltGraph'</code></a>
<a href="#key-CapsLock"><code class="value keyname">'CapsLock'</code></a>
<a href="#key-Control"><code class="value keyname">'Control'</code></a>
<a href="#key-Fn"><code class="value keyname">'Fn'</code></a>
<a href="#key-Meta"><code class="value keyname">'Meta'</code></a>
<a href="#key-NumLock"><code class="value keyname">'NumLock'</code></a>
<a href="#key-Scroll"><code class="value keyname">'Scroll'</code></a>
<a href="#key-Shift"><code class="value keyname">'Shift'</code></a>
<a href="#key-SymbolLock"><code class="value keyname">'SymbolLock'</code></a>, and
<a href="#key-Win"><code class="value keyname">'Win'</code></a>
User agents may support additional implementation-specific modifier keys depending on the environment.</p>
<p class="note" id="_27"><strong>Note:</strong> If an application wishes to distinguish between right and left modifiers, this information could be deduced using keyboard events and <a href="#events-KeyboardEvent-location"><code>KeyboardEvent.location</code></a>.</p>
</dd>
</dl>
</div>
</div>
<!-- parameters -->
<div class="return"><strong>Return Value</strong><div class="returntable"><table summary="Layout table: the first cell contains the type of the return value, the second contains a short description" border="0"><tr><td><p><code>boolean</code></p></td><td><p><code>true</code> if it is a modifier key and the modifier is activated, <code>false</code> otherwise.</p></td></tr></table></div></div>
<!-- return -->
<div><strong>No Exceptions</strong></div>
</div>
<!-- method -->
</dd>
<dt>
<code class="method-name">
<a id="events-KeyboardEvent-initKeyboardEvent">initKeyboardEvent</a>
</code>
</dt>
<dd>
<div class="method">
<p>Initializes attributes of a <code>KeyboardEvent</code> object. This method has the same behavior as <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a>. The value of <a href="#events-UIEvent-detail"><code>UIEvent.detail</code></a> remains undefined.</p>
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">typeArg</code> of type <code>DOMString</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">canBubbleArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">cancelableArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">viewArg</code> of type <code>views::AbstractView</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">charArg</code> of type <code>DOMString</code></dt>
<dd><p>Specifies <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a>.</p></dd>
<dt><code class="parameter-name">keyArg</code> of type <code>DOMString</code></dt>
<dd><p>Specifies <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a>.</p></dd>
<dt><code class="parameter-name">locationArg</code> of type <code>unsigned long</code></dt>
<dd><p>Specifies <a href="#events-KeyboardEvent-location"><code>KeyboardEvent.location</code></a>.</p></dd>
<dt><code class="parameter-name">modifiersListArg</code> of type <code>DOMString</code></dt>
<dd><p>A <a class="normative" href="http://www.w3.org/TR/2004/REC-xml-20040204/#NT-S"><em>white space</em></a> separated list of modifier key values to be activated on this object. As an example, <code>"Control Alt"</code> marks the control and alt modifiers as activated.</p></dd>
<dt><code class="parameter-name">repeatArg</code> of type <code>boolean</code></dt>
<dd><p>Specifies whether the key event is repeating; see <a href="#events-KeyboardEvent-repeat"><code>KeyboardEvent.repeat</code></a>.</p></dd>
<dt><code class="parameter-name">localeArg</code> of type <code>DOMString</code></dt>
<dd><p>Specifies <a href="#events-KeyboardEvent-locale"><code>KeyboardEvent.locale</code></a>.</p></dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
<!-- method -->
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<p class="warning" id="keycode-charcode"><strong>Warning!</strong> Legacy keyboard event implementations may include three additional attributes, <code>keyCode</code>, <code>charCode</code>, and <code>which</code>. The <code>keyCode</code> attribute indicates a numeric value associated with a particular key on a computer keyboard, while the <code>charCode</code> attribute indicates the <acronym title="American Standard Code for Information Interchange">ASCII</acronym> value of the character associated with that key (which may or may not be the same as the <code>keyCode</code> value) and is applicable only to keys that produce a <a class="def" href="#glossary-character-value">character value</a>. In practice, <code>keyCode</code> and <code>charCode</code> are inconsistent across platforms and even the same implementation on different operating systems or using different localizations. DOM Level 3 Events does not define values for either <code>keyCode</code> or <code>charCode</code>, or behavior for <code>charCode</code>; content authors should use <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> or <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> instead, in conforming DOM Level 3 Events implementations. <em>For more information, see the informative appendix on <a href="#legacy-key-attributes">Legacy key attributes: keyCode, charCode, and which</a>.</em></p>
<p class="note" id="note-virtual-keyboards"><strong>Note:</strong> For compatibility with existing content, virtual keyboards, such as software keyboards on screen-based input devices, should produce the normal range of keyboard events, even though they do not possess physical keys.</p>
<p class="note" id="key-IME-suppress"><strong>Note:</strong> In some implementations or system configurations, some key events, or their values, might be suppressed by the <a class="def" href="#glossary-ime">IME</a> in use.</p>
<p>The keyboard event types are listed below.</p>
<h4 class="needswork">
<a id="events-keyboard-event-order" href="#events-keyboard-event-order">5.2.6.1 Keyboard Event Order</a>
</h4>
<p>The keyboard events defined in this specification occur in a set order relative to one another, for any given key:</p>
<ol>
<li>
<a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>
</li>
<li><a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> (only for keys which produce a <a class="def" href="#glossary-character-value">character value</a>)</li>
<li>If the key is depressed for a sustained period, the following events may repeat at an environment-dependent rate:
<!-- and the key should seek counseling -->
<ul>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> (with <a href="#events-KeyboardEvent-repeat">repeat</a> attribute set to <code class="value">true</code>)</li>
<li><a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> (with <a href="#events-KeyboardEvent-repeat">repeat</a> attribute set to <code class="value">true</code>; only for keys which produce a <a class="def" href="#glossary-character-value">character value</a>)</li>
</ul>
</li>
<li>
<em>Any <a class="def" href="#glossary-default-action">default actions</a> related to this key</em>
</li>
<li>
<a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>
</li>
</ol>
<p>Keys associated with a <a class="def" href="#glossary-character-value">character value</a> must, under normal circumstances, produce a <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event as well. The order of text events relative to keyboard events is as follows:</p>
<ol>
<li>
<a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>
</li>
<li><a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> (only for keys which produce a <a class="def" href="#glossary-character-value">character value</a>)</li>
<li>If a <a class="def" href="#glossary-character-value">character value</a> is produced, <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a></li>
<li>If the key is depressed for a sustained period,<!-- the key should seek counseling, and --> the following events may repeat at an environment-dependent rate:
<ul>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> (with <a href="#events-KeyboardEvent-repeat">repeat</a> attribute set to <code class="value">true</code>)</li>
<li><a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> (with <a href="#events-KeyboardEvent-repeat">repeat</a> attribute set to <code class="value">true</code>; only for keys which produce a <a class="def" href="#glossary-character-value">character value</a>)</li>
<li>If a <a class="def" href="#glossary-character-value">character value</a> is produced, <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a></li>
</ul>
</li>
<li>
<em>Any <a class="def" href="#glossary-default-action">default actions</a> associated with this key</em>
</li>
<li>
<a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>
</li>
</ol>
<p class="note" id="key-default"><strong>Note:</strong> Typically, any <a class="def" href="#glossary-default-action">default actions</a> associated with any particular key must be completed before the <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event is dispatched, which may delay the <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event slightly (though this is not likely to be a perceptible delay).</p>
<p class="warning" id="_28"><strong>Warning!</strong> Because of hardware limitations, on some keyboard devices, the order between the text event and keyboard events may differ. For example, some mobile devices might dispatch the <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event after the <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event.</p>
<p>The <a class="def" href="#glossary-event-target">target</a> of a key event is the currently focused element which is processing the keyboard activity; this is often an HTML <code>input</code> element or a textual element which is editable, but may be an element defined by the <a class="def" href="#glossary-host-language">host language</a> to accept keyboard input for non-text purposes, such as the activation of a hotkey or trigger of some other behavior; if no suitable element is in focus, the event target will be the root element.</p>
<p class="note" id="key-focus"><strong>Note:</strong> The <a class="def" href="#glossary-event-target">event target</a> may change between different key events; for example, a <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event on the <a href="#key-Tab"><code class="value keyname">'Tab'</code></a> key will likely have a different <a class="def" href="#glossary-event-target">event target</a> than the <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event on the same keystroke.</p>
<!-- keydown -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-keydown"><dfn>
<a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>keydown</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-KeyboardEvent"><code>KeyboardEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Document</code>, <code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>Varies: <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> event; launch <a class="def" href="#glossary-text-composition-system">text composition system</a>; <a class="eventtype" href="#event-type-blur"><code>blur</code></a> and <a class="eventtype" href="#event-type-focus"><code>focus</code></a> events; <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event; other event</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: focused element processing the key event, root element if no suitable input element focused</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-KeyboardEvent-char"><code class="attribute-name">KeyboardEvent.char</code></a>: the character value of the key pressed.</li>
<li><a href="#events-KeyboardEvent-key"><code class="attribute-name">KeyboardEvent.key</code></a>: the key value of the key pressed.</li>
<li><a href="#events-KeyboardEvent-location"><code class="attribute-name">KeyboardEvent.location</code></a>: the location of the key on the device.</li>
<li><a href="#events-KeyboardEvent-altKey"><code class="attribute-name">KeyboardEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-shiftKey"><code class="attribute-name">KeyboardEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-ctrlKey"><code class="attribute-name">KeyboardEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="value keyname">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-metaKey"><code class="attribute-name">KeyboardEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="value keyname">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-repeat"><code class="attribute-name">KeyboardEvent.repeat</code></a>: <code>true</code> if a key has been depressed long enough to trigger key repetition, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-locale"><code class="attribute-name">KeyboardEvent.locale</code></a>: the language code for the key event, if available; otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a key is pressed down. The <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event type is device dependent and relies on the capabilities of the input devices and how they are mapped in the operating system. This event type must be generated after the <a class="def" href="#glossary-key-mapping">key mapping</a> but before the processing of an <a class="def" href="#glossary-ime">input method editor</a>, normally associated with the dispatching of a <a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a>, <a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a>, or <a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a> event. This event type must be dispatched before the <a class="eventtype" href="#event-type-compositionstart"><code>keypress</code></a> and <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> events event associated with the same key.</p>
<p>The default action of the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event depends upon the key:</p>
<ul>
<li>if the key is associated with a character, the default action must be to dispatch a <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> event; in the case where the key which is associated with multiple characters (such as with a macro or certain sequences of dead keys), the default action must be to dispatch one <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> event for each character
<ul>
<li>if the user agent does not support the <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> event, then the default action must be to dispatch a <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event with the <a href="#events-TextEvent-data"><code class="attribute-name">data</code></a> attribute set to the value of the <a href="#events-KeyboardEvent-char"><code class="attribute-name">char</code></a> attribute of the <a class="eventtype" href="#event-type-keypress"><code>keydown</code></a> event; in the case where the key which is associated with multiple characters, the value of the <a href="#events-TextEvent-data"><code class="attribute-name">data</code></a> attribute of the <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event must be that string of characters</li>
</ul>
</li>
<li>if the key is associated with a <a class="def" href="#glossary-text-composition-system">text composition system</a>, the default action must be to launch that system</li>
<li>if the key is the <a href="#key-Tab"><code class="value keyname">'Tab'</code></a> key, the default action must be to shift the document focus from the currently focused element (if any) to the new focused element, as described in <a href="#events-focusevent">Focus Event Types</a></li>
<li>if the key is the <a href="#key-Enter"><code class="value keyname">'Enter'</code></a> or <a href="#key-Spacebar"><code class="value keyname">'Space'</code></a> key and the current focus is on a state-changing element, the default action must be to dispatch a <a class="eventtype" href="#event-type-click"><code>click</code></a> event, and a <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event if that event type is supported by the <a class="def" href="#glossary-user-agent">user agent</a> (refer to <a href="#event-flow-activation">activation triggers and behavior</a> for more details)</li>
<!-- <li>if the key is associated with any other event type, such as the <a class="eventtype" href="#event-type-scroll"><code>scroll</code></a> event, the default action must be to dispatch an event of that type.</li> -->
</ul>
<p>If this event is canceled, the associated event types must not be dispatched, and the associated actions must not be performed.</p>
<p class="note" id="_29"><strong>Note:</strong> the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> and <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> events are traditionally associated with detecting any key, not just those which produce a <a class="def" href="#glossary-character-value">character value</a>.</p>
</dd>
</dl>
</div>
<!-- keypress -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-keypress"><dfn>
<a class="eventtype" href="#event-type-keypress"><code>keypress</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>keypress</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-KeyboardEvent"><code>KeyboardEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Document</code>, <code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>Varies: <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event; launch <a class="def" href="#glossary-text-composition-system">text composition system</a>; <a class="eventtype" href="#event-type-blur"><code>blur</code></a> and <a class="eventtype" href="#event-type-focus"><code>focus</code></a> events; <a class="eventtype" href="#event-type-DOMActivate"><code>DOMActivate</code></a> event; other event</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: focused element processing the key event, root element if no suitable input element focused</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-KeyboardEvent-char"><code class="attribute-name">KeyboardEvent.char</code></a>: the character value of the key pressed.</li>
<li><a href="#events-KeyboardEvent-key"><code class="attribute-name">KeyboardEvent.key</code></a>: the key value of the key pressed.</li>
<li><a href="#events-KeyboardEvent-location"><code class="attribute-name">KeyboardEvent.location</code></a>: the location of the key on the device.</li>
<li><a href="#events-KeyboardEvent-altKey"><code class="attribute-name">KeyboardEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-shiftKey"><code class="attribute-name">KeyboardEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-ctrlKey"><code class="attribute-name">KeyboardEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="value keyname">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-metaKey"><code class="attribute-name">KeyboardEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="value keyname">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-repeat"><code class="attribute-name">KeyboardEvent.repeat</code></a>: <code>true</code> if a key has been depressed long enough to trigger key repetition, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-locale"><code class="attribute-name">KeyboardEvent.locale</code></a>: the language code for the key event, if available; otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a key is pressed down, if and only if that key normally produces a <a class="def" href="#glossary-character-value">character value</a>. The <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> event type is device dependent and relies on the capabilities of the input devices and how they are mapped in the operating system. This event type must be generated after the <a class="def" href="#glossary-key-mapping">key mapping</a> but before the processing of an <a class="def" href="#glossary-ime">input method editor</a>, normally associated with the dispatching of a <a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a>, <a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a>, or <a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a> event. This event type must be dispatched after the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event and before the <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event associated with the same key.</p>
<p>The default action of the <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> event must be to dispatch a <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event with the <a href="#events-TextEvent-data"><code class="attribute-name">data</code></a> attribute set to the value of the <a href="#events-KeyboardEvent-char"><code class="attribute-name">char</code></a> attribute of the <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> event.</p>
<p class="note" id="_31"><strong>Note:</strong> the <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> event is traditionally associated with detecting a <a class="def" href="#glossary-character-value">character value</a> rather than a physical key, and may not be available on all keys in some configurations.</p>
<p class="warning" id="_32"><strong>Warning!</strong> the <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> event type is defined in this specification for reference and completeness, but this specification <a class="def" href="#glossary-deprecated">deprecates</a> the use of this event type in favor of the <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event type.</p>
</dd>
</dl>
</div>
<!-- keyup -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-keyup"><dfn>
<a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>keyup</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-KeyboardEvent"><code>KeyboardEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Document</code>, <code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: focused element processing the key event, root element if no suitable input element focused</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-KeyboardEvent-char"><code class="attribute-name">KeyboardEvent.char</code></a>: the character value of the key pressed.</li>
<li><a href="#events-KeyboardEvent-key"><code class="attribute-name">KeyboardEvent.key</code></a>: the key value of the key pressed.</li>
<li><a href="#events-KeyboardEvent-location"><code class="attribute-name">KeyboardEvent.location</code></a>: the location of the key on the device.</li>
<li><a href="#events-KeyboardEvent-altKey"><code class="attribute-name">KeyboardEvent.altKey</code></a>: <code>true</code> if <a href="#key-Alt"><code class="value keyname">'Alt'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-shiftKey"><code class="attribute-name">KeyboardEvent.shiftKey</code></a>: <code>true</code> if <a href="#key-Shift"><code class="value keyname">'Shift'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-ctrlKey"><code class="attribute-name">KeyboardEvent.ctrlKey</code></a>: <code>true</code> if <a href="#key-Control"><code class="value keyname">'Control'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-metaKey"><code class="attribute-name">KeyboardEvent.metaKey</code></a>: <code>true</code> if <a href="#key-Meta"><code class="value keyname">'Meta'</code></a> modifier was active, otherwise <code>false</code></li>
<li><a href="#events-KeyboardEvent-repeat"><code class="attribute-name">KeyboardEvent.repeat</code></a>: <code>false</code></li>
<li><a href="#events-KeyboardEvent-locale"><code class="attribute-name">KeyboardEvent.locale</code></a>: the language code for the key event, if available; otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a key is released. The <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event type is device dependent and relies on the capabilities of the input devices and how they are mapped in the operating system. This event type must be generated after the <a class="def" href="#glossary-key-mapping">key mapping</a>. This event type must be dispatched after the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> and <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> events event associated with the same key.</p>
<p class="note" id="_33"><strong>Note:</strong> the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> and <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> events are traditionally associated with detecting any key, not just those which produce a <a class="def" href="#glossary-character-value">character value</a>.</p>
</dd>
</dl>
</div>
</div>
<!-- div3 Events-eventgroupings-compositionevents -->
<div>
<h3><a id="events-compositionevents" href="#events-compositionevents">5.2.7 Composition Event Types</a></h3>
<p>This module defines the feature CompositionEvents 3.0 and depends on the feature UIEvents 3.0.</p>
<p>Composition Events provide a means for inputing text in a supplementary or alternate manner than by Keyboard Events, in order to allow the use of characters that may not be commonly available on keyboard. For example, Composition events might be used to add accents to characters despite their absence from standard US keyboards, to build up logograms of many Asian languages from their base components or categories, to select word choices from a combination of key presses on a mobile device keyboard, or to convert voice commands into text using a speech recognition processor. Refer to <a href="#keys">Keyboard events and key values</a> for examples on how Composition Events are used in combination with keyboard events.</p>
<p>Conceptually, a composition session consists of one <a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a> event, one or more <a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a> events, and one <a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a> event, with the value of the <a href="#events-CompositionEvent-data">data</a> attribute persisting between each “stage” of this event chain during each session. While a composition session is active, keyboard events should not be dispatched to the DOM (i.e., the <a class="def" href="#glossary-text-composition-system">text composition system</a> “swallows” the keyboard events), and only <a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a> events may be dispatched to indicate the composition process.</p>
<p>Not all <a class="def" href="#glossary-ime">IME</a> systems or devices expose the necessary data to the DOM, so the active composition string (the “Reading Window” or “candidate selection menu option”) may not be available through this interface, in which case the selection may be represented by the <a class="def" href="#glossary-empty-string">empty string</a>.</p>
<dl>
<dt><strong>Interface <em><a id="events-CompositionEvent">CompositionEvent</a></em></strong> (introduced in <strong class="since">DOM Level 3</strong>)</dt>
<dd>
<p>The <code>CompositionEvent</code> interface provides specific contextual information associated with Composition Events.</p>
<p>To create an instance of the <code>CompositionEvent</code> interface, use the <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("CompositionEvent")</code></a> method call.</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-CompositionEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-CompositionEvent">CompositionEvent</a> : <a href="#events-UIEvent">UIEvent</a> {
readonly attribute DOMString <a href="#events-CompositionEvent-data">data</a>;
readonly attribute DOMString <a href="#events-CompositionEvent-locale">locale</a>;
void <a href="#events-event-type-initCompositionEvent">initCompositionEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in views::AbstractView viewArg,
in DOMString dataArg,
in DOMString localeArg);
};
</code></pre>
</dd>
<dt><strong>Attributes</strong></dt>
<dd>
<dl>
<dt><code class="attribute-name"><a id="events-CompositionEvent-data">data</a></code> of type <code>DOMString</code>, readonly</dt>
<dd><p><code>data</code> holds the value of the characters generated by an input method. This may be a single Unicode character or a non-empty sequence of Unicode characters [<cite><a class="normative" href="#references-Unicode">Unicode</a></cite>]. Characters should be normalized as defined by the Unicode normalization form <em>NFC</em>, defined in [<cite><a class="normative" href="#references-UnicodeNormalization">UAX #15</a></cite>]. This attribute may be null or contain the <a class="def" href="#glossary-empty-string">empty string</a>.</p></dd>
<dt><code class="attribute-name"><a id="events-CompositionEvent-locale">locale</a></code> of type <code>DOMString</code>, readonly</dt>
<dd>
<p>The <code>locale</code> attribute contains a BCP-47 tag [<a href="#ref-BCP-47">BCP-47</a>] indicating the locale for which the IME originating the event is configured, e.g. "ja", "zh-Hans", "ko". May be the <a class="def" href="#glossary-empty-string">empty string</a> when inapplicable or unknown, e.g. when this information is not exposed by the underlying platform or application.</p>
<p class="note" id="note_CompositionEvent-locale"><strong>Note:</strong> <code>locale</code> does not necessarily indicate the locale of the data or the context in which it is being entered. For example, a French user often might not switch to an English keyboard setting when typing English, in which case the <code>locale</code> will still indicate French, even though the data is actually English. Similarly, an IME application may not distinguish between the locale of Chinese and Kanji characters.</p>
</dd>
</dl>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt>
<code class="method-name">
<a id="events-event-type-initCompositionEvent">initCompositionEvent</a>
</code>
</dt>
<dd>
<div class="method">Initializes attributes of a <code>CompositionEvent</code> object. This method has the same behavior as <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a>. The value of <a href="#events-UIEvent-detail"><code>UIEvent.detail</code></a> remains undefined.
