server.h
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#ifndef __SERVER_H__
#define __SERVER_H__
#include <stdio.h> /* for printf() and fprintf() */
#include <sys/select.h> /* for select system call and related */
#include "client.h"
/*
* tClient does not belong here....it's an unneccessary external
* dependency.
* Except that the server should implement methods to read and
* write to sockets and give the possibility to define
* a dataAvailable(Callback|Hook) when data comes available.
* additinally an acceptHook. Data will be written as soon as
* the is date within the writebuffer of the connection and the
* connection becomes ready for writing...
* No threaded handling neccessary for writes!!! As soon as there
* is data to write the server puts the handle into wfds and
* whenever the socket it ready for writing data will be written.
* This happens as long as there remains data in the writebuffer.
* After that the handle will no longer be written to wfds or
* it will be closed at all if we define that on request should
* have only one answer...maybe we have to create a hook again
* to give the client the possibility to trigger a connection end.
*
* One NOTE: If we want to use preforked workers in future we have
* to ffigure out how to handle an open filehandle from one process
* to another. To make the worker exchangeable at runtime it needs
* to be a shared object or such...
* And we need to be careful to define a sane ABI.
* !!! Maybe this stuff should then be called connection worker. !!!
*/
typedef struct {
int servSock;
tClient clients[FD_SETSIZE];
unsigned int maxFd;
fd_set socks;
char logPath[512];
char namePat[512];
FILE * wHandle;
} tVirtualItemServer;
void serverClose(tVirtualItemServer *);
void serverShutdown(tVirtualItemServer *);
void serverInit(
tVirtualItemServer *,
unsigned int,
unsigned int,
const char *,
const char *);
void serverRun(tVirtualItemServer *);
void logRotate(tVirtualItemServer *);
#endif // __SERVER_H__