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">typeArg</code> of type <code>DOMString</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">canBubbleArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">cancelableArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">viewArg</code> of type <code>views::AbstractView</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">dataArg</code> of type <code>DOMString</code></dt>
<dd><p>Specifies <a href="#events-CompositionEvent-data"><code>CompositionEvent.data</code></a>.</p></dd>
<dt><code class="parameter-name">localeArg</code> of type <code>DOMString</code></dt>
<dd><p>Specifies <a href="#events-CompositionEvent-locale"><code>CompositionEvent.locale</code></a>.</p></dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
<!-- method -->
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<p>The composition event types are listed below.</p>
<h4 class="needswork">
<a id="events-composition-event-order" href="#events-composition-event-order">5.2.7.1 Composition Event Order</a>
</h4>
<p>The composition events defined in this specification occur in a set order relative to one another:</p>
<ol>
<li><a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a></li>
<li><a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a> (multiple events)</li>
<li><a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a></li>
</ol>
<p>Composition events which are not canceled and which do not have the <a class="def" href="#glossary-empty-string">empty string</a> as a value produce a <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event as well. The order of text events relative to composition events is as follows:</p>
<ol>
<li><a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a></li>
<li><a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a> (multiple events)</li>
<li>If a <a class="def" href="#glossary-character-value">character value</a> is produced, <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a></li>
<li><a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a></li>
</ol>
<!-- compositionstart -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-compositionstart"><dfn>
<a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>compositionstart</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-CompositionEvent"><code>CompositionEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>Yes</td></tr>
<tr class="assert must"><th>Default action</th> <td>Launch <a class="def" href="#glossary-text-composition-system">text composition system</a></td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: focused element processing the composition</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-CompositionEvent-data"><code class="attribute-name">CompositionEvent.data</code></a>: the original string being edited, otherwise the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-CompositionEvent-locale"><code class="attribute-name">CompositionEvent.locale</code></a>: the language code for the composition event, if available; otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a <a class="def" href="#glossary-text-composition-system">text composition system</a> is invoked in preparation for composing a passage of text. This event type is device-dependent, and may rely upon the capabilities of the text conversion system and how it is mapped into the operating system. When a keyboard is used to feed an input method editor, this event type is generated after a <code>keydown</code> event, but speech or handwriting recognition systems may send this event type without keyboard events. Some implemenations may populate the <a href="#events-CompositionEvent-data"><code>data</code></a> attribute of the <a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a> event with the text currently selected in the document (for editing and replacement); otherwise, the value of the <a href="#events-CompositionEvent-data"><code>data</code></a> attribute must be the <a class="def" href="#glossary-empty-string">empty string</a>.</p>
<p>This event must be dispatched immediately before a <a class="def" href="#glossary-text-composition-system">text composition system</a> is launched, and before the DOM is modified due to the composition process. The default action of this event is to launch the appropriate <a class="def" href="#glossary-text-composition-system">text composition system</a>. If this event is canceled, the <a class="def" href="#glossary-text-composition-system">text composition system</a> must not be launched. Note that canceling the <a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a> <em>event type</em> is distinct from canceling the <a class="def" href="#glossary-text-composition-system">text composition system</a> session (e.g., by hitting a cancel button or closing an <a class="def" href="#glossary-ime">IME</a> window).</p>
<!-- <p>(<i class="issue" id="issue-composition_events"><strong>Issue:</strong> see <a href="http://lists.w3.org/Archives/Public/www-dom/2009JulSep/0143.html" title="Extra notes on composition events from Daniel Danilatos on 2009-08-07 (www-dom@w3.org from July to September 2009)">Extra notes on composition events</a> for more details.</i>)</p> -->
</dd>
</dl>
</div>
<!-- compositionupdate -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-compositionupdate"><dfn>
<a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>compositionupdate</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-CompositionEvent"><code>CompositionEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: focused element processing the composition, <code>null</code> if not accessible</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-CompositionEvent-data"><code class="attribute-name">CompositionEvent.data</code></a>: the string comprising the current results of the composition session, which may be the <a class="def" href="#glossary-empty-string">empty string</a> if the content has been deleted</li>
<li><a href="#events-CompositionEvent-locale"><code class="attribute-name">CompositionEvent.locale</code></a>: the language code for the composition event, if available; otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> should dispatch this event when a <a class="def" href="#glossary-text-composition-system">text composition system</a> updates its active text passage with a new character, which is added to the string in <a href="#events-CompositionEvent-data"><code>CompositionEvent.data</code></a>. Note that some <a class="def" href="#glossary-text-composition-system">text composition systems</a> may not expose this information to the DOM, in which case this event will not fire during the composition process. If the composition session is canceled, this event will be fired immediately before the <a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a> event, and the <a href="#events-CompositionEvent-data"><code>CompositionEvent.data</code></a> attribute will be set to the <a class="def" href="#glossary-empty-string">empty string</a>.</p>
</dd>
</dl>
</div>
<!-- compositionend -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-compositionend"><dfn>
<a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>compositionend</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-CompositionEvent"><code>CompositionEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td><a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: focused element processing the composition</li>
<li><a href="#events-UIEvent-view"><code class="attribute-name">UIEvent.view</code></a>: <a class="def" href="#glossary-defaultView"><code class="attribute-value">defaultView</code></a></li>
<li><a href="#events-UIEvent-detail"><code class="attribute-name">UIEvent.detail</code></a>: <code>0</code></li>
<li><a href="#events-CompositionEvent-data"><code class="attribute-name">CompositionEvent.data</code></a>: the string comprising the final result of the composition session, which may be the <a class="def" href="#glossary-empty-string">empty string</a> if the content has been deleted or if the composition process has been canceled</li>
<li><a href="#events-CompositionEvent-locale"><code class="attribute-name">CompositionEvent.locale</code></a>: the language code for the composition event, if available; otherwise, the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a <a class="def" href="#glossary-text-composition-system">text composition system</a> completes the composition of its active text passage, or cancels the composition process. If the result of the <a class="def" href="#glossary-text-composition-system">text composition system</a> is not null and does not contain the <a class="def" href="#glossary-empty-string">empty string</a>, this event type will be preceded by a <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event type with the appropriate
<a href="#events-TextEvent-inputMethod">inputMethod</a> value, such as
<a href="#events-DOM_INPUT_METHOD_IME">DOM_INPUT_METHOD_IME</a>,
<a href="#events-DOM_INPUT_METHOD_HANDWRITING">DOM_INPUT_METHOD_HANDWRITING</a>,
<a href="#events-DOM_INPUT_METHOD_VOICE">DOM_INPUT_METHOD_VOICE</a>, or
<a href="#events-DOM_INPUT_METHOD_MULTIMODAL">DOM_INPUT_METHOD_MULTIMODAL</a>.</p>
<p>This event is dispatched immediately after the <a class="def" href="#glossary-text-composition-system">text composition system</a> is completed (e.g., the <a class="def" href="#glossary-ime">IME</a> closed, minimized, switched out of focus, or otherwise dismissed, with the focus switched back to the <a class="def" href="#glossary-user-agent">user agent</a>).</p>
</dd>
</dl>
</div>
<div>
<h4><a id="handwriting" href="#handwriting">5.2.7.2 Handwriting Recognition Systems</a></h4>
<p>The following example describes a possible sequence of events when composing a text passage “text” with a handwriting recognition system, such as on a pen tablet, as modeled using Composition Events.</p>
<div class="example" id="example-composition-selection">
<p><strong>Example:</strong></p>
<ol>
<li><a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a>: <code class="value">''</code></li>
<li><em>[User writes word on tablet surface]</em>
<a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a>: <code class="value">'test'</code></li>
<li><em>[User rejects first word-match suggestion, selects different match]</em>
<a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a>: <code class="value">'text'</code></li>
<li><a class="eventtype" href="#event-type-textinput"><code>textinput</code></a>: <code class="value">'text'</code> (<code>"inputMethod"</code>: <code class="value">'DOM_INPUT_METHOD_HANDWRITING'</code>)</li>
<li><a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a>: <code class="value">'text'</code></li>
</ol>
</div>
</div>
</div>
<div>
<h3><a id="events-mutationevents" href="#events-mutationevents">5.2.8 Mutation Events</a></h3>
<p>This module defines the feature MutationEvents 3.0 and depends on the feature Events 3.0.</p>
<p>The mutation and mutation name event modules are designed to allow notification of any changes to the structure of a document, including attribute, text, or name modifications. It may be noted that none of the event types associated with the modules are designated as cancelable. This stems from the fact that it is very difficult to make use of existing DOM interfaces which cause document modifications if any change to the document might or might not take place due to cancelation of the resulting event. Although this is still a desired capability, it was decided that it would be better left until the addition of transactions into the DOM.</p>
<!-- <p class="issue">Note that nodes that are not in the document, such as elements freshly created, or elements removed from the DOM, must not fire mutation events when changed. For example, if an element is created but not yet inserted into the document, then an existing element located in the document must be moved from its current location to be a child of the new element, there must be one mutation event, for removing the existing element from its previous location, but no event must fire for insertion of the element into the new element, regardless of any assigned mutation event listeners.</p>
<p class="issue">?What happens to event listeners on an element when it is removed from the tree, or moved elsewhere in the tree?</p> -->
<p>Many single modifications of the tree can cause multiple mutation events to be dispatched. Rather than attempt to specify the ordering of mutation events due to every possible modification of the tree, the ordering of these events is left to the implementation.</p>
<p class="warning" id="_34"><strong>Warning!</strong> The <a href="#events-MutationEvent">MutationEvent interface</a> was introduced in DOM Level 2 Events, but has not yet been completely and interoperably implemented across <a class="def" href="#glossary-user-agent">user agents</a>. In addition, there have been critiques that the interface, as designed, introduces a performance and implementation challenge. A new specification is under development with the aim of addressing the use cases that mutation events solves, but in more performant manner. Thus, this specification describes mutation events for reference and completeness of legacy behavior, but <a class="def" href="#glossary-deprecated">deprecates</a> the use of both the <a href="#events-MutationEvent"><code>MutationEvent</code></a> interface and the <a href="#events-MutationNameEvent"><code>MutationNameEvent</code></a> interface.</p>
<dl>
<dt><strong>Interface <em><a id="events-MutationEvent">MutationEvent</a></em></strong> (introduced in <strong class="since">DOM Level 2</strong>)</dt>
<dd>
<p>The <code>MutationEvent</code> interface provides specific contextual information associated with Mutation events.</p>
<p>To create an instance of the <code>MutationEvent</code> interface, use the <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("MutationEvent")</code></a> method call.</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-MutationEvent"><code>
// Introduced in DOM Level 2:
interface <a href="#events-MutationEvent">MutationEvent</a> : <a href="#events-Event">Event</a> {
// attrChangeType
const unsigned short <a href="#events-MODIFICATION">MODIFICATION</a> = 1;
const unsigned short <a href="#events-ADDITION">ADDITION</a> = 2;
const unsigned short <a href="#events-REMOVAL">REMOVAL</a> = 3;
readonly attribute Node <a href="#events-MutationEvent-relatedNode">relatedNode</a>;
readonly attribute DOMString <a href="#events-MutationEvent-prevValue">prevValue</a>;
readonly attribute DOMString <a href="#events-MutationEvent-newValue">newValue</a>;
readonly attribute DOMString <a href="#events-MutationEvent-attrName">attrName</a>;
readonly attribute unsigned short <a href="#events-MutationEvent-attrChange">attrChange</a>;
void <a href="#events-event-type-initMutationEvent">initMutationEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in Node relatedNodeArg,
in DOMString prevValueArg,
in DOMString newValueArg,
in DOMString attrNameArg,
in unsigned short attrChangeArg);
};
</code></pre>
</dd>
<dt>
<strong>Definition group <em><a id="events-MutationEvent-attrChangeType">attrChangeType</a></em></strong>
</dt>
<dd>
<p>An integer indicating in which way the <code>Attr</code> was changed.</p>
<dl>
<dt><strong>Defined Constants</strong></dt>
<dd>
<dl>
<dt><a id="events-ADDITION"><code class="constant-name">ADDITION</code></a></dt>
<dd>The <code>Attr</code> was just added.</dd>
<dt><a id="events-MODIFICATION"><code class="constant-name">MODIFICATION</code></a></dt>
<dd>The <code>Attr</code> was modified in place.</dd>
<dt><a id="events-REMOVAL"><code class="constant-name">REMOVAL</code></a></dt>
<dd>The <code>Attr</code> was just removed.</dd>
</dl>
</dd>
</dl>
</dd>
<dt><strong>Attributes</strong></dt>
<dd>
<dl>
<dt><code class="attribute-name"><a id="events-MutationEvent-attrChange">attrChange</a></code> of type <code>unsigned short</code>, readonly</dt>
<dd><p><code>attrChange</code> indicates the type of change which triggered the <a class="eventtype" href="#event-type-DOMAttrModified"><code>DOMAttrModified</code></a> event. The values can be <code>MODIFICATION</code>, <code>ADDITION</code>, or <code>REMOVAL</code>.</p></dd>
<dt><code class="attribute-name"><a id="events-MutationEvent-attrName">attrName</a></code> of type <code>DOMString</code>, readonly</dt>
<dd><p><code>attrName</code> indicates the name of the changed <code>Attr</code> node in a <a class="eventtype" href="#event-type-DOMAttrModified"><code>DOMAttrModified</code></a> event.</p></dd>
<dt><code class="attribute-name"><a id="events-MutationEvent-newValue">newValue</a></code> of type <code>DOMString</code>, readonly</dt>
<dd><p><code>newValue</code> indicates the new value of the <code>Attr</code> node in <a class="eventtype" href="#event-type-DOMAttrModified"><code>DOMAttrModified</code></a> events, and of the <code>CharacterData</code> node in <a class="eventtype" href="#event-type-DOMCharacterDataModified"><code>DOMCharacterDataModified</code></a> events.</p></dd>
<dt><code class="attribute-name"><a id="events-MutationEvent-prevValue">prevValue</a></code> of type <code>DOMString</code>, readonly</dt>
<dd><p><code>prevValue</code> indicates the previous value of the <code>Attr</code> node in <a class="eventtype" href="#event-type-DOMAttrModified"><code>DOMAttrModified</code></a> events, and of the <code>CharacterData</code> node in <a class="eventtype" href="#event-type-DOMCharacterDataModified"><code>DOMCharacterDataModified</code></a> events.</p></dd>
<dt><code class="attribute-name"><a id="events-MutationEvent-relatedNode">relatedNode</a></code> of type <code>Node</code>, readonly</dt>
<dd><p><code>relatedNode</code> must be used to identify a secondary node related to a mutation event. For example, if a mutation event is dispatched to a node indicating that its parent has changed, the <code>relatedNode</code> will be the changed parent. If an event is instead dispatched to a subtree indicating a node was changed within it, the <code>relatedNode</code> must be the changed node. In the case of the <a class="eventtype" href="#event-type-DOMAttrModified"><code>DOMAttrModified</code></a> event it indicates the <code>Attr</code> node which was modified, added, or removed.</p></dd>
</dl>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt>
<code class="method-name">
<a id="events-event-type-initMutationEvent">initMutationEvent</a>
</code>
</dt>
<dd>
<div class="method">
<p>Initializes attributes of a <code>MutationEvent</code> object. This method has the same behavior as <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a>.</p>
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">typeArg</code> of type <code>DOMString</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">canBubbleArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">cancelableArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initEvent"><code>Event.initEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">relatedNodeArg</code> of type <code>Node</code></dt>
<dd><p>Specifies <a href="#events-MutationEvent-relatedNode"><code>MutationEvent.relatedNode</code></a>.</p></dd>
<dt><code class="parameter-name">prevValueArg</code> of type <code>DOMString</code></dt>
<dd><p>Specifies <a href="#events-MutationEvent-prevValue"><code>MutationEvent.prevValue</code></a>. This value may be the <a class="def" href="#glossary-empty-string">empty string</a>.</p></dd>
<dt><code class="parameter-name">newValueArg</code> of type <code>DOMString</code></dt>
<dd><p>Specifies <a href="#events-MutationEvent-newValue"><code>MutationEvent.newValue</code></a>. This value may be the <a class="def" href="#glossary-empty-string">empty string</a>.</p></dd>
<dt><code class="parameter-name">attrNameArg</code> of type <code>DOMString</code></dt>
<dd><p>Specifies <a href="#events-MutationEvent-attrName"><code>MutationEvent.attrName</code></a>. This value may be the <a class="def" href="#glossary-empty-string">empty string</a>.</p></dd>
<dt><code class="parameter-name">attrChangeArg</code> of type <code>unsigned short</code></dt>
<dd><p>Specifies <a href="#events-MutationEvent-attrChange"><code>MutationEvent.attrChange</code></a>. This value may be <code>0</code>.</p></dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
<!-- method -->
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<p>The mutation event types are listed below.</p>
<!-- DOMAttrModified -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-DOMAttrModified"><dfn>
<a class="eventtype" href="#event-type-DOMAttrModified"><code>DOMAttrModified</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>DOMAttrModified</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: element whose attribute is being modified</li>
<li><a href="#events-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the name of the changed <code>Attr</code> node</li>
<li><a href="#events-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: the numerical code corresponding to the most applicable <a href="#events-MutationEvent-attrChangeType">attrChangeType</a></li>
<li><a href="#events-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: the <code>Attr</code> node that has been modified, added, or removed.</li>
<li><a href="#events-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: new value of the attribute, if the <code>Attr</code> node has been added or modified</li>
<li><a href="#events-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: previous value of the attribute, if the <code>Attr</code> node has been removed or modified</li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event after an <code>Attr.value</code> has been modified and after an <code>Attr</code> node has been added to or removed from an <code>Element</code>. The <a class="def" href="#glossary-proximal-event-target">proximal event target</a> of this event must be the <code>Element</code> node where the change occurred. It is implementation dependent whether this event type occurs when the children of the <code>Attr</code> node are changed in ways that do not affect the value of <code>Attr.value</code>.</p>
<p class="warning" id="_44"><strong>Warning!</strong> the <a class="eventtype" href="#event-type-DOMAttrModified"><code>DOMAttrModified</code></a> event type is defined in this specification for reference and completeness, but this specification <a class="def" href="#glossary-deprecated">deprecates</a> the use of this event type.</p>
</dd>
</dl>
</div>
<!-- DOMCharacterDataModified -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-DOMCharacterDataModified"><dfn>
<a class="eventtype" href="#event-type-DOMCharacterDataModified"><code>DOMCharacterDataModified</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>DOMCharacterDataModified</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Text</code>, <code>Comment</code>, <code>CDATASection</code>, <code>ProcessingInstruction</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: object whose content is being modified</li>
<li><a href="#events-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
<li><a href="#events-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: parent node of the object whose content is being modified</li>
<li><a href="#events-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: new value of the object</li>
<li><a href="#events-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: previous value of the object</li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event after <code>CharacterData.data</code> or <code>ProcessingInstruction.data</code> have been modified, but the node itself has not been inserted or deleted. The <a class="def" href="#glossary-proximal-event-target">proximal event target</a> of this event must be the <code>CharacterData</code> node or the <code>ProcessingInstruction</code> node.</p>
<p class="warning" id="_45"><strong>Warning!</strong> the <a class="eventtype" href="#event-type-DOMCharacterDataModified"><code>DOMCharacterDataModified</code></a> event type is defined in this specification for reference and completeness, but this specification <a class="def" href="#glossary-deprecated">deprecates</a> the use of this event type.</p>
</dd>
</dl>
</div>
<!-- DOMNodeInserted -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-DOMNodeInserted"><dfn>
<a class="eventtype" href="#event-type-DOMNodeInserted"><code>DOMNodeInserted</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>DOMNodeInserted</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code>, <code>Attr</code>, <code>Text</code>, <code>Comment</code>, <code>CDATASection</code>, <code>DocumentType</code>, <code>EntityReference</code>, <code>ProcessingInstruction</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: element which is being inserted</li>
<li><a href="#events-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
<li><a href="#events-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: parent node of the node that has been inserted, or the <code>ownerElement</code> in the case of <code>Attr</code> nodes</li>
<li><a href="#events-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event type when a node other than an <code>Attr</code> node has been added as a child of another node. A <a class="def" href="#glossary-user-agent">user agent</a> may dispatch this event when an <code>Attr</code> node has been added to an <code>Element</code> node (see <a href="#DOMNodeInserted-attr">note</a> below). This event must be dispatched after the insertion has taken place. The <a class="def" href="#glossary-proximal-event-target">proximal event target</a> of this event must be the node being inserted.</p>
<p class="note" id="DOMNodeInserted-attr"><strong>Note:</strong> for detecting attribute insertion, the <a href="#event-type-DOMAttrModified">DOMAttrModified</a> event type should be used instead.</p>
<p class="warning" id="_36"><strong>Warning!</strong> the <a class="eventtype" href="#event-type-DOMNodeInserted"><code>DOMNodeInserted</code></a> event type is defined in this specification for reference and completeness, but this specification <a class="def" href="#glossary-deprecated">deprecates</a> the use of this event type.</p>
</dd>
</dl>
</div>
<!-- DOMNodeInsertedIntoDocument -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-DOMNodeInsertedIntoDocument"><dfn>
<a class="eventtype" href="#event-type-DOMNodeInsertedIntoDocument"><code>DOMNodeInsertedIntoDocument</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>DOMNodeInsertedIntoDocument</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>No</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code>, <code>Attr</code>, <code>Text</code>, <code>Comment</code>, <code>CDATASection</code>, <code>DocumentType</code>, <code>EntityReference</code>, <code>ProcessingInstruction</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: element which is being inserted</li>
<li><a href="#events-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
<li><a href="#events-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: parent node of the node that has been inserted, or the <code>ownerElement</code> in the case of <code>Attr</code> nodes</li>
<li><a href="#events-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a node has been inserted into a document, either through direct insertion of the node or insertion of a subtree in which it is contained; a <a class="def" href="#glossary-user-agent">user agent</a> may optionally treat an <code>Attr</code> node as part of an <code>Element</code>'s subtree. This event must be dispatched after the insertion has taken place. The <a class="def" href="#glossary-proximal-event-target">proximal event target</a> of this event must be the node being inserted. If the node is being directly inserted, the event type <a class="eventtype" href="#event-type-DOMNodeInserted"><code>DOMNodeInserted</code></a> must occur before this event type.</p>
<p class="warning" id="_39"><strong>Warning!</strong> the <a class="eventtype" href="#event-type-DOMNodeInsertedIntoDocument"><code>DOMNodeInsertedIntoDocument</code></a> event type is defined in this specification for reference and completeness, but this specification <a class="def" href="#glossary-deprecated">deprecates</a> the use of this event type.</p>
</dd>
</dl>
</div>
<!-- DOMNodeRemoved -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-DOMNodeRemoved"><dfn>
<a class="eventtype" href="#event-type-DOMNodeRemoved"><code>DOMNodeRemoved</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>DOMNodeRemoved</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code>, <code>Attr</code>, <code>Text</code>, <code>Comment</code>, <code>CDATASection</code>, <code>DocumentType</code>, <code>EntityReference</code>, <code>ProcessingInstruction</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: element which is being removed</li>
<li><a href="#events-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
<li><a href="#events-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: the parent node of the node being removed, or the <code>ownerElement</code> in the case of <code>Attr</code> nodes</li>
<li><a href="#events-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a node other than an <code>Attr</code> node is being removed from its parent node. A <a class="def" href="#glossary-user-agent">user agent</a> may dispatch this event when an <code>Attr</code> node is being removed from its <code>ownerElement</code> (see <a href="#DOMNodeRemoved-attr">note</a> below). This event must be dispatched before the removal takes place. The <a class="def" href="#glossary-proximal-event-target">proximal event target</a> of this event must be the node being removed.</p>
<p class="note" id="DOMNodeRemoved-attr"><strong>Note:</strong> for reliably detecting attribute removal, the <a href="#event-type-DOMAttrModified">DOMAttrModified</a> event type should be used instead.</p>
<p class="warning" id="_37"><strong>Warning!</strong> the <a class="eventtype" href="#event-type-DOMNodeRemoved"><code>DOMNodeRemoved</code></a> event type is defined in this specification for reference and completeness, but this specification <a class="def" href="#glossary-deprecated">deprecates</a> the use of this event type.</p>
</dd>
</dl>
</div>
<!-- DOMNodeRemovedFromDocument -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-DOMNodeRemovedFromDocument"><dfn>
<a class="eventtype" href="#event-type-DOMNodeRemovedFromDocument"><code>DOMNodeRemovedFromDocument</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>DOMNodeRemovedFromDocument</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>No</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code>, <code>Attr</code>, <code>Text</code>, <code>Comment</code>, <code>CDATASection</code>, <code>DocumentType</code>, <code>EntityReference</code>, <code>ProcessingInstruction</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: element which is being removed</li>
<li><a href="#events-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
<li><a href="#events-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: the parent node of the node being removed, or the <code>ownerElement</code> in the case of <code>Attr</code> nodes</li>
<li><a href="#events-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event when a node is being removed from a document, either through direct removal of the node or removal of a subtree in which it is contained; a <a class="def" href="#glossary-user-agent">user agent</a> may optionally treat an <code>Attr</code> node as part of an <code>Element</code>'s subtree. This event must be dispatched before the removal takes place. The <a class="def" href="#glossary-proximal-event-target">proximal event target</a> of this event type must be the node being removed. If the node is being directly removed, the event type <a class="eventtype" href="#event-type-DOMNodeRemoved"><code>DOMNodeRemoved</code></a> must occur before this event type.</p>
<p class="note" id="DOMNodeRemovedFromDocument-attr"><strong>Note:</strong> for reliably detecting attribute removal, the <a href="#event-type-DOMAttrModified">DOMAttrModified</a> event type should be used instead.</p>
<p class="warning" id="_38"><strong>Warning!</strong> the <a class="eventtype" href="#event-type-DOMNodeRemovedFromDocument"><code>DOMNodeRemovedFromDocument</code></a> event type is defined in this specification for reference and completeness, but this specification <a class="def" href="#glossary-deprecated">deprecates</a> the use of this event type.</p>
</dd>
</dl>
</div>
<!-- DOMSubtreeModified -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-DOMSubtreeModified"><dfn>
<a class="eventtype" href="#event-type-DOMSubtreeModified"><code>DOMSubtreeModified</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>DOMSubtreeModified</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MutationEvent"><code>MutationEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><a class="def" href="#glossary-defaultView"><code>defaultView</code></a>, <code>Document</code>, <code>DocumentFragment</code>, <code>Element</code>, <code>Attr</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: parent node of subtree being modified</li>
<li><a href="#events-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
<li><a href="#events-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: <code>null</code></li>
<li><a href="#events-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
</ul>
</td>
</tr>
</table>
<p>This is a general event for notification of all changes to the document. It can be used instead of the more specific mutation and mutation name events. It may be dispatched after a single modification to the document or, at the implementation's discretion, after multiple changes have occurred. The latter case should generally be used to accommodate multiple changes which occur either simultaneously or in rapid succession. The target of this event must be the lowest common parent of the changes which have taken place. This event must be dispatched after any other events caused by the mutation(s) have occurred.</p>
<p class="warning" id="_35"><strong>Warning!</strong> the <a class="eventtype" href="#event-type-DOMSubtreeModified"><code>DOMSubtreeModified</code></a> event type is defined in this specification for reference and completeness, but this specification <a class="def" href="#glossary-deprecated">deprecates</a> the use of this event type.</p>
</dd>
</dl>
</div>
</div>
<!-- div3 Events-eventgroupings-mutationevents -->
<div>
<h3><a id="events-mutationnameevents" href="#events-mutationnameevents">5.2.9 Mutation Name Event Types</a></h3>
<p>This module defines the feature MutationNameEvents 3.0 and depends on the features MutationEvents 3.0 and Core 3.0.</p>
<p class="warning" id="_46"><strong>Warning!</strong> The <code>MutationNameEvent</code> interface, introduced in an earlier draft of this specification, derives from the <a href="#events-mutationevents"><code>MutationEvent</code></a> interface, which is deprecated in this specification. Thus, this specification describes the mutation name event types for completeness, but <a class="def" href="#glossary-deprecated">deprecates</a> their use.</p>
<dl>
<dt><strong>Interface <em><a id="events-MutationNameEvent">MutationNameEvent</a></em></strong> (introduced in <strong class="since">DOM Level 3</strong>)</dt>
<dd>
<p>The <code>MutationNameEvent</code> interface provides specific contextual information associated with Mutation name event types.</p>
<p>To create an instance of the <code>MutationNameEvent</code> interface, use the <code>Document.createEvent("MutationNameEvent")</code> method call.</p>
<dl>
<dt>
<br />
<strong>IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-MutationNameEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-MutationNameEvent">MutationNameEvent</a> : <a href="#events-MutationEvent">MutationEvent</a> {
readonly attribute DOMString <a href="#events-MutationNameEvent-prevNamespaceURI">prevNamespaceURI</a>;
readonly attribute DOMString <a href="#events-MutationNameEvent-prevNodeName">prevNodeName</a>;
// Introduced in DOM Level 3:
void <a href="#events-event-type-initMutationNameEvent">initMutationNameEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in Node relatedNodeArg,
in DOMString prevNamespaceURIArg,
in DOMString prevNodeNameArg);
};
</code></pre>
</dd>
<dt><strong>Attributes</strong></dt>
<dd>
<dl>
<dt><code class="attribute-name"><a id="events-MutationNameEvent-prevNamespaceURI">prevNamespaceURI</a></code> of type <code>DOMString</code>, readonly</dt>
<dd><p>The previous value of the <code>relatedNode</code>'s <code>namespaceURI</code>.</p></dd>
<dt><code class="attribute-name"><a id="events-MutationNameEvent-prevNodeName">prevNodeName</a></code> of type <code>DOMString</code>, readonly</dt>
<dd><p>The previous value of the <code>relatedNode</code>'s <code>nodeName</code>.</p></dd>
</dl>
</dd>
<dt><strong>Methods</strong></dt>
<dd>
<dl>
<dt><code class="method-name"><a id="events-event-type-initMutationNameEvent">initMutationNameEvent</a></code> introduced in <strong class="since">DOM Level 3</strong></dt>
<dd>
<div class="method">
<p>Initializes attributes of a <code>MutationNameEvent</code> object. This method has the same behavior as <a href="#events-event-type-initMutationEvent"><code>MutationEvent.initMutationEvent()</code></a>.</p>
<div class="parameters">
<strong>Parameters</strong>
<div class="paramtable">
<dl>
<dt><code class="parameter-name">typeArg</code> of type <code>DOMString</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initMutationEvent"><code>MutationEvent.initMutationEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">canBubbleArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initMutationEvent"><code>MutationEvent.initMutationEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">cancelableArg</code> of type <code>boolean</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initMutationEvent"><code>MutationEvent.initMutationEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">relatedNodeArg</code> of type <code>Node</code></dt>
<dd><p>Refer to the <a href="#events-event-type-initMutationEvent"><code>MutationEvent.initMutationEvent()</code></a> method for a description of this parameter.</p></dd>
<dt><code class="parameter-name">prevNamespaceURIArg</code> of type <code>DOMString</code></dt>
<dd><p>Specifies <a href="#events-MutationNameEvent-prevNamespaceURI"><code>MutationNameEvent.prevNamespaceURI</code></a>. This value may be the <a class="def" href="#glossary-empty-string">empty string</a>.</p></dd>
<dt><code class="parameter-name">prevNodeNameArg</code> of type <code>DOMString</code></dt>
<dd><p>Specifies <a href="#events-MutationNameEvent-prevNodeName"><code>MutationNameEvent.prevNodeName</code></a>.</p></dd>
</dl>
</div>
</div>
<!-- parameters -->
<div><strong>No Return Value</strong></div>
<div><strong>No Exceptions</strong></div>
</div>
<!-- method -->
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<p>The mutation name event types are listed below.</p>
<!-- DOMElementNameChanged -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-DOMElementNameChanged"><dfn>
<a class="eventtype" href="#event-type-DOMElementNameChanged"><code>DOMElementNameChanged</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>DOMElementNameChanged</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MutationNameEvent"><code>MutationNameEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <code>Element</code> being renamed</li>
<li><a href="#events-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
<li><a href="#events-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: <code>null</code></li>
<li><a href="#events-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationNameEvent-prevNamespaceURI"><code class="attribute-name">MutationNameEvent.prevNamespaceURI</code></a>: the element's previous <a class="def" href="#glossary-namespaceURI">namespace URI</a></li>
<li><a href="#events-MutationNameEvent-prevNodeName"><code class="attribute-name">MutationNameEvent.prevNodeName</code></a>: the element's previous name</li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event after the <code>namespaceURI</code> and/or the <code>nodeName</code> of an <code>Element</code> node have been modified (e.g., the element was renamed using <code>Document.renameNode()</code>). The <a class="def" href="#glossary-proximal-event-target">proximal event target</a> of this event must be the renamed <code>Element</code> node.</p>
<p class="warning" id="_47"><strong>Warning!</strong> the <a class="eventtype" href="#event-type-DOMElementNameChanged"><code>DOMElementNameChanged</code></a> event type is defined in this specification for reference and completeness, but this specification <a class="def" href="#glossary-deprecated">deprecates</a> the use of this event type.</p>
</dd>
</dl>
</div>
<!-- DOMAttributeNameChanged -->
<div class="event-definition assert must">
<dl>
<dt id="event-type-DOMAttributeNameChanged"><dfn>
<a class="eventtype" href="#event-type-DOMAttributeNameChanged"><code>DOMAttributeNameChanged</code></a>
</dfn></dt>
<dd>
<table border="0" summary="This table contains information about the semantics of the given event type" cellpadding="2" cellspacing="0">
<tr class="assert must"><th>Type</th><td class="eventname"><strong><code>DOMAttributeNameChanged</code></strong></td></tr>
<tr class="assert must"><th>Interface</th> <td><a href="#events-MutationNameEvent"><code>MutationNameEvent</code></a></td></tr>
<tr class="assert must"><th>Sync / Async</th> <td>Sync</td></tr>
<tr class="assert must"><th>Bubbles</th> <td>Yes</td></tr>
<tr class="assert must"><th>Target</th> <td><code>Element</code></td></tr>
<tr class="assert must"><th>Cancelable</th> <td>No</td></tr>
<tr class="assert must"><th>Default action</th> <td>none</td></tr>
<tr class="assert must"><th>Context info</th>
<td>
<ul>
<li><a href="#events-event-type-target"><code class="attribute-name">Event.target</code></a>: <code>Element</code> whose <code>Attr</code> node has been renamed</li>
<li><a href="#events-MutationEvent-attrName"><code class="attribute-name">MutationEvent.attrName</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-attrChange"><code class="attribute-name">MutationEvent.attrChange</code></a>: <code>0</code></li>
<li><a href="#events-MutationEvent-relatedNode"><code class="attribute-name">MutationEvent.relatedNode</code></a>: the renamed <code>Attr</code> node</li>
<li><a href="#events-MutationEvent-newValue"><code class="attribute-name">MutationEvent.newValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationEvent-prevValue"><code class="attribute-name">MutationEvent.prevValue</code></a>: the <a class="def" href="#glossary-empty-string">empty string</a></li>
<li><a href="#events-MutationNameEvent-prevNamespaceURI"><code class="attribute-name">MutationNameEvent.prevNamespaceURI</code></a>: the <code>Attr</code> node's previous <a class="def" href="#glossary-namespaceURI">namespace URI</a></li>
<li><a href="#events-MutationNameEvent-prevNodeName"><code class="attribute-name">MutationNameEvent.prevNodeName</code></a>: the <code>Attr</code> node's previous name</li>
</ul>
</td>
</tr>
</table>
<p>A <a class="def" href="#glossary-user-agent">user agent</a> must dispatch this event after the <code>namespaceURI</code> and/or the <code>nodeName</code> of a <code>Attr</code> node have been modified (e.g., the attribute was renamed using <code>Document.renameNode()</code>). The <a class="def" href="#glossary-proximal-event-target">proximal event target</a> of this event must be the <code>Element</code> node whose <code>Attr</code> has been renamed.</p>
<p class="warning" id="_48"><strong>Warning!</strong> the <a class="eventtype" href="#event-type-DOMAttributeNameChanged"><code>DOMAttributeNameChanged</code></a> event type is defined in this specification for reference and completeness, but this specification <a class="def" href="#glossary-deprecated">deprecates</a> the use of this event type.</p>
</dd>
</dl>
</div>
</div>
<!-- div3 Events-eventgroupings-mutationnameevents -->
</div>
<!-- div1 Events -->
<div>
<h2><a id="keys" href="#keys">6. Keyboard events and key values</a></h2>
<p>This section contains necessary information regarding keyboard events:</p>
<ul>
<li>Explanation of keyboard layout, mapping, and key values.</li>
<li>Relations between keys, such as <a class="def" href="#glossary-dead-key">dead keys</a> or modifiers keys.</li>
<li>Relations between keyboard events, their default actions, and text events.</li>
<li>The set of key values, and guidelines on how to extend this set.</li>
</ul>
<p class="note" id="_49"><strong>Note:</strong> This section uses Serbian and Kanji characters which may be misrepresented or unavailable in the PDF version or printed version of this specification.</p>
<div>
<h3><a id="keyboard-input" href="#keyboard-input">6.1 Keyboard Input</a></h3>
<p><em>This section is informative</em></p>
<p>The relationship of each key to the complete keyboard has three separate aspects, each of which vary among different models and configurations of keyboards, particularly for locale-specific reasons:</p>
<ul>
<li><strong>Visual markings:</strong> the labels (or <em>legends</em>) that mark each key</li>
<li><strong>Mechanical layout:</strong> the dimensions, size, and placement of the physical keys on the keyboard</li>
<li><strong>Functional mapping:</strong> the abstract key-value association of each key.</li>
</ul>
<p>This specification only defines the functional mapping, in terms of <a href="#keys-keyvalues">key values</a>, but briefly describes <a href="#key-legends">key legends</a> and <a href="#keyboard-layout">keyboard layout</a> for background.</p>
<h4><a id="key-legends" href="#key-legends">6.1.1 Key Legends</a></h4>
<p><em>This section is informative</em></p>
<p>The visual markings normally consist of one or more characters which a keystroke on that key will produce (such as <code class="value">'F'</code>, <code class="value">'8'</code>, or <code class="value">'ш'</code>), or names or symbols which indicate that key's function (such as an upward-pointing arrow ⇧ indicating <code class="value">'Shift'</code>, or the string <code class="value">'Enter'</code>). Keys are often referred to by this marking (e.g., “Press the <code class="value">'Shift'</code> and <code class="value">'F'</code> keys.”). However, the visual appearance of the key has no bearing on its digital representation, and in many configurations may be completely inaccurate; even the control and function keys, such as <code class="value">'Enter'</code>, may be mapped to different functionality, or even mapped as character keys.</p>
<p>For historical reasons, the character keys are typically marked with the capital-letter equivalents of the character value they produce, e.g., the <code class="value">'F'</code> key (the key marked with the glyph <code class="value">'F'</code>), will produce the character value <code class="value">'f'</code> when pressing without an active modifier key (<code class="value">'Shift'</code>) or modifier state (<code class="value">'CapsLock'</code>).</p>
<p>Note that the key legends for function keys do not normally produce any characters, although the symbol may have a Unicode equivalent; for example, the <code class="value">'Shift'</code> key might bear the symbol ⇧, which has the <a class="def" href="#glossary-unicode-code-point">Unicode code point</a> <code class="value">'21E7'</code>, but pressing the <code class="value">'Shift'</code> key will not produce this character value, and there is no <a class="def" href="#glossary-unicode-code-point">Unicode code point</a> for <code class="value">'Shift'</code>.</p>
<h4><a id="keyboard-layout" href="#keyboard-layout">6.1.2 Keyboard Layout</a></h4>
<p><em>This section is informative</em></p>
<p>As with the key labels, the physical layout of the keys on the keyboard does not not affect the digital key value for any given key. It is outside the scope of this specification to provide key values based on keyboard layout, particularly since there are so many possible layouts for a keyboard, and since users can change the mapping of keys in their operating system, e.g., by selecting a Dvorak <a class="def" href="#glossary-key-mapping">key mapping</a>.</p>
<p>To illustrate the concept of keyboard layout mappings and its relation with keyboard events and key values, on the same keyboard (a PC/AT US keyboard), pressing the key labeled <code>Q</code> (with no modifier key activated) will produce different key values based on the mapping. With a typical US <a class="def" href="#glossary-qwerty">QWERTY</a> keyboard layout mapping, it will produce the character <code class="value">'q'</code> (<code class="value">U+0071</code>, Latin Small Letter Q). If the keyboard layout mapping is switched to a French mapping, pressing the same key will produce the character <code class="value">'a'</code> (<code class="value">U+0041</code>, Latin Capital Letter A). If the keyboard layout mapping is switched to a Serbian (Cyrillic) mapping, pressing the same key will produce the character <code class="value">'љ'</code> (<code class="value">U+0459</code>, Cyrillic Small Letter LJE).</p>
<p>However, the physical layout of the keys may be of interest to content authors developing games or other applications in which the location of the keys has an ergonomic relationship as the desired user interface controls, with little or no attention paid to the representational value of the key itself. For example, many games might use the keys <code class="value">'A'</code>, <code class="value">'S'</code>, <code class="value">'D'</code>, and <code class="value">'W'</code> for <code class="value">'left'</code>, <code class="value">'down'</code>, <code class="value">'right'</code>, and <code class="value">'up'</code> respectively. Content authors should provide a means for the user to assign such controller keys to a custom setting appropriate to their keyboard configurations. Implementations may provide a means for the user to more comprehensively map the keyboard to their customized keyboard layout, but this is beyond the scope of this specification.</p>
<p class="note" id="_60"><strong>Note:</strong> Key values should not be confused with <em>scan codes</em>, which are the low-level hexadecimal signals produced for each key by the keyboard driver software, and which are mapped at the operating system to a <acronym title="Virtual Key">VK</acronym> ("virtual key"), which in turn may be mapped to the user-defined key configuration. Key values are a high-level abstraction of that final mapping.</p>
<div id="keyboard-desktop-section">
<h5><a id="keyboard-desktop" href="#keyboard-desktop">6.1.2.1 Desktop and Laptop Keyboards</a></h5>
<p>In the case where a content author wishes to rely on the mechanical layout of a desktop or laptop keyboard, this specification suggests the keyboard configuration specified in ISO/IEC 9995, parts 2 and 3 [<cite><a class="informative" href="#references-ISO-9995-2-3">ISO-9995-2/3</a></cite>], which defines a common layout for primary, secondary, and auxiliary <a class="def" href="#glossary-key-mapping">key mappings</a> on a typical alphanumeric keyboard, as a common layout appropriate to some international uses.</p>
<p class="note" id="_51"><strong>Note:</strong> This keyboard layout is still, in essence, a <a class="def" href="#glossary-qwerty">QWERTY</a> keyboard, and will not match the keyboards or configurations of many users. Content authors cannot rely upon any particular configuration, and should create content in an internationalized and localizable manner.</p>
<div id="figure-keyboard" class="figure" style="text-align: center">
<object type="image/svg+xml" data="images/ISOIEC-9995-3-FCD-2009A.svg" width="900" height="300">
<img src="images/ISOIEC-9995-3-FCD-2009A.png" alt="A graphical depiction of an ISO standard defining layouts of computer keyboards, ISO/IEC 9995, parts 2 and 3" />
</object>
<p style="text-align:left">
<em>Figure 3: A graphical depiction of an ISO standard defining layouts of computer keyboards, ISO 9995, parts 2 and 3</em>
</p>
</div>
</div>
<div id="keyboard-mobile-section">
<div id="figure-numberpad" class="figure" style="float:right; width:220px; margin:0px 20px 0px 20px;">
<object type="image/svg+xml" data="images/ISOIEC-9995-8-2006.svg" width="180" height="240">
<img src="images/ISOIEC-9995-8-2006.png" alt="A graphical depiction of an ISO standard defining layouts of numeric keypads, with distribution of letters on the keys, ISO/IEC 9995-8:2006" />
</object>
<p style="text-align:left">
<em>Figure 4: A graphical depiction of an ISO standard defining layouts of numeric keypads, with distribution of letters on the keys, ISO/IEC 9995-8:2006</em>
</p>
</div>
<h5><a id="keyboard-mobile" href="#keyboard-mobile">6.1.2.2 Mobile Keypads</a></h5>
<p>In the case where a content author wishes to rely on the mechanical layout of a mobile keypad, this specification suggests the keyboard configuration specified in ISO/IEC 9995-8:2006 [<cite><a class="informative" href="#references-ISO-9995-8">ISO-9995-8</a></cite>], which defines a numeric keypad layout and secondary assignment of Unicode characters in the range <abbr title="a-z">\u0061..\u007A</abbr> to the number keys <code>2</code> through <code>9</code>, as a common layout appropriate to some international uses.</p>
<p class="note" id="_52"><strong>Note:</strong> This keypad layout, and in particular the distribution of letters is for English devices, and will not match the keypads or configurations of many users. Content authors cannot rely upon any particular configuration, and should create content in an internationalized and localizable manner.</p>
</div>
<div id="remote-control-section" style="clear:right;">
<div id="figure-remotecontrol" class="figure" style="float:right; width:220px; margin:0px 20px 0px 20px;">
<object type="image/svg+xml" data="images/remote-control.svg" width="102" height="422">
<img src="images/remote-control.png" alt="A graphical depiction of a media remote control, with buttons mapped to specific keys values" />
</object>
<p style="text-align:left">
<em>Figure 5: A graphical depiction of a media remote control, with buttons mapped to specific keys values</em>
</p>
</div>
<h5><a id="remote-control" href="#remote-control">6.1.2.3 Media Remote Controls</a></h5>
<p>Many keyboards contain special keys to control media functions. Increasingly, many media devices, especially televisions, are Web-enabled. Hybrid keyboard/remote-control devices are becoming more common. To meet the needs of these hybrid Web/media devices, this specification defines keys that are common as remote control buttons, in addition to traditional keyboard keys.</p>
<p>Because of the smaller form factor, keys (or buttons) on a remote control will often be modal, with one key performing different functions based on the context of the on-screen content. Additionally, many keys serve as toggles, to change back and forth between two or more states (see toggling keys).</p>
<p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.</p>
</div>
<div style="clear:right;">
<h5><a id="keyboard-chording-virtual" href="#keyboard-chording-virtual">6.1.2.4 Virtual Keyboards and Chording Keyboards</a></h5>
<p>Virtual keyboards are software-based sets of keys, in a variety of different arrangements, commonly found on touch-screen devices; they are often modal, with the ability to switch between different dynamic sets of keys, such as alphabetic, numeric, or symbolic keys. Because of the lack of physical constraints, these keyboards may present the widest range of characters, including emoticons and other symbols, and may have keys not represented by Unicode [<a href="#references-Unicode">Unicode</a>] or by the <a href="#key-values">key values set</a> defined in this specification. Wherever possible, however, virtual keyboards should produce the normal range of keyboard events and values, for ease of authoring and compatibility with existing content.</p>
<p>Chording keyboards, also know as chorded keysets or chord keyboards, are key input devices which produce values by pressing several keys in combination or sequence, normally to simulate a full range of characters or commands on a reduced set of keys, often for single-handed use. A chording keyboard may have additional mode keys to switch between key values, and the number and type of keys pressed to produce a key value will vary, but the final key values produced by such keyboards should match the range of key values described in this specification.</p>
<p>For these and other alternative modal keyboards, the key values <a href="#key-Alphanumeric"><code class="value keyname">'Alphanumeric'</code></a>, <a href="#key-CapsLock"><code class="value keyname">'CapsLock'</code></a>, <a href="#key-NumLock"><code class="value keyname">'NumLock'</code></a>, and <a href="#key-SymbolLock"><code class="value keyname">'SymbolLock'</code></a> are recommended for the keys which switch between different modes.</p>
</div>
</div>
<div>
<h3><a id="keys-keyvalues" href="#keys-keyvalues">6.2 Key Values</a></h3>
<p>A key value is a <code>DOMString</code> that can be used to indicate any given key on a keyboard, regardless of position or state, by the value it produces. These key values may be used as return values for keyboard events generated by the implementation, or as input values by the content author to specify desired input (such as for keyboard shortcuts). This specification defines a set of common key values (called the <a href="#key-values">Key Values Set</a>), and rules for production of new key values.</p>
<!-- <p class="issue" id="issue-keyvalues-textinput"><strong>Issue:</strong> Add mention of textinput and it's relationship to key values, per <a href="http://lists.w3.org/Archives/Public/www-dom/2010JanMar/0052.html">Ishida</a></p> -->
<!-- It is therefore highly recommended to rely on <a href="#events-TextEvent">Text event types</a> when dealing with character input. -->
<p>Key values can be used to detect the value of a key which has been pressed, using the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> or <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attributes. Content authors can retrieve the <a class="def" href="#glossary-character-value">character value</a> of upper- or lower-case letters, number, symbols, or other character-producing keys, and also the <a class="def" href="#glossary-key-value">key value</a> of control keys, modifier keys, function keys, or other keys that do not generate characters; these values can be used for monitoring particular input strings, for detecting and acting on modifier key input in combination with other inputs (such as a mouse), for creating virtual keyboards, or for any number of other purposes.</p>
<p>Key values can also be used by content authors in string comparisons, as values for markup attributes (such as the HTML <code>accesskey</code>) in conforming <a class="def" href="#glossary-host-language">host languages</a>, or for other related purposes. A conforming <a class="def" href="#glossary-host-language">host language</a> should allow content authors to use either of the two equivalent string values for a key value: the <a class="def" href="#glossary-character-value">character value</a>, or the <a class="def" href="#glossary-key-value">key value</a>.</p>
<!-- <p class="issue"><strong>Issue:</strong> mention that content author should use case-insensitive matching to capture both "t" and "T" for hotkeys, etc.?</p> -->
<p class="note" id="_53"><strong>Note:</strong> While implementations are recommended to use the most relevant value for a key independently of the platform or keyboard layout mappings, content authors should not make assumption on the ability of keyboard devices to generate them. When using keyboard events and key values for shortcut-key combinations, content authors should <q>consider using numbers and function keys (F4, F5, and so on) instead of letters</q> ([<cite><a class="informative" href="#references-DWW95">DWW95</a></cite>]) given that most keyboard layouts will provide keys for those.</p>
<!-- , and where the key used should default to the most appropriate key for the function, language, operating system, device, and other environmental factors (such as <code>ctrl+c</code> for copy operations) -->
<p>It is important to note that a key value does not indicate a specific key on the physical keyboard, nor does it reflect the character printed on the key; a key value indicates the current value of the event with consideration to the current state of all active keys and key input modes (including shift modes and <a class="def" href="#glossary-dead-key">dead keys</a>), as reflected in the operating-system mapping of the keyboard and reported to the implementation. In other words, the key value for the key marked <code>'O'</code> on a <a class="def" href="#glossary-qwerty">QWERTY</a> keyboard has the key value <code>'o'</code> in an unshifted state, <code>'O'</code> in a shifted state, <code>'ö'</code> in an unshifted state during a dead-key operation to add an umlaut diacritic, and <code>'Ö'</code> in a shifted state during a dead-key operation to add an umlaut diacritic. Because a user can map their keyboard to an arbitrary custom configuration, the content author is encouraged not to assume that a relationship exists between the shifted and unshifted states of a key and the majuscule form (uppercase or capital letters) and minuscule form (lowercase or small letters) of a character representation, but is encouraged instead to use the value of the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> or <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attributes. The keyboard depicted in <a href="#figure-keyboard">Figure 3</a> illustrates one possible set of <a class="def" href="#glossary-key-mapping">key mappings</a> on one possible keyboard layout; many others exist, both standard and idiosyncratic.</p>
<p>It is also important to note that there is not a one-to-one relationship between key event states and key values. A particular key value might be associated with multiple keys; for example, many standard keyboards contain more than one key with the <code class="value">'Shift'</code> key value (normally distinguished by the <a href="#events-KeyboardEvent-location"><code>KeyboardEvent.location</code></a> values <a href="#events-DOM_KEY_LOCATION_LEFT"><code class="constant-name">DOM_KEY_LOCATION_LEFT</code></a> and <a href="#events-DOM_KEY_LOCATION_RIGHT"><code class="constant-name">DOM_KEY_LOCATION_RIGHT</code></a>) or <code class="value">'8'</code> key value (normally distinguished by the <a href="#events-KeyboardEvent-location"><code>KeyboardEvent.location</code></a> values <a href="#events-DOM_KEY_LOCATION_STANDARD"><code class="constant-name">DOM_KEY_LOCATION_STANDARD</code></a> and <a href="#events-DOM_KEY_LOCATION_NUMPAD"><code class="constant-name">DOM_KEY_LOCATION_NUMPAD</code></a>), and user-configured custom keyboard layouts may duplicate any key value in multiple key-state scenarios (note that <a href="#events-KeyboardEvent-location"><code>KeyboardEvent.location</code></a> is intended for standard keyboard layouts, and cannot always indicate a meaningful distinction).</p>
<p>Similarly, a given key event state may have different key values. For most keys which represent characters, such as the letter <code>'m'</code> or the question mark (<code>'?'</code>), the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> and <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attributes will be the same. However, for <em>printing control characters</em>, such as the backspace/back key, the <em>character value</em> is distinct from the <em>key value</em>, with different values for the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> and <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attributes; see the <a href="#key-values">Key Values Set</a> for more details. Certain keys in some states, called <em>modifier keys</em> or <em>control keys</em>, have only a <a class="def" href="#glossary-key-value">key value</a> and no <a class="def" href="#glossary-character-value">character value</a>, such as the volume mute key, which has the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> attribute value <code class="value">'VolumeMute'</code> and the <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attribute value the <a class="def" href="#glossary-empty-string">empty string</a>.</p>
<p>Finally, the meaning of any given character representation is context-dependent and complex. For example, in some contexts, the asterisk (star) glyph (<code class="value">'*'</code>) represents a footnote or emphasis (when bracketing a passage of text); however, in some documents or executable programs it is equivalent to the mathematical multiplication operation, while in other documents or executable programs, that function is reserved for the multiplication symbol (<code class="value">'×'</code>, Unicode value <code class="value">U+00D7</code>) or the Latin small letter <code class="value">'x'</code> (due to the lack of a multiplication key on many keyboards and the superficial resemblance of the glyphs <code class="value">'×'</code> and <code class="value">'x'</code>). Thus, the semantic meaning or function of character representations is outside the scope of this specification.</p>
<div>
<h4><a id="keys-unicode" href="#keys-unicode">6.2.1 Key Values and Unicode</a></h4>
<p>The <a class="def" href="#glossary-character-value">character values</a> described in this specification are Unicode [<a href="#references-Unicode">Unicode</a>] codepoints, and as such, have certain advantages.</p>
<p>The most obvious advantage is that it allows the content author to use the full range of internationalized language functionality available in the implementation, regardless of the limitations of the text input devices on the system. This opens up possibilities for virtual keyboards and Web-application-based <a class="def" href="#glossary-ime">input method editors</a>.</p>
<p>Another benefit is that it allows the content author to utilize the Unicode general category properties <!-- <a class="def" href="#glossary-Unicode-character-categories">Unicode character categories</a> --> programmatically.</p>
<p>With legacy keyboard event attributes such as <code class="attr-name">keyCode</code> and <code class="attr-name">charCode</code>, content authors are forced to filter key input using cryptic, platform- and implementation-specific numeric codes, with poor internationalization, such as the following pseudocode:</p>
<div class="example" id="example-keyCode_charCode">
<p><strong>Example:</strong></p>
<pre><code>
if ( ( event.charCode == 45 || event.charCode == 36 ) ||
( event.charCode >= 48 && event.charCode <= 57 ) ||
( event.charCode >= 96 && event.charCode <= 105 ) ) {
<em>// minus sign, dollar sign, and numeric characters from keyboard and numpad</em>
<em>...</em>
}
else if ( ( event.charCode >= 65 && event.charCode <= 90 ) ||
( event.charCode >= 97 && event.charCode <= 122 ) ) {
<em>// alphabetic characters from Latin character set, A-Z, a-z</em>
<em>...</em>
}
else {
<em>...</em>
}
</code></pre>
</div>
<p>With key values and regular expressions, however, content authors can support selective and intuitive ranges for key-based input, in a cross-platform manner with advanced internationalization support, such as the following pseudocode:</p>
<div class="example" id="example-regex">
<p><strong>Example:</strong></p>
<pre><code>
if ( event.key == "-" ||
event.key.match("\p{Sc}") ||
event.key.match("\p{N}") ) {
<em>// minus sign, any currency symbol, and numeric characters (regardless of key location)</em>
<em>...</em>
}
else if ( event.key.match("\p{L}") ) {
<em>// alphabetic characters from any language, upper and lower case</em>
<em>...</em>
}
else {
<em>...</em>
}
</code></pre>
</div>
<p>In addition, because Unicode categorizes each assigned <a class="def" href="#glossary-unicode-code-point">code point</a> into a group of code points used by a particular human writing system, even more advanced capabilities are possible. For example, a content author can match characters from a particular human script (e.g., Tibetan) using a regular expression such as <code class="example inline">\p{Tibetan}</code>, to filter out other characters, or discover if a <a class="def" href="#glossary-unicode-code-point">code point</a> is in a certain code block (range of code points), using a regular expression like <code class="example inline">\p{InCyrillic}</code>.</p>
<p>To facilitate this, implementations should support Unicode range detection using regular expressions, in a manner such as the Perl Compatible Regular Expressions (PCRE) [<a href="#references-pcre">PCRE</a>].</p>
</div>
<div>
<h4><a id="keys-Modifiers" href="#keys-Modifiers">6.2.2 Modifier keys</a></h4>
<p>Keyboard input uses modifier keys to change the normal behavior of a key. Like other keys, modifier keys generate <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> and <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> events, as shown in the example below. Some modifiers are activated while the key is being pressed down or maintained pressed such as <code class="value">'Alt'</code>, <code class="value">'Control'</code>, <code class="value">'Shift'</code>, <code class="value">'AltGraph'</code>, or <code class="value">'Meta'</code>. Others modifiers are activated depending on their state such as <code class="value">'CapsLock'</code>, <code class="value">'NumLock'</code>, or <code class="value">'Scroll'</code>. Change in the state happens when the modifier key is being pressed down. The <a href="#events-KeyboardEvent"><code>KeyboardEvent</code></a> interface provides convenient attributes for some common modifiers keys: <a href="#events-KeyboardEvent-ctrlKey"><code>KeyboardEvent.ctrlKey</code></a>, <a href="#events-KeyboardEvent-shiftKey"><code>KeyboardEvent.shiftKey</code></a>, <a href="#events-KeyboardEvent-altKey"><code>KeyboardEvent.altKey</code></a>, <a href="#events-KeyboardEvent-metaKey"><code>KeyboardEvent.metaKey</code></a>. Some operating systems simulate the <code class="value">'AltGraph'</code> modifier key with the combination of the <code>"Alt</code> and <code class="value">'Control'</code> modifier keys. Implementations are encouraged to use the <code class="value">'AltGraph'</code> modifier key.</p>
<p>The following example describes a possible sequence of events associated with the generation of the Unicode character Q (Latin Capital Letter Q, <a class="def" href="#glossary-unicode-code-point">Unicode code point</a> <code class="value">U+0051</code>) on a PC/AT US keyboard using a US mapping:</p>
<!-- <p class="issue" id="issue-keyset-Modifiers-example"><strong>Issue:</strong> Reformat example as table with "Event", "Returned value", and "Keys involved", per <a href="http://lists.w3.org/Archives/Public/www-dom/2010JanMar/0052.html">Ishida</a>?</p> -->
<div class="example" id="example-keyvalue_Q">
<p><strong>Example:</strong></p>
<ol>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Shift'</code>, <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Q'</code> (<code class="value">U+0051</code>, Latin Capital Letter Q key), <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li><a class="eventtype" href="#event-type-textinput"><code>textinput</code></a>: <code class="value">'Q'</code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Q'</code> (<code class="value">U+0051</code>, Latin Capital Letter Q key), <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Shift'</code></li>
</ol>
</div>
<p>The following example describes an alternate sequence of keys to the example above, where the <code class="value">'Shift'</code> key is released before the <code class="value">'Q'</code> key. The key value for the key labeled <code class="value">'Q'</code> will revert to its unshifted value for the <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event, after the production of the <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event, thus:</p>
<div class="example" id="example-keyvalue_Q_keyup">
<p><strong>Example:</strong></p>
<ol>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Shift'</code>, <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Q'</code> (<code class="value">U+0051</code>, Latin Capital Letter Q key), <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li><a class="eventtype" href="#event-type-textinput"><code>textinput</code></a>: <code class="value">'Q'</code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Shift'</code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'q'</code> (<code class="value">U+0071</code>, Latin Small Letter Q key)</li>
</ol>
</div>
<p>The following example describes a possible sequence of keys that does not generate a Unicode character (using the same configuration):</p>
<div class="example" id="example-Keyvalue_noUnicode">
<p><strong>Example:</strong></p>
<ol>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Control'</code>, ctrlKey</li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'v'</code> (<code class="value">U+0076</code>, Latin Small Letter V key), ctrlKey</li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'v'</code> (<code class="value">U+0076</code>, Latin Small Letter V key), ctrlKey</li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Control'</code></li>
</ol>
</div>
<p>In some cases, modifier keys change the key value value for a key event. For example, on some MacOS keyboards, the key labeled <code class="value">'delete'</code> functions the same as the <code class="value">'Backspace'</code> key on the Windows OS when unmodified, but when modified by the <code class="value">'Fn'</code> key, acts as the <code class="value">'Del'</code> key, and the value of the key value will match the most appropriate function of the key in its current modified state.</p>
</div>
<!-- div3 Modifiers -->
<div>
<h4><a id="keys-DeadKeys" href="#keys-DeadKeys">6.2.3 Dead keys</a></h4>
<p>Some keyboard input uses <a class="def" href="#glossary-dead-key">dead keys</a> for the input of composed character sequences. Unlike the handwriting sequence, in which users enter the base character first, keyboard input requires to enter a special state when a <a class="def" href="#glossary-dead-key">dead key</a> is pressed and emit the character(s) only when one of a limited number of “legal” base character is entered. (NOTE: the MacOS and Linux operating systems use input methods to process <a class="def" href="#glossary-dead-key">dead keys</a>.)</p>
<p>The <a class="def" href="#glossary-dead-key">dead keys</a> are represented in the key values set using combining diacritical marks. While Unicode combining characters always follow the handwriting sequence, with the combining character trailing the corresponding letter, typical deadkey input may reverse the sequence, with the combining character before the corresponding letter; for example, the word <em>naïve</em>, using the combining diacritic <em>¨</em>, would be represented sequentially in Unicode as <em>nai¨ve</em>, but may be typed <em>na¨ive</em>. The sequence of keystrokes <code>'\u0302'</code> (Combining Circumflex Accent key) and <code>'\u0065'</code> (key marked with the Latin Small Letter E) will likely produce (on a PC/AT french keyboard using a french mapping and without any modifier activated) the Unicode character ê (Latin Small Letter E With Circumflex), as preferred by the Unicode Normalization Form <em>NFC</em>:</p>
<div class="example" id="example-deadkey">
<p><strong>Example:</strong></p>
<ol>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">\u0302</code> (Combining Circumflex Accent key)</li>
<li><a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a>: <code class="value">\u0302</code> (Combining Circumflex Accent key)</li>
<li><a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a>: <code class="value">\u0302</code> (Combining Circumflex Accent key)</li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">\u0302</code> (Combining Circumflex Accent key)</li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'ê'</code> (<code class="value">U+00EA</code>, LATIN SMALL LETTER E WITH CIRCUMFLEX)
<br />
<i class="note" id="note-key-intercept"><strong>Note:</strong> the key value will not be <code class="value">'e'</code> (Latin Small Letter E key) under normal circumstances, because the value delivered to the user agent will already be modified by the dead key operation.</i>
<br />
<!-- <i class="issue" id="issue-key-intercept"><strong>Issue:</strong> is this correct for the case of composition events?</i> -->
</li>
<li><a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a>: <code class="value">'ê'</code></li>
<li><a class="eventtype" href="#event-type-textinput"><code>textinput</code></a>: <code class="value">'ê'</code> (<code>"inputMethod"</code>: <code class="value">'DOM_INPUT_METHOD_IME'</code>)</li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'e'</code> (<code class="value">U+0065</code>, Latin Small Letter E key)</li>
</ol>
</div>
<p>This process might be aborted when a user types an unsupported base character (that is, a base character for which the which the active diacritical mark is not available) after pressing a <a class="def" href="#glossary-dead-key">dead key</a>:</p>
<div class="example" id="example-deadkey_abort">
<p><strong>Example:</strong></p>
<ol>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">\u0302</code> (Combining Circumflex Accent key)</li>
<li><a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a>: <code class="value">\u0302</code> (Combining Circumflex Accent key)</li>
<li><a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a>: <code class="value">\u0302</code> (Combining Circumflex Accent key)</li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">\u0302</code> (Combining Circumflex Accent key)</li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'q'</code> (<code class="value">U+0071</code>, The Latin Small Letter Q key)</li>
<li><a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a>: <code class="value">''</code></li>
<li><a class="eventtype" href="#event-type-textinput"><code>textinput</code></a>: <code class="value">'q'</code> (<code>"inputMethod"</code>: <code class="value">'DOM_INPUT_METHOD_KEYBOARD'</code>)</li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'q'</code> (<code class="value">U+0071</code>, The Latin Small Letter Q key)</li>
</ol>
</div>
</div>
<!-- div3 DeadKeys -->
<div>
<h4><a id="keys-IME" href="#keys-IME">6.2.4 Input Method Editors</a></h4>
<p>This specification includes a model for <a class="def" href="#glossary-ime">input method editors (IMEs)</a>, through the <a href="#events-compositionevents">CompositionEvent</a> interface and events. However, composition events and keyboard events do not necessarily map as a one-to-one relationship. As an example, receiving a <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> for the <a href="#key-Accept"><code class="value keyname">'Accept'</code></a> key value does not necessarily imply that the text currently selected in the <a class="def" href="#glossary-ime">IME</a> is being accepted, but indicates only that a keystroke happened, disconnected from the <a class="def" href="#glossary-ime">IME</a> Accept functionality (which would normally result in a <a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a> event in most <a class="def" href="#glossary-ime">IME</a> systems). Keyboard events cannot be used to determine the current state of the input method editor, which can be obtained through the <a href="#events-CompositionEvent-data"><code>data</code></a> attribute of the <a href="#events-compositionevents">CompositionEvent</a> interface. Additionally, <a class="def" href="#glossary-ime">IME</a> systems and devices vary in their functionality, and in which keys are used for activating that functionality, such that the <code class="value">'Convert'</code> and <code class="value">'Accept'</code> keys may be represented by other available keys.</p>
<p>Keyboard events correspond to the events generated by the input device after the keyboard layout mapping but before the processing of the input method editor.</p>
<p>The following example describes a possible sequence of keys to generate the Unicode character 市 (Kanji character, part of CJK Unified Ideographs) using Japanese input methods. This example assumes that the input method editor is activated and in the Japanese-Romaji input mode. The keys <code class="value">'Convert'</code> and <code class="value">'Accept'</code> may be replaced by others depending on the input device in use and the configuration of the IME, e.g., it can be respectively <code class="value">U+0020</code> (Space key) and <code class="value">'Enter'</code>. <span class="note" id="_54"><strong>Note:</strong><code class="value">'詩'</code> ("poem") and <code class="value">'市'</code> ("city") are homophones, both pronounced “shi”, so the user would use the <code class="value">'Convert'</code> key to select the proper option.</span></p>
<div class="example" id="example-compo">
<p><strong>Example:</strong></p>
<ol>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'s'</code> (<code class="value">U+0073</code>, Latin Small Letter S key)</li>
<li><a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a>: <code class="value">''</code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'s'</code> (<code class="value">U+0073</code>, Latin Small Letter S key)</li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'i'</code> (<code class="value">U+0069</code>, Latin Small Letter I key)</li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'i'</code> (<code class="value">U+0069</code>, Latin Small Letter I key)</li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Convert'</code></li>
<li><a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a>: <code class="value">'詩'</code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Convert'</code></li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Convert'</code></li>
<li><a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a>: <code class="value">'市'</code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Convert'</code></li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Accept'</code></li>
<li><a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a>: <code class="value">'市'</code></li>
<li><a class="eventtype" href="#event-type-textinput"><code>textinput</code></a>: <code class="value">'市'</code> (<code>"inputMethod"</code>: <code class="value">'DOM_INPUT_METHOD_IME'</code>)</li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Accept'</code></li>
</ol>
</div>
<p>IME composition can also be canceled as in the following example, with conditions identical to the previous example. The key <a href="#key-Cancel"><code class="value keyname">'Cancel'</code></a> might also be replaced by others depending on the input device in use and the configuration of the IME, e.g., it could be "\u001B" (Escape key).</p>
<div class="example" id="example-compo_cancel">
<p><strong>Example:</strong></p>
<ol>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'s'</code> (<code class="value">U+0073</code>, Latin Small Letter S key)</li>
<li><a class="eventtype" href="#event-type-compositionstart"><code>compositionstart</code></a>: <code class="value">''</code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'s'</code> (<code class="value">U+0073</code>, Latin Small Letter S key)</li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'i'</code> (<code class="value">U+0069</code>, Latin Small Letter I key)</li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'i'</code> (<code class="value">U+0069</code>, Latin Small Letter I key)</li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Convert'</code></li>
<li><a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a>: <code class="value">'詩'</code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Convert'</code></li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Convert'</code></li>
<li><a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a>: <code class="value">'市'</code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Convert'</code></li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Cancel'</code></li>
<li><a class="eventtype" href="#event-type-compositionupdate"><code>compositionupdate</code></a>: <code class="value">''</code></li>
<li><a class="eventtype" href="#event-type-compositionend"><code>compositionend</code></a>: <code class="value">''</code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Cancel'</code></li>
</ol>
</div>
<p>NOTE: Some <a class="def" href="#glossary-ime">input method editors</a> (such as on the MacOS operating system) might set an <a class="def" href="#glossary-empty-string">empty string</a> to the composition data attribute before canceling a composition.</p>
<h5><a id="keys-IME_keys" href="#keys-IME_keys">6.2.4.1 Input Method Editor mode keys</a></h5>
<p>Some keys on certain devices are intended to activate <a class="def" href="#glossary-ime">input method editor</a> functionality, or to change the mode of an active <a class="def" href="#glossary-ime">input method editor</a>. Custom keys for this purpose can be defined for different devices or language modes; the keys defined in this specification for this purpose are: <code>Alphanumeric</code>, <code>CodeInput</code>, <code>FinalMode</code>, <code>HangulMode</code>, <code>HanjaMode</code>, <code>Hiragana</code>, <code>JapaneseHiragana</code>, <code>JapaneseKatakana</code>, <code>JapaneseRomaji</code>, <code>JunjaMode</code>, <code>KanaMode</code>, <code>KanjiMode</code>, <code>Katakana</code>, and <code>RomanCharacters</code>. When one of these keys is pressed, and no <a class="def" href="#glossary-ime">IME</a> is currently active, the appropriate <a class="def" href="#glossary-ime">IME</a> is expected to be activated in the mode indicated by the key (if available); if an <a class="def" href="#glossary-ime">IME</a> is already active when the key is pressed, the active <a class="def" href="#glossary-ime">IME</a> might change to the indicated mode, or a different <a class="def" href="#glossary-ime">IME</a> might be launched, or the might may be ignored, on a device- and application-specific basis.</p>
<p>This specification also defines other keys which are intended for operation specifically with <a class="def" href="#glossary-ime">input method editors</a>: <code>Accept</code>, <code>AllCandidates</code>, <code>Cancel</code>, <code>Convert</code>, <code>Compose</code>, <code>FullWidth</code>, <code>HalfWidth</code>, <code>NextCandidate</code>, <code>Nonconvert</code>, and <code>PreviousCandidate</code>. The functions of these keys are not defined in this specification; refer to other resources for details on <a class="def" href="#glossary-ime">input method editor</a> functionality.</p>
<p>Note that keys with <a class="def" href="#glossary-ime">input method editor</a> functions are not restricted to that purpose, and may have other device- or implementation-specific purposes, as well.</p>
</div>
<!-- div3 IME -->
<div>
<h4><a id="keys-cancelable_keys" href="#keys-cancelable_keys">6.2.5 Default actions and cancelable keyboard events</a></h4>
<p>Canceling the <a class="def" href="#glossary-default-action">default action</a> of a <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event must not affect its respective <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event, but it must prevent the respective <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event from being generated. The following example describes a possible sequence of keys to generate the Unicode character Q (Latin Capital Letter Q) on a PC/AT US keyboard using a US mapping:</p>
<div class="example" id="example-cancel_keys">
<p><strong>Example:</strong></p>
<ol>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Shift'</code>, <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Q'</code> (<code class="value">U+0051</code>, Latin Capital Letter Q key), <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li>
<em>The <a class="def" href="#glossary-default-action">default action</a> of the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event is prevented, e.g., by invoking <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a> during the dispatch of the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event object</em>
</li>
<li>
<em>No <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> event is generated</em>
</li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Q'</code> (<code class="value">U+0051</code>, Latin Capital Letter Q key), <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Shift'</code></li>
</ol>
</div>
<p>If the key is a modifier key, the keystroke must still be taken into account for the modifiers states. The following example describes a possible sequence of keys to generate the Unicode character Q (Latin Capital Letter Q) on a PC/AT US keyboard using a US mapping:</p>
<div class="example" id="example-cancel_mod">
<p><strong>Example:</strong></p>
<ol>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Shift'</code>, <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li>
<em>The <a class="def" href="#glossary-default-action">default action</a> of the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event is prevented, e.g., by invoking <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a> during the dispatch of the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event object</em>
</li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Q'</code> (<code class="value">U+0051</code>, Latin Capital Letter Q key), <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li><a class="eventtype" href="#event-type-textinput"><code>textinput</code></a>: <code class="value">'Q'</code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Q'</code> (<code class="value">U+0051</code>, Latin Capital Letter Q key), <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Shift'</code></li>
</ol>
</div>
<!-- <p class="issue"><strong>Issue:</strong> does this make sense? shouldn't the shift modifier attribute be canceled? needs testing...</p> -->
<!-- <p>If the key is a modifier key, the keystroke must not be taken into account for the modifiers states. The following example describes a possible sequence of keys to generate the Unicode character Q (Latin Capital Letter Q) on a PC/AT US keyboard using a US mapping:</p>
<ol>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'Shift'</code>, <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li><em>The <a class="def" href="#glossary-default-action">default action</a> of the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event is prevented, e.g., by invoking <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a> during the dispatch of the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event object</em></li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'q'</code> (<code class="value">U+0071</code>, Latin Small Letter Q key), no <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li><a class="eventtype" href="#event-type-textinput"><code>textinput</code></a>: <code class="value">'q'</code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'q'</code> (<code class="value">U+0071</code>, Latin Small Letter Q key), no <code class="attribute-name"><a href="#events-MouseEvent-shiftKey">shiftKey</a></code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'Shift'</code></li>
</ol> -->
<p>If the key is part of a sequence of several keystrokes, whether it is a <a class="def" href="#glossary-dead-key">dead key</a> or it is contributing to an Input Method Editor sequence, the keystroke must be ignored (not taken into account) only if the <a class="def" href="#glossary-default-action">default action</a> is canceled on the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event. Canceling a <a class="def" href="#glossary-dead-key">dead key</a> on a <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> event has no effect on <a class="eventtype" href="#event-type-textinput"><code>textinput</code></a> events. The following example uses the keystrokes <code class="value">U+0302</code> (Combining Circumflex Accent key) and the key marked <code class="value">'e'</code> (<code class="value">U+0065</code>, Latin Small Letter E key) (on a PC/AT french keyboard using a french mapping and without any modifier activated):</p>
LATIN SMALL LETTER E WITH ACUTE' (U+00E9)
<div class="example" id="example-default_action_cancel">
<p><strong>Example:</strong></p>
<ol>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">U+0302</code> (Combining Circumflex Accent key)</li>
<li>
<em>The <a class="def" href="#glossary-default-action">default action</a> of the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event is prevented, e.g., by invoking <a href="#events-event-type-preventDefault"><code>Event.preventDefault()</code></a> during the dispatch of the <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> event object</em>
</li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">U+0302</code> (Combining Circumflex Accent key)</li>
<li><a class="eventtype" href="#event-type-keydown"><code>keydown</code></a>: <code class="value">'é'</code> (<code class="value">U+00E9</code>, LATIN SMALL LETTER E WITH ACUTE)</li>
<li><a class="eventtype" href="#event-type-textinput"><code>textinput</code></a>: <code class="value">'é'</code></li>
<li><a class="eventtype" href="#event-type-keyup"><code>keyup</code></a>: <code class="value">'é'</code></li>
</ol>
</div>
</div>
<!-- div3 cancelable_keys -->
<div>
<h4><a id="keys-Guide" href="#keys-Guide">6.2.6 Guidelines for selecting and defining key values</a></h4>
<p class="note" id="_55"><strong>Note:</strong> This section is normative.</p>
<p>The list of key values contained in this specification is not exhaustive, and input devices may have to define their own key values. Consider the current function of the key (i.e., with modifiers), taking into consideration the keyboard layout mapping in use, to determine if the key is represented by the set of defined key values, if a corresponding Unicode character exists from which a key value may be derived, or if a new key value must be defined. The following algorithm determines the <em>key value</em> and <em>character value</em> to use:</p>
<ol class="algo" id="key-algorithm">
<li>If the primary current function of the key is to generate a character, then:
<ol class="algo">
<li>If there exists an appropriate character in the <a href="#keys-keyvalues">key values set</a>, then:
<ol class="algo">
<li>the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> attribute must be a string consisting of the <em>key value</em> of that character; and</li>
<li>the <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attribute must be a string consisting of the <em>char value</em> of that character.</li>
</ol>
</li>
<li>If there is no appropriate key value in the <a href="#keys-keyvalues">key values set</a>, and there exists an appropriate <a class="def" href="#glossary-unicode-code-point">Unicode code point</a>, then:
<ol class="algo">
<li>the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> attribute must be a string consisting of the <em>char value</em> of that character; and</li>
<li>the <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attribute must be a string consisting of the <em>char value</em> of that character.</li>
</ol>
</li>
<!-- <li>If there is no appropriate key value in the <a href="#keys-keyvalues">key values set</a>, and no appropriate <a class="def" href="#glossary-unicode-code-point">Unicode code point</a> exists, then... uh, are you sure this is meant to produce a character?</li> -->
</ol>
</li>
<li>If the primary current function of the key is to serve as a function key, then:
<ol class="algo">
<li>If there exists an appropriate key value in the <a href="#keys-keyvalues">key values set</a>, then:
<ol class="algo">
<li>the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> attribute must be a string consisting of the <em>key value</em> of that character; and</li>
<li>the <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attribute must be the <a class="def" href="#glossary-empty-string">empty string</a>.</li>
</ol>
</li>
<li>If there is no appropriate key value in the <a href="#keys-keyvalues">key values set</a>, then a key value must be devised. The key value should be as human friendly as possible and must not contain whitespace characters. The value must be composed only of characters in the ranges <abbr title="0-9">\u0030..\u0039</abbr>, <abbr title="A-Z">\u0041..\u005A</abbr>, or <abbr title="a-z">\u0061..\u007A</abbr>, and must begin with a character in the range <abbr title="A-Z">\u0041..\u005A</abbr>.</li>
</ol>
</li>
</ol>
<!-- <p class="note" id="change-algo-examples"><strong>To Do:</strong> Update the algorithm example to match the change in the algorithm.</p> -->
<div class="example" id="example-keyvalues">
<p><strong>Examples:</strong></p>
<ul>
<li>On a PC/AT US keyboard with a right-handed single-hand Dvorak <a class="def" href="#glossary-key-mapping">key mapping</a>, the key labeled <code class="value">'Q'</code> maps to the key values <code class="value">'5'</code> (unmodified) and <code class="value">'%'</code> (shifted). The primary function of this key is to generate the character <code class="value">'5'</code> (<code class="value">U+0035</code>). Since this character is a character (in Unicode general category <abbr title="Number, Decimal Digit">Nd</abbr>), the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> and <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attribute values for the unmodified key will be <code class="value">'5'</code>.</li>
<li>On a French PC keyboard with a standard French mapping, the primary function of the <code class="value">'^'</code> key is as a <a class="def" href="#glossary-dead-key">dead key</a> for the circumflex diacritical mark. This corresponds to the combining Unicode character <code class="value">U+0302</code>. Since this character is in general category <abbr title="Mark, Nonspacing">Mn</abbr>, the key value will be <code class="value">U+0302</code>.</li>
<li>On a Korean PC keyboard with a standard Korean mapping, the primary function of the <code class="value">'Ha/En'</code> key is to switch between Hangul and English input. The predefined key value list has an appropriate entry for this key, <code class="value">'HangulMode'</code>, so this will be the key value.</li>
<li>On some models of mobile devices, the primary function of the key with a picture of a calendar on it is to launch the calendaring program. Since there is no Unicode character that corresponds to this function, and there is no appropriate entry in the predefined key value list, a new value can be devised, such as <code class="value">'Calendar'</code>.</li>
</ul>
</div>
</div>
<div>
<h4><a id="key-values" href="#key-values">6.2.7 Key Values Set</a></h4>
<p>This section defines a list of key values which implementations must support, at a minimum, in addition to support for the full range of Unicode [<a href="#references-Unicode">Unicode</a>] codepoints. Implementations may support additional key values, in a manner conforming to the <a href="#keys-Guide">guidelines for selecting and defining key values</a>. Each key value defines one or both of the following: a <a class="def" href="#glossary-character-value">character value</a> and a <a class="def" href="#glossary-key-value">key value</a>. The <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> attribute of an event must always contain one of these control key or character values (even if the value is <a href="#key-Unidentified"><code class="value keyname">'Unidentified'</code></a>), and the <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attribute must have a value if the key represents a printable character. If the key represents one of the set of printable control characters which has a Unicode character entry, such as the tab key, the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> attribute must have the key value (e.g., <a href="#key-Tab"><code class="value keyname">'Tab'</code></a>), while the <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attribute must have the Unicode character value equivalent (e.g., <a href="#key-U-0009"><code class="value charval">\u0009</code></a>). This affords content authors the opportunity to deal with the key as a control key or as direct input into the text stream.</p>
<!-- <p>Resource-constrained implementations may support only a subset of these key values which are appropriate to that implementation.</p> -->
<p>Implementations that are unable to identify a key must use the key value <a href="#key-Unidentified"><code class="value keyname">'Unidentified'</code></a>. <span class="warning" id="_64"><strong>Warning!</strong> Conforming implementations must only use this key value when there is no way for the implementation to detect the key value; exposing only this value must not indicate a conforming implementation.</span></p>
<p>The <a class="def" href="#glossary-key-value">key values</a> defined in this specification are based in part on the sets of keycodes from the <code>java.awt.event.KeyEvent</code> interface of the Java Platform, Standard Edition 6 API Specification [<cite><a class="informative" href="#references-KeyEvent">KeyEvent for Java</a></cite>], and the <code>System.Windows.Forms.Keys</code> key enumeration of the Microsoft .NET Framework 4.0 Class Library [<cite><a class="informative" href="#references-Keys">Keys enumeration for .Net</a></cite>];
the key values for media controllers (e.g. remote controls for television, audio systems, and set-top boxes) are derived in part from the consumer electronics technical specifications DTV Application Software Environment [<cite><a href="#references-DASE">DASE</a></cite>], Open Cable Application Platform 1.1.3 [<cite><a href="#references-OCAP">OCAP</a></cite>], and ANSI/CEA-2014-B, Web-based Protocol and Framework for Remote User Interface on UPnPTM Networks and the Internet [<cite><a href="#references-WEB4CE">WEB4CE</a></cite>].
The <a class="def" href="#glossary-character-value">character values</a> defined in this specification are derived from the Unicode standard [<a href="#references-Unicode">Unicode</a>].</p>
<p class="note" id="_56"><strong>Note:</strong> The key names <code class="value">'NumPad0'</code>, <code class="value">'NumPad1'</code>, <code class="value">'NumPad2'</code>, <code class="value">'NumPad3'</code>, <code class="value">'NumPad4'</code>, <code class="value">'NumPad5'</code>, <code class="value">'NumPad6'</code>, <code class="value">'NumPad7'</code>, <code class="value">'NumPad8'</code>, and <code class="value">'NumPad9'</code>, found in some keyboard enumeration sets, are not distinguished from other numerical key values in this set; a content author may use the <a href="#events-KeyboardEvent-location"><code>KeyboardEvent.location</code></a> attribute to discover if a key originated from the numeric keypad.</p>
<p>Future versions of this specification may include key values not included here, which have become common since the publication of this specification.</p>
<!-- <p>Javascript escaped characters may have issues because they are based on UTF-16 encoding, in that it uses surrogate pairs for values outside the Basic Multilingual Plane.</p> -->
<p>In the following list, character values for printing control characters are described as a character escape, for convenience, using the JavaScript notation for escapes.</p>
<div id="js-escape" class="note">
<p><strong>Note:</strong> There are special internationalization considerations for ECMAScript escaped characters. CharMod conformance [<cite><a class="normative" href="#references-charmod">CharMod</a></cite>] <a href="http://www.w3.org/TR/charmod/#C045">expects</a> the use of code points rather than surrogate pairs in escapes; ECMAScript escaped characters use surrogate pairs for characters outside the Basic Multilingual Plane ("\uD84E\uDDC2" for 𣧂, a Chinese character meaning “untidy”), rather than C-style fixed-length characters ("\U000239c2" for 𣧂) or delimited escapes such as Numeric Character References ("&#x239C2;"). Characters escaped in this manner:</p>
<ul>
<li>are based on UTF-16 encoding, in that it uses surrogate pairs for values outside the Basic Multilingual Plane</li>
<li>are expressed using surrogate pairs, which makes it difficult for a human to look up the value, and may require unnecessary overhead for machine processing; this can also cause problems with software written in the incorrect belief that Unicode is a 16-bit character set</li>
<li>are problematic for characters on supplementary planes (emoji, or Chinese characters on plane 2), some of which may be expected to be input using a keyboard</li>
<li>may not be suitable for Java or C, which use different escaping mechanisms (could be solved with a normalizing method)</li>
</ul>
</div>
<h5 id="key-values-legend">6.2.7.1 Key Values Legend</h5>
<p>In the <a href="#key-values-list">Key Values List</a>, the following conventions apply:</p>
<ul>
<li>Key values are denoted with a <code class="value keyname">blue background</code>, and are the first term in a set</li>
<li>Character values, where present, are denoted with a <code class="value charval">green background</code>, and follow the key value.</li>
</ul>
<h5 id="key-values-list">6.2.7.2 Key Values List</h5>
<p>The following list contains the normative list of case-sensitive key values, their character values (where applicable), a non-normative description of typical usage, and a non-normative categorization. A conforming implementation of the <a href="#events-KeyboardEvent">KeyboardEvent</a> interface must support at least this set of values for use in the <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> and <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> attributes, though not all values may be available on all platforms or devices.</p>
<div>
<table class="data-table" id="table-key-values" summary="">
<tr>
<th>Key</th>
<th>Char</th>
<th>Typical Usage (Informative)</th>
<th>Category (Informative)</th>
</tr>
<tr>
<td><code id="key-Attn" class="value keyname">'Attn'</code></td>
<td> </td>
<td>The Attention (Attn) key.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-Apps" class="value keyname">'Apps'</code></td>
<td> </td>
<td>Toggle display of available (interactive) application list.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-Crsel" class="value keyname">'Crsel'</code></td>
<td> </td>
<td>The Cursor Select (Crsel) key.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-Exsel" class="value keyname">'ExSel'</code></td>
<td> </td>
<td>The Extend Selection (ExSel) key.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F1" class="value keyname">'F1'</code></td>
<td> </td>
<td>The F1 key, a general purpose function key, as index 1.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F2" class="value keyname">'F2'</code></td>
<td> </td>
<td>The F2 key, a general purpose function key, as index 2.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F3" class="value keyname">'F3'</code></td>
<td> </td>
<td>The F3 key, a general purpose function key, as index 3.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F4" class="value keyname">'F4'</code></td>
<td> </td>
<td>The F4 key, a general purpose function key, as index 4.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F5" class="value keyname">'F5'</code></td>
<td> </td>
<td>The F5 key, a general purpose function key, as index 5.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F6" class="value keyname">'F6'</code></td>
<td> </td>
<td>The F6 key, a general purpose function key, as index 6.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F7" class="value keyname">'F7'</code></td>
<td> </td>
<td>The F7 key, a general purpose function key, as index 7.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F8" class="value keyname">'F8'</code></td>
<td> </td>
<td>The F8 key, a general purpose function key, as index 8.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F9" class="value keyname">'F9'</code></td>
<td> </td>
<td>The F9 key, a general purpose function key, as index 9.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F10" class="value keyname">'F10'</code></td>
<td> </td>
<td>The F10 key, a general purpose function key, as index 10.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F11" class="value keyname">'F11'</code></td>
<td> </td>
<td>The F11 key, a general purpose function key, as index 11.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F12" class="value keyname">'F12'</code></td>
<td> </td>
<td>The F12 key, a general purpose function key, as index 12.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F13" class="value keyname">'F13'</code></td>
<td> </td>
<td>The F13 key, a general purpose function key, as index 13.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F14" class="value keyname">'F14'</code></td>
<td> </td>
<td>The F14 key, a general purpose function key, as index 14.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F15" class="value keyname">'F15'</code></td>
<td> </td>
<td>The F15 key, a general purpose function key, as index 15.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F16" class="value keyname">'F16'</code></td>
<td> </td>
<td>The F16 key, a general purpose function key, as index 16.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F17" class="value keyname">'F17'</code></td>
<td> </td>
<td>The F17 key, a general purpose function key, as index 17.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F18" class="value keyname">'F18'</code></td>
<td> </td>
<td>The F18 key, a general purpose function key, as index 18.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F19" class="value keyname">'F19'</code></td>
<td> </td>
<td>The F19 key, a general purpose function key, as index 19.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F20" class="value keyname">'F20'</code></td>
<td> </td>
<td>The F20 key, a general purpose function key, as index 20.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F21" class="value keyname">'F21'</code></td>
<td> </td>
<td>The F21 key, a general purpose function key, as index 21.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F22" class="value keyname">'F22'</code></td>
<td> </td>
<td>The F22 key, a general purpose function key, as index 22.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F23" class="value keyname">'F23'</code></td>
<td> </td>
<td>The F23 key, a general purpose function key, as index 23.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-F24" class="value keyname">'F24'</code></td>
<td> </td>
<td>The F24 key, a general purpose function key, as index 24.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-LaunchApplication1" class="value keyname">'LaunchApplication1'</code></td>
<td> </td>
<td>The Start Application One key.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-LaunchApplication2" class="value keyname">'LaunchApplication2'</code></td>
<td> </td>
<td>The Start Application Two key.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-LaunchMail" class="value keyname">'LaunchMail'</code></td>
<td> </td>
<td>The Start Mail key.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-List" class="value keyname">'List'</code></td>
<td> </td>
<td>Toggle display listing of currently available content or programs.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-Props" class="value keyname">'Props'</code></td>
<td> </td>
<td>The properties (props) key.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-Soft1" class="value keyname">'Soft1'</code></td>
<td> </td>
<td>General purpose virtual function key, as index 1.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-Soft2" class="value keyname">'Soft2'</code></td>
<td> </td>
<td>General purpose virtual function key, as index 2.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-Soft3" class="value keyname">'Soft3'</code></td>
<td> </td>
<td>General purpose virtual function key, as index 3.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-Soft4" class="value keyname">'Soft4'</code></td>
<td> </td>
<td>General purpose virtual function key, as index 4.</td>
<td class="category">General</td>
</tr>
<tr>
<td><code id="key-Accept" class="value keyname">'Accept'</code></td>
<td> </td>
<td>The Accept (Commit, OK) key. Accept current option or input method sequence conversion.</td>
<td class="category">UI</td>
</tr>
<tr>
<td><code id="key-Again" class="value keyname">'Again'</code></td>
<td> </td>
<td>The Again key, to redo or repeat an action.</td>
<td class="category">UI</td>
</tr>
<tr>
<td><code id="key-Enter" class="value keyname">'Enter'</code></td>
<td> </td>
<td>The Enter key, to activate current selection or accept current input.
<span class="note" id="_58"><strong>Note:</strong> This key value also must be used for the <code>Return</code> (Macintosh numpad) key.</span></td>
<td class="category">UI</td>
</tr>
<tr>
<td><code id="key-Find" class="value keyname">'Find'</code></td>
<td> </td>
<td>The Find key.</td>
<td class="category">UI</td>
</tr>
<tr>
<td><code id="key-Help" class="value keyname">'Help'</code></td>
<td> </td>
<td>Toggle display of help information.</td>
<td class="category">UI</td>
</tr>
<tr>
<td><code id="key-Info" class="value keyname">'Info'</code></td>
<td> </td>
<td>Toggle display of information about currently selected context or media.</td>
<td class="category">UI</td>
</tr>
<tr>
<td><code id="key-Menu" class="value keyname">'Menu'</code></td>
<td> </td>
<td>Toggle display of content or system menu, if available.</td>
<td class="category">UI</td>
</tr>
<tr>
<td><code id="key-ScrollLock" class="value keyname">'ScrollLock'</code></td>
<td> </td>
<td>The Scroll Lock key, to toggle between scrolling and cursor movement modes.</td>
<td class="category">UI</td>
</tr>
<tr>
<td><code id="key-Execute" class="value keyname">'Execute'</code></td>
<td> </td>
<td>The Execute key.</td>
<td class="category">UI</td>
</tr>
<tr>
<td><code id="key-Cancel" class="value keyname">'Cancel'</code></td>
<td><a id="key-U-0018"><code class="value charval">'\u0018'</code></a></td>
<td>The Cancel key.</td>
<td class="category">UI</td>
</tr>
<tr>
<td><code id="key-Esc" class="value keyname">'Esc'</code></td>
<td><a id="key-U-001B"><code class="value charval">'\u001B'</code></a></td>
<td>The Escape (Esc) key, to initiate an escape sequence.</td>
<td class="category">UI</td>
</tr>
<tr>
<td><code id="key-Exit" class="value keyname">'Exit'</code></td>
<td> </td>
<td>Exit current state or current application (as appropriate).</td>
<td class="category">UI</td>
</tr>
<tr>
<td><code id="key-Zoom" class="value keyname">'Zoom'</code></td>
<td> </td>
<td>Toggle between full-screen and scaled content, or alter magnification level.</td>
<td class="category">UI</td>
</tr>
<tr>
<td><code id="key-Separator" class="value keyname">'Separator'</code></td>
<td> </td>
<td>The Separator key, for context-sensitive text separators.</td>
<td class="category">Character</td>
</tr>
<tr>
<td><code id="key-Spacebar" class="value keyname">'Spacebar'</code></td>
<td><a id="key-U-0020"><code class="value charval">'\u0020'</code></a></td>
<td>The Space (Spacebar) key (<code class="value charrep">' '</code>).</td>
<td class="category">Character</td>
</tr>
<tr>
<td><code id="key-Add" class="value keyname">'Add'</code></td>
<td><a id="key-U-002B"><code class="value charval">'\u002B'</code></a></td>
<td>The Add key, or plus sign (<code class="value charrep">'+'</code>).</td>
<td class="category">Character / Math</td>
</tr>
<tr>
<td><code id="key-Subtract" class="value keyname">'Subtract'</code></td>
<td><a id="key-U-2212"><code class="value charval">'\u2212'</code></a></td>
<td>The Subtract key, or minus sign (<code class="value charrep">'−'</code>).</td>
<td class="category">Character / Math</td>
</tr>
<tr>
<td><code id="key-Multiply" class="value keyname">'Multiply'</code></td>
<td><a id="key-U-002A"><code class="value charval">'\u002A'</code></a></td>
<td>The Multiply key, or multiplication sign (<code class="value charrep">'*'</code>).
<span class="note" id="note-Multiply"><strong>Note:</strong> This key value may be represented by different characters depending on context, including <code class="value charval">'\u002A' (ASTERISK, '*')</code> or <code id="key-U-00D7" class="value charval">'\u00D7' (MULTIPLICATION SIGN, '×')</code>.</span>
</td>
<td class="category">Character / Math</td>
</tr>
<tr>
<td><code id="key-Divide" class="value keyname">'Divide'</code></td>
<td><a id="key-U-00F7"><code class="value charval">'\u00F7'</code></a></td>
<td>The Divide key, or division sign (<code class="value charrep">'÷'</code>).</td>
<td class="category">Character / Math</td>
</tr>
<tr>
<td><code id="key-Equals" class="value keyname">'Equals'</code></td>
<td><a id="key-U-003D"><code class="value charval">'\u003D'</code></a></td>
<td>The Equals key, or equals sign (<code class="value charrep">'='</code>).</td>
<td class="category">Character / Math</td>
</tr>
<tr>
<td><code id="key-Decimal" class="value keyname">'Decimal'</code></td>
<td><a id="key-U-2396"><code class="value charval">'\u2396'</code></a></td>
<td>The Decimal key, or decimal separator key symbol (<code class="value charrep">'.'</code>).
<span class="note" id="note-decimal"><strong>Note:</strong> This key value may be represented by different characters due to localization, such as <code id="key-U-002E" class="value charval">'\u002E' (FULL STOP, '.')</code> or <code id="key-U-00B7" class="value charval">'\u00B7' (MIDDLE DOT, '·')</code>.</span>
</td>
<td class="category">Character / Math</td>
</tr>
<tr>
<td><code id="key-BrightnessDown" class="value keyname">'BrightnessDown'</code></td>
<td> </td>
<td>The Brightness Down key. Typically controls the display brightness.</td>
<td class="category">Device</td>
</tr>
<tr>
<td><code id="key-BrightnessUp" class="value keyname">'BrightnessUp'</code></td>
<td> </td>
<td>The Brightness Up key. Typically controls the display brightness.</td>
<td class="category">Device</td>
</tr>
<tr>
<td><code id="key-Camera" class="value keyname">'Camera'</code></td>
<td> </td>
<td>The Camera key.</td>
<td class="category">Device</td>
</tr>
<tr>
<td><code id="key-Eject" class="value keyname">'Eject'</code></td>
<td> </td>
<td>Toggle removable media to eject (open) and insert (close) state.</td>
<td class="category">Device</td>
</tr>
<tr>
<td><code id="key-Power" class="value keyname">'Power'</code></td>
<td> </td>
<td>Toggle power state.
<span class="note" id="note-key-power"><strong>Note:</strong> Some devices may not expose this key to the operating environment.</span></td>
<td class="category">Device</td>
</tr>
<tr>
<td><code id="key-PrintScreen" class="value keyname">'PrintScreen'</code></td>
<td> </td>
<td>The Print Screen (PrintScrn, SnapShot) key, to initiate print-screen function.</td>
<td class="category">Device</td>
</tr>
<tr>
<td><code id="key-BrowserFavorites" class="value keyname">'BrowserFavorites'</code></td>
<td> </td>
<td>The Browser Favorites key.</td>
<td class="category">Browser</td>
</tr>
<tr>
<td><code id="key-BrowserHome" class="value keyname">'BrowserHome'</code></td>
<td> </td>
<td>The Browser Home key, used with keyboard entry, to go to the home page.</td>
<td class="category">Browser</td>
</tr>
<tr>
<td><code id="key-BrowserRefresh" class="value keyname">'BrowserRefresh'</code></td>
<td> </td>
<td>The Browser Refresh key.</td>
<td class="category">Browser</td>
</tr>
<tr>
<td><code id="key-BrowserSearch" class="value keyname">'BrowserSearch'</code></td>
<td> </td>
<td>The Browser Search key.</td>
<td class="category">Browser</td>
</tr>
<tr>
<td><code id="key-BrowserStop" class="value keyname">'BrowserStop'</code></td>
<td> </td>
<td>The Browser Stop key.</td>
<td class="category">Browser</td>
</tr>
<tr>
<td><code id="key-HistoryBack" class="value keyname">'HistoryBack'</code></td>
<td> </td>
<td>Navigate to previous content or page in current history.</td>
<td class="category">Browser</td>
</tr>
<tr>
<td><code id="key-HistoryForward" class="value keyname">'HistoryForward'</code></td>
<td> </td>
<td>Navigate to next content or page in current history.</td>
<td class="category">Browser</td>
</tr>
<tr>
<td><code id="key-Left" class="value keyname">'Left'</code></td>
<td> </td>
<td>The left arrow key, to navigate or traverse leftward.</td>
<td class="category">Navigation</td>
</tr>
<tr>
<td><code id="key-PageDown" class="value keyname">'PageDown'</code></td>
<td> </td>
<td>The Page Down key, to scroll down or display next page of content.</td>
<td class="category">Navigation</td>
</tr>
<tr>
<td><code id="key-PageUp" class="value keyname">'PageUp'</code></td>
<td> </td>
<td>The Page Up key, to scroll up or display previous page of content.</td>
<td class="category">Navigation</td>
</tr>
<tr>
<td><code id="key-Right" class="value keyname">'Right'</code></td>
<td> </td>
<td>The right arrow key, to navigate or traverse rightward.</td>
<td class="category">Navigation</td>
</tr>
<tr>
<td><code id="key-Up" class="value keyname">'Up'</code></td>
<td> </td>
<td>The up arrow key, to navigate or traverse upward.</td>
<td class="category">Navigation</td>
</tr>
<tr>
<td><code id="key-UpLeft" class="value keyname">'UpLeft'</code></td>
<td> </td>
<td>The diagonal up-left arrow key, to navigate or traverse diagonally up and to the left.</td>
<td class="category">Navigation</td>
</tr>
<tr>
<td><code id="key-UpRight" class="value keyname">'UpRight'</code></td>
<td> </td>
<td>The diagonal up-right arrow key, to navigate or traverse diagonally up and to the right.</td>
<td class="category">Navigation</td>
</tr>
<tr>
<td><code id="key-Down" class="value keyname">'Down'</code></td>
<td> </td>
<td>The down arrow key, to navigate or traverse downward.</td>
<td class="category">Navigation</td>
</tr>
<tr>
<td><code id="key-DownLeft" class="value keyname">'DownLeft'</code></td>
<td> </td>
<td>The diagonal down-left arrow key, to navigate or traverse diagonally down and to the left.</td>
<td class="category">Navigation</td>
</tr>
<tr>
<td><code id="key-DownRight" class="value keyname">'DownRight'</code></td>
<td> </td>
<td>The diagonal down-right arrow key, to navigate or traverse diagonally down and to the right.</td>
<td class="category">Navigation</td>
</tr>
<tr>
<td><code id="key-Home" class="value keyname">'Home'</code></td>
<td> </td>
<td>The Home key, used with keyboard entry, to go to start of content.</td>
<td class="category">Edit / Navigation</td>
</tr>
<tr>
<td><code id="key-End" class="value keyname">'End'</code></td>
<td> </td>
<td>The End key, used with keyboard entry to go to the end of content.</td>
<td class="category">Edit / Navigation</td>
</tr>
<tr>
<td><code id="key-Select" class="value keyname">'Select'</code></td>
<td> </td>
<td>The Select key.</td>
<td class="category">Edit / Navigation</td>
</tr>
<tr>
<td><code id="key-Tab" class="value keyname">'Tab'</code></td>
<td><a id="key-U-0009"><code class="value charval">'\u0009'</code></a></td>
<td>The Horizontal Tabulation (Tab) key.</td>
<td class="category">Edit / Navigation</td>
</tr>
<tr>
<td><code id="key-Clear" class="value keyname">'Clear'</code></td>
<td> </td>
<td>The Clear key, for removing current selected input.</td>
<td class="category">Edit</td>
</tr>
<tr>
<td><code id="key-Copy" class="value keyname">'Copy'</code></td>
<td> </td>
<td>The Copy key.</td>
<td class="category">Edit</td>
</tr>
<tr>
<td><code id="key-Cut" class="value keyname">'Cut'</code></td>
<td> </td>
<td>The Cut key.</td>
<td class="category">Edit</td>
</tr>
<tr>
<td><code id="key-Del" class="value keyname">'Del'</code></td>
<td><a id="key-U-007F"><code class="value charval">'\u007F'</code></a></td>
<td>The Delete (Del) Key. <span class="note" id="_63"><strong>Note:</strong> This key value also must be used for the key labeled <code class="value">'delete'</code> MacOS keyboards when modified by the <code class="value">'Fn'</code> key.</span></td>
<td class="category">Edit</td>
</tr>
<tr>
<td><code id="key-EraseEof" class="value keyname">'EraseEof'</code></td>
<td> </td>
<td>The Erase to End of Field key. This key deletes all characters from the current cursor position to the end of the current field.</td>
<td class="category">Edit</td>
</tr>
<tr>
<td><code id="key-Insert" class="value keyname">'Insert'</code></td>
<td> </td>
<td>The Insert (Ins) key, to toggle between text modes for insertion or overtyping.</td>
<td class="category">Edit</td>
</tr>
<tr>
<td><code id="key-Paste" class="value keyname">'Paste'</code></td>
<td> </td>
<td>The Paste key.</td>
<td class="category">Edit</td>
</tr>
<tr>
<td><code id="key-Undo" class="value keyname">'Undo'</code></td>
<td> </td>
<td>The Undo key.</td>
<td class="category">Edit</td>
</tr>
<tr>
<td><code id="key-DeadGrave" class="value keyname">'DeadGrave'</code></td>
<td><a id="key-U-0300"><code class="value charval">'\u0300'</code></a></td>
<td>The Combining Grave Accent (Greek Varia, Dead Grave) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadEacute" class="value keyname">'DeadEacute'</code></td>
<td><a id="key-U-0301"><code class="value charval">'\u0301'</code></a></td>
<td>The Combining Acute Accent (Stress Mark, Greek Oxia, Tonos, Dead Eacute) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadCircumflex" class="value keyname">'DeadCircumflex'</code></td>
<td><a id="key-U-0302"><code class="value charval">'\u0302'</code></a></td>
<td>The Combining Circumflex Accent (Hat, Dead Circumflex) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadTilde" class="value keyname">'DeadTilde'</code></td>
<td><a id="key-U-0303"><code class="value charval">'\u0303'</code></a></td>
<td>The Combining Tilde (Dead Tilde) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadMacron" class="value keyname">'DeadMacron'</code></td>
<td><a id="key-U-0304"><code class="value charval">'\u0304'</code></a></td>
<td>The Combining Macron (Long, Dead Macron) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadBreve" class="value keyname">'DeadBreve'</code></td>
<td><a id="key-U-0306"><code class="value charval">'\u0306'</code></a></td>
<td>The Combining Breve (Short, Dead Breve) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadAboveDot" class="value keyname">'DeadAboveDot'</code></td>
<td><a id="key-U-0307"><code class="value charval">'\u0307'</code></a></td>
<td>The Combining Dot Above (Derivative, Dead Above Dot) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadUmlaut" class="value keyname">'DeadUmlaut'</code></td>
<td><a id="key-U-0308"><code class="value charval">'\u0308'</code></a></td>
<td>The Combining Diaeresis (Double Dot Abode, Umlaut, Greek Dialytika, Double Derivative, Dead Diaeresis) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadAboveRing" class="value keyname">'DeadAboveRing'</code></td>
<td><a id="key-U-030A"><code class="value charval">'\u030A'</code></a></td>
<td>The Combining Ring Above (Dead Above Ring) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadDoubleacute" class="value keyname">'DeadDoubleacute'</code></td>
<td><a id="key-U-030B"><code class="value charval">'\u030B'</code></a></td>
<td>The Combining Double Acute Accent (Dead Doubleacute) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadCaron" class="value keyname">'DeadCaron'</code></td>
<td><a id="key-U-030C"><code class="value charval">'\u030C'</code></a></td>
<td>The Combining Caron (Hacek, V Above, Dead Caron) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadCedilla" class="value keyname">'DeadCedilla'</code></td>
<td><a id="key-U-0327"><code class="value charval">'\u0327'</code></a></td>
<td>The Combining Cedilla (Dead Cedilla) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadOgonek" class="value keyname">'DeadOgonek'</code></td>
<td><a id="key-U-0328"><code class="value charval">'\u0328'</code></a></td>
<td>The Combining Ogonek (Nasal Hook, Dead Ogonek) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadIota" class="value keyname">'DeadIota'</code></td>
<td><a id="key-U-0345"><code class="value charval">'\u0345'</code></a></td>
<td>The Combining Greek Ypogegrammeni (Greek Non-Spacing Iota Below, Iota Subscript, Dead Iota) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadVoicedSound" class="value keyname">'DeadVoicedSound'</code></td>
<td><a id="key-U-3099"><code class="value charval">'\u3099'</code></a></td>
<td>The Combining Katakana-Hiragana Voiced Sound Mark (Dead Voiced Sound) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-DeadSemivoicedSound" class="value keyname">'DeadSemivoicedSound'</code></td>
<td><a id="key-U-309A"><code class="value charval">'\u309A'</code></a></td>
<td>The Combining Katakana-Hiragana Semi-Voiced Sound Mark (Dead Semivoiced Sound) key.</td>
<td class="category">Composition</td>
</tr>
<tr>
<td><code id="key-Alphanumeric" class="value keyname">'Alphanumeric'</code></td>
<td> </td>
<td>The Alphanumeric key.</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-Alt" class="value keyname">'Alt'</code></td>
<td> </td>
<td>The Alternative (Alt, Option, Menu) key. Enable alternate modifier function for interpreting concurrent or subsequent keyboard input.
<span class="note" id="note-alt-key"><strong>Note:</strong> This key value is also used for the Apple <code>'Option'</code> key.</span>
</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-AltGraph" class="value keyname">'AltGraph'</code></td>
<td> </td>
<td>The Alt-Graph key.</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-CapsLock" class="value keyname">'CapsLock'</code></td>
<td> </td>
<td>The Caps Lock (Capital) key. Toggle capital character lock function for interpreting subsequent keyboard input event.</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-Control" class="value keyname">'Control'</code></td>
<td> </td>
<td>The Control (Ctrl) key, to enable control modifier function for interpreting concurrent or subsequent keyboard input.</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-Fn" class="value keyname">'Fn'</code></td>
<td> </td>
<td>The Function switch (Fn) key. Activating this key simultaneously with another key changes that key's value to an alternate character or function.</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-FnLock" class="value keyname">'FnLock'</code></td>
<td> </td>
<td>The Function-Lock (FnLock, F-Lock) key. Activating this key switches the mode of the keyboard to changes some keys' values to an alternate character or function.</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-Meta" class="value keyname">'Meta'</code></td>
<td> </td>
<td>The Meta key, to enable meta modifier function for interpreting concurrent or subsequent keyboard input.
<span class="note" id="note-meta-key"><strong>Note:</strong> This key value is also used for the Apple <code>'Command'</code> key.</span>
</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-Process" class="value keyname">'Process'</code></td>
<td> </td>
<td>The Process key.</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-NumLock" class="value keyname">'NumLock'</code></td>
<td> </td>
<td>The Number Lock key, to toggle numer-pad mode function for interpreting subsequent keyboard input.</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-Shift" class="value keyname">'Shift'</code></td>
<td> </td>
<td>The Shift key, to enable shift modifier function for interpreting concurrent or subsequent keyboard input.</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-SymbolLock" class="value keyname">'SymbolLock'</code></td>
<td> </td>
<td>The Symbol Lock key.</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-OS" class="value keyname">'OS'</code></td>
<td> </td>
<td>The operating system key (e.g. the "Windows Logo" key).</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-Compose" class="value keyname">'Compose'</code></td>
<td> </td>
<td>The Compose key, also known as <em>Multi_key</em> on the X Window System. This key acts in a manner similar to a <a class="def" href="#glossary-dead-key">dead key</a>, triggering a mode where subsequent key presses are combined to produce a different character.</td>
<td class="category">Modifier</td>
</tr>
<tr>
<td><code id="key-AllCandidates" class="value keyname">'AllCandidates'</code></td>
<td> </td>
<td>The All Candidates key, to initate the multi-candidate mode.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-NextCandidate" class="value keyname">'NextCandidate'</code></td>
<td> </td>
<td>The Next Candidate function key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-PreviousCandidate" class="value keyname">'PreviousCandidate'</code></td>
<td> </td>
<td>The Previous Candidate function key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-CodeInput" class="value keyname">'CodeInput'</code></td>
<td> </td>
<td>The Code Input key, to initiate the Code Input mode to allow characters to be entered by their code points.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-Convert" class="value keyname">'Convert'</code></td>
<td> </td>
<td>The Convert key, to convert the current input method sequence.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-Nonconvert" class="value keyname">'Nonconvert'</code></td>
<td> </td>
<td>The Nonconvert (Don't Convert) key, to accept current input method sequence without conversion in IMEs.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-FinalMode" class="value keyname">'FinalMode'</code></td>
<td> </td>
<td>The Final Mode (Final) key used on some Asian keyboards, to enable the final mode for IMEs.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-FullWidth" class="value keyname">'FullWidth'</code></td>
<td> </td>
<td>The Full-Width Characters key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-HalfWidth" class="value keyname">'HalfWidth'</code></td>
<td> </td>
<td>The Half-Width Characters key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-Modechange" class="value keyname">'ModeChange'</code></td>
<td> </td>
<td>The Mode Change key, to toggle between or cycle through input modes of IMEs.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-RomanCharacters" class="value keyname">'RomanCharacters'</code></td>
<td> </td>
<td>The Roman Characters function key, also known as the <code>'Youngja'</code> or <code>'Young'</code> key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-HangulMode" class="value keyname">'HangulMode'</code></td>
<td> </td>
<td>The Hangul (Korean characters) Mode key, to toggle between Hangul and English modes.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-HanjaMode" class="value keyname">'HanjaMode'</code></td>
<td> </td>
<td>The Hanja (Korean characters) Mode key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-JunjaMode" class="value keyname">'JunjaMode'</code></td>
<td> </td>
<td>The Junja (Korean characters) Mode key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-Hiragana" class="value keyname">'Hiragana'</code></td>
<td> </td>
<td>The Hiragana (Japanese Kana characters) key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-JapaneseHiragana" class="value keyname">'JapaneseHiragana'</code></td>
<td> </td>
<td>The Japanese-Hiragana key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-JapaneseKatakana" class="value keyname">'JapaneseKatakana'</code></td>
<td> </td>
<td>The Japanese-Katakana key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-JapaneseRomaji" class="value keyname">'JapaneseRomaji'</code></td>
<td> </td>
<td>The Japanese-Romaji key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-KanaMode" class="value keyname">'KanaMode'</code></td>
<td> </td>
<td>The Kana Mode (Kana Lock) key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-KanjiMode" class="value keyname">'KanjiMode'</code></td>
<td> </td>
<td>The Kanji (Japanese name for ideographic characters of Chinese origin) Mode key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-Katakana" class="value keyname">'Katakana'</code></td>
<td> </td>
<td>The Katakana (Japanese Kana characters) key.</td>
<td class="category">IME</td>
</tr>
<tr>
<td><code id="key-AudioFaderFront" class="value keyname">'AudioFaderFront'</code></td>
<td> </td>
<td>Adjust audio fader towards front.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-AudioFaderRear" class="value keyname">'AudioFaderRear'</code></td>
<td> </td>
<td>Adjust audio fader towards rear.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-AudioBalanceLeft" class="value keyname">'AudioBalanceLeft'</code></td>
<td> </td>
<td>Adjust audio balance leftward.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-AudioBalanceRight" class="value keyname">'AudioBalanceRight'</code></td>
<td> </td>
<td>Adjust audio balance rightward.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-AudioBassBoostDown" class="value keyname">'AudioBassBoostDown'</code></td>
<td> </td>
<td>Decrease audio bass boost or cycle down through bass boost states.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-AudioBassBoostUp" class="value keyname">'AudioBassBoostUp'</code></td>
<td> </td>
<td>Increase audio bass boost or cycle up through bass boost states.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-AudioMute" class="value keyname">'AudioMute'</code></td>
<td> </td>
<td>Toggle between muted state and prior volume level.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-AudioVolumeDown" class="value keyname">'AudioVolumeDown'</code></td>
<td> </td>
<td>Decrease audio volume.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-AudioVolumeUp" class="value keyname">'AudioVolumeUp'</code></td>
<td> </td>
<td>Increase audio volume.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-MediaPause" class="value keyname">'MediaPause'</code></td>
<td> </td>
<td>Pause playback, if not paused or stopped; also used with keyboard entry to pause scrolling output.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-MediaPlay" class="value keyname">'MediaPlay'</code></td>
<td> </td>
<td>Initiate or continue media playback at normal speed, if not currently playing at normal speed.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-MediaTrackEnd" class="value keyname">'MediaTrackEnd'</code></td>
<td> </td>
<td>Seek to end of media or program.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-MediaTrackNext" class="value keyname">'MediaTrackNext'</code></td>
<td> </td>
<td>Seek to next media or program track.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-MediaPlayPause" class="value keyname">'MediaPlayPause'</code></td>
<td> </td>
<td>Toggle media between play and pause states.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-MediaTrackPrevious" class="value keyname">'MediaTrackPrevious'</code></td>
<td> </td>
<td>Seek to previous media or program track.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-MediaTrackSkip" class="value keyname">'MediaTrackSkip'</code></td>
<td> </td>
<td>Skip current content or program.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-MediaTrackStart" class="value keyname">'MediaTrackStart'</code></td>
<td> </td>
<td>Seek to start of media or program.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-MediaStop" class="value keyname">'MediaStop'</code></td>
<td> </td>
<td>Stop media playing, pausing, forwarding, rewinding, or recording, if not already stopped.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-SelectMedia" class="value keyname">'SelectMedia'</code></td>
<td> </td>
<td>The Select Media key.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Blue" class="value keyname">'Blue'</code></td>
<td> </td>
<td>General purpose color-coded media function key, as index 3.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Brown" class="value keyname">'Brown'</code></td>
<td> </td>
<td>General purpose color-coded media function key, as index 5.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-ChannelDown" class="value keyname">'ChannelDown'</code></td>
<td> </td>
<td>Select next (numerically or logically) lower channel..</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-ChannelUp" class="value keyname">'ChannelUp'</code></td>
<td> </td>
<td>Select next (numerically or logically) higher channel.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-ClearFavorite0" class="value keyname">'ClearFavorite0'</code></td>
<td> </td>
<td>Clear program or content stored as favorite 0.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-ClearFavorite1" class="value keyname">'ClearFavorite1'</code></td>
<td> </td>
<td>Clear program or content stored as favorite 1.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-ClearFavorite2" class="value keyname">'ClearFavorite2'</code></td>
<td> </td>
<td>Clear program or content stored as favorite 2.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-ClearFavorite3" class="value keyname">'ClearFavorite3'</code></td>
<td> </td>
<td>Clear program or content stored as favorite 3.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Dimmer" class="value keyname">'Dimmer'</code></td>
<td> </td>
<td>Adjust brightness of device, may toggle between or cycle through states.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-DisplaySwap" class="value keyname">'DisplaySwap'</code></td>
<td> </td>
<td>Swap video sources.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-FastFwd" class="value keyname">'FastFwd'</code></td>
<td> </td>
<td>Initiate or continue forward playback at faster than normal speed, or increase speed if already fast forwarding.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Green" class="value keyname">'Green'</code></td>
<td> </td>
<td>General purpose color-coded media function key, as index 1.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Grey" class="value keyname">'Grey'</code></td>
<td> </td>
<td>General purpose color-coded media function key, as index 4.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Guide" class="value keyname">'Guide'</code></td>
<td> </td>
<td>Toggle display of program or content guide.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-InstantReplay" class="value keyname">'InstantReplay'</code></td>
<td> </td>
<td>Toggle instant replay.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-MediaLast" class="value keyname">'MediaLast'</code></td>
<td> </td>
<td>Select previously selected channel or media.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Link" class="value keyname">'Link'</code></td>
<td> </td>
<td>Launch linked content, if available and appropriate.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Live" class="value keyname">'Live'</code></td>
<td> </td>
<td>Toggle display listing of currently available live content or programs.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Lock" class="value keyname">'Lock'</code></td>
<td> </td>
<td>Lock or unlock current content or program.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-NextDay" class="value keyname">'NextDay'</code></td>
<td> </td>
<td>If guide is active and displayed, then display next day's content.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-NextFavoriteChannel" class="value keyname">'NextFavoriteChannel'</code></td>
<td> </td>
<td>Select next favorite channel (in favorites list).</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-OnDemand" class="value keyname">'OnDemand'</code></td>
<td> </td>
<td>Access on-demand content or programs.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-PinPDown" class="value keyname">'PinPDown'</code></td>
<td> </td>
<td>Move picture-in-picture window downward.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-PinPMove" class="value keyname">'PinPMove'</code></td>
<td> </td>
<td>Move picture-in-picture window.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-PinPToggle" class="value keyname">'PinPToggle'</code></td>
<td> </td>
<td>Toggle display of picture-in-picture window.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-PinPUp" class="value keyname">'PinPUp'</code></td>
<td> </td>
<td>Move picture-in-picture window upward.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-PlaySpeedDown" class="value keyname">'PlaySpeedDown'</code></td>
<td> </td>
<td>Decrease media playback speed.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-PlaySpeedReset" class="value keyname">'PlaySpeedReset'</code></td>
<td> </td>
<td>Reset playback speed to normal speed (according to current media function).</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-PlaySpeedUp" class="value keyname">'PlaySpeedUp'</code></td>
<td> </td>
<td>Increase media playback speed.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-PrevDay" class="value keyname">'PrevDay'</code></td>
<td> </td>
<td>If guide is active and displayed, then display previous day's content.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-RandomToggle" class="value keyname">'RandomToggle'</code></td>
<td> </td>
<td>Toggle random media or content shuffle mode.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-RecallFavorite0" class="value keyname">'RecallFavorite0'</code></td>
<td> </td>
<td>Select (recall) program or content stored as favorite 0.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-RecallFavorite1" class="value keyname">'RecallFavorite1'</code></td>
<td> </td>
<td>Select (recall) program or content stored as favorite 1.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-RecallFavorite2" class="value keyname">'RecallFavorite2'</code></td>
<td> </td>
<td>Select (recall) program or content stored as favorite 2.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-RecallFavorite3" class="value keyname">'RecallFavorite3'</code></td>
<td> </td>
<td>Select (recall) program or content stored as favorite 3.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-MediaRecord" class="value keyname">'MediaRecord'</code></td>
<td> </td>
<td>Initiate or resume recording of currently selected media.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-RecordSpeedNext" class="value keyname">'RecordSpeedNext'</code></td>
<td> </td>
<td>Toggle or cycle between media recording speeds (if applicable).</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Red" class="value keyname">'Red'</code></td>
<td> </td>
<td>General purpose color-coded media function key, as index 0.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-MediaRewind" class="value keyname">'MediaRewind'</code></td>
<td> </td>
<td>Initiate or continue reverse playback at faster than normal speed, or increase speed if already rewinding.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-RfBypass" class="value keyname">'RfBypass'</code></td>
<td> </td>
<td>Toggle RF (radio frequency) input bypass mode.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-ScanChannelsToggle" class="value keyname">'ScanChannelsToggle'</code></td>
<td> </td>
<td>Toggle scan channels mode.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-ScreenModeNext" class="value keyname">'ScreenModeNext'</code></td>
<td> </td>
<td>Advance display screen mode to next available mode.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Settings" class="value keyname">'Settings'</code></td>
<td> </td>
<td>Toggle display of device settings screen.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-SplitScreenToggle" class="value keyname">'SplitScreenToggle'</code></td>
<td> </td>
<td>Toggle split screen mode.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-StoreFavorite0" class="value keyname">'StoreFavorite0'</code></td>
<td> </td>
<td>Store current program or content as favorite 0.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-StoreFavorite1" class="value keyname">'StoreFavorite1'</code></td>
<td> </td>
<td>Store current program or content as favorite 1.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-StoreFavorite2" class="value keyname">'StoreFavorite2'</code></td>
<td> </td>
<td>Store current program or content as favorite 2.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-StoreFavorite3" class="value keyname">'StoreFavorite3'</code></td>
<td> </td>
<td>Store current program or content as favorite 3.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Subtitle" class="value keyname">'Subtitle'</code></td>
<td> </td>
<td>Toggle display of subtitles, if available.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-AudioSurroundModeNext" class="value keyname">'AudioSurroundModeNext'</code></td>
<td> </td>
<td>Advance surround audio mode to next available mode.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Teletext" class="value keyname">'Teletext'</code></td>
<td> </td>
<td>Toggle display of teletext, if available.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-VideoModeNext" class="value keyname">'VideoModeNext'</code></td>
<td> </td>
<td>Advance video mode to next available mode.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-DisplayWide" class="value keyname">'DisplayWide'</code></td>
<td> </td>
<td>Toggle device display mode between wide aspect and normal aspect mode.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Wink" class="value keyname">'Wink'</code></td>
<td> </td>
<td>Cause device to identify itself in some manner, e.g., audibly or visibly.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Yellow" class="value keyname">'Yellow'</code></td>
<td> </td>
<td>General purpose color-coded media function key, as index 2.</td>
<td class="category">Media</td>
</tr>
<tr>
<td><code id="key-Unidentified" class="value keyname">'Unidentified'</code></td>
<td> </td>
<td>This key value is used when an implementations is unable to identify another key value, due to either hardware, platform, or software constraints.</td>
<td class="category">Special</td>
</tr>
</table>
</div>
</div>
<!-- div2 KeySet-Set -->
</div>
</div>
<!-- div1 KeySet -->
<div>
<h2><a id="legacy-key-attributes" href="#legacy-key-attributes">Appendix A: Legacy key attributes: <code class="attr-name">keyCode</code>, <code class="attr-name">charCode</code>, and <code class="attr-name">which</code></a></h2>
<p><em>This section is informative</em></p>
<p>Browser support for keyboards has traditionally relied on three ad-hoc attributes, <code class="attr-name">keyCode</code>, <code class="attr-name">charCode</code>, and <code class="attr-name">which</code>.</p>
<p>All three of these attributes return a numerical code that represents some aspect of the key pressed: <code class="attr-name">keyCode</code> is an index of the key itself; <code class="attr-name">charCode</code> is the ASCII value of the character keys; <code class="attr-name">which</code> is the character value where available and otherwise the key index. The values for these attributes, and the availability of the attribute, is inconsistent across platforms, keyboard languages and layouts, <a class="def" href="#glossary-user-agent">user agents</a>, versions, and even event types. A significant amount of legacy content, including script libraries, relies upon detecting the <a class="def" href="#glossary-user-agent">user agent</a> and acting accordingly, and any changes to <code class="attr-name">keyCode</code>, <code class="attr-name">charCode</code>, or <code class="attr-name">which</code> risk breaking as much content as they fix or enable. Additionally, these attributes are not suitable for international usage, or accessibility concerns.</p>
<p>Therefore, this specification does not normatively define the <code class="attr-name">charCode</code>, <code class="attr-name">keyCode</code>, or <code class="attr-name">which</code> attributes on the <a href="#events-KeyboardEvent">KeyboardEvent</a> interface, though they may be present in <a class="def" href="#glossary-user-agent">user agents</a> for compatibility with legacy content. Authors should use the <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> and <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> attributes instead of the <code class="attr-name">charCode</code> and <code class="attr-name">keyCode</code> attributes, respectively.</p>
<p>However, for the purpose of documenting the current state of these attributes and their relation to equivalent key values, this section describes an informative supplemental Web IDL for <a href="#events-KeyboardEvent">KeyboardEvent</a> containing these attributes, and informative definitions for determining their attribute values.</p>
<p>For implementations which do support these attributes, it is suggested to use this supplemental <a href="#events-KeyboardEvent-supplemental">KeyboardEvent</a> Web IDL.</p>
<h3 id="KeyboardEvent-supplemental-interface">A.1 Legacy KeyboardEvent supplemental interface</h3>
<dl>
<dt>
<strong>Interface <em><a id="events-KeyboardEvent-supplemental" name="events-KeyboardEvent-supplemental">KeyboardEvent (supplemental)</a></em></strong> (introduced in <strong class="since">DOM Level 3</strong>)
</dt>
<dd>
<p>
The supplemental <code>KeyboardEvent</code> interface is a non-normative extension of the <a href="#events-KeyboardEvent">KeyboardEvent</a> interface, which adds the <a href="#events-KeyboardEvent-supplemental-charCode">charCode</a>, <a href="#events-KeyboardEvent-supplemental-keyCode">keyCode</a>, and <a href="#events-KeyboardEvent-supplemental-which">which</a> attributes.
</p>
<p>
To create an instance of the <code>KeyboardEvent (supplemental)</code> interface, use the <a href="#events-DocumentEvent-createEvent"><code>DocumentEvent.createEvent("KeyboardEvent")</code></a> method call, though this does not take the values of the <a href="#events-KeyboardEvent-supplemental-charCode">charCode</a>, <a href="#events-KeyboardEvent-supplemental-keyCode">keyCode</a>, or <a href="#events-KeyboardEvent-supplemental-which">which</a> attributes as parameters.
</p>
<dl>
<dt>
<br/>
<strong>Web IDL Definition</strong>
</dt>
<dd>
<pre class="idl" id="idl-interface-KeyboardEvent-supplemental">
<code>
// Legacy, introduced in DOM Level 3:
[Supplemental]
interface <a href="#events-KeyboardEvent-supplemental">KeyboardEvent</a> {
readonly attribute unsigned long <a href="#events-KeyboardEvent-supplemental-charCode">charCode</a>;
readonly attribute unsigned long <a href="#events-KeyboardEvent-supplemental-keyCode">keyCode</a>;
readonly attribute unsigned long <a href="#events-KeyboardEvent-supplemental-which">which</a>;
};
</code>
</pre>
</dd>
<dt>
<strong>Attributes</strong>
</dt>
<dd>
<dl>
<dt>
<code class="attribute-name"><a id="events-KeyboardEvent-supplemental-charCode" name="events-KeyboardEvent-supplemental-charCode">charCode</a></code> of type <code>unsigned long</code>, readonly
</dt>
<dd>
<p>
<code class="attr-name">charCode</code> holds a character value, for <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> events which generate character input. The value is the Unicode reference number (code point) of that character (e.g. <code>event.charCode = event.char.charCodeAt(0)</code>). For <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> or <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> events, the value of <code class="attr-name">charCode</code> is <code>0</code>.
</p>
</dd>
<dt>
<code class="attribute-name"><a id="events-KeyboardEvent-supplemental-keyCode">keyCode</a></code> of type <code>unsigned long</code>, readonly
</dt>
<dd>
<p>
<code class="attr-name">keyCode</code> holds a system- and implementation-dependent numerical code signifying the unmodified identifier associated with the key pressed. Unlike the <a href="#events-KeyboardEvent-key"><code>KeyboardEvent.key</code></a> or <a href="#events-KeyboardEvent-char"><code>KeyboardEvent.char</code></a> attributes, the set of possible values are not normatively defined in this specification; typically, these value of the <code class="attr-name">keyCode</code> should represent the decimal codepoint in ASCII [<a href="#ref-rfc20">RFC20</a>][<a href="#ref-US-ASCII">US-ASCII</a>] or Windows 1252 [<a href="#ref-WIN1252">WIN1252</a>], but may be drawn from a different appropriate character set. Implementations that are unable to identify a key must use the key value <code class="value">0</code>.
</p>
<p>See <a href="#legacy-key-models">Legacy key models</a> for more details on how to determine the values for <code class="attr-name">keyCode</code>.</p>
</dd>
<dt>
<code class="attribute-name"><a id="events-KeyboardEvent-supplemental-which" name="events-KeyboardEvent-supplemental-which">which</a></code> of type <code>unsigned long</code>, readonly
</dt>
<dd>
<p>
<code>which</code> holds a system- and implementation-dependent numerical code signifying the unmodified identifier associated with the key pressed. In most cases, the value is identical to <code class="attribute-name"><a href="#events-KeyboardEvent-supplemental-keyCode">keyCode</a></code>.
</p>
</dd>
</dl>
</dd>
</dl>
</dd>
</dl>
<h3 id="legacy-key-models">A.2 Legacy key models</h3>
<p><em>This section is informative</em></p>
<p>Implementations differ on which values are exposed on these attributes for different event types. An implementation may choose to expose both virtual key codes and character codes in the <code class="attr-name">keyCode</code> property (<em>conflated model</em>), or report separate <code class="attr-name">keyCode</code> and <code class="attr-name">charCode</code> properties (<em>split model</em>).</p>
<h4 id="determine-keydown-keyup-keyCode">A.2.1 How to determine <code class="attr-name">keyCode</code> for <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> and <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> events</h4>
<p>The <code class="attr-name">keyCode</code> for <a class="eventtype" href="#event-type-keydown"><code>keydown</code></a> or <a class="eventtype" href="#event-type-keyup"><code>keyup</code></a> events is calculated as follows:</p>
<ol>
<li>Read the virtual key code from the operating system's event information, if such information is available.</li>
<li>If an Input Method Editor is processing key input and the event is keydown, return 229.</li>
<li>If input key when pressed without modifiers would insert a numerical character (0-9), return the ASCII code of that numerical character.</li>
<li>If input key when pressed without modifiers would insert a a lower case character in the a-z alphabetical range, return the ASCII code of the upper case equivalent.</li>
<li>If the implementation supports a key code conversion table for the operating system and platform, look up the value. If the conversion table specifies an alternate virtual key value for the given input, return the specified value.</li>
<li>If the key's function, as determined in an implementation-specific way, corresponds to one of the keys in the <a href="#fixed-virtual-key-codes">table of fixed virtual key codes</a>, return the corresponding key code.</li>
<li>Return the virtual key code from the operating system.</li>
<li>If no key code was found, return 0.</li>
</ol>
<h4 id="determine-keypress-keyCode">A.2.2 How to determine <code class="attr-name">keyCode</code> for <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> events</h4>
<p><em>This section is informative</em></p>
<p>The <code class="attr-name">keyCode</code> for <a class="eventtype" href="#event-type-keypress"><code>keypress</code></a> events is calculated as follows:</p>
<ol>
<li>If the implementation supports a <em>conflated model</em>, set <code class="attr-name">keyCode</code> to the Unicode code point of the character being entered.</li>
<li>If the implementation supports a <em>split model</em>, set <code class="attr-name">keyCode</code> to 0.</li>
</ol>
<h4 id="fixed-virtual-key-codes">A.2.3 Fixed virtual key codes</h4>
<p><em>This section is informative</em></p>
<p>The virtual key codes for the following keys do not usually change with keyboard layouts on desktop systems:</p>
<table class="data-table">
<tr><th><strong>Key</strong></th> <th><strong>Virtual Key Code</strong></th></tr>
<tr><th>Backspace</th> <td>8</td></tr>
<tr><th>Tab</th> <td>9</td></tr>
<tr><th>Enter</th> <td>13</td></tr>
<tr><th>Shift</th> <td>16</td></tr>
<tr><th>Control</th> <td>17</td></tr>
<tr><th>Alt</th> <td>18</td></tr>
<tr><th>Caps Lock</th> <td>20</td></tr>
<tr><th>Escape</th> <td>27</td></tr>
<tr><th>Space</th> <td>32</td></tr>
<tr><th>Page up</th> <td>33</td></tr>
<tr><th>Page down</th> <td>34</td></tr>
<tr><th>End</th> <td>35</td></tr>
<tr><th>Home</th> <td>36</td></tr>
<tr><th>Left</th> <td>37</td></tr>
<tr><th>Up</th> <td>38</td></tr>
<tr><th>Right</th> <td>39</td></tr>
<tr><th>Down</th> <td>40</td></tr>
<tr><th>Delete</th> <td>46</td></tr>
</table>
<h4 id="optionally-fixed-virtual-key-codes">A.2.4 Optionally fixed virtual key codes</h4>
<p><em>This section is informative</em></p>
<p>The following punctuation characters may change virtual codes between keyboard layouts, but reporting these values will likely be more compatible with legacy content expecting US-English keyboard layout:</p>
<table class="data-table">
<tr><th><strong>Key</strong></th> <th><strong>Virtual Key Code</strong></th></tr>
<tr><th>Semicolon (;)</th> <td>186</td></tr>
<tr><th>Colon (:)</th> <td>186</td></tr>
<tr><th>Plus (+)</th> <td>187</td></tr>
<tr><th>Equals sign (=)</th> <td>187</td></tr>
<tr><th>Comma (,)</th> <td>188</td></tr>
<tr><th>Less than sign (<)</th> <td>188</td></tr>
<tr><th>Minus (-)</th> <td>189</td></tr>
<tr><th>Underscore (_)</th> <td>189</td></tr>
<tr><th>Period (.)</th> <td>190</td></tr>
<tr><th>Greater than sign (>)</th> <td>190</td></tr>
<tr><th>Question mark (?)</th> <td>191</td></tr>
<tr><th>Forward slash (/)</th> <td>191</td></tr>
<tr><th>Backtick (`)</th> <td>192</td></tr>
<tr><th>Tilde (~)</th> <td>192</td></tr>
<tr><th>Opening square bracket ([)</th> <td>219</td></tr>
<tr><th>Opening curly bracket ({)</th> <td>219</td></tr>
<tr><th>Backslash (\)</th> <td>220</td></tr>
<tr><th>Pipe (|)</th> <td>220</td></tr>
<tr><th>Closing square bracket (])</th> <td>221</td></tr>
<tr><th>Closing curly bracket (})</th> <td>221</td></tr>
<tr><th>Single quote (')</th> <td>222</td></tr>
<tr><th>Double quote (")</th> <td>222</td></tr>
</table>
</div>
<!-- Appendix A: Legacy Key Events -->
<!-- Appendix B: Extending Events -->
<div>
<h2><a id="extending_events" href="#extending_events">Appendix B: Extending Events</a></h2>
<p><em>This section is informative</em></p>
<h3><a id="extending_events-intro" href="#extending_events-intro">B.1 Introduction</a></h3>
<p class="1st">This specification defines several interfaces and many events; however, this is not an exhaustive set of events for all purposes. To allow content authors and implementers to add desired functionality, this specification provides two mechanisms for extend this set of interfaces and events without creating conflicts: <a href="#extending_events-Custom_Events">custom events</a> and <a href="#extending_events-Impl_Extensions">implementation-specific extensions</a>.</p>
<h3><a id="extending_events-Custom_Events" href="#extending_events-Custom_Events">B.2 Custom Events</a></h3>
<p>A script author may wish to define an application in terms of functional components, with event types that are meaningful to the application architecture. The content author can use the <a href="#events-CustomEvent"><code>CustomEvent</code></a> interface to create their own events appropriate to the level of abstraction they are using.</p>
<div class="example" id="example-custom-events">
<p><strong>Example:</strong> A content author might have created an application which features a dynamically generated bar chart. This bar chart is meant to be updated every 5 minutes, or when a feed shows new information, or when the user refreshes it manually by clicking a button. There are several handlers that have to be called when the chart needs to be updated: the application has to fetch the most recent data, show an icon to the user that the event is being updated, and rebuild the chart. To manage this, the content author can choose to create a custom "updateChart" event, which is fired whenever one of the trigger conditions is met:</p>
<pre><code>
var chartData = ...;
var evt = document.createEvent("CustomEvent");
evt.initCustomEvent( "updateChart", true, false, { data: chartData });
document.documentElement.dispatchEvent(evt);
</code></pre>
</div>
<h2><a id="extending_events-Impl_Extensions" href="#extending_events-Impl_Extensions">B.3 Implementation-Specific Extensions</a></h2>
<p>While a new event is being designed and prototyped, or when an event is intended for implementation-specific functionality, it is desirable to distinguish it from standardized events. Implementors should prefix event types specific to their implementations with a short string to distinguish it from the same event in other implementations and from standardized events. This is similar to the <a href="http://www.w3.org/TR/CSS21/syndata.html#vendor-keywords" title="CSS 2.1: Syntax and basic data types">vendor-specific keyword prefixes</a> in CSS, though without the dashes ("-") used in CSS, since that can cause problems when used as an attribute name in Javascript.</p>
<div class="example" id="example-impl-extensions">
<p><strong>Example:</strong> A particular browser vendor, "FooCorp", might wish to introduce a new event, "<code>jump</code>". This vendor implements "<code>fooJump</code>" in their browser, using their vendor-specific prefix, <code class="value">foo</code>. Early adopters start experimenting with the event, using <code>someElement.addEventListener( "fooJump", doJump, false )</code>, and provide feedback to FooCorp, who change the behavior of "<code>fooJump</code>" accordingly.</p>
<p>After some time, another vendor, "BarOrg", decides they also want the functionality, but implement it slightly differently, so they use their own vendor-specific prefix, <code class="value">bar</code> in their event type name, "<code>barJump</code>". Content authors experimenting with this version of the "<code>jump</code>" event type register events with BarOrg's event type name. Content authors who wish to write code that accounts for both browsers can either register each event type separately with specific handlers, or use the same handler and switch on the name of the event type; thus, early experiments in different codebases do not conflict, and the early adopter is able to write easily-maintained code for multiple implementations.</p>
<p>Eventually, as the feature matures, the behavior of both browsers stabilize and might converge due to content author and user feedback or through formal standardization; as this stabilization occurs, and risk of conflicts decrease, content authors can remove the forked code, and use the "<code>jump</code>" event type name (even before it is formally standardized) using the same event handler and the more generic registration method <code>someElement.addEventListener( "jump", doJump, false )</code>.</p>
</div>
<h4><a id="extending_events-prefixes" href="#extending_events-prefixes">B.3.1 Known Implementation-Specific Prefixes</a></h4>
<p>At the time of writing, the following event-type name prefixes are known to exist:</p>
<table border="1" cellpadding="2" cellspacing="0" summary="Known event-type name prefixes">
<thead>
<tr>
<th>Prefix</th>
<th>Web Engine (Organization)</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>moz</code>, <code>Moz</code></td>
<td>Gecko (Mozilla)</td>
</tr>
<tr>
<td><code>ms</code>, <code>MS</code></td>
<td>Trident (Microsoft)</td>
</tr>
<tr>
<td><code>o</code>, <code>O</code></td>
<td>Presto (Opera Software)</td>
</tr>
<tr>
<td><code>webkit</code></td>
<td>WebKit (Apple, Google, others)</td>
</tr>
</tbody>
</table>
<br />
</div>
<!-- div1 WebIDL -->
<div>
<h2><a id="webidl-definitions" href="#webidl-definitions">Appendix C: WebIDL Interface Definitions</a></h2>
<p><em>This section is informative</em></p>
<p>The following definitions are [<a href="#references-webIDL">WebIDL</a>] implementations of the interfaces defined in this specification.</p>
<!-- interface Event webIDL -->
<h3><a id="webidl-events-Event" href="#webidl-events-Event">Interface Event</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#interface-Event">interface Event</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-Event"><code>
// Introduced in DOM Level 2:
interface <a href="#events-Event">Event</a>
{
// PhaseType
const unsigned short <a href="#events-CAPTURING_PHASE">CAPTURING_PHASE</a> = 1;
const unsigned short <a href="#events-AT_TARGET">AT_TARGET</a> = 2;
const unsigned short <a href="#events-BUBBLING_PHASE">BUBBLING_PHASE</a> = 3;
readonly attribute DOMString <a href="#events-event-type-type">type</a>;
readonly attribute <a href="#events-EventTarget">EventTarget</a> <a href="#events-event-type-target">target</a>;
readonly attribute <a href="#events-EventTarget">EventTarget</a> <a href="#events-event-type-currentTarget">currentTarget</a>;
readonly attribute unsigned short <a href="#events-event-type-eventPhase">eventPhase</a>;
readonly attribute boolean <a href="#events-event-type-canBubble">bubbles</a>;
readonly attribute boolean <a href="#events-event-type-canCancel">cancelable</a>;
readonly attribute DOMTimeStamp <a href="#events-event-type-timeStamp">timeStamp</a>;
void <a href="#events-event-type-stopPropagation">stopPropagation</a>();
void <a href="#events-event-type-preventDefault">preventDefault</a>();
void <a href="#events-event-type-initEvent">initEvent</a>(in DOMString eventTypeArg,
in boolean canBubbleArg,
in boolean cancelableArg);
// Introduced in DOM Level 3:
void <a href="#events-event-type-stopImmediatePropagation">stopImmediatePropagation</a>();
readonly attribute boolean <a href="#events-event-type-defaultPrevented">defaultPrevented</a>;
readonly attribute boolean <a href="#events-event-type-isTrusted">isTrusted</a>;
};
</code></pre>
</dd>
</dl>
<!-- interface CustomEvent webIDL -->
<h3><a id="webidl-events-CustomEvent" href="#webidl-events-CustomEvent">Interface CustomEvent</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#interface-CustomEvent">interface CustomEvent</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-CustomEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-CustomEvent">CustomEvent</a> : <a href="#events-Event">Event</a>
{
readonly attribute any <a href="#events-CustomEvent-detail">detail</a>;
void <a href="#events-event-type-initCustomEvent">initCustomEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in any detailArg);
};
</code></pre>
</dd>
</dl>
<!-- interface EventTarget webIDL -->
<h3><a id="webidl-events-EventTarget" href="#webidl-events-EventTarget">Interface EventTarget</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#interface-EventTarget">interface EventTarget</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-EventTarget"><code>
// Introduced in DOM Level 2:
[NoInterfaceObject]
interface <a href="#events-EventTarget">EventTarget</a>
{
void <a href="#events-EventTarget-addEventListener">addEventListener</a>(in DOMString type,
in <a href="#events-EventListener">EventListener</a> listener,
in <em>optional</em> boolean useCapture);
void <a href="#events-EventTarget-removeEventListener">removeEventListener</a>(in DOMString type,
in <a href="#events-EventListener">EventListener</a> listener,
in <em>optional</em> boolean useCapture);
// Modified in DOM Level 3:
boolean <a href="#events-EventTarget-dispatchEvent">dispatchEvent</a>(in <a href="#events-Event">Event</a> evt)
raises(<a href="#events-EventException">EventException</a>,
DOMException);
};
</code></pre>
</dd>
</dl>
<!-- interface EventListener webIDL -->
<h3><a id="webidl-events-EventListener" href="#webidl-events-EventListener">Interface EventListener</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#interface-EventListener">interface EventListener</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-EventListener"><code>
// Introduced in DOM Level 2:
[Callback]
interface <a href="#events-EventListener">EventListener</a>
{
void <a href="#events-EventListener-handleEvent">handleEvent</a>(in <a href="#events-Event">Event</a> evt);
};
</code></pre>
</dd>
</dl>
<!-- Exception EventException webIDL -->
<h3><a id="webidl-events-EventException" href="#webidl-events-EventException">Exception EventException</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#events-EventException">exception EventException</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-EventException"><code>
// Introduced in DOM Level 2:
exception <a href="#events-EventException">EventException</a>
{
// EventExceptionCode
const unsigned short <a href="#events-UNSPECIFIED_EVENT_TYPE_ERR">UNSPECIFIED_EVENT_TYPE_ERR</a> = 0;
// Introduced in DOM Level 3:
const unsigned short <a href="#events-DISPATCH_REQUEST_ERR">DISPATCH_REQUEST_ERR</a> = 1;
unsigned short code;
};
</code></pre>
</dd>
</dl>
<!-- interface DocumentEvent webIDL -->
<h3><a id="webidl-events-DocumentEvent" href="#webidl-events-DocumentEvent">Interface DocumentEvent</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#interface-DocumentEvent">interface DocumentEvent</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-DocumentEvent"><code>
// Introduced in DOM Level 2:
[NoInterfaceObject]
interface <a href="#events-DocumentEvent">DocumentEvent</a>
{
// Modified in DOM Level 3:
<a href="#events-Event">Event</a> <a href="#events-DocumentEvent-createEvent">createEvent</a>(in DOMString eventInterface)
raises(DOMException);
};
Document implements <a href="#events-DocumentEvent">DocumentEvent</a>;
</code></pre>
</dd>
</dl>
<!-- interface UIEvent webIDL -->
<h3><a id="webidl-events-UIEvent" href="#webidl-events-UIEvent">Interface UIEvent</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#events-UIEvent">interface UIEvent</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-UIEvent"><code>
// Introduced in DOM Level 2:
interface <a href="#events-UIEvent">UIEvent</a> : <a href="#events-Event">Event</a>
{
readonly attribute AbstractView <a href="#events-UIEvent-view">view</a>;
readonly attribute long <a href="#events-UIEvent-detail">detail</a>;
void <a href="#events-event-type-initUIEvent">initUIEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in AbstractView viewArg,
in long detailArg);
};
</code></pre>
</dd>
</dl>
<!-- interface FocusEvent webIDL -->
<h3><a id="webidl-events-FocusEvent" href="#webidl-events-FocusEvent">Interface FocusEvent</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#events-FocusEvent">interface FocusEvent</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-FocusEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-FocusEvent">FocusEvent</a> : <a href="#events-UIEvent">UIEvent</a>
{
readonly attribute <a href="#events-EventTarget">EventTarget</a> <a href="#events-FocusEvent-relatedTarget">relatedTarget</a>;
void <a href="#events-event-type-initFocusEvent">initFocusEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in AbstractView viewArg,
in long detailArg,
in <a href="#events-EventTarget">EventTarget</a> relatedTargetArg);
};
</code></pre>
</dd>
</dl>
<!-- interface MouseEvent webIDL -->
<h2><a id="webidl-events-MouseEvent" href="#webidl-events-MouseEvent">Interface MouseEvent</a></h2>
<dl>
<dt><strong>WebIDL Definition for the <a href="#events-MouseEvent">interface MouseEvent</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-MouseEvent"><code>
// Modified in DOM Level 3:
interface <a href="#events-MouseEvent">MouseEvent</a> : <a href="#events-UIEvent">UIEvent</a>
{
readonly attribute long <a href="#events-MouseEvent-screenX">screenX</a>;
readonly attribute long <a href="#events-MouseEvent-screenY">screenY</a>;
readonly attribute long <a href="#events-MouseEvent-clientX">clientX</a>;
readonly attribute long <a href="#events-MouseEvent-clientY">clientY</a>;
readonly attribute boolean <a href="#events-MouseEvent-ctrlKey">ctrlKey</a>;
readonly attribute boolean <a href="#events-MouseEvent-shiftKey">shiftKey</a>;
readonly attribute boolean <a href="#events-MouseEvent-altKey">altKey</a>;
readonly attribute boolean <a href="#events-MouseEvent-metaKey">metaKey</a>;
readonly attribute unsigned short <a href="#events-MouseEvent-button">button</a>;
readonly attribute unsigned short <a href="#events-MouseEvent-buttons">buttons</a>;
readonly attribute <a href="#events-EventTarget">EventTarget</a> <a href="#events-MouseEvent-relatedTarget">relatedTarget</a>;
void <a href="#events-event-type-initMouseEvent">initMouseEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in AbstractView viewArg,
in long detailArg,
in long screenXArg,
in long screenYArg,
in long clientXArg,
in long clientYArg,
in boolean ctrlKeyArg,
in boolean altKeyArg,
in boolean shiftKeyArg,
in boolean metaKeyArg,
in unsigned short buttonArg,
in <a href="#events-EventTarget">EventTarget</a> relatedTargetArg);
// Introduced in DOM Level 3:
boolean <a href="#events-MouseEvent-getModifierState">getModifierState</a>(in DOMString keyArg);
};
</code></pre>
</dd>
</dl>
<!-- interface WheelEvent webIDL -->
<h3><a id="webidl-events-WheelEvent" href="#webidl-events-WheelEvent">Interface WheelEvent</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#events-WheelEvent">interface WheelEvent</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-WheelEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-WheelEvent">WheelEvent</a> : <a href="#events-MouseEvent">MouseEvent</a>
{
// DeltaModeCode
const unsigned long <a href="#events-DOM_DELTA_PIXEL">DOM_DELTA_PIXEL</a> = 0x00;
const unsigned long <a href="#events-DOM_DELTA_LINE">DOM_DELTA_LINE</a> = 0x01;
const unsigned long <a href="#events-DOM_DELTA_PAGE">DOM_DELTA_PAGE</a> = 0x02;
readonly attribute float <a href="#events-WheelEvent-deltaX">deltaX</a>;
readonly attribute float <a href="#events-WheelEvent-deltaY">deltaY</a>;
readonly attribute float <a href="#events-WheelEvent-deltaZ">deltaZ</a>;
readonly attribute unsigned long <a href="#events-WheelEvent-deltaMode">deltaMode</a>;
void <a href="#events-event-type-initWheelEvent">initWheelEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in AbstractView viewArg,
in long detailArg,
in long screenXArg,
in long screenYArg,
in long clientXArg,
in long clientYArg,
in unsigned short buttonArg,
in <a href="#events-EventTarget">EventTarget</a> relatedTargetArg,
in DOMString modifiersListArg,
in float deltaXArg,
in float deltaYArg,
in float deltaZArg,
in unsigned long deltaMode);
};
</code></pre>
</dd>
</dl>
<!-- interface TextEvent webIDL -->
<h3><a id="webidl-events-TextEvent" href="#webidl-events-TextEvent">Interface TextEvent</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#events-TextEvent">interface TextEvent</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-TextEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-TextEvent">TextEvent</a> : <a href="#events-UIEvent">UIEvent</a>
{
// InputMethodCode
const unsigned long <a href="#events-DOM_INPUT_METHOD_UNKNOWN">DOM_INPUT_METHOD_UNKNOWN</a> = 0x00;
const unsigned long <a href="#events-DOM_INPUT_METHOD_KEYBOARD">DOM_INPUT_METHOD_KEYBOARD</a> = 0x01;
const unsigned long <a href="#events-DOM_INPUT_METHOD_PASTE">DOM_INPUT_METHOD_PASTE</a> = 0x02;
const unsigned long <a href="#events-DOM_INPUT_METHOD_DROP">DOM_INPUT_METHOD_DROP</a> = 0x03;
const unsigned long <a href="#events-DOM_INPUT_METHOD_IME">DOM_INPUT_METHOD_IME</a> = 0x04;
const unsigned long <a href="#events-DOM_INPUT_METHOD_OPTION">DOM_INPUT_METHOD_OPTION</a> = 0x05;
const unsigned long <a href="#events-DOM_INPUT_METHOD_HANDWRITING">DOM_INPUT_METHOD_HANDWRITING</a> = 0x06;
const unsigned long <a href="#events-DOM_INPUT_METHOD_VOICE">DOM_INPUT_METHOD_VOICE</a> = 0x07;
const unsigned long <a href="#events-DOM_INPUT_METHOD_MULTIMODAL">DOM_INPUT_METHOD_MULTIMODAL</a> = 0x08;
const unsigned long <a href="#events-DOM_INPUT_METHOD_SCRIPT">DOM_INPUT_METHOD_SCRIPT</a> = 0x09;
readonly attribute DOMString <a href="#events-TextEvent-data">data</a>;
readonly attribute unsigned long <a href="#events-TextEvent-inputMethod">inputMethod</a>;
readonly attribute DOMString <a href="#events-TextEvent-locale">locale</a>;
void <a href="#events-event-type-initTextEvent">initTextEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in AbstractView viewArg,
in DOMString dataArg,
in unsigned long inputMethod,
in DOMString localeArg);
};
</code></pre>
</dd>
</dl>
<!-- interface KeyboardEvent webIDL -->
<h3><a id="webidl-events-KeyboardEvent" href="#webidl-events-KeyboardEvent">Interface KeyboardEvent</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#events-KeyboardEvent">interface KeyboardEvent</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-KeyboardEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-KeyboardEvent">KeyboardEvent</a> : <a href="#events-UIEvent">UIEvent</a>
{
// KeyLocationCode
const unsigned long <a href="#events-DOM_KEY_LOCATION_STANDARD">DOM_KEY_LOCATION_STANDARD</a> = 0x00;
const unsigned long <a href="#events-DOM_KEY_LOCATION_LEFT">DOM_KEY_LOCATION_LEFT</a> = 0x01;
const unsigned long <a href="#events-DOM_KEY_LOCATION_RIGHT">DOM_KEY_LOCATION_RIGHT</a> = 0x02;
const unsigned long <a href="#events-DOM_KEY_LOCATION_NUMPAD">DOM_KEY_LOCATION_NUMPAD</a> = 0x03;
const unsigned long <a href="#events-DOM_KEY_LOCATION_MOBILE">DOM_KEY_LOCATION_MOBILE</a> = 0x04;
const unsigned long <a href="#events-DOM_KEY_LOCATION_JOYSTICK">DOM_KEY_LOCATION_JOYSTICK</a> = 0x05;
readonly attribute DOMString <a href="#events-KeyboardEvent-char">char</a>;
readonly attribute DOMString <a href="#events-KeyboardEvent-key">key</a>;
readonly attribute unsigned long <a href="#events-KeyboardEvent-location">location</a>;
readonly attribute boolean <a href="#events-KeyboardEvent-ctrlKey">ctrlKey</a>;
readonly attribute boolean <a href="#events-KeyboardEvent-shiftKey">shiftKey</a>;
readonly attribute boolean <a href="#events-KeyboardEvent-altKey">altKey</a>;
readonly attribute boolean <a href="#events-KeyboardEvent-metaKey">metaKey</a>;
readonly attribute boolean <a href="#events-KeyboardEvent-repeat">repeat</a>;
readonly attribute DOMString <a href="#events-KeyboardEvent-locale">locale</a>;
boolean <a href="#events-KeyboardEvent-getModifierState">getModifierState</a>(in DOMString keyArg);
void <a href="#events-KeyboardEvent-initKeyboardEvent">initKeyboardEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in AbstractView viewArg,
in DOMString charArg,
in DOMString keyArg,
in unsigned long locationArg,
in DOMString modifiersListArg,
in boolean repeat,
in DOMString localeArg);
};
</code></pre>
</dd>
</dl>
<!-- interface CompositionEvent webIDL -->
<h3><a id="webidl-events-CompositionEvent" href="#webidl-events-CompositionEvent">Interface CompositionEvent</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#events-CompositionEvent">interface CompositionEvent</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-CompositionEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-CompositionEvent">CompositionEvent</a> : <a href="#events-UIEvent">UIEvent</a>
{
readonly attribute DOMString <a href="#events-CompositionEvent-data">data</a>;
readonly attribute DOMString <a href="#events-CompositionEvent-locale">locale</a>;
void <a href="#events-event-type-initCompositionEvent">initCompositionEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in AbstractView viewArg,
in DOMString dataArg,
in DOMString localeArg);
};
</code></pre>
</dd>
</dl>
<!-- interface MutationEvent webIDL -->
<h3><a id="webidl-events-MutationEvent" href="#webidl-events-MutationEvent">Interface MutationEvent</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#events-MutationEvent">interface MutationEvent</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-MutationEvent"><code>
// Introduced in DOM Level 2:
interface <a href="#events-MutationEvent">MutationEvent</a> : <a href="#events-Event">Event</a>
{
// attrChangeType
const unsigned short <a href="#events-MODIFICATION">MODIFICATION</a> = 1;
const unsigned short <a href="#events-ADDITION">ADDITION</a> = 2;
const unsigned short <a href="#events-REMOVAL">REMOVAL</a> = 3;
readonly attribute Node <a href="#events-MutationEvent-relatedNode">relatedNode</a>;
readonly attribute DOMString <a href="#events-MutationEvent-prevValue">prevValue</a>;
readonly attribute DOMString <a href="#events-MutationEvent-newValue">newValue</a>;
readonly attribute DOMString <a href="#events-MutationEvent-attrName">attrName</a>;
readonly attribute unsigned short <a href="#events-MutationEvent-attrChange">attrChange</a>;
void <a href="#events-event-type-initMutationEvent">initMutationEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in Node relatedNodeArg,
in DOMString prevValueArg,
in DOMString newValueArg,
in DOMString attrNameArg,
in unsigned short attrChangeArg);
};
</code></pre>
</dd>
</dl>
<!-- interface MutationNameEvent webIDL -->
<h3><a id="webidl-events-MutationNameEvent" href="#webidl-events-MutationNameEvent">Interface MutationNameEvent</a></h3>
<dl>
<dt><strong>WebIDL Definition for the <a href="#events-MutationNameEvent">interface MutationNameEvent</a></strong></dt>
<dd>
<pre class="idl" id="WEBidl-interface-MutationNameEvent"><code>
// Introduced in DOM Level 3:
interface <a href="#events-MutationNameEvent">MutationNameEvent</a> : <a href="#events-MutationEvent">MutationEvent</a>
{
readonly attribute DOMString <a href="#events-MutationNameEvent-prevNamespaceURI">prevNamespaceURI</a>;
readonly attribute DOMString <a href="#events-MutationNameEvent-prevNodeName">prevNodeName</a>;
// Introduced in DOM Level 3:
void <a href="#events-event-type-initMutationNameEvent">initMutationNameEvent</a>(in DOMString typeArg,
in boolean canBubbleArg,
in boolean cancelableArg,
in Node relatedNodeArg,
in DOMString prevNamespaceURIArg,
in DOMString prevNodeNameArg);
};
</code></pre>
</dd>
</dl>
</div>
<!-- div1 Events -->
<div>
<h2><a id="security-considerations-Security" href="#security-considerations-Security">Appendix D: Security Considerations</a></h2>
<p class="1st">This appendix discusses security considerations for DOM Level 3 Events implementations. The discussion is limited to security issues that arise directly from implementation of the event model, APIs and events defined in this specification. Implementations typically support other features like scripting languages, other APIs and additional events not defined in this document; these features constitute an unknown factor and are out of scope of this document. Implementers should consult the specifications of such features for their respective security considerations.</p>
<p>Many of the event types defined in this specification are dispatched in response to user actions. This allows malicious event listeners to gain access to information users would typically consider confidential, e.g., typos they might have made when filling out a form, if they reconsider their answer to a multiple choice question shortly before submitting a form, their typing rate or primary input mechanism. In the worst case, malicious event listeners are able to capture all user interactions and submit them to a third party through means, while not defined in DOM Level 3 Events, generally available in DOM implementations, such as the XMLHttpRequest interface.</p>
<p>In DOM implementations that support facilities to load external data, events like the <code>error</code> event can provide access to sensitive information about the environment of the computer system or network; an example would be a malicious HTML document that attempts to embed a resource on the local network or the localhost on different ports; an embedded <a class="def" href="#glossary-DOM-application">DOM application</a> could then listen for <code>error</code> and <code>load</code> events to determine which other computers in a network are accessible from the local system or which ports are open on the system to prepare further attacks.</p>
<p>An implementation of DOM Level 3 Events alone is generally insufficient to perform attacks of this kind and the security considerations of the facilities that possibly support such attacks apply. For conformance with this specification, DOM implementations may take reasonable steps to ensure that <a class="def" href="#glossary-DOM-application">DOM applications</a> do not get access to confidential or sensitive information, for example, they might choose to dispatch no <code>load</code> events to nodes that attempt to embed resources on the local network.</p>
<p>The <a href="http://www.w3.org/TR/DOM-Level-3-Core/core.html#ID-5CED94D7"><code>DOMImplementation.hasFeature()</code></a> method allows content authors to retrieve information about which event types the implementation supports, including event types not defined in this specification. Which event types a DOM Level 3 Events implementation supports can depend on configuration settings or on additional software modules available to the implementation.</p>
</div>
<!-- div1 Security -->
<div>
<h2><a id="changes-Changes" href="#changes-Changes">Appendix E: Changes</a></h2>
<div>
<h3><a id="changes-DOMEvents2to3Changes" href="#changes-DOMEvents2to3Changes">E.1 Changes between DOM Level 2 Events and DOM Level 3 Events</a></h3>
<p>Numerous clarifications to the interfaces and event types have been made. The <code>HTMLEvents</code> module is no longer defined in this document. The event types <code>focus</code> and <code>blur</code> have been added to the <a href="#events-UIEvent"><code>UIEvent</code></a> module, the event type <code>dblclick</code> has been added to the <a href="#events-MouseEvent"><code>MouseEvent</code></a> module. This new specification provides a better separation between the DOM event flow, the event types, and the DOM interfaces.</p>
<div>
<h4><a id="changes-DOMEvents2to3Changes-flow" href="#changes-DOMEvents2to3Changes-flow">E.1.1 Changes to DOM Level 2 event flow</a></h4>
<p>This new specification introduced the following new concepts in the event flow:</p>
<ul>
<li>ordering of event listeners: event listeners are now ordered while ordering was unspecified in DOM Level 2 Events.</li>
<li>the event flow now includes the <a class="def" href="#glossary-defaultView">defaultView</a> (or <code>window</code>), to reflect existing implementations.</li>
</ul>
</div>
<!-- div3 DOMEvents2to3Changes-flow -->
<div>
<h4><a id="changes-DOMEvents2to3Changes-event-types" href="#changes-DOMEvents2to3Changes-event-types">E.1.2 Changes to DOM Level 2 event types</a></h4>
<p>Many clarifications have been made on the event types. The conformance is now explicitly defined against the event types, and not only in terms of interfaces required by the event types. Support for the features <code>"BasicEvents"</code>, <code>"TextEvents"</code>, <code>"KeyboardEvents"</code>, and <code>"MutationNameEvents"</code> have been introduced.</p>
<p>In the most recent drafts of this specification, <code>"MutationEvents"</code> and <code>"MutationNameEvents"</code> have been deprecated. Support for namespaced events, present in early drafts of this specification, has been removed.</p>
<p>For user agents which support the <a class="eventtype" href="#event-type-DOMNodeInserted"><code>DOMNodeInserted</code></a> and <a class="eventtype" href="#event-type-DOMNodeRemoved"><code>DOMNodeRemoved</code></a> event types, this specification no longer requires that the event type be fired for <code>Attr</code> nodes.</p>
<p>The <code>resize</code> event type no longer bubbles, reflecting existing implementations.</p>
</div>
<!-- div3 DOMEvents2to3Changes-event-types -->
<div>
<h4><a id="changes-DOMLevel2to3Changes" href="#changes-DOMLevel2to3Changes">E.1.3 Changes to DOM Level 2 Events interfaces</a></h4>
<dl>
<dt>Interface <a href="#events-Event"><code>Event</code></a></dt>
<dd>The <a href="#events-Event"><code>Event</code></a> interface has one new attribute, <a href="#events-event-type-defaultPrevented"><code>Event.defaultPrevented</code></a>, and one new method, <a href="#events-event-type-stopImmediatePropagation"><code>Event.stopImmediatePropagation()</code></a>.<br />
<a href="#events-event-type-timeStamp"><code>Event.timeStamp</code></a> is now a <code>Number</code> in the ECMAScript binding; a proposed correction to make the same change in [<cite><a class="normative" href="#references-DOMCore">DOM3 Core</a></cite>] is forthcoming.<br />
DOM Level 3 Events considers the <a href="#events-event-type-type"><code>Event.type</code></a> attribute to be case-sensitive, while DOM Level 2 Events considers <a href="#events-event-type-type"><code>Event.type</code></a> to be case-insensitive.</dd>
<dt>Interface <a href="#events-EventTarget"><code>EventTarget</code></a></dt>
<dd><!-- The <a href="#events-EventTarget"><code>EventTarget</code></a> interface has foo new methods: . --> The method <a href="#events-EventTarget-dispatchEvent"><code>EventTarget.dispatchEvent()</code></a> was modified.</dd>
<!-- <dt>Interface <a href="#events-DocumentEvent"><code>DocumentEvent</code></a></dt>
<dd>The <a href="#events-DocumentEvent"><code>DocumentEvent</code></a> interface has one new method: <a href="#events-DocumentEvent-canDispatch"><code>DocumentEvent.canDispatch()</code></a>.</dd>
-->
<!-- <dt>Interface <a href="#events-UIEvent"><code>UIEvent</code></a></dt>
<dd>The <a href="#events-UIEvent"><code>UIEvent</code></a> interface has a new method <a href="#events-event-type-initUIEvent"><code>UIEvent.initUIEvent()</code></a>.</dd>
-->
<dt>Interface <a href="#events-MouseEvent"><code>MouseEvent</code></a></dt>
<dd>The <a href="#events-MouseEvent"><code>MouseEvent</code></a> interface has one new method <a href="#events-MouseEvent-getModifierState"><code>MouseEvent.getModifierState()</code></a>.</dd>
<dt>Exception <a href="#events-EventException"><code>EventException</code></a></dt>
<dd>The <a href="#events-DISPATCH_REQUEST_ERR"><code>DISPATCH_REQUEST_ERR</code></a> constant has been added.</dd>
</dl>
</div>
<!-- div3 DOMLevel2to3Changes -->
<div>
<h3><a id="changes-DOMLevel3Addons" href="#changes-DOMLevel3Addons">E.1.4 New Interfaces</a></h3>
<p>The interfaces <a href="#events-CustomEvent"><code>CustomEvent</code></a>, <a href="#events-FocusEvent"><code>FocusEvent</code></a>, <a href="#events-TextEvent"><code>TextEvent</code></a>, <a href="#events-KeyboardEvent"><code>KeyboardEvent</code></a>, <a href="#events-CompositionEvent"><code>CompositionEvent</code></a>, <a href="#events-MutationNameEvent"><code>MutationNameEvent</code></a>, and <a href="#events-WheelEvent"><code>WheelEvent</code></a> were added to the Events module.</p>
</div>
<!-- div3 DOMLevel3Addons -->
</div>
<!-- div2 DOMEvents2to3Changes -->
<div>
<h2><a id="changes-drafts" href="#changes-drafts">E.2 Changes between different drafts of DOM Level 3 Events</a></h2>
<p>The DOM Level 3 Events document was previously developed between 2000 and 2003, and and published as a W3C Note, pending further feedback and interest from implementers. In 2006, it was picked up for revision and progress on the Recommendation Track, and is now being revised to reflect the current state of implementation and the needs of script authors.</p>
<p>Despite its status only as a W3C Note, rather than an official Recommendation, DOM 3 Events saw some implementation, and reference by other specifications, so care is being taken to cause minimal disruption, while still adapting the specification to the current environment.</p>
<p>This specification has been reordered significantly from the earlier W3C Note form, and from the structure of DOM2 Events, in order to clarify the material. New diagrams have been put in place to represent hierarchies and events flows more clearly. Here are some of the more important changes between drafts:</p>
<ul>
<li>The "key identifier" feature has been renamed "key value" to disambiguate them from unique identifiers for keys.</li>
<li>The <code>change</code>, <code>submit</code>, and <code>reset</code> events were removed, since they were specific to HTML forms, and are specified in HTML5.</li>
<li>Namespaced events have been removed.</li>
</ul>
</div>
</div>
<!-- div1 Changes -->
<!-- div1 ecma-binding -->
<div>
<h2><a id="acknowledgements-contributors" href="#acknowledgements-contributors">Appendix F: Acknowledgements</a></h2>
<p class="1st">Many people contributed to the DOM specifications (Level 1, 2 or 3), including participants of the DOM Working Group, the DOM Interest Group,the WebAPI Working Group, and the WebApps Working Group. We especially thank the following:</p>
<p>Andrew Watson (Object Management Group), Andy Heninger (IBM), Angel Diaz (IBM), Arnaud Le Hors (W3C and IBM), Ashok Malhotra (IBM and Microsoft), Ben Chang (Oracle), Bill Smith (Sun), Bill Shea (Merrill Lynch), Bob Sutor (IBM), Chris Lovett (Microsoft), Chris Wilson (Microsoft), David Brownell (Sun), David Ezell (Hewlett-Packard Company), David Singer (IBM), Dimitris Dimitriadis (Improve AB and invited expert), Don Park (invited), Elena Litani (IBM), Eric Vasilik (Microsoft), Gavin Nicol (INSO), Ian Jacobs (W3C), James Clark (invited), James Davidson (Sun), Jared Sorensen (Novell), Jeroen van Rotterdam (X-Hive Corporation), Joe Kesselman (IBM), Joe Lapp (webMethods), Joe Marini (Macromedia), Johnny Stenback (Netscape/AOL), Jon Ferraiolo (Adobe), Jonathan Marsh (Microsoft), Jonathan Robie (Texcel Research and Software AG), Kim Adamson-Sharpe (SoftQuad Software Inc.), Lauren Wood (SoftQuad Software Inc., <em>former Chair</em>), Laurence Cable (Sun), Mark Davis (IBM), Mark Scardina (Oracle), Martin Dürst (W3C), Mary Brady (NIST), Mick Goulish (Software AG), Mike Champion (Arbortext and Software AG), Miles Sabin (Cromwell Media), Patti Lutsky (Arbortext), Paul Grosso (Arbortext), Peter Sharpe (SoftQuad Software Inc.), Phil Karlton (Netscape), Philippe Le Hégaret (W3C, <em>W3C Team Contact and former Chair</em>), Ramesh Lekshmynarayanan (Merrill Lynch), Ray Whitmer (iMall, Excite@Home, and Netscape/AOL, <em>Chair</em>), Rezaur Rahman (Intel), Rich Rollman (Microsoft), Rick Gessner (Netscape), Rick Jelliffe (invited), Rob Relyea (Microsoft), Scott Isaacs (Microsoft), Sharon Adler (INSO), Steve Byrne (JavaSoft), Tim Bray (invited), Tim Yu (Oracle), Tom Pixley (Netscape/AOL), Vidur Apparao (Netscape), Vinod Anupam (Lucent), Anne van Kesteren (Opera Software), Arun Ranganathan (AOL), Björn Höhrmann, Charles McCathieNevile (Opera Software, <em>Co-Chair</em>), Christophe Jolif (ILOG), Dean Jackson (W3C, <em>W3C Team Contact</em>), Doug Schepers (Vectoreal), Gorm Haug Eriksen (Opera Software), Ian Davis (Talis Information Limited), Ian Hickson (Google), John Robinson (AOL), Jonas Sicking (Mozilla Foundation), Luca Mascaro (HTML Writers Guild), Maciej Stachowiak (Apple Computer), Marc Hadley (Sun Microsystems), Michael Shenfield (Research In Motion), Robin Berjon, (Expway, <em>Co-Chair</em>) , Scott Hayman (Research In Motion), Stéphane Sire (IntuiLab), and T.V. Raman (Google).</p>
<br />
<p><strong>Contributors:</strong> In the WebApps Working Group, the following people made substantial material contributions in the process of refining and revising this specification: Olli Pettay (Mozilla), Hallvord R. M. Steen (Opera), Travis Leithead (Microsoft), Hironori Bono (Google), Daniel Danilatos (Google), Glenn Adams (Samsung), Mark Vickers (Comcast), Bob Lund (Cable Laboratories) and Cameron McCormack (Invited Expert / Mozilla), .</p>
<p><strong>Glossary contributors:</strong> Arnaud Le Hors (W3C) and Robert S. Sutor (IBM Research).</p>
<p><strong>Test suite contributors:</strong> Fred Drake, Mary Brady (NIST), Carmelo Montanez (NIST), Rick Rivello (NIST), Robert Clary (Netscape), Neil Delima (IBM), with a special mention to Curt Arnold.</p>
<p>Thanks to all those who have helped to improve this specification by sending suggestions and corrections (please, keep bugging us with your issues!), or writing informative books or Web sites: Brad Pettit, Dylan Schiemann, David Flanagan, Steven Pemberton, Curt Arnold, Al Gilman, Misha Wolf, Sigurd Lerstad, Michael B. Allen, Alexander J. Vincent, Martin Dürst, Ken Rehor, NAKANO Masayuki, Garrett Smith, Sergey Ilinsky, Martijn Wargers, Sean Hogan, Magnus Kristiansen, Alex Russell, Jorge Chamorro, Peter-Paul Koch, William Edney, Erik Arvidsson, Cameron McCormack, Kazuyuki Ashimura, Øistein E. Andersen, James Su, Tony Chang, Ojan Vafai, Richard Ishida, Paul Irish, Mike Taylor, Oliver Hunt, Alexey Proskuryakov, Giuseppe Pascale, and Jan Goyvaerts (regular-expressions.info).</p>
<div>
<h3><a id="acknowledgements-Productions" href="#acknowledgements-Productions">F.1 Production Systems</a></h3>
<p>The current drafts of this specification are lovingly hand-crafted in HTML and SVG.</p>
<p>Earlier versions of this specification were written in XML; the HTML, OMG IDL, Java and ECMAScript bindings were all produced automatically. Thanks to Joe English, author of <a class="normative" href="http://www.flightlab.com/cost">cost</a>, which was used as the basis for producing DOM Level 1. Thanks also to Gavin Nicol, who wrote the scripts which run on top of cost. Arnaud Le Hors and Philippe Le Hégaret maintained the scripts.</p>
<p>After DOM Level 1, we used <a class="normative" href="http://xml.apache.org/xerces-j">Xerces</a> as the basis DOM implementation and wish to thank the authors. Philippe Le Hégaret and Arnaud Le Hors wrote the <a class="normative" href="http://dev.w3.org/cvsweb/java/classes/org/w3c/tools/specgenerator/">Java programs</a> which are the <a class="def" href="#glossary-DOM-application">DOM application</a>.</p>
<p>Thanks also to Jan Kärrman, author of <a class="normative" href="http://user.it.uu.se/~jan/html2ps.html">html2ps</a>, which we use in creating the PostScript version of the specification.</p>
</div>
<!-- div2 Productions -->
</div>
<div id="references-References">
<h2 class="references">
<a id="references-role-references" href="#references-role-references">Appendix G: References</a>
</h2>
<p class="1st">For the latest version of any W3C specification please consult the list of <a class="normative" href="http://www.w3.org/TR">W3C Technical Reports</a> available at http://www.w3.org/TR.</p>
<div>
<h3><a id="references-References-Normative" href="#references-References-Normative">F.1 Normative References</a></h3>
<dl>
<dt id="ref-BCP-47"><strong>[<a id="BCP-47">BCP-47</a>]</strong> Best Current Practice 47: Tags for Identifying Languages
</dt>
<dd>A. Phillips, M. Davis, Editors, September 2009. The specification for describing the structure, content, construction, and semantics of language tags to indicate the human language used. Available at <a href="http://www.rfc-editor.org/rfc/bcp/bcp47.txt">http://www.rfc-editor.org/rfc/bcp/bcp47.txt</a></dd>
<dt>
<strong>[<a id="references-charmod">CharMod</a>]</strong>
</dt>
<dd><cite><a href="http://www.w3.org/TR/2005/REC-charmod-20050215/">Character Model for the World Wide Web 1.0: Fundamentals</a></cite>, M. Dürst, F. Yergeau, R. Ishida, M. Wolf, T. Texin, Editors. World Wide Web Consortium, 15 February 2005. This version of the Character Model for the World Wide Web 1.0: Fundamentals specification is http://www.w3.org/TR/2005/REC-charmod-20050215/. The <a class="normative" href="http://www.w3.org/TR/charmod/">latest version of Character Model for the World Wide Web 1.0: Fundamentals</a> is available at http://www.w3.org/TR/charmod/.</dd>
<dt>
<strong>[<a id="references-DOMCore">DOM3 Core</a>]</strong>
</dt>
<dd><cite><a href="http://www.w3.org/TR/2004/REC-DOM-Level-3-Core-20040407">Document Object Model Level 3 Core Specification</a></cite>, A. Le Hors, et al., Editors. World Wide Web Consortium, April 2004. This version of the Document Object Model Level 3 Core Specification is http://www.w3.org/TR/2004/REC-DOM-Level-3-Core-20040407. The <a class="normative" href="http://www.w3.org/TR/DOM-Level-3-Core">latest version of DOM Level 3 Core</a> is available at http://www.w3.org/TR/DOM-Level-3-Core.</dd>
<dt>
<strong>[<a id="references-DOM2Events">DOM2 Events</a>]</strong>
</dt>
<dd><cite><a href="http://www.w3.org/TR/2000/REC-DOM-Level-2-Events-20001113">Document Object Model Level 2 Events Specification</a></cite>, T. Pixley, Editor. World Wide Web Consortium, November 2000. This version of the Document Object Model Level 2 Events Specification is http://www.w3.org/TR/2000/REC-DOM-Level-2-Events-20001113. The <a class="normative" href="http://www.w3.org/TR/DOM-Level-2-Events">latest version of Document Object Model Level 2 Events</a> is available at http://www.w3.org/TR/DOM-Level-2-Events.</dd>
<dt>
<strong>[<a id="references-ECMAScript">ECMAScript</a>]</strong>
</dt>
<dd><cite>ECMAScript Language Specification</cite>, Third Edition. European Computer Manufacturers Association, Standard ECMA-262, December 1999. This version of the ECMAScript Language is available from http://www.ecma-international.org/.</dd>
<dt>
<strong>[<a id="references-Java">Java</a>]</strong>
</dt>
<dd><cite><a href="http://java.sun.com/docs/books/jls">The Java Language Specification</a></cite>, J. Gosling, B. Joy, and G. Steele, Authors. Addison-Wesley, September 1996. Available at http://java.sun.com/docs/books/jls</dd>
<dt>
<strong>[<a id="references-OMGIDL">OMG IDL</a>]</strong>
</dt>
<dd><cite>"OMG IDL Syntax and Semantics"</cite> defined in <cite><a href="http://www.omg.org/technology/documents/formal/corba_2.htm">The Common Object Request Broker: Architecture and Specification, version 2</a></cite>, Object Management Group. The latest version of CORBA version 2.0 is available at http://www.omg.org/technology/documents/formal/corba_2.htm.</dd>
<dt id="ref-rfc2119"><strong>[<a id="RFC2119">RFC2119</a>]</strong> Key words for use in RFCs to indicate Requirement Levels</dt>
<dd>S Bradner, 1997. The specification for how to use English to specify normativity, as if it were a technical language. Available at <a href="http://rfc.net/rfc2119.html">http://rfc.net/rfc2119.html</a></dd>
<dt><strong>[<a id="references-Unicode">Unicode</a>]</strong></dt>
<dd><cite>The Unicode Standard, Version 5.0</cite>, ISBN 0-321-48091-0, as updated periodically by the publication of new versions. See also <a class="normative" href="http://www.unicode.org/unicode/standard/versions">Versions of the Unicode Standard</a>, available at http://www.unicode.org/unicode/standard/versions, for latest version and additional information on versions of the standard and of the Unicode Character Database.</dd>
<dt>
<strong>[<a id="references-UnicodeNormalization">UAX #15</a>]</strong>
</dt>
<dd><cite><a href="http://www.unicode.org/reports/tr15/">Unicode Normalization Forms</a></cite>, The Unicode Standard Annex #15. The Unicode Consortium, 2006. The latest version of this annex is available at http://www.unicode.org/reports/tr15/.</dd>
<dt>
<strong>[<a id="references-Namespaces10">XML Namespaces 1.0</a>]</strong>
</dt>
<dd><cite><a href="http://www.w3.org/TR/2006/REC-xml-names-20060816">Namespaces in XML 1.0</a></cite>, T. Bray, D. Hollander, A. Layman, and R. Tobin, Editors. World Wide Web Consortium, 16 August 2006. This version of the Namespaces in XML 1.0 Specification is http://www.w3.org/TR/2006/REC-xml-names-20060816. The <a class="normative" href="http://www.w3.org/TR/xml-names/">latest version of Namespaces in XML 1.0</a> is available at http://www.w3.org/TR/xml-names/.</dd>
</dl>
</div>
<!-- div2 References-Informative -->
<div>
<h3><a id="references-References-Informative" href="#references-References-Informative">G.2 Informative References</a></h3>
<dl>
<dt id="ref-ARIA">
<strong class="informref">[ARIA]</strong>
</dt>
<dd><cite class="w3cwd"><a href="http://www.w3.org/TR/2009/WD-wai-aria-20091215/">Accessible Rich Internet Applications (WAI-ARIA) Version 1.0</a></cite>,
M. Cooper, R. Schwerdtfeger, L. Seeman, L. Pappas, eds.
World Wide Web Consortium, <span class="wip">work in progress</span>, 15 December 2009.
<br />This edition of WAI-ARIA is http://www.w3.org/TR/2009/WD-wai-aria-20091215/.
<br />The <a href="http://www.w3.org/TR/wai-aria/">latest edition of WAI-ARIA</a> is available at
http://www.w3.org/TR/wai-aria/.
</dd>
<dt id="ref-xforms">
<strong class="informref">[XFORMS]</strong>
</dt>
<dd><cite class="w3crec"><a href="http://www.w3.org/TR/2009/REC-xforms-20091020/">XForms 1.1</a></cite>,
J. Boyer, ed.
World Wide Web Consortium, <span class="wip">work in progress</span>, 20 October 2009.
<br />This edition of XForms 1.1 is http://www.w3.org/TR/2009/REC-xforms-20091020/.
<br />The <a href="http://www.w3.org/TR/xforms/">latest edition of XForms</a> is available at
http://www.w3.org/TR/xforms/.
</dd>
<dt class="wip">
<strong>[<a id="references-CSS2">CSS2</a>]</strong>
</dt>
<dd><cite><a href="http://www.w3.org/TR/2009/CR-CSS2-20090908">Cascading Style Sheets Level 2 Revision 1 (CSS 2.1) Specification</a></cite>, B. Bos, T. Çelik, I. Hickson, H.W. Lie, Editors. World Wide Web Consortium, 08 September 2009, <strong>Work in Progress</strong>. This version of the CSS 2.1 Specification is http://www.w3.org/TR/2009/CR-CSS2-20090908. The <a class="normative" href="http://www.w3.org/TR/CSS2/">latest version of CSS 2.1</a> is available at http://www.w3.org/TR/CSS2/.</dd>
<dt>
<strong>[<a id="references-DOMLS">DOM3 Load and Save</a>]</strong>
</dt>
<dd><cite><a href="http://www.w3.org/TR/2004/REC-DOM-Level-3-LS-20040407">Document Object Model Level 3 Load and Save Specification</a></cite>, J. Stenback, A. Heninger, Editors. World Wide Web Consortium, April 2004. This version of the DOM Level 3 Load and Save Specification is http://www.w3.org/TR/2004/REC-DOM-Level-3-LS-20040407. The <a class="normative" href="http://www.w3.org/TR/DOM-Level-3-LS">latest version of DOM Level 3 Load and Save</a> is available at http://www.w3.org/TR/DOM-Level-3-LS.</dd>
<dt>
<strong>[<a id="references-DWW95">DWW95</a>]</strong>
</dt>
<dd><cite>Developing International Software for Windows 95 and Windows NT: A Handbook for International Software Design</cite>, N. Kano, Author. Microsoft Press, 1995. ISBN 1-55615-840-8.</dd>
<dt>
<strong>[<a id="references-HTML40">HTML 4.01</a>]</strong>
</dt>
<dd><cite><a href="http://www.w3.org/TR/1999/REC-html401-19991224/">HTML 4.01 Specification</a></cite>, D. Raggett, A. Le Hors, and I. Jacobs, Editors. World Wide Web Consortium, December 1999. This version of the HTML 4.01 Recommendation is http://www.w3.org/TR/1999/REC-html401-19991224. The <a class="normative" href="http://www.w3.org/TR/html4">latest version of HTML 4</a> is available at http://www.w3.org/TR/html4.</dd>
<dt id="references-HTML5">
<strong class="informref">[HTML5]</strong>
</dt>
<dd><cite class="w3cwd"><a href="http://www.w3.org/TR/2009/WD-html5-20090825/">HTML 5</a></cite>,
I. Hickson, editor.
World Wide Web Consortium, <span class="wip">work in progress</span>, 24 June 2010.
<br />This edition of HTML 5 is http://www.w3.org/TR/2010/WD-html5-20100624/.
<br />The <a href="http://www.w3.org/TR/html5/">latest edition of HTML 5</a> is available at
http://www.w3.org/TR/html5/.
</dd>
<dt>
<strong>[<a id="references-ISO-9995-2-3">ISO9995-2/3</a>]</strong>
</dt>
<dd>
<cite>
<a href="http://www.iso.org/iso/search.htm?qt=9995&published=on">ISO/IEC 9995, Information technology -- Keyboard layouts for text and office systems -- Part 2: Alphanumeric Section and Part 3: Complementary layouts of the alphanumeric zone of the alphanumeric section.</a>
</cite>
</dd>
<dt>
<strong>[<a id="references-ISO-9995-8">ISO9995-8</a>]</strong>
</dt>
<dd>
<cite>
<a href="http://www.iso.org/iso/search.htm?qt=9995&published=on">ISO/IEC 9995-8:2006, Information technology -- Keyboard layouts for text and office systems -- Part 8: Allocation of letters to the keys of a numeric keypad.</a>
</cite>
</dd>
<dt>
<strong>[<a id="references-KeyEvent">KeyEvent for Java</a>]</strong>
</dt>
<dd><cite><a href="http://java.sun.com/javase/6/docs/api/java/awt/event/KeyEvent.html">Java™ Platform, Standard Edition 6 API Specification, Class java.awt.events.KeyEvent</a></cite>. Sun Microsystems. Available at http://java.sun.com/javase/6/docs/api/java/awt/event/KeyEvent.html.</dd>
<dt>
<strong>[<a id="references-Keys">Keys enumeration for .Net</a>]</strong>
</dt>
<dd><cite><a href="http://msdn.microsoft.com/en-us/library/system.windows.forms.keys%28VS.100,loband%29.aspx">.NET Framework 4.0 Class Library, Keys Enumeration</a></cite>. Microsoft. Available at http://msdn.microsoft.com/en-us/library/system.windows.forms.keys(VS.100,loband).aspx.</dd>
<dt id="references-KeyProps">
<strong class="informref">[KeyProps]</strong>
</dt>
<dd><cite class="w3cwd"><a href="http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/Note-KeyProps.html">Legacy Keyboard Event Properties</a></cite>,
D. Schepers, editor.
World Wide Web Consortium, <span class="wip">work in progress</span>, 04 August 2010.
<br />This edition of Legacy Keyboard Event Properties is http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/Note-KeyProps.html.
<br />The <a href="http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/Note-KeyProps.html">latest edition of Legacy Keyboard Event Properties</a> is available at
http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/Note-KeyProps.html.
</dd>
<dt>
<strong>[<a id="references-pcre">PCRE</a>]</strong>
</dt>
<dd><cite><a href="http://www.pcre.org/">Perl Compatible Regular Expressions library</a></cite>. Available at http://www.pcre.org/.</dd>
<dt id="ref-rfc20"><strong>[<a id="RFC20">RFC20</a>]</strong>ASCII format for Network Interchange</dt>
<dd>V. Cerf, 1969. Available at <a href="http://tools.ietf.org/rfc/rfc20.txt">http://tools.ietf.org/rfc/rfc20.txt</a></dd>
<dt id="ref-US-ASCII"><strong>[<a id="US-ASCII">US-ASCII</a>]</strong>Coded Character Set - 7-Bit American Standard Code for Information Interchange</dt>
<dd>Standard ANSI X3.4-1986, ANSI, 1986.</dd>
<dt>
<strong class="informref">[<a id="references-UAAG2">UAAG 2.0</a>]</strong>
</dt>
<dd>
<cite><a href="http://www.w3.org/WAI/UA/2010/ED-UAAG20-20100308/">User Agent Accessibility Guidelines (UAAG) 2.0</a></cite>,
J. Allan, K. Ford, J. Richards, J. Spellman, editors.
World Wide Web Consortium, <span class="wip">work in progress</span>, 8 March 2010.
This version of the UAAG 2.0 specfication is http://www.w3.org/WAI/UA/2010/ED-UAAG20-20100308/. The <a class="normative" href="http://www.w3.org/TR/UAAG20/">latest version of UAAG 2.0</a> is available at http://www.w3.org/TR/UAAG20/.
</dd>
<dt id="references-WebIDL">
<strong class="WebIDL">[Web IDL]</strong>
</dt>
<dd><cite class="w3cwd"><a href="http://www.w3.org/TR/2010/WD-WebIDL-20101021/">Web IDL</a></cite>,
C. McCormack, editor.
World Wide Web Consortium, <span class="wip">work in progress</span>, 21 October 2010.
<br />This edition of Web IDL is http://www.w3.org/TR/2010/WD-WebIDL-20101021/.
<br />The <a href="http://www.w3.org/TR/WebIDL/">latest edition of Web IDL</a> is available at http://www.w3.org/TR/WebIDL/.
</dd>
<dt>
<strong>[<a id="references-XML">XML 1.0</a>]</strong>
</dt>
<dd><cite><a href="http://www.w3.org/TR/2006/REC-xml-20060816">Extensible Markup Language (XML) 1.0</a></cite>, T. Bray, J. Paoli, C. M. Sperberg-McQueen, et. al, Editors. World Wide Web Consortium, August 2006. This version of the XML 1.0 Recommendation is http://www.w3.org/TR/2006/REC-xml-20060816. The <a class="normative" href="http://www.w3.org/TR/xml">latest version of XML 1.0</a> is available at http://www.w3.org/TR/xml.</dd>
<dt><strong>[<a id="references-DASE">DASE</a>]</strong></dt>
<dd><cite><a href="http://www.atsc.org/cms/standards/a100/a_100_2.pdf">ATSC A/100-2, DTV Application Software Environment Level 1 (DASE-1) Part 2: Declarative Applications and Environment</a></cite>. Advanced Television Systems Committee, 09 March 2003. Available at <a href="http://www.atsc.org/cms/standards/a100/a_100_2.pdf">http://www.atsc.org/cms/standards/a100/a_100_2.pdf</a>.</dd>
<dt><strong>[<a id="references-OCAP">OCAP</a>]</strong></dt>
<dd><cite><a href="http://www.cablelabs.com/specifications/OC-SP-OCAP1.1.3-100603.pdf">Open Cable Application Platform 1.1.3</a></cite>. Cable Television Laboratories, Inc., 03 June 2010. Available at <a href="http://www.cablelabs.com/specifications/OC-SP-OCAP1.1.3-100603.pdf">http://www.cablelabs.com/specifications/OC-SP-OCAP1.1.3-100603.pdf</a>.</dd>
<dt><strong>[<a id="references-WEB4CE">WEB4CE</a>]</strong></dt>
<dd><cite><a href="http://www.ce.org/Standards/browseByCommittee_2757.asp">ANSI/CEA-2014-B, Web-based Protocol and Framework for Remote User Interface on UPnPTM Networks and the Internet (Web4CE)</a></cite>. Consumer Electronics Association, January 2011. Available at <a href="http://www.ce.org/Standards/browseByCommittee_2757.asp">http://www.ce.org/Standards/browseByCommittee_2757.asp</a>.</dd>
</dl>
</div>
